Yesterday the first live event in Far Cry 5 started, themed around the motto “Good through”. For this, you need to kill 20 animals with fire without using Molotov cocktails or flamethrowers.
From April 3 to April 10, the first live event in Far Cry 5 is running. In these weekly events, players can complete challenges and unlock special items for their game.
In the first week, the challenge is “Good through,” for which 20 animals must be killed with fire without using the obvious tools Molotov or flamethrower. Participants in the event should solve the task as creatively as possible.
However, we have a totally uncreative, but reliable suggestion to solve the challenge “Good through”.
Once good through, please – here’s how to complete the challenge
Surely there are many very creative ways to kill the 20 required animals with fire. However, we have chosen the simplest version: incendiary ammunition.
Better avoid the incendiary rockets and stick with the good old incendiary shotgun shells and incendiary arrows. If you have the perk “Black Market,” you can easily get the ammunition in any weapon shop.
Cattle are particularly suitable for this task as they can be found on almost every farm in Far Cry 5. Therefore, we focused on the region around Fall’s End in Holland Valley, as there are particularly many farms and the weapon shop is very close.
Small animals should be dealt with using arrows, while cows, bulls, and turkeys can withstand a shot from the shotgun. The animals must die from the fire and not from the bullets. Therefore, it’s better to avoid headshots.
Once you have completed the challenge, you will receive the flamethrower “Torchbearer,” which differs from the normal flamethrower and the weapon “Flames over Flames” only in its golden paint.
Nice side effect: If you and the community each reach half of the required animal sacrifices, you’ll get 50 silver bars each, which is the premium currency in Far Cry 5. So, 100 units of the rare currency are already yours.
Since the community was diligent last night and has already exceeded the required goal of 150,000 animals killed, you can also receive the “Torchbearer” outfit in the shops.
Did you use a more creative method to eliminate the poor animals? Let us know in the comments!
Vulpera are the big red question mark of WoW: Battle for Azeroth. Should they be playable as an Allied Race?
The Allied Races will be one of the major features of World of Warcraft: Battle for Azeroth. However, while players are excited about the Zandalari Trolls and Dark Iron Dwarves, there is a potential race that divides the player base: Vulpera.
These humanoid foxes can meet players in the new zones of Kul Tiras and Zandalar and complete some quests for them. Due to various hints from dataminers, players believe that Vulpera will become a playable race and may join either the Alliance or both factions as an Allied Race.
However, Vulpera have not yet been confirmed as a playable race, even though they possess many traits that would make them suitable for it. For instance, Vulpera have unique animations and a variety of customization options.Vulpera children will definitely come:Because they will soon be summonable!
Vulpera – hated and loved
The player base is split into two camps regarding the Vulpera, who frequently clash in the forums. While one group has already embraced the fox beings and would like to buy ten character customizations to turn all existing characters into Vulpera, the other group hopes that the Vulpera will remain a one-time enjoyment.
The disputants are escalating in the forums, and the lines are hardening.
The main argument of the critics is that Vulpera are in no way rooted in the lore of World of Warcraft. While Pandaren at least made an appearance in Warcraft 3, nobody has ever heard of Vulpera. For many players, this is a clear sign that Blizzard wants to use the “cuteness factor” to lure more “cuddle fans” into the game.
Proponents note that Azeroth has always been full of things that have never been shown before. Therefore, it would be logical and sensible to see previously unknown species on the two continents of Battle for Azeroth.
We want to know what our readers think and ask you: Are you for or against the Vulpera? Or do you not care at all?
Cortyn says: Honestly, I currently see myself more on the side of the critics. To me, Vulpera simply do not fit into the existing factions of Alliance and Horde – purely from an aesthetic standpoint. Whether Blizzard can deliver at least a meaningful lore explanation for this race remains to be seen. If it were up to me, Vulpera should happily stay where they are: on an island and not playable as characters.
What do you think about the Vulpera? Is it the one race that WoW desperately needs? Or do you find the fox creatures annoying and inappropriate?
For a few days now, Pokémon GO has looked unusually pixelated. However, this graphic change won’t stay in the game for long.
As a kind of April Fool’s joke, the team at Niantic changed the graphics of the popular mobile game Pokémon GO. Since the evening of March 31, 8-bit graphics have been shown, reminiscent of the old handheld versions of Pokémon for the Game Boy, which first sparked the Pokémon craze for many trainers.
This particular graphic style is not well received by everyone – at least not for “that long”. Trainers found it amusing as a short gag but are now wondering when the familiar graphics will return.
Pokémon GO Pixel Graphics – How long will it last?
The new graphics in Pokémon GO will only be active for a few more days.
On the official Pokémon website, it states that this retro look will likely remain in the game until Saturday, April 7, 2018.
Source: Reddit user Nesk_online
On one side, trainers are glad that the new graphics will soon be deactivated. Others would be happy if it could stay in the game longer. But in a way that doesn’t disturb anyone.
Reddit user goodben888 submitted a suggestion in the subreddit TheSilphRoad to keep the 8-bit style as an option for private raids in the game.
This way, no player would be forced to be disturbed, but would only occasionally see the sight of the pixel monsters. Fans of this graphic could then access it at any time and continue to view a portion of the monsters in retro style. With this suggestion, even players who dislike the appearance are satisfied. Reddit user Timdesuyo writes: “As an 8-bit hater, I can say that I’m okay with it.”
Perhaps Niantic will leave an option in the game after the positive feedback, allowing players to decide for themselves on the look.
In Fortnite, a clip is now making headlines. Apparently, there are issues with the shotgun, emotes, hitboxes, or everything combined. In any case, it is a reason for headless panic that the hit player did not lose their head. Shotgun fans are already beginning to doubt their favorite pump.
Currently, a clip is driving people crazy in Fortnite. It is this one from a streamer titled “The game is broken” – “Das Spiel ist kaputt.”
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The video by “Kaogee” has already reached 250,000 views and is the major topic on reddit, bringing it to the top of the discussion chain.
The clip shows that the shooter clearly aimed at the opponent’s head and pulled the trigger while they are flailing around. However, the hit player does not lose their head as expected and falls to the ground, but instead claps.
Wonderful is the expressive reaction of the streamer, who looks as if she has just been to the dentist and he said: “Please open wide.”
The question is: What is going on? Everyone agrees that a shotgun shot to the head should lead to immediate demise.
What is broken?
There are various explanations:
Some say that the emote is somehow to blame. The shotgun shot does not hit the head, but the hand. Something seems to be going wrong with the hitbox when someone uses such an emote. Then the hitbox moves along.
Others say: These shotguns are completely unreliable. Sometimes they’re great, other times they do nothing at all.
Jokesters say: It’s obviously the helmet he is wearing. It’s simply OP!
For the moment, one should assume that emotes in Fortnite do have at least a small impact on the outcome of battles. This was also evident in this example, where players hid themselves using a sexy emote:
In Destiny 2 today, April 3rd, is the Weekly Reset. With the weekly reset, new activities such as the Nightfall Strike or the Flashpoint are back live.
With the Weekly Reset, a new week begins in the Destiny universe. The March update 1.1.4 has been live for a week now and aims to enhance the gaming experience for the Guardians with its extensive changes.
In Prestige mode, you need to activate the modifiers through the challenge cards. These cards drop for DLC owners in both the normal and Prestige modes of the Nightfall.
The following challenges need to be mastered:
Unbroken: Complete the Nightfall with less than 3 deaths.
The Floor is Lava: Don’t let your fireteam get hit by Protheon’s flaming ground attack before defeating him.
Since today, April 3rd, the first of many live events for Far Cry 5 is online: It’s called “Well Done” and attracts players with a flamethrower. Through live events, the time-limited challenges, players can unlock items for Far Cry 5 .
Today, the first live event in Far Cry 5 has started. In the events, all players must work together to reach specific milestones in order to earn rewards.
The first event in Far Cry 5 takes place from April 3rd to April 10th and is titled “Well Done”. The goal is to kill as many animals as possible using fire, without using Molotovs or flamethrowers. Players are encouraged to approach this task as creatively as possible.
As a reward, players will receive the flamethrower “Torchbearer” for personal performance as well as the corresponding outfit for community achievement. Additionally, players will already receive silver bars for half of the required animal sacrifices, which are premium currency in Far Cry 5.
These are the live events in Far Cry 5
Live events are weekly actions in the game that focus on reaching specific milestones. Each event has a different theme and goal. The aim is to achieve the personal contribution and help the community meet the shared goal.
Players must register for each event via the live event menu to receive the exclusive rewards. The rewards are earned by fulfilling the personal requirements of each event.
However, the personal contribution also counts toward the community goal, allowing for additional rewards to be unlocked.
Through the time-limited events, players can earn clothing, special vehicles, and weapon skins. For players who miss the events, the rewards will also be available for purchase later in the game.
In an exclusive interview, Sound Director and Composer for Final Fantasy XIV, Masayoshi Soken, talks about how he almost became a scientist and why FFXIV music comes first for him.
Music has always been something special in Final Fantasy games, and Square Enix did not spare any expense in the soundtrack for Final Fantasy XIV.
After a successful debut in Japan, the FFXIV concert “Eorzean Symphony” has now also been announced for Germany, which will take place during Gamescom.
We had the opportunity to ask the man behind the music some questions: Masayoshi Soken.
Soken-san has been with Square Enix since 2001 and has accompanied FFXIV through its highs and lows as part of the development team.
Of Science and World Records
Mein MMO: Can you tell our readers a bit about your musical background and what led you to decide to start working at a gaming company?
Soken: My father played trumpet in a symphonic orchestra and my mother taught electric organ at home, so I grew up surrounded by music. By the age of 3, I had already started playing the piano, but I never received formal training in music composition.
In school, I was very interested in science and specialized in chemistry at university. I would probably have developed coatings for plastic bottles or drugs for cancer in the future. But during my studies, I began to feel that I was not meant to be a scientist.
During that time, I played my favorite video games every day. Back then, I didn’t even know that Game Sound Creator was actually a real job.
It was only when I started looking for work that I thought, “Hey, someone must be professionally making sound for all these video games!” So I decided to do it myself.
Mein MMO: In 2017, you set the world record for the most original pieces in a video game. At that time, it was 384 tracks, but the number has drastically increased since the release of Stormblood and several content patches. Where do you find the inspiration to compose such large amounts of music in such a short time? Have you ever had to deal with burnout?
Soken: Almost everything in my everyday life inspires me. Of course, I have my favorite music and artists, but I think more so that I use the many different things and experiences I collect every day, and especially take the opinions of the players into account.
After that, I combine it all in the music I compose. I believe I will never stop processing inspiration from the world around me into creative output, no matter how complex and advanced games become in the future. I have never run out of ideas!
Mein MMO: Some musicians talk about a success formula in their compositions that they have identified and can use repeatedly. Have you found any “strategy” that you can apply repeatedly? A kind of “earworm guarantee” for Final Fantasy fans?
Soken: I don’t view music in such an educated manner. It’s much more about how I can enhance the fan experience through my work. I don’t know if that counts as a “strategy” or not.
I am responsible for the sound of FFXIV, but if you look at it more broadly, I am just as much a game developer as anyone else.
Music for FFXIV Comes First
Mein MMO: With the Omega Sigma raid, pieces like “Dancing Mad” from FFVI entered the world of FFXIV. Are there any other music pieces in the FF series that you would like to rearrange for FFXIV? Do you have any personal favorites?
Soken: My motivation comes from primarily considering what music FFXIV as a game needs. Therefore, I don’t really think about whether I want to make an arrangement of one song or another.
If I had to choose a personal favorite, I would probably take “Torn from Heavens,” as it was the song that accompanied the transition from FFXIV 1.0 to “A Realm Reborn.” My favorite from arrangements across all FF games would be “Battle Theme 1.x” from FFII.
Mein MMO: What are the criteria for selecting the tracks for the arrangements? Do you decide alone or is it a process involving multiple people?
Soken: I decide together with the development team which tracks should be reissued, but I do the actual work and redesign of the track alone. However, no matter how the final version of the arrangement may look, I try to treat the original melody with as much respect as possible.
The music from old FF games is still very vividly remembered by fans due to the player experience, so I make every effort when I reissue such a track.
Mein MMO: It’s easy to draw parallels between your band “Primals” and the bands of your mentor Nobuo Uematsu, “Black Mages” and “Earthbound Papas.” Is this a signal that you want to follow in his footsteps or did you simply want to start a band?
Soken: The origin of “The Primals” was actually very simple. When we began planning for the first Fan Festival, the team suggested concluding everything with a musical performance, and that’s how the idea of starting a band came to us.
We thought that a band would be most appealing to the players. The fans were very excited about the performance at Fan Fest, and “The Primals” have since become a big enough band to record their own music.
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Mein MMO: You mentioned in an interview that as the composer and sound director of FFXIV, you are under an extremely strict schedule. Do you have personal projects for which you lack the time, but would like to realize at some point?
Soken: I have many projects on my plate! For example, the FFXIV OST and the arrangement albums, a FFXIV orchestral concert, and the Primals Japan tour, which have already been realized, but I want to realize many others.
However, composing the music for FFXIV itself comes first for me, so I will not sacrifice my time to work on my personal projects.
Soken-san then commented on the upcoming concert “Eorzean Symphony” in Germany:
I will hold an FFXIV concert in Germany during Gamescom in August and will also stop by at the fair! I am looking forward to seeing all the fans from Germany again!
We are already looking forward to seeing him at Gamescom and during the “Eorzean Symphony” concert.
Want more interviews? We also had a conversation with the lead writer for Final Fantasy XIV:
His now negative attitude towards the Reddit community is shown in the following clip. There he talks about how little he thinks of the users on the site.
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As the streamer reports, the Reddit community completely missed that his viewers wanted to help him intentionally and supported his way to legend. Instead, they only saw the other players with lower levels who were fetching his loot. When he was also afk shortly before reaching level 50 (the highest level in Sea of Thieves), it gave even more material for discussion.
“People really believe that I just got free loot from level 1 to level 50. I was afk and people judged just based on that situation. It turned into a much bigger deal than it actually was.”
On Reddit, user TehPuppy calculated that Prod1gyX boosted just under 22% of the game. This is what the streamer relies on, stating that he played a large part of the game alone.
Reddit prefers to celebrate a new legend
In the Sea of Thieves subreddit, they prefer to focus on another player who is now being celebrated with the hashtag #MyPirateLegend. SniperNamedG played for 21 hours straight last weekend to finish the last step to become a Pirate Legend. The viewers are satisfied with this legend because they see his run as legitimate.
That Sniper enjoys a significantly more positive reputation on Reddit does not bother Prod1gyX. “Sniper has more viewers than I do […] but my community also makes me feel like their Pirate Legend. At first, it was still awkward to be addressed that way by people. But my plan was to become a legend and do something great with the community.”
Now Prod1gyX helps other players to complete the Legends quests. To start these quests, a Pirate Legend must be a crew member. Although players still occasionally stumble into his chat and insult him, he feels good about what he has achieved.
He was heavily criticized for his title in Sea of Thieves, but the streamer doesn’t care much about this drama. He sees himself as the first Pirate Legend.
As the first player, Prod1gyX reached the Pirate Legend status in Sea of Thieves, sparking intense discussions in the community. Many do not grant him the title because the player had help from his community.
But his plan was to become a Pirate Legend. And he achieved that.
Much criticism came from Reddit
In recent days, streamer Prod1gyX received a lot of criticism from the Sea of Thieves community. He achieved the title of Pirate Legend in the new pirate adventure with a tactic that many other pirates do not like. His viewers gathered chests for the streamer, which he then only had to turn in to collect the reputation points. This saved him a lot of grinding time. With the hashtag #NotMyPirateLegend they protested against his title.
This is a reference to the protest against Donald Trump – at the beginning of 2017, the hashtag #NotMyPresident went around the world.
But the streamer does not let himself be overwhelmed by the criticism. In every game, there are positive and negative aspects, he explains to Polygon. But from his side, everything would be 100% positive. He does not bash the game and does not speak ill of other streamers. The source of the drama is Reddit.
Shortly before reaching his Pirate Legend status, more and more viewers tuned into his stream. When a player is about to achieve such a big event, it attracts an audience. Prod1gyX says that the new viewers quickly made claims. Without help from other players, he would not have gotten this far, they say.
“When they heard something about ‘boosting’, they criticized my playstyle,” says Prod1gyX regarding the Reddit users and new viewers in his stream chat. “They only heard ‘boosting’ and immediately started twisting my words. ‘He completely got boosted’ and people tweeted me ‘Cheater, Cheater, not my legend’.”
His now negative attitude towards the Reddit community is shown in the following clip. There he talks about how little he thinks of the users on the site.
As the streamer reports, the Reddit community completely missed that his viewers wanted to help him intentionally and supported his way to legend. Instead, they only saw the other players with lower levels who were fetching his loot. When he was also afk shortly before reaching level 50 (the highest level in Sea of Thieves), it gave even more material for discussion.
“People really believe that I just got free loot from level 1 to level 50. I was afk and people judged just based on that situation. It turned into a much bigger deal than it actually was.”
On Reddit, user TehPuppy calculated that Prod1gyX boosted just under 22% of the game. This is what the streamer relies on, stating that he played a large part of the game alone.
Reddit prefers to celebrate a new legend
In the Sea of Thieves subreddit, they prefer to focus on another player who is now being celebrated with the hashtag #MyPirateLegend. SniperNamedG played for 21 hours straight last weekend to finish the last step to become a Pirate Legend. The viewers are satisfied with this legend because they see his run as legitimate.
That Sniper enjoys a significantly more positive reputation on Reddit does not bother Prod1gyX. “Sniper has more viewers than I do […] but my community also makes me feel like their Pirate Legend. At first, it was still awkward to be addressed that way by people. But my plan was to become a legend and do something great with the community.”
Now Prod1gyX helps other players to complete the Legends quests. To start these quests, a Pirate Legend must be a crew member. Although players still occasionally stumble into his chat and insult him, he feels good about what he has achieved.
The free-to-play MMORPG Tera, known for its action-oriented combat system and plenty of nudity, is now also available on the PS4 and Xbox One. The launch has occurred.
After a long development period and several beta tests, you can finally experience Tera on your consoles PlayStation 4 and Xbox One.
With new features and specifically tailored controller controls, it has the potential to become the best free-to-play MMORPG on consoles.
Now available for everyone – Download in the stores
Many fans were able to get Tera into their eager hands on March 27 during the early access thanks to the Founder Packs and Twitch Prime.
But now it can be downloaded for free by anyone in the PSN and Xbox stores and played extensively.
To celebrate the day, En Masse Entertainment also released a console launch trailer, which you can watch here:
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To ensure that Tera’s action-oriented combat system feels good on consoles, the developers specifically adapted the controls for the game to the controllers. Now you can use the lock-on system to target enemies directly and keep them in view automatically.
It supports players in precise attacking and positioning around the opponent and makes camera control easier.
With the revamped interface, the new radial menu and the standard layouts that differ for each class, which can be reshaped as desired, are also introduced. The key mapping is flexible and can be changed at any time.
The chat feature, which must not be missing in any MMORPG, can be shown or hidden as desired.
Tera also features a native voice chat, allowing players to coordinate during dungeons or raids.
Finally, nowadays no console game can do without a streaming function, and with Tera, you can now use this feature with Twitch and Mixer.
If you’re not sure whether Tera is right for you, read the in-depth preview by Dawid:
Developers at BioWare do not believe that Electronic Arts killed the game studio – without them, the developers would have been bankrupt a long time ago. Games like SWTOR or Anthem would be dead or may never have been developed.
Electronic Arts is one of the largest publishers in the world and has faced a lot of criticism in recent years. Debates about loot boxes, greed, and unwillingness to meet the wishes of players have repeatedly flared up in various forums and forms.
EA has a bad reputation among many fans
However, EA has also earned the reputation of acquiring developer studios and their licenses to “milk” them a bit more and ultimately close them.
Fans fear the same fate for BioWare after the team around Mass Effect: Andromeda was disbanded. Ever since the acquisition, some fans have claimed that BioWare has been “going downhill ever since.”
Especially fans of BioWare titles like Mass Effect or Dragon Age are angry at Electronic Arts. Some even argue that EA has “killed” the developer studio BioWare, but the truth seems to be a little different.
Without EA, BioWare would have gone bankrupt long ago
At HavenCon 2018, some current and former developers of BioWare talked about this topic. Among them were Patrick Weekes (Lead Writer of Dragon Age), Karin Weekes (Lead Editor at BioWare), and David Gaider (former Lead Writer of Dragon Age).
They stated that BioWare would have simply run out of money if EA had not taken them over. It is logical that EA’s primary concern is money and thus profit, as that’s how corporations operate.
However, there were very rarely “specific instructions” from EA about what BioWare should or shouldn’t do. If something “risky” is to be implemented (like a transgender character), the usual response is simply whether it could be done “correctly”.
Anthem and SWTOR would be a non-issue without EA
But the statements also allow conclusions to be drawn for other titles. Star Wars: The Old Republic would have been discontinued long ago if BioWare had actually gone bankrupt.
Also, Anthem, which has some fans worried that EA might exert too much influence, would likely never have started development if EA hadn’t acquired BioWare.
In summary, we can say that without Electronic Arts, we would probably never have received an Anthem and SWTOR wouldn’t be heading towards its next expansion.
A large publisher is indeed always a double-edged sword.
There should soon be news about backward compatibility with the original Xbox for the Xbox One.
Xbox recently announced the next episode of Inside Xbox, which is set to air on April 11 at 00:30 German time. This upcoming episode will begin with news about the backward compatibility of original Xbox games.
In March, the first episode of Inside Xbox aired, a monthly live format similar to Nintendo’s Direct, which aims to cover current topics around Xbox. Now, the second episode of the show has been announced, which will be streamed on April 11 at 00:30 German time.
The exact focus of the second episode of the live format has not yet been revealed. However, new information about the backward compatibility of original Xbox games has been teased.
News about backward compatibility
In November 2015, Microsoft introduced backward compatibility on the Xbox One and has been expanding it ever since. At E3 2017, it was announced that games from the original Xbox from 2001/2002 would also be brought to the current console.
Currently, there are ten original Xbox games available on the Xbox One in Germany due to backward compatibility, including Star Wars: Knights of the Old Republic, Sid Meier’s Pirates!, and BloodRayne 2.
Overall, players have a selection of 458 titles from earlier console generations through this feature. These can either be played using the original discs from Xbox and Xbox 360 or downloaded from the store, or purchased as a digital version.
Games offered as part of Games with Gold are always compatible with the current Xbox One.
In the last episode of Inside Xbox, topics included support for AMD’s FreeSync, which is set to arrive with the spring update for the Xbox One, as well as the pirate game Sea of Thieves, which was released on March 20.
This is an AI-powered translation. Some inaccuracies might exist.
In FIFA 18 there is the “Path to Glory” event. Here you can find all the information about player cards as well as the “WZR Selection” (PTG Selected) items.
The “Path to Glory” cards are available in Ultimate Team in two versions, the Autumn and the Spring version. They operate similarly to “Ones to Watch” cards, meaning they are dynamic and can receive a rating upgrade when the player gets a special card.
This involves a selection of players who still have to fight for their place in the national squad for the 2018 World Cup in Russia. It has now been announced what will happen to the “Path to Glory” items during the World Cup.
“Path to Glory – Selection” – What it means for the new WZR cards
The “Path to Glory – Selected” cards will be those players who ultimately made it into their country’s squad. This means a new card design as well as the possibility of receiving upgrades in FUT 18 even during the summer.
Will my WZR card become a WZR Selection card?
Yes, existing cards will be modified and automatically receive the new design.
Will my normal Gold card also become a WZR Selection card?
No, only the “Path to Glory” cards will receive an upgrade to the new item version.
When will my WZR Selection card get a live upgrade?
In that regard, not much changes; if the player receives a special card (not TOTS) during the World Cup, the value of the PTG card will also increase.
How do I get the WZR Selection cards?
By speculating beforehand and purchasing the normal WZR cards, or waiting for the announcement and then securing them. Presumably, there will again be SBCs or even a week with the new player cards in packs.
When will the WZR cards become WZR Selection cards?
According to EA, the card will change as soon as the 23-man squad is announced at the beginning of June.
Path to Glory – This is the player cards in FUT 18
The “Path to Glory” team consists of national players who are hoping for a place in the national team. In other words, this team includes a selection of players who would like to participate in the World Cup but do not yet have a “starting position”.
Here are all 25 player cards from the WZR Autumn team:
From a German perspective, Sane, Wagner, Höwedes, and Stindl are included..
Included are stars like Gonzalo Higuain, Thiago Alcantara, Mauro Icardi or Isco. German PTG Spring cards include Leon Goretzka, Ilkay Gündogan and Marvin Plattenhardt.
What is special about the “Path to Glory” cards?
These cards are “live items” – they work essentially the same way as “Ones to Watch” cards. This means: They can automatically be upgraded throughout the season.
If the “Path to Glory” player receives a TOTW card, a Man of the Match card, a Hero card, or a Record Breaker card during the FUT 18 season, the “Path to Glory” card will automatically adjust to this upgraded card.
In other words: If the player performs well in real life, your “Path to Glory” card will keep getting better.
This adjustment happens immediately, as soon as the player receives a better card. It doesn’t matter whether the PTG card is in your team or on the transfer market.
The position of the PTG player remains the same, even if a TOTW card has a different position.
By the way: During the “Path to Glory” event, there were also new SBCs. Emiliano Rigoni, Jermain Defoe, Mario Gomez, and Jonathan Viera Ramos were available as untradeable PTG cards.
The Elder Scrolls Online receives a new large expansion called Summerset. But what is inside? How does the next chapter play? Our author Jürgen was able to try out the first quests of Summerset at an event in London and is quite excited.
In a special pre-launch event in London, I was already allowed to play the new ESO chapter Summerset long before the release. I quickly created a new Khajiit Nightblade, named her after my house cat Cleo, and started the game.
As with last year in Morrowind, you start in Summerset with a tutorial. This time, however, I do not suffer shipwreck. Rather, my killer cat awakens in a bizarre dream world. Everything seems to consist only of fragments. The sky displays strange synapses and brain convolutions instead of clouds and celestial bodies. I seem to be trapped in my own mind. Fortunately, a mysterious sorceress is present, showing me weapons and a way out.
Breakout from the Mind Prison
Along the way, some ghostly enemies come before my blades. Additionally, a mysterious presence speaks to me, threatening me with death and ruin. In the end, a final boss awaits me. A nightmare creature that can take quite a beating and guards a kind of pearl.
Once the beast is dead, I can destroy the pearl and finally escape from the mind prison. But what has happened and where am I?
Reunion with the Coolest Cat in Tamriel!
I only learn that I am on the Summerset Isles and that my benefactor belongs to the legendary Psijic Order. They are said to have established magic in Tamriel and live on an island that is mostly out of sync with time. However, the Psijic mystic does not know who is behind my abduction.
So I continue to explore the area and quickly encounter a daring Khajiit who is fighting against those nightmare creatures that had just been bothering me. And I know this cat! That’s Razum-Dar, the master spy of the Elf Queen. Essentially, a furry James Bond and already one of the most popular NPCs in the base game.
Something is Rotten in the State of Summerset
I help Razum-Dar, and he quickly asks me for help. Because by a royal decree, for the first time, other races besides the arrogant High Elves are allowed to visit the beautiful Summerset Isles. This causes some trouble, and I should check the situation discreetly.
In the process, I stumble upon a terrible conspiracy. Apparently, the High Elves are imprisoning outsiders in an old monastery to test them. However, it seems that no one can get out of the old walls anymore. Razum-Dar and I follow this up and uncover horrors!
I do not want to reveal more at this point.
Scary and Beautiful
You’ll notice, Summerset is pulling out all the stops with a thick story. Unlike the previous DLCs and chapters, things get straight to the point here. After all, Summerset is supposed to be the end of an epic story that began with the first major DLC Orsinium and has continued in further updates ever since.
Now the story is approaching its spectacular conclusion. The plot around the Daedric conspiracy continues to take shape and ramps up even further.
The atmosphere of Summerset constantly shifts between beautiful Elven idyll and gruesome secrets behind the magnificent facade.
Just like a beautiful old house, in whose walls it swarms with rats and disgusting vermin beneath the plaster.
Nothing New, but More of the Good Stuff
As in Morrowind, you get in Summerset a huge island full of quests and exciting scenes. The quests unfold as you know it from ESO. No innovations are expected here.
Why should there be? The tasks are – as known from ESO – full of charm and wit, providing a strong immersion in the game world. With each quest, we dive deeper into the story and want to know how it continues.
So why create something new when the old ESO quest formula works so well?
An Add-On Just to My Taste
I could only play Summerset for just under an hour, but even that was a complete experience from start to finish. The storytelling and immersion in the game world are still excellent and even a notch better than in previous DLCs and expansions.
The site Dualshockers has already released a gameplay video of the tutorial. If you want to see it yourself:
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Additionally, the new Summerset Isles are beautiful, which, combined with the terrible Daedric machinations, creates a wonderful contrast of fascination and horror. I also don’t care that I’m basically just getting more of the same. ESO works best this way and should gain even more fun with Summerset.
I am certainly looking forward to the release of the new chapter!
The Elder Scrolls Online receives a new addon called Summerset, which offers, among other things, new skills and crafting possibilities. The abilities of the Psijic Order especially remind of Tracer from Overwatch! And we have new information about jewel crafting.
The Elder Scrolls Online offers you in the new chapter addon Summerset primarily a new area and a continuation of the story. But there is also a new skill line for all heroes and a new crafting talent. Additionally, there are some adjustments to the gameplay.
We were at an event in London hosted by Zenimax and spoke there with the developer Bobby Weir about the features of Summerset.
Skills for everyone instead of a new class
First, we wanted to know from Bobby why there isn’t a new class but “only” the new skill line of the Psijic Order. The last chapter Morrowind at least brought the Warden. According to the developer, a new class is always associated with tremendous balancing efforts. Therefore, they do not want to introduce a new character type to the game every year.
A general skill line, on the other hand, is much easier to implement and would also benefit all heroes. So you can continue to play your beloved character and equip them with new skills. Just like in a single-player game from the Elder Scrolls series, where there are no classes and you can learn everything.
11 new skills like Tracer for everyone!
The new Psijic skills offer each hero five new active skills, five passive abilities, and one ultimate. All the skills revolve around time manipulation and focus on control and tactics.
For example, you can freeze opponents in time and greatly accelerate your energy regeneration. But the best part is the ultimate ability. This is very similar to the “Time Warp” skill of the hero Tracer from Overwatch.
As in Blizzard’s hero shooter, you will be sent a few seconds back in time, switch your position, and regain lost energy. Ideal for rectifying mistakes or hard trolling opponents in PvP. Let’s hope that the skill is well-balanced.
Jewelry crafting is only available for Summerset buyers
In Summerset, there will finally also be the possibility to craft your own jewelry. The new crafting profession will run like a regular crafting. You can also disassemble, research, and upgrade the quality of jewelry. There will even be unique traits specifically for jewelry.
However, the jewelry crafting is only for paying customers. Those who do not buy Summerset cannot craft magical jewelry. The crafting stations then remain unusable. But at least there is a consolation prize. You can buy crafted jewelry from people who can make it.
So if you have a buddy in the guild or friends list, you can ask him for jewelry crafting services.
Login rewards, gifts, and minor adjustments
In addition to the major innovations, there is also a bunch of smaller things. These also come into play with Summerset. Among other things, the following is happening:
There are some adjustments to PvP and how resources and points are earned there
Spell weaving will definitely not come in Summerset, but it is still not off the table
There will be daily login rewards
You will finally be able to gift items from the real money shop
The lovable Khajiit master spy Razum-Dar will be prominent throughout the story
There will be no flying mounts in Summerset
Is Murkmire finally coming as the next DLC?
The Daedra story, which began years ago with Orsinium, reaches its peak and finale in Summerset. The next addon will therefore begin a new story. The new adventure zone DLC will likely have nothing to do with Summerset.
So, is the swamp region Murkmire finally coming as future DLC in 2018? The swamp has been buried in the game data since 2016 but has never been released as new content. However, according to data miners, it could be coming soon.
Is the creepy killer clown Pennywise from the movie IT also haunting Hope County? Clues suggest that the Eden’s Gate cult is not the only evil lurking in Far Cry 5.
Among the most popular and challenging activities in Far Cry 5 are the search for and excavation of Prepper Caches. These often provide valuable rewards and are sometimes associated with tricky puzzle fun.
Now, the clues are pointing to something far more sinister.
Is IT here? Are the psychopaths from Eden’s Gate getting competition?
Clues from the Prepper Cache in O’Hara’s ghost house and from a drainage pipe near the crop circles at Fall’s End suggest that the murderous clown Pennywise from the famous film IT is now also causing havoc in picturesque Hope County.
Initially, players were drawn to a red balloon at the entrance of a drainage pipe.
Following this discovery, many speculated that this could be a reference to the malevolent clown from Stephen King’s IT. The combination of a tied red balloon and a drainage entrance or grate is characteristic of the killer clown Pennywise. The red balloon embodies the trademark of the horror clown, with which the mysterious creature lures little children into the sewers.
But that was not the end of the matter. Shortly thereafter, players were alerted to the Prepper Cache in O’Hara’s Ghost House. Here, not only useful Prepper rewards await the protagonist. Just from the note at the entrance door, one senses that something is amiss.
Upon entering, players must venture through a creepy hall reminiscent of a carnival, through a bizarre horror cabinet full of corpses, before finally stumbling upon further clues of the presence of evil.
In addition to the characteristic red balloon, players will find a recognizable phone call, another frightening note, and a lot of bloody traces of violence.
The clear clues pointing to IT or the killer clown are hard to deny after a visit to O’Hara’s Ghost House. Apparently, evil has manifested itself not only in the form of Eden’s Gate in Hope County. Whether, how, and when one truly encounters IT remains unknown. It sounds like IT could be possessing the body of a child.
The story is certainly exciting and remains so.
To avoid potential spoilers and to maintain the suspense during the first discovery of this ghost house, we deliberately refrained from including images. If someone wishes to view the house in advance, you can take a little tour in the following video:
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What do you think of the story? Are you now also on the hunt for the supernatural evil? Or is there just a psychopathic serial killer lurking from the neighborhood?
100 unarmed people gather loot and take each other out until only one remains – that’s how Battle Royale works. The idea that this could also work in Overwatch came a few days ago from fans. Jeff Kaplan is in favor – but the implementation is complicated.
Whether it’s Fortnite, Dying Light, or Warface, it feels like every shooter is getting a Battle Royale mode lately. The idea of dropping dozens of players on an island, letting them gear up, and fighting for their lives is a few years old, but it only became really popular with PUBG.
If everyone is doing it anyway, why not Overwatch too? This is a question users have repeatedly asked in the Overwatch forums. Now, Game Director Jeff Kaplan is speaking out. He thinks the idea is cool but doesn’t believe it would be quickly realizable.
An Overwatch Battle Royale should not be a cheap knockoff
According to Kaplan, the entire Overwatch team consists of “PUBG addicts,” and he has spent hundreds of hours there himself. Kaplan states that a lot of work needs to go into design and technology to ensure that a Battle Royale in Overwatch doesn’t feel like it’s just trying to ride the hype.
The mode couldn’t just be thrown on the market as part of the Arcade. In discussing the idea, the team has been able to identify the biggest challenges in implementation.
Just throwing 100 players onto a map would be boring.
How hard can a Battle Royale mode for Overwatch be?
Whenever fans wish for a BR mode for Overwatch, they often suggest at the same time: “Just build an Arcade map in Battle Royale mode.” According to Kaplan himself, his reaction is: “Damn, that would be fantastic!” Only then does the big but come.
A core element of Overwatch is the many heroes of the shooter. They all have completely different attributes and playstyles that shift the balance significantly. Their uniqueness doesn’t account for keeping them balanced against all other heroes.
Exactly that is the main driving force in Battle Royale. Everyone starts equally, with the same conditions. Something that isn’t currently possible in Overwatch. It’s not designed for everyone to face off against each other in a 1v1.
1v1 as Mercy? EZ Win!
Maps too small
Another problem is the size of the existing maps. Battle Royale is designed for variation between close-quarters combat and long distances – but fighting at long range is always possible.
The average combat distance in Overwatch is 15-40 meters. The maps themselves are likely about as large as one of the smaller cities on the Battle Royale maps. On one hand, many players don’t realize how small that is, according to Kaplan. On the other hand, Overwatch’s weapons are not designed for these long ranges.
The map from PUBG – a map in Overwatch is smaller than a sector.
Battle Royale is its own territory – and will likely take time
The aforementioned problems present challenges for the Overwatch team that, while not insurmountable, make things very complicated. A Battle Royale mode is not to be expected in the near future.
Kaplan himself concludes his response as usual cryptically: “I believe that Battle Royale for Overwatch opens up a new territory for games.” We can look forward to whether he might mean an event, Overwatch 2 – or an entirely new game…
This is an AI-powered translation. Some inaccuracies might exist.
Cloud Imperium Games has released the new version Alpha 3.1 of the space MMO Star Citizen. Here’s what’s included.
Alpha 3.1 is an extension of the major version 3.0 which was released at the end of 2017. You shouldn’t expect very extensive new features in Star Citizen 3.1. The developers are consistently expanding the features to gradually make Star Citizen an MMO that can also be recognized as such.
Character customization, distress signals, and new ships
The new features of Alpha 3.1 include:
The ability to customize your hero. You now create a character typical for an MMO and adapt its appearance to your preferences.
A “Beacon” system has been introduced. You can now send distress signals in space when you need help. You must choose what reputation the players should have who come to your aid and what reward you offer them. Beacons can be rated, so other players can see if they are “trolls” trying to trap others with the distress signals.
Five new spaceships: Reclaimer, a heavy salvage ship, the Anvil-Terrapin exploration ship, the nimble Razor, the fast Nox Kue, and the ground vehicle Tumbril Cyclone.
Additionally, Alpha 3.1 brings plenty of bug fixes and optimizations, which should make the early test version of Star Citizen play better.
The fantasy sports game “Breakaway” from Amazon has been discontinued. After significant changes to the core gameplay, the developers were dissatisfied and decided to pull the plug.
Breakaway comes from Amazon Game Studios and was seen within the community as a mix of Overwatch and Rocket League. While players could brawl with melee and ranged heroes in the arena, the objective was to get the game ball into the opponent’s goal. A chaotic principle that was somehow fun, but left many questions unanswered.
After pausing the project last autumn, the development of Breakaway is now being canceled.
Breakaway underwent changes in the core gameplay, but it didn’t help
In autumn 2017, the studio announced that based on feedback from the testing phases, they wanted to thoroughly revise the game. At that time, it was unclear how long that would take. After that, things went quiet regarding Breakaway.
The team recently stated on Reddit that the development of Breakaway has been halted. Although the developers had many ideas and made progress, ultimately it was not enough.
The team set the bar pretty high for the game and did not achieve the breakthrough in development that would make the game what they had hoped for. After long consideration, the Breakaway team is now focusing on new ideas and stopping the development of Breakaway.
A small glimmer of hope, however, remains for the fans who fell in love with the game. “Should we be struck by a bolt of inspiration that brings us back to Breakaway, we will be the first to let you know,” it is stated on Reddit.
Anyone who owns an iPhone or iPad can now play the mobile version of the battle royale shooter Fortnite. You no longer need a separate invitation.
While previously you needed invitations to play the immensely successful Fortnite on an Apple mobile device, this is no longer required. You simply download the game and start playing.
Play Anytime, Anywhere
Well, it’s not that simple, as you do need to own a supported iOS device. This includes:
iPhone SE
iPhone 6S
iPhone 7
iPhone 8
iPhone X
iPad Mini 4
iPad Air 2
iPad 2017
iPad Pro
Not supported are iPhone 5S, 6, 6 Plus, iPad Air, Mini 2, Mini 3, and iPod Touch.
The MMORPG Black Desert is currently plagued by connection issues and players are fed up with it. They protested in-game, causing the servers to crash.
March was not a good month for Black Desert. Connection problems and lags drove players up the wall. Those living in the USA are getting fair compensation for it. Players from Europe are also getting something, but not as much as the American fans. Just that alone caused some trouble.
Connection problems make players angry
The connection issues on the EU servers are still ongoing. There are still disconnections and lags that affect the entire game.
For March 24, a big guild war was planned, which ended in disaster due to the server issues. Players no longer want to tolerate this.
Players protest
Therefore, a siege took place on the EU server last weekend, where up to 1400 players gathered to crash the server in protest. This led to most players being unable to log into the MMORPG at all. Furthermore, players demand that Kakao Games finally take action:
The server host should be changed to finally create stable connections
There should be different channels for sieges and node wars
Those who do not participate in the guild wars should not be able to switch channels
Better optimization of the game
Improvements to sieges
Kakao Games has not commented on this yet, which is why there are already calls from EU players that the “EU server will soon die”.