Unleash the immeasurable power from the February box, but be careful! For whether you can control the power is another matter. Pandora’s Box or gift from the gods: What awaits you in the Wootbox Power?
The Wootbox is an offer to be surprised. When you subscribe, a surprise box arrives at your home every month, containing merchandise from pop culture relevant franchises. The value of the items far exceeds the cost of the subscription.
Wootbox February is full of Power
One day, the uncle of a spider-bitten superhero said: “With great power comes great responsibility.”
This is the ideal phrase to summarize the contents of the Wootbox Power in February. Will you be able to control the power that takes hold of your body and mind? Or will the power take hold of you?
From the mutations of the X-Men to the magic of Harry Potter to the superhuman strength of Dragon Ball Z characters and the speed of Sonic: between absolute power… and self-destruction lies a thin line.
Here are the products included in the Wootbox Power:
POP! figure officially Dragon Ball Z – Gotenks: 20 €
The Wootbox Power from February is available from 19.99 € and contains official and exclusive products worth 60 €. And don’t forget that you can also win a Megawootbox with gifts worth over 2000 €.
Not enough for you? Then you should know that from now on a new Wootshirt on the theme of Power is available. It is different from the T-shirt in the box, in exclusive design and limited edition. You can order it for only 9.99 € including shipping.
By the way: Thanks to our collaboration with Wootbox, you get a 3€ discount on the first month of the subscription. Just enter the promo code WOOTDE when subscribing from now on.
And today, on February 16, the Agent of the Nine strikes in the Destiny universe. Let’s welcome Xur together.
All info on Xur in Destiny 2 on February 16 on PS4, Xbox One, and PC
When does Xur come? – Time
Xur arrives every Friday at 6 PM. He finds a safe place where no nasty alien can shoot at him and sells his goods from there. You have until the next weekly reset on February 20 at 6 PM to browse his inventory, because then he disappears again.
Where is Xur? You can find Xur today at this location
Xur has his specific places where he likes to stay over the weekend. This time he is located in the EDZ.
Xur’s offerings and inventory – List of items with prices
Weapon: Relentless – Fusion rifle for 29 Legendary shards
Hunter: Lucky Pants – Leg armor for 23 Legendary shards
The weekly PvP event Trials of the Nine also starts on Friday evening at 6 PM in Destiny 2. The Trials end with the weekly reset on Tuesday evening at 6 PM.
FIFA World Champion Corentin “RocKy” Chevrey is taking a break from FIFA 18. Because: The game is getting worse.
Since the release of FIFA 18 in September last year, EA Sports has been regularly releasing new patches. Various changes to the gameplay and different modes, as well as bug fixes, have been made.
The latest update, Patch 1.08, has now forced the winner of the “FIFA 17 FUT” World Championship to pause his FIFA career. Why is that?
“The game is getting worse and worse”
“The game is getting worse and worse” – this statement was made by Corentin “RocKy” Chevrey in an open letter to his fans on Twitter. Rocky became the champion in the Ultimate Team mode in 2017.
He particularly criticizes the gameplay of FIFA 18, stating it is sluggish, slow, and uncontrollable. The promised improvements by the developers have only worsened the game; he has been struggling through matches for months. Thus, he finds “no motivation to play” and now wants to take a break.
This decision is particularly drastic since the qualification phase for the eWorld Cup is currently ongoing. The best 64 “Weekend League” players on each console have the opportunity to qualify for the 2018 World Championship through a regional tournament.
Rocky is now forgoing the title defense for FIFA 18 World Cup. One factor in this decision will also be his mother’s illness, which he mentioned via Twitter:
“I would rather visit my parents and spend time with my mother than waste time playing a game I hate.”
Update criticized from all sides, but not all bad
Rocky is not the only well-known eSports athlete criticizing FIFA 18. Erhan “Dr. Erhano” Kayman, FIFA eSports player at VFB Stuttgart, is also hard on EA. He particularly criticizes the timing of the patch, which was released just two days before the qualification month on consoles. Thus, he had no time to adapt.
He receives support from other eSports athletes like Benedikt “SaLz0r” Saltzer. While the updates do lead to improvements, he also finds it “funny” that the entire game system changes, even though only one thing was patched.
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The so-called “kick-off bug” that allowed the kicking team to easily combine toward the opponent’s goal right after the kick-off has been fixed.
Additionally, the so-called “filtering” during Weekend League matches has been prevented. Previously, players could see the opponent’s jersey and escape before facing eSports teams like FC Schalke or VFL Wolfsburg to avoid players like “Tim Latka” or “TimoX”. Today, players get to select their own jersey as well as the opponent’s jersey that will be displayed.
With the latest patch, you can no longer see the opponent’s jersey in either gameplay or the pre-match screen. Instead, you will see your second active jersey that you did not select for the match on the opponents. This image is from a previous version where it could still be seen.
The Elder Scrolls Online is a unique MMO experience for many players. The online counterpart to Skyrim plays differently than a typical MMORPG like World of Warcraft, believes our author Jürgen.
The Elder Scrolls Online (ESO) is one of the few online role-playing games that can successfully hold its ground in the World of Warcraft-dominated market. Like the other thriving WoW competitors Black Desert Online and Final Fantasy XIV, ESO has its own recipe for success that sets it apart from the strong rivals.
And this recipe for success ensures that I, along with many other players, do not experience The Elder Scrolls Online like a typical MMORPG.
My Second Life in Tamriel
When I log into ESO, I rarely have a plan. Rather, I just want to see what is happening in Tamriel right now. I go to the craftsmen and explore new crafting options, check the cash shop for new clothes or items that might suit my Orc warrior or my Khajiit thief. After that, I spend a lot of time decorating in housing. And recently also in the mount system, to properly equip Khezarrah and Rashea.
Even the frequently criticized loot boxes are fun for me here. If I have a few crowns left – I get a few every month as a gift from my subscription – I get a few boxes from the Khajiit I trust and I’m happy when I finally pull the flaming “Senche-Tiger” or have gathered enough consolation currency.
Sightseeing Instead of Grinding
Then I simply head out and wander around. The world of Tamriel is vast and extremely vibrant. Something is happening everywhere, and I constantly find something that distracts me from my path. Sometimes it’s rare resources to collect that catch my attention.
Then I discover a new NPC with a quest behind some ruins. Then, a Daedra anchor appears again, and some players there need help against the invaders. Unlike most MMORPGs, I never feel compelled to ‘have’ to do anything in ESO.
Even when there is a new DLC or addon, I don’t feel rushed to ‘plow through’ it immediately. I still have quests and stories from Orsinium, Dark Brotherhood, and even Morrowind that I want to play at my leisure.
A Game Feel Like Skyrim
Instead, I pick what I feel like doing at my own pace. Sometimes a dungeon, sometimes a few quests from the new story. Or maybe some assassination contracts for the Dark Brotherhood or doing some stealing for the Thieves Guild?
Sometimes I even just feel like activating a particularly funny or cool animation set. Then I perform emotes against impressive backdrops and take screenshots.
This cozy game feel makes ESO feel much more like Skyrim than a classic online role-playing game.
Most Skyrim fans don’t just rush through the story and wait for the next addon. They install a bunch of mods and then wander off for hours to explore the beautiful world and let themselves be carried away.
With this attitude, I am by no means alone. Many players of The Elder Scrolls Online appreciate just this lightness and ease of the game. They like to spend a few hours in Tamriel after work. The internet is full of stories from players who value ESO as such a retreat.
Of course, theoretically, you can also experience World of Warcraft or Blade & Soul this way, but somehow it feels more authentic for me and many other fans in ESO. This might also be because ESO has no classic endgame. Thanks to scaling, all content except for the toughest raids is accessible to every player at any time.
By the way, an expansion has been released that made it even more of a Skyrim Online. And with Greymoor, another is on the horizon that will introduce a beloved area from Skyrim into ESO.
But enough of my ESO enthusiasm. What do you think of it all? Do you agree with me, or do you see The Elder Scrolls Online as an MMORPG like all others, where you just grind and clear instances?
This is an AI-powered translation. Some inaccuracies might exist.
SWTOR aims to generate new players and bring back old ones. We will tell you how you can grab game time and cosmetic items.
With a bit of delay, Star Wars: The Old Republic is also celebrating Valentine’s Day and wants players to “pass on the love.” Those who get other players to subscribe to SWTOR can benefit from cool rewards, such as a stylish speeder and a chic cosmetic armor set with an experience bonus.
The speeder and the armor set will be sent directly to the in-game mail on March 1st or 2nd.
Complete newbies and returning players can also secure an additional 30 days of game time if they sign up for a subscription or are referred by friends. To do this, they need to enter the code “SWTORSHARETHELOVE” in the account management, and – in conjunction with regularly purchased game time – they will get an additional 30 days of game time.
Who can get what?
In plain language, players can receive the following items, depending on whether they are a premium player (subscription) or not.
Existing Free-to-Play players:
Nothing. Too bad.
Premium players:
Chiss Claw Catcher
Force Veteran Armor Set
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Meanwhile, PUBG (PlayerUnknown’s Battlegrounds) has sold over 30 million copies. But now the number of daily players is declining.
The battle royale shooter PUBG has achieved numerous successes in recent months and reached significant milestones. More than 30 million copies of the game have been sold to date. However, recent data from Steam shows that the number of daily players is decreasing.
PUBG loses players
As VG247 reported last week, the numbers of concurrent players of PUBG on Steam are decreasing. Last week, PUBG lost 2% of its peak concurrent players compared to the previous month.
Currently, the number stands at over 5% loss of concurrent players compared to the last 30 days. This is shown by an overview from Steam Charts.
What does this say about the player numbers of PUBG?
To put things into perspective, let’s compare the new numbers with known values from the past. In mid-January, PUBG set its latest player record with 3.257 million players in a day.
Since this record on January 13, the values have been declining.
One week later (January 20), there were 3.156 million players in a day.
Another week later (January 27), 3.092 million.
On February 6, only 2.803 million.
In between, there are always small spikes in player numbers, but nothing comes close to the established record.
PUBG continues to dominate Steam
The fact that PUBG’s numbers are declining is not unusual. Various factors are at play:
Despite the declining numbers, PlayerUnknown’s Battlegrounds is not doing badly. The game remains one of the most played games on Steam. Even the lowest player count in a day surpasses the players of all other games in the top 10 when combined.
How about you? Are you still playing PUBG or have you found an alternative?
The Scale Test of Sea of Thieves has started and is looking for adventurous pirates. Here’s how to participate in Sea of Thieves without prior beta registration. You can now join the stress test as well.
Ahoy, interested pirates. This weekend you can play Sea of Thieves for free. The stress test for the pirate adventure in multiplayer mode started on the morning of February 16.
However, you should expect that issues may arise while playing. After all, the servers are being stressed and problems are being simulated during the stress test.
Sea of Thieves: Participate in the Stress Test without Beta Registration
If you want to participate in the current stress test, you only need to register in the Xbox Insider Hub. This software is available for Microsoft computers and Xbox consoles.
Once you have downloaded the software on the corresponding platform, you can register for the stress test there and then download the game. Additionally, pre-order customers have access to the stress test.
However, during this beta phase, not all content available at the game’s launch on March 20 will be accessible to you. Instead, there are similar contents that were already available during the last closed beta.
Issues with the installation? Here’s an addition from our reader Nookiezilla:
Simply pull the Xbox Insider app from the Windows Store, then search for Sea of Thieves and that’s it. It may take some time after you register for the beta before the registration is completed and the download can begin.
This is how I went through it this afternoon, and I had never had access to an alpha/beta.
I think Windows 10 is required.
The mentioned delay in registration should now be resolved. There was a problem that caused the registration through the Insider Hub to take too long.
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In Sea of Thieves, a initially small playground opens up to you. Whether you play alone or with one or more friends is up to you. However, playing in a group is usually more fun.
Sail across the vast sea in search of hidden treasures. The quests you receive for free at the Gold Hoarder tent on the starting island provide hints for their locations. Follow the treasure map to mysterious islands, fight the undead inhabitants, and then dig at the right spot to find a chest full of gold.
By solving puzzles and finding treasure chests, you earn gold that you can exchange in various shops for clothing, weapons, and other items such as musical instruments.
For an indie MMO, these are remarkably high numbers: 475 employees are currently reported to be working on Star Citizen and Squadron 42. And most of them are working in the northwest of England.
The US site Dualshockers has released new figures on Star Citizen. The workforce is now said to have grown to 475 employees. A significant step compared to the crowdfunding beginnings in 2012.
How the 475 employees of Star Citizen are distributed across the 5 studios
Cloud Imperium Games now has 5 studios, with another one opened in Derby, England. The 475 employees are distributed as follows:
234 work in Manchester, England
75 in Los Angeles, USA
71 in Austin, USA
80 work in Frankfurt, Germany
and 15 in Derby, England
Large project – large workforce
So many developers are needed because Squadron 42 alone has the scale of a large AAA game, says Foundry 42 head Erin Roberts. Additionally, it takes a lot of effort to develop all the new technology. The persistent universe of Star Citizen is also a major undertaking.
Erin Roberts is optimistic about this workforce size, believing that development will progress excellently in 2018. There is confidence in delivering a lot of gameplay content to the community.
Star Citizen is developed in old industrial centers
Roberts notes that with Manchester and Derby, there is a focus on the northwest of England because excellent conditions can be found here. There are attractive tax breaks for game developers. Additionally, these are good places to hire developers, as the cost of living is relatively low. This way, you get the best value for your money in these regions.
The new studio in Derby was opened, for example, to attract local developers to the team. They are specialists in facial animation.
Manchester and Derby are actually traditionally industrial cities that have made the leap into the new era.
The new update for Monster Hunter World is now live and available for download. On the PS4, the patch is labeled 1.06, and on the Xbox, it is labeled 1.0.0.11. Here are the patch notes for both consoles.
The new update for Monster Hunter World brings minor fixes and adjustments for the PlayStation 4 and Xbox One. You can now download patch 1.06 on the PS4 and patch 1.0.0.11 on the Xbox One.
Update fixes issues with slot berries and optimizes hunting parties
Patch notes for PS4 and Xbox One:
Slot Berry Fix: The last patch 1.05 adjusted the maximum number of portable slot berries from 60 to 30. After that, a problem occurred when hunters had more than 31 slot berries in their item pouch. Now, with the update 1.06, all excess slot berries will be correctly transferred to the item box.
Hunting Party Optimization: Creating hunting parties was problematic on both PS4 and Xbox. Patch 1.06/1.0.0.11 brings additional adjustments to the hunting party issue.
Patch notes for Xbox One:
Player search optimized: The multiplayer is still not running smoothly on Xbox One. Therefore, with update 1.0.0.11, the algorithm for searching for another player’s session will be adjusted.
There is new information about the MMORPG Bless. It is approaching the Early Access launch on Steam. This concerns the payment model, the release on Steam, and the direction of the game. This new information contradicts ideas that many players have had about the MMORPG so far.
We have often reported on the Korean MMORPG Bless and the difficult path the game has taken so far. With great graphics but gameplay issues, the MMORPG has not been successful. This should change with the “Rebuild” and the launch of a global version.
Currently, the creators of Bless are promoting the game and have granted interviews to some US sites. We summarize the most important new information.
3 Things that are supposed to be different about the new MMORPG Bless than many believe
What one hears might surprise some and justifies a second look at Bless. Because these 3 ideas that many surely have about Bless could turn out to be wrong:
“This is definitely going to be Free2Play.”
“There will definitely be multiple betas and wipes before it finally starts.”
“This is surely going to be yet another standard MMORPG like other Asian games.”
Bless might not actually be Free2Play
Bless comes from Korea. Many think: “It comes from Asia, it will definitely be Free2Play.” But it no longer looks that way.
In recent interviews, it is emphasized: Bless has not yet decided on a payment model. But obviously, Bless is leaning towards the Buy2Play model, like Black Desert does. The game would therefore cost something at launch, but there would be no subscription fees.
Bless will start in Early Access, but that is already the Soft Launch
Bless will launch in a global version on Steam – this could happen relatively soon.
Many MMORPG fans think about such models: It starts with the Closed Beta, then there are wipes and later another wipe and then another. By the time it really gets started, it takes forever, and until then, you level characters from the beginning three times again.
But that is not planned for Bless: They do not want to implement any wipes once it starts. The Early Access is supposed to last about 6 months.
As Bless launches on Steam, they are in a Soft Launch, and the progress is permanent: No wipes are planned.
How does Bless want to distinguish itself from other MMORPGs?
Many think of a new Asian MMO and say, “It’s always the same.” Therefore, Bless has been asked more frequently: How do you want to stand out from the competition?
Bless mentions these points in various interviews.
A complex skill system – they are still working on further developing this. Each class should have the opportunity to implement various builds here. This should also be reflected in combat. Even if classes have the same level and equipment, they should be able to play differently.
Also important: Practically all monsters in Bless can be tamed and then used either as pets or as mounts.
Bless wants to tailor the Steam version to the needs of the West. It will be a different version than the existing ones in Japan and Korea. Some content is supposed to appear here first.
https://youtu.be/MqaVypQzZKY
Bless also places a lot of importance on its “Realm versus Realm”-PvP. They want large hordes of players to clash and offer a “100 versus 100 players” battleground. Naval and aerial battles should also be offered in certain PvP modes.
As a major goal, they see providing a massive, living world. They want to work towards that. Housing is planned, for example.
An exact release date for Bless on Steam is not yet known. However, it could be the first major launch of an MMORPG in 2018. Initially, Bless is only supposed to be released for PC, but Neowiz is interested in bringing games to consoles in the future – usually referring to PS4 and Xbox One. There’s no announcement yet.
Today we want to know from you whether you play games already in beta or if you always wait for the full release.
There is basically no finished MMOs released before a large number of players had the opportunity to test the game. Especially extensive games like MMORPGs rely today on extensive beta testing. Only this way can bugs in the game be reliably found or the performance of the game be checked with large player masses.
But beta tests are not for everyone. Many players do not want to be used as free guinea pigs and expect a finished product. Other players are eager to participate in the development as early as possible. After all, how great would it be if some detail in the game would be changed because of your feedback?
Therefore, we want to know from you: Do you play beta versions when you have the opportunity? Or do you avoid a game until it has been officially released? Why or why not?
Cortyn says: Because of this job, it is hard for me to avoid beta versions of games when it comes to titles like World of Warcraft. But with WoW, I also enjoy being able to dive into the beta version. Due to the lower number of players on the beta servers and the lack of time pressure – after all, there is no pressing guild you need to catch up with – the beta experience often feels “purer” and more relaxed.
Above all, this helps me to already get a rough orientation about the game world – this often makes the release easier. If an area is overcrowded because players are clearly directed there by the quests, it can be helpful to know where you can alternatively complete tasks.
But enough about me, let’s talk about you! Do you accept beta invitations and play them intensively? Do you just take a quick look at the beta? Or do you completely avoid beta versions to have no prior knowledge at release? Let us know in the comments and actively discuss!
This is an AI-powered translation. Some inaccuracies might exist.
Fortnite: Battle Royale (PC, PS4 & Xbox One) has never taken itself too seriously, but with the latest skins from the Valentine’s update, the silliness has reached a new height. And that is with the new glider skin “Bear-Force-One”!
Fortnite: Battle Royale is just as wacky and absurd as its PvE mode. Therefore, you drop into battle with a party bus, wear crazy costumes, taunt opponents with dance moves, and disguise yourselves as bushes.
That’s already hard to top, but the developers at Epic bravely faced the challenge on Valentine’s Day.
The full dose of silliness for the Valentine’s event
The Valentine’s Day update brought four new skins. A pickaxe with a heart, a skin for a marble love god, a somewhat shabby cuddly bear skin with the brilliant English title “Super Cuddly Officer”, and a new glider. These are the parachutes with which you jump out of the “battle bus” at the start of every match.
The Valentine’s version of the glider isn’t just some cheesy thing with hearts and pink fluff. It’s actually a gigantic, inflatable cuddly teddy bear strapped to a pair of angel wings with steel cables. The name of this gliding monstrosity: “Bear-Force-One”!
You can get this thing for a proud 1,500 V-Bucks in the shop. That’s approximately 15 euros. Besides looking absurd, the glider does nothing else. It is – like all real money items in Fortnite – a purely cosmetic item.
Bear Force One has landed!
With Bear Force One (that’s the English name), you are probably the star of the battlefield. Because the colorful giant bear can definitely be seen from miles away. So if you’re a good player and want to take out a series of enemies right at the start of the game, then glide majestically to the ground with Bear-Force-One and farm the opponents as soon as they run in front of your gun.
Enemies will hardly be able to bear ? you dropping into combat. You can acquire this glider in the store right now! pic.twitter.com/bFZ4BN33sb
In Monster Hunter World the event quest “A Dark, Sludgy Path” starts – With this, you can become Ryu from Street Fighter 5 and get him as armor for your hunter. The quest is exclusive to PS4 and is not available for Xbox players.
From now on, you can get Ryu’s armor for Monster Hunter World for a limited time. Ryu is the protagonist of the Street Fighter series and made his first appearance in the first installment. He is an experienced martial artist who always strives to become stronger and maintain his focus.
With the event “A Dark, Sludgy Path”, you can give your character in Monster Hunter World the appearance of Ryu. Once you’ve completed the quest, you will be rewarded with a crafting item. At the forge, you can then craft the “Ryu Full Armor Set”.
The start of the Ryu event was today, on February 16th at 1 a.m. It ends on March 1st, also at 1 a.m. You have a total of two weeks to acquire Ryu’s armor.
Quest Starter must have a save file of “Street Fighter V” – The rest can join
Only players who have a save file of “Street Fighter V” or “Street Fighter V: Arcade Edition” on their PlayStation 4 can start the quest “A Dark, Sludgy Path”. If you do not have a “Street Fighter V” save file, you can still join the quest if it is initiated by a “Street Fighter V” player.
Defeat a Barroth: Here are the quest details for “A Dark, Sludgy Path”
Quest Availability: February 16th to March 1st Quest Level: 3★ Requirements: Hunter Rank 3 or higher Main Objective: Defeat Barroth Note: Challenge quests are a special type of quest where you must defeat the objective within a given time limit with specified weapons and armor. Reward: An item with which you can craft the Ryu Full Armor Set.
There will be a second part of the “Street Fighter” event. Next time, the Sakura Full Armor Set will be the reward. This quest will likely play out similarly to Ryu’s.
Sakura had her first appearance in Street Fighter Alpha 2. She is a Japanese girl who admires the experienced fighter Ryu. She has learned many techniques from him and now wants to prove herself.
A full armor set is a one-piece item that you cannot combine with other armor pieces. Full armor sets also have their own defensive properties. The full armor sets are independent of the hunter’s gender and allow female characters to look and sound like Ryu.
Quest will be repeated later for all PS4 players and Xbox
At this time, the quest “A Dark, Sludgy Path” is exclusive to PS4 and for players with a “Street Fighter V” save file. However, it is expected to appear again in the event rotation at a later time.
In the later rotation, all players will be able to take on Ryu’s quest, including Xbox players and PS4 players without a save file of Street Fighter V. When that will happen is currently unknown.
In Destiny 2, an a revision of the Exotics is planned. Bungie now reveals how the exotic items are to become even more exotic.
In early February, Bungie released a roadmap with endgame updates planned for spring 2018. This roadmap indicates that the update 1.1.4 should arrive at the end of March, which includes a revision of the exotic weapons and armor pieces. Because these are major changes, this “Exotic Tuning Pass” might only be released later.
Now, senior designer Jon Weisnewski speaks up in the new “This Week at Bungie” and explains what the team is currently working on to make “the exotics even more exotic”.
Gameplay Goals of the Exotic Revision
Weisnewski first looks back at Destiny 1: Back then, Exotics were released that he hoped would live up to your time and the hype. After the launch, there was a flood of feedback, allowing for fine-tuning and sandbox adjustments to the exotic weapons. This is now being repeated in Destiny 2: The exotic weapons and armor pieces will be revised based on player feedback.
Three goals are being pursued:
The exotic gear is being revised to provide players additional and/or increased power
The focus of the revisions is on the exotics that are currently rarely used. These should become more popular, while also keeping an eye on the other exotics
Additionally, the exotics should not lose their previous identity. Thus, there will be no complete overhauls; instead, the aim is to pick up the existing gameplay of these items and significantly improve it.
The Graviton Lance as an Example
How does one intend to implement these goals concretely? Weisnewski cites the exotic pulse rifle Graviton Lance as an example.
What is the Graviton Lance? The Graviton Lance is a weapon that looks cool, sounds unique, and creates nice explosions. The idea behind it is that the first two shots per burst can be fired with almost no recoil, and the third shot subsequently “rips a hole into the space-time continuum” – meaning this shot deals increased damage, has no damage falloff, but does have heavy recoil.
The problem with the Graviton Lance? It’s actually an exciting concept, but the community concluded that the weapon’s usefulness is too low, which is why hardly anyone uses it now. In PvP, it’s hard to get kills with it, and in PvE, the explosion is rarely of much benefit, as it pushes the body of the enemy back too far after the kill.
Graviton Lance with Ornament
This is How the Graviton Lance Will Be Revised
To make the gun more effective in PvP, the following changes will be made:
The recoil of the burst will be reduced
More aim assist will be added
Instead of three shots per burst, the Graviton Lance will now fire only two shots. This will make the damage per burst more competitive in PvP encounters. Actually, the lance now has a small mathematical advantage over other pulse rifles.
To make the explosions more effective, the following changes will be made:
The body of a defeated enemy will no longer fly back violently; instead, it will float gently backward and slightly upward before exploding.
The explosion will be larger
The damage of the explosion will increase
Additionally, a few Void projectiles will be added that seek nearby enemies
Which Exotic Weapons Will Be Revised?
Bungie lists a number of exotic weapons that will initially not receive a revision:
Merciless
Telesto
Wardcliff Coil
MIDA Multi-Tool
The Colony
Legend of Acrius
Wings of Sacred Dawn
These weapons are already performing well and, according to Bungie, do not require adjustments. Additionally, some, like the Wings of Sacred Dawn, will benefit from further sandbox adjustments planned for update 1.1.4 in March.
All other exotic weapons not mentioned here will receive an increase in their power or usefulness. Either a few stats will be increased, or more profound changes will be made.
What do you think of Bungie’s plans for the exotics?
Publisher Travian Games has officially confirmed the release date of the upcoming MMORPG Shroud of the Avatar for March 27.
After five years of development, the MMORPG Shroud of the Avatar will finally launch on March 27, aiming to be the spiritual successor to the Ultima series, including the single-player series and Ultima Online.
From Selective Multiplayer RPG to MMORPG
Shroud of the Avatar was announced in 2013 during the Kickstarter campaign as a “Selective Multiplayer RPG,” a label that the developers have since moved away from. Now SotA is officially an MMORPG, although the FAQ of the Kickstarter campaign states: “Although Shroud of the Avatar will not be a Massively Multiplayer Online RPG, it is a Multiplayer RPG.”
This was later clarified in a video by designer Richard “Lord British” Garriott: Shroud of the Avatar was intended to be a story-driven single-player RPG like the old Ultima games, but also offers the option to play online.
The (MMO)RPG offers you the following:
Four game modes: MMO, Friends mode, Single Player Online, and Offline
A sandbox world should be mixed with a story that offers a single-player narrative structure
Decisions with consequences
A player-driven economy
The ability to own houses, castles, and entire player towns
Real money trading
Shroud of the Avatar aims to take a retro approach and provide players with a more challenging gaming experience, where they are not given everything on a silver platter. Players are encouraged to discover things for themselves, without being pointed out. That’s why NPCs do not have exclamation marks above their heads that immediately identify them as quest givers, but instead have sparkling hands to wave, and they are marked on the map and compass.
The Criticism Continues
Shroud of the Avatar has been criticized for a long time during its early access phase. Among other things, because the quest system consists only of long conversations with NPCs in text form and there is a lot of grinding. The MMORPG also has a rather outdated visual appearance and long loading times when entering new areas. Furthermore, many criticize that newcomers can hardly compete with those who have been playing since the last wipe in July 2016.
Whether Shroud of the Avatar can establish itself in the market and find the balance between single-player RPG and MMORPG remains to be seen after the release on March 27.
Loot boxes are a hot topic. Now CD Projekt Red, the developers of The Witcher 3 and the upcoming role-playing game Cyberpunk 2077, have also commented on this issue. And they are saying the things that every player wants to hear.
The loot box controversy sparked by Electronic Arts with Star Wars Battlefront 2 seems never-ending and could potentially cost EA the Star Wars license. CD Projekt Red, who are currently working on Cyberpunk 2077, have now expressed their opinion on microtransactions.
A full-price game should also offer a complete gaming experience
CD Projekt Red’s co-founder Marcin Iwiński reassures fans and explains that the most important thing is to deliver a full game at full price that provides customers with many hours of gaming enjoyment.
In The Witcher 3, that was over 60 hours, and that’s a fair deal. According to Iwiński, the best PR for a game is still when players are happy and recommend the product to their friends.
Players do not want to be treated unfairly
He explains that in The Witcher 3, they delivered additional content in the form of addons and free DLCs. And in the card game Gwent, players have the option to play completely for free and craft new cards. However, they can also purchase them for real money if they wish.
Players would then take to the barricades if they feel that the developer is unfairly reaching into their wallets. Therefore, as a development studio, one must always ask how players might react to certain features.
What could this mean for Cyberpunk 2077?
Probably no loot boxes
Paid addons that bring a lot of content
Free DLCs
A main game that represents a complete product, providing many hours of fun
No additional content that makes players feel “milked”
Currently, it is still unclear when Cyberpunk 2077 will be released and what the online elements will look like. Allegedly, the RPG will be presented at E3 this year.
Sword Art Online with real actors? That’s exactly what Netflix is now planning to implement. Fans can look forward to an exciting series.
Anime is becoming increasingly mainstream, so it is not surprising that more and more successful anime series are also getting live-action adaptations.
The story of Sword Art Online is now taking this path. Netflix has announced the production, which will presumably be available on the streaming service in at least two years.
Sword Art Online, or short SAO, takes place in the future and primarily revolves around the boy Kirito, who enjoys spending his time in virtual worlds. Thanks to new technology, it is possible to fully immerse in the fantasy worlds, allowing bodily signals to be intercepted and transformed into digital signals.
But on the first day in the MMORPG SAO, an incident occurs: players can no longer log out. The creator of the game then reveals that players can only leave the game if they defeat the final boss. Those who die on the way lose their lives in the real world as well.
The representation is based on the anime series
Producer Laeta Kalogridis explained in an interview with Collider that they do not want to engage in “whitewashing” for SAO – Asian characters will be portrayed by Asian actors.
Sword Art Online has already received several video game adaptations, mainly JRPGs – an actual MMO is still pending. Next, Sword Art Online: Fatal Bullet will be released, which is based on the second season of the anime series and takes place in the MMO Gun Gale Online.
Cortyn says: After the rather disappointing adaptation of “Death Note”, I am more than critical about a live-action adaptation of Sword Art Online. It’s about time that anime and manga adaptations get higher quality live adaptations, but we have been waiting for that with video games for almost two decades. I hope for the best and fear for the worst.
Are you looking forward to the live series of Sword Art Online? Or are you satisfied with the anime and the many games?
With the latest update, the developer Epic has integrated a new grenade in Fortnite: Battle Royale: the impulse grenade. But what does it actually do? In what situations should it be used? In this guide, we show you how to get the most out of the impulse grenade!
Fortnite: Battle Royale offers many different tactics and gameplay variations. With the impulse grenade, a new tactical option has been added, which can be used in various ways. Whether in solo or in team mode with four players – the impulse grenade always shines!
Epic introduced the impulse grenade with the following short video, which gives a good overview of how the grenade works:
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But how does it work exactly? In what situations should you use the grenade?
The impulse grenade does not cause damage, but…
The impulse grenade is of rare rarity (blue) and can be obtained from all possible loot sources. Due to its rare rarity, it should be found as frequently as the Boogie Bomb, which makes hit players dance.
The impulse grenade causes no damage. Its purpose is therefore not to injure other players, at least not directly. The advantage: since the grenade does not deal damage, you can also apply it to yourself.
What does the grenade actually do? Once thrown, it sticks to a spot for a short time before emitting a large impulse that pushes players away from their position. This can be compared to a suddenly placed trampoline that launches players into the air, but not just vertically, but also sideways.
The functionality of the grenade opens up new possibilities – whether offensively or defensively.
With the impulse grenade, you now have another tool at your disposal to pull enemy players out of their forts. Depending on the size of the fort, a well-placed impulse grenade can ensure that enemies are forced to leave their fort involuntarily – and even scattered (if they are pushed in different directions).
But that’s not all. Enemies standing on large mountain slopes and shooting at you can be sent off the edge with an impulse grenade, as illustrated in the following video:
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But the impulse grenade is not just meant for your enemies. In fact, you can give yourself a huge speed boost by placing the grenade in front of or behind you. This way you can surprise opponents and catch them off guard.
You can also use the impulse grenade to stop an overeager friend from collecting all the loot:
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You see, the possibilities of using the impulse grenade are endless – whether offensively or defensively. Use it to blow up enemy teams or disorient individual players. Or throw the impulse grenade at your feet to quickly cover small distances and surprise your enemies!
In particular, the use against forts shows that Epic wants to create more variable gameplay options in the endgame. Whoever has a minigun and the impulse grenade in their inventory does not have to fear impressive structures anymore!
What do you think of the impulse grenade? Have you tried it yet?
This is an AI-powered translation. Some inaccuracies might exist.
There are concrete indications of a new announcement from Blizzard. Is it a remake of Warcraft 3? Or a Warcraft Mobile?
Several months ago, Blizzard was looking for new developers, and the business plans indicated that the studio behind World of Warcraft, Overwatch, and Diablo wants to enter the mobile sector more strongly.
Now there are concrete indications that Blizzard will announce a new game in February.
In the various forums of the professionals from Warcraft 3, there are increasing reports that Blizzard has invited top players of Warcraft 3 to a “secret meeting” that will take place at the end of the month. Many professionals have confirmed that they will travel to America at the end of the month, but all refuse to name a reason – which speaks for a clear confidentiality obligation. If it were just a tournament for Warcraft 3, there wouldn’t be such secrecy.
The conclusion is that Blizzard wants to present the professionals with a new project to gather various opinions.
There have also been several meetings for Hearthstone with the best players to gather their opinions on new cards or discuss general ideas.
Warcraft Mobile or a Remake?
Especially two possibilities come to mind:
A remake of Warcraft 3. The real-time strategy game Warcraft 3 captured fans by storm at its time and is still regarded as a prime example of what a near-perfect strategy game should look like. In addition to the nearly perfect balance between different races, the game also had an exciting campaign and an extremely lively modding community that created their own maps and even developed entire genres like MOBAs or Tower Defense.
Warcraft Mobile. So far, Blizzard only has Hearthstone to show in the mobile sector – there is still room for improvement. Mobile games are on the rise and particularly generate millions of dollars for developers through microtransactions. It is only a matter of time before Blizzard also becomes more involved in this market.
Many fans also wish for Warcraft 1 and 2. However, that is almost unlikely.
After the meeting of the professional players with Blizzard at the end of the month, more information will surely be published or leaked. Until then, you are welcome to speculate!
Would you like a remake of Warcraft 3? Or rather a mobile title for Warcraft? Or are you hoping for Warcraft 4?
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In Destiny 2, the factions are back in focus: The fourth group fight is approaching. Here are all the details and the weapons you can earn.
In mid-January, the third faction rally took place, which was also the first rally in Season 2. This event was heavily criticized: Bungie introduced new faction weapons with the second season, but players could not earn any of the new weapons during this rally.
The reason: The faction weapons of Season 2 were supposed to be gradually released throughout the season – which many Guardians did not like at all. Why should they play the group fight now when there are no new weapons to be won?
Now, in mid-February, the second rally in Season 2 is approaching, and finally, weapons are in the loot pool.
All information about the 4th group fight
Start: February 20 at 6 PM – The rally starts immediately after the Crimson Week ends
End: February 27 at 6 PM
Participation requirements:
Have at least character level 20
Complete the campaign
As soon as the rally starts, you must play the Fraction Rally introduction milestone
After that, you join a faction.
The rules of the game have not changed: Per character, you can adopt a faction (Dead Orbit, New Monarchy, Future War Cult), then collect tokens for it and earn as many reward packages as possible. The faction that releases the most reward packages after one week wins the rally. You support the faction by completing public events, strikes, and the raid, by looting Lost Sectors, or proving yourself in the Crucible.
The rewards of the faction rally
By completing activities as a faction member, you collect tokens. You exchange these for faction engrams, which contain standard rewards such as weapons and armor pieces.
These are the new Season 2 weapons that can now be earned through the engrams (2 new weapons per faction):
In Season 2, you can also earn ornaments, which you unlock by achieving predefined goals. You don’t need any “drop luck” for this. These are the ornaments:
Dead Orbit:
New Monarchy:
Future War Cult:
Additionally, the factions have winner weapons for you. Only the faction that wins the group fight at the end will reward the winner weapon:
Dead Orbit – Pulse Rifle:
New Monarchy – Pulse Rifle:
Future War Cult – Scout Rifle: If you are a member of the winning faction, you will receive the winner weapon the following week for 1000 Glimmer. But all other Guardians can also buy this weapon – however, for 50,000 Glimmer.
Two notes:
The winner weapons available during the fourth faction rally will enter the loot pool of the faction engrams in the fifth faction rally.
The Lost Sector throttling has been lifted with the last patch. Now you no longer have a time limit to loot Lost Sectors. However, you must defeat a boss for each chest.
We want to know from you: If you participate in the group fight, which faction will you support this time? So far, Dead Orbit has won once and New Monarchy has won the rally twice. Participate in the survey: