In The Division today, on July 7th, is the big vendor reset. We present to you the items from the vendors that are particularly worthwhile.
Every week, the vendor reset takes place on the night from Friday to Saturday. The offerings from all shops are randomly rolled again. Agents continuously hope for weapons with good talents.
So you don’t have to check all the vendors, we have summarized the best offers for you. These are our recommendations.
Recommended Weapons since 7.7.
Special Equipment Vendor, Terminal: Liberator with Competent, Talented, and Resolute. Ideal weapon for electronics builds. You can replace Talented with Gifted.
Camp Clinton: Pakhan with Destructive and Talented. Strong LMG for PvE activities. Take talents like Robbery or Precise instead of Talented.
Camp Clinton: Liberator with Bitter, Resentful, and Deadly. Good talents for PvP, but you should replace Bitter with Receptive.
Advanced Weapons Vendor: ACR Tactical with Prepared, Receptive, and Resolute. Precise assault rifle with good talents for PvE. Instead of Prepared, we recommend talents like Robbery and Destructive.
E 46th St: RPK-74 Classic with Precise, Demanding, and Malicious. The non-exotic version of the Pakhan. With Malicious in the third slot, a very good choice in PvE. Instead of Demanding, you should take Destructive, then you have ideal talents for PvE.
E 34th St: MP5 ST with Swift, Gifted, and Receptive. Well-suited for D3 FNC builds with Receptive in the 3rd slot. Depending on whether you play PvE or PvP with it, you should use talents like Destructive, Robbery (both PvE), or Deadly and Resentful (for PvP) instead of Gifted. After the House, probably the strongest submachine gun.
DZ, Park Ave: MP7 with Precise, Resentful, and Accelerated. Not the overall strongest SMG, but has a very high rate of fire and deals good damage. It can only be used in PvP, so replace Precise with Deadly or Receptive.
The Mods after the Vendor Reset
Vendors of the Dark Zone:
E 53rd St: Stamina Mod (266) with Skill Strength (3263)
W 34th St: SR-7 Silencer with Crit Damage (19%), Stability, Precision, and Reduced Threat
DZ, 5th Ave: Performance Mod with Pulse Crit Chance (2%)
DZ09: Omega Rifle Silencer with Headshot Damage (18.5%), Precision, Crit Damage, and Reduced Threat
Vendors of the PvE Zone:
Dante’s Run: Performance Mod with First Aid Ally Healing (6%)
Special Equipment Vendor: Stamina Mod (265) with Exotic Damage Reduction
The Cavern: Purple Electronics Mod (184) with Damage Against Elites (4%)
Camp Clinton: Performance Mod with First Aid Self-Healing (6%)
The Offer of the Special Blueprint Vendors
The vendor at the terminal brings blueprints of these items:
You can now hunt survivors on mobile too. Not in Dead by Daylight, but in a clone game that works exactly the same.
The asymmetrical horror genre enjoys great popularity on PC, with titles like Dead by Daylight leading the way. However, the genre is also trying to establish itself in the mobile market – led by the Chinese giant NetEase, which has now released “Identity V” for iOS devices.
The game calls itself a “Dead by Daylight” clone and there is now also a collaboration between Behaviour, the creators of Dead by Daylight, and NetEase.
Familiar game principle 4vs1: In Identity V, you either take on the role of one of four “Hunted” or the “Hunter,” who must first knock down and then sacrifice the other four players. The Hunted, on the other hand, must repair various generators (or something similar, the principle is identical) to escape the map.
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Minor differences. There are a few differences from Dead by Daylight, though. The graphics are a bit more childlike and comic-like, and the killer controls are from a 3rd-person perspective. This way, you can see what is happening behind and next to your character and react accordingly. Unlike the PC version, the Hunter is significantly faster and has more options to track down the Hunted, which speeds up the rounds considerably.
Doubts about the “collaboration”: The circumstances under which the collaboration between the developers of Identity V and Dead by Daylight occurred seem mysterious to many players. Identity V had long been released in China before talks between the two developers took place. Fans suspect that NetEase practically forced the small developer Behaviour Interactive to enter into a collaboration and thus enable global release.
Will you take a look at Identity V and try it out? Or would you prefer to stick with the original on PC, since something like that is not suitable in the mobile sector?
This is an AI-powered translation. Some inaccuracies might exist.
The melee brawler For Honor will do a thorough cleanup of the item shop regarding cosmetics and will temporarily remove many items. This is really putting many fans off!
For Honor has a cosmetic problem: In Ubisoft’s sword-fighter For Honor, according to the developers, there are far too many cosmetics available in the shop. This supposedly makes the selection menu terribly confusing. New players in particular would be overwhelmed by it.
Therefore, they now want to do a thorough cleanup of the item stash!
In two weeks, over 600 items will be affected!
Rotation instead of a giant stash: Overall, Ubisoft plans to remove 146 items (over 600 if duplicates are counted) by July 19, 2018. However, the items will not disappear forever. They are supposed to occasionally reappear in a regular rotation and also be cheaper.
What if I already have the items? If you’ve already purchased a cosmetic item, you can keep it. Nothing will be taken away from you.
Discount promotion until the cleanup: Until the start of the cleanup operation, you can still snag the affected items at up to 50 percent off.
Fans upset about item removal
Why do the items have to go? The announcement of item removal was not well received by the fans of For Honor. On Reddit, players are gathering in angry threads to complain about Ubisoft. Some do not understand why such wonderful content is simply being thrown out. In an online game, one can never have enough cosmetic options! Couldn’t the UI of the shop be improved instead?
Cash grab suspicion: Other players suspect foul play. They believe that Ubisoft is after their money, saying: “Hey, look, these items are only available for a short time, grab them now before they are gone!” Artificial scarcity is supposed to draw money out of players’ pockets.
Ubisoft backs down after a few hours
Update: Around 6 PM our time, Ubisoft has already responded (via Reddit). After all the feedback, the team from For Honor has decided not to remove the content from the game. Instead, Ubisoft apologizes for how they communicated this.
This is an AI-powered translation. Some inaccuracies might exist.
Elder Scrolls Online receives Update 19 Wolfhunter with not only new game content but also some changes to the game systems. Particularly the ability to reset skill points individually generates excitement among fans. Additionally, the werewolf will receive a slight overhaul, and PvP players can look forward to a new PvP arena and changes in Cyrodiil.
Finally reset skill points individually
Respeccing is cumbersome. In ESO, players are given a lot of freedom in creating their class. Players can choose from a variety of abilities. However, if they want to experiment with abilities, players currently have to reset all allocated skill points at once and then redistribute them. Even small changes take a lot of time.
Respeccing will become easier. With Update 19, which will be free for all players, players will have the option to reset skill points individually. Instead of a complete reset, players can quickly change an ability morph or skill a new ability right before a dungeon run. It is likely that Zenimax will not change the respeccing process. To respec, you must go to a special shrine and pay some gold.
Players love it, give feedback: Players on Reddit find the changes to the respeccing system very positive and suggest further changes.
These changes would be welcomed:
Players should be able to respec from anywhere. They no longer need to travel to a shrine but can simply redistribute their skill points in the open world.
Players should unlock both ability variants for an additional skill point and then simply switch between them.
Werewolves are being overhauled
New Werewolves. Part of the update also includes an overhaul of the werewolf skill line in the game. The goal of the overhaul is to increase the ferocity and momentum of werewolves.
Some changes include:
The passive ability Blood Rage no longer extends the duration of transformation when you take damage but rather when you cause it. Aggressive play will be rewarded.
The active ability “Howl” now activates immediately for players.
Storm the Istirus Outpost
Asymmetrical battlefield. With the Istirus Outpost, the first asymmetrical battlefield appears in ESO. The map is not entirely symmetrical, so players will have to find different routes to their objectives depending on their team. You must be creative and flexible in your actions.
In the battlefield, you can call your faithful mount to assist you, which helps you navigate the map.
Open PvP in Cyrodiil is being overhauled: Additionally, keep recall stones are being added. Players speculate that you will likely be able to teleport to a specific keep, even if it is under attack.
In this context, keeps and the surrounding operations will gain shared levels. This is intended to make conquering and holding operations more important. This way, even small groups can make a significant contribution to PvP.
More details about Anthem have been revealed. It is now known that the playable character will not remain silent – you can also choose between male or female.
After the presentation of almost 20 minutes of gameplay footage from BioWare’s upcoming coop shooter Anthem, some questions were raised by the community. Viewers of the video could not clearly assign the voices in the game. What was a character? What was a player? And can you choose the voice? Yes, you can.
Gender selection has been confirmed. Apart from the narrator, the gameplay video only showed characters from the game and their voice output – it did not feature dialogues “between players”. At the same time, lead producer Michael Gamble confirmed that players can assign a male or female voice to their character at the beginning. Thus, it is confirmed that the player’s character will also take on a role in cutscenes and dialogues.
Nothing unusual for BioWare. The selection of the gender for the playable character is almost always standard at BioWare. Whether in Star Wars: The Old Republic, Mass Effect, or Dragon Age – almost always, the gender and thus the voice of the character can be determined.
However, it is still unclear whether different players will have different voices and whether the voices of other characters will be heard during the game. It would be at least strange if the characters conversed and all had an identical voice.
Most fans suspect that the voice will only be used during the interaction “with the story” and will not be heard by other players.
Do you think it’s good that you can give your character male or female voices in Anthem? Or is this choice actually not necessary?
As every Friday in Destiny 2, Xur is back today.Where is the Agent of the Nine and what items does he have for sale? Here are the location and inventory on July 6.
This week was once again all about the Forsaken expansion for Destiny 2. As part of the exclusive coverage by Game Informer, new details about the upcoming major autumn add-on are coming almost daily.
And today, on July 6, the mysterious Agent of the Nine appears again in the Destiny universe. Let’s welcome Xur together. What does the noodle face have for us this time?
All information about Xur in Destiny 2 on July 6 on PS4, Xbox One, and PC
When does Xur come?
Xur visits us every Friday at 7 PM. He chooses a quiet place on a planet or moon of his choice from where he can unobtrusively deliver his goods to the Guardians. You have until the next weekly reset on Tuesday to browse his inventory – then he disappears again without a trace.
Where is Xur? You can find him at this location today
Xur has specific positions where he likes to settle down over the weekend. This time he is setting up shop on Titan.
Xur’s offerings and inventory
Weapon: Jade Rabbit – Scout rifle for 29 Legendary Shards
Hunter: Aeon Swift – Gauntlets for 23 Legendary Shards
Titan: Synthoceps – Gauntlets for 23 Legendary Shards
Xur also has the challenge card “Five of Swords” with him. This card is free of charge. It upgrades your rare Nightfall challenge card to a legendary challenge card. This way, you can activate a scorched modifier, one advantage/disadvantage, and two additional disadvantages.
The weekly PvP event Trials of the Nine also begins on Friday evening at 7 PM. The Trials end with the weekly reset on the following Tuesday evening at 7 PM.
Map: Burnout
Mode: Survival
After the release of the Warmind expansion, new rewards can be earned in the Trials of the Nine.
There are three new weapons:
The kinetic submachine gun “Cease and Desist”
The energy scout rifle “Cease and Desist”
The shotgun “Cease and Desist”
Additionally, there is a new ghost shell, a new Sparrow, a new ship, and a new shader. However, in Season 3, there are no new armor ornaments for the Trials sets.
To celebrate the birthday of Pokémon GO, there are now more slots for Pokémon in your pockets.
Many new monsters: In Pokémon GO you want to collect as many of the different species as possible. The developers at Niantic add new forms, like Alolan Pokémon, or entirely new generations. There is always something new to achieve. However, you cannot keep all the monsters you have caught.
Limited slots: Trainers have a backpack with limited slots in Pokémon GO. The limit has now been increased by 500 slots. You can upgrade with items in the shop.
Now up to 2000 slots for Pokémon
Birthday with more space: In summer 2018, Pokémon GO turned 2 years old. This is celebrated in the game with special Pikachu, Celebi, and an expansion of Pokémon storage to 2000. This was announced by the Pokémon team on the official Pokémon website.
Trainers are happy: Feedback on social networks about the expanded space is positive. Trainers are happy to finally be able to catch more monsters again and have more space in their pockets.
Others are wondering: Not every trainer has been close to the Pokémon limit so far; others are wondering why anyone would carry more than 1000 monsters. This is due to the different play styles of the trainers. Some conduct mass evolutions and collect hundreds of Pidgey to evolve while Lucky Eggs are active.
To stock up on these many monsters, you need a lot of space in your backpack. It’s clear that some have already had problems with that. Moreover, more and more shinies and other special monsters are coming into the game.
Update: Meanwhile, the text on the official website has been changed and the message about the 2000 storage slots has been removed. It is unclear why this announcement was retracted.
In Guild Wars 2, a developer was fired because she felt treated in a sexist manner and lashed out at a man. This reflects deep conflicts in the USA and within the player base, believes our author Schuhmann. The forum reddit and the public have become the new courtroom.
Major crisis over the holidays: During the holidays in the USA around July 4th, there was a moderate state crisis in Guild Wars 2. A developer Jessica Price wanted to talk about her job on Twitter as a writer for Guild Wars 2: She explained a specific problem. Then a streamer came and unsolicitedly suggested how it might be done better. So far, so good.
I don’t have to like you here, you men
Developer escalates: However, the developer felt attacked by this. From her perspective, a “man and amateur” came along to explain to her, a “woman and professional”, how the job is done. From her point of view, this was simply unacceptable. It resonates with the sentiment: The behavior shows that women are regarded as “inferior” by men, have no clue, and need help.
For the developer, the suggestion from the streamer was akin to an amateur telling a trained PC repair professional: “Have you tried turning it off and on again?”
When anger over her remarks arose, the developer made it clear: “This is my Twitter feed. Don’t expect me to pretend that I like you.” Her tweets carried a distinctly anti-male undertone. She came off as quite biting.
The streamer noticeably flinched: He didn’t mean it that way. In a normal situation, one could have left it at that, and all parties would have handled it casually, but not in this case.
Reddit pats itself on the back
Massive uproar: On both reddit and in the Guild Wars 2 forum, there were enormous threads where the topic was widely discussed. From the perspective of most users, a woman played the “sexism” card to evade legitimate criticism.
Even though the developer is now keeping quiet and said: “It’s July 4th, go to a barbecue,” the shitstorm raged on until the developer was fired – a colleague who defended her also went out with her.
Reddit: “Justice has been served”, but there are also qualms
Players satisfied: On reddit, the community seems to be somewhat satisfied with its performance. Although the thread creator admits that the firing may have been “going too far” for some, others felt justice had been served here. The thread creator further states: He must now live with the consequences of his actions, but he is ready for it because he fought for what is right.
Gamers do not want to read such “SJW” topics
What’s behind this? In the case of the Guild Wars 2 developers, a conflict that has been simmering in the USA for a long time becomes apparent. It is the rejection by part of the player base of everything roughly falling under the term “SJW”, Social Justice Warrior. In German, one might call it a “do-gooder.”
What is an SJW? While the conflict over “do-gooders” has been fading somewhat in our country for a few years, in the USA under Trump, it is a bigger topic than ever. The “SJW” is an enemy image in the USA: It represents anyone who advocates the rights of minorities and stands for political correctness.
What’s the problem? From the perspective of some players, these are killjoys and whiners trying to ruin the fun of all “real” players with their stuff. They are therefore mocked and fought wherever possible.
That’s why the conflict has become so large: Just because the topic is such a buzzword for many and it polarizes so strongly could a “small conflict” on Twitter become such a huge deal.
Reddit as courtroom
Social media as a pressure tool: The buzz topic “Political Correctness” is responsible for
the tiny quarrel on Twitter now becoming so big on reddit and in the forum
and that ArenaNet reacted by firing the biting developer
Companies are seeking contact with the community: The developments in gaming over the past years have shown that the community and its mood are becoming increasingly important for game development. Companies are actively seeking contact with communities, addressing suggestions and issues. Epic with Fortnite serves as a prime example.
Victory against the Empire: But the exchange goes both ways. In Star Wars Battlefront 2, the forums and media at the end of 2017 were used to vent against EA. When Electronic Arts overstepped with the monetization of the Star Wars shooter, a noticeable resistance formed that became so loud it forced EA to rethink. Especially when Disney took notice, EA had no choice but to backpedal.
We are negotiating with extortionists
Okay, you get what you want: The case with Guild Wars 2 also shows that it is possible to achieve what one wants through a targeted shitstorm. Developers are put under pressure, giving them the choice:
Sensitive studios: In this case, it is added that publishers shy away from any kind of political conflict. They avoid taking sides because they cannot or do not want to afford to alienate half of their customer base. This was last seen with Ubisoft and The Division 2. While the developers play with political themes and motives, they would never clearly align with an actual political question that can be seen in one way or another. Because that could cost them customers and thus revenue.
The new power of players
Empowered players also have good sides: This new power of players may have been a significant victory for gaming in the case of Star Wars Battlefront 2.
But there are problems: In the case of Guild Wars 2, however, it has a different tone. It will make developers more cautious about what they say to the people they should see more as customers than as players in the future. If we want empowered games that we regard as art forms, we should also give the creators of these games permission to express themselves personally, push boundaries, and make mistakes without the fear of being publicly crucified.
Good author when she writes for GW2: In the case of the developer here, a member of the GW2 community expresses explicit support for her professional competence. She writes wonderfully when she writes for Guild Wars 2 and not on Twitter. The loss of the author due to a misstep during the holiday could therefore turn out to be a loss for the MMORPG and its players. Because there aren’t many great authors who always keep their temper in check and treat customers like kings – even in their free time and on personal accounts.
Are developers service providers or artists?
The question is: Should game developers be artists or mere service providers who act on the motto “The customer is king”?
Surely the behavior of the developer was not okay – but she only lost her job because the topic is so heated and parts of the player base now know exactly how to get what they want through reddit.
Blizzard has the necessary experience for level-ups in WoW: Battle for Azeroth increased. We tell you how long leveling now takes.
Leveling in Battle for Azeroth went quite quickly. It was not even necessary to visit all new areas to reach max level 120. However, Blizzard has changed this with the latest patch of the beta for World of Warcraft: Battle for Azeroth. From now on, leveling takes almost 15% longer.
This is how the XP values increase. From now on, in the beta (and subsequently in the live version), all players will have to nibble a little longer on their experience bar. An increase of 15% necessary XP per level ensures that players need longer for the level-up and have to complete more quests or dungeons.
For comparison. From 110 to 111, one needed 723,000 experience points before the patch, now 831,450.
From 119 to 120, it was previously 777,000 experience points, now it is a remarkable 893,550.
What does this mean in plain text? In summary, each level requires just over 100,000 additional experience points. This corresponds to an average of five full quests, so one additional hub per level.
Are the quests sufficient? However, no one needs to worry about insufficient quest content for leveling on Zandalar and Kul Tiras. So far, it has been enough to complete about two of the three areas per faction and still manage the respective dungeon to reach level 120. Now it will be necessary to at least dip into the third zone. Since you must complete all areas to unlock world quests anyway, the actual difference is minimal.
Do you think it’s good if leveling takes a bit longer and you at least have to enter all areas? Or should it go a bit faster so that one can quickly get to the endgame content?
This is an AI-powered translation. Some inaccuracies might exist.
Fortnite: Battle Royale (PC, PS4, iOS, Switch & Xbox One) is available for almost all platforms. Only Android is missing. When will Fortnite finally come to Samsung devices and Android?
Everyone is having fun except Android: While even Nintendo’s Switch console has been provided with Fortnite, Android device owners, including Samsung phones, have been waiting in vain for months for the game. The Android version is still not available.
It’s time to go through all the facts and theories about the Android launch!
Is the Android version coming at Season 5? A good time to present the Android version would be, according to some fans, the start of Season 5. That would already be on July 12, 2018. This date would be convenient, because many players flood the servers at the start of the season to see the new features. In this case, there would likely be no beta anymore.
Android Release – Better Early Than Late!
Summer is ideal for mobile! The weather is often nice in summer, and many potential players are on vacation or outdoors at barbecues or by the lake. Therefore, it would be extremely lucrative for Epic if not only iOS users could play Fortnite on the go.
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Massive profits expected: With the Apple version, Epic was able to make up to $6.4 million in one week in April. With the Android version combined, this number could grow significantly, especially since Android gamers will likely be able to play with all other platforms thanks to crossplay. Epic would benefit greatly from a timely release in July.
Why is it taking so long?
Why has the iOS version been ready for so long? There is a simple reason why Fortnite was released on Apple devices first and not on Android. This has nothing to do with favoritism towards the Apple platform.
Apple is tailored: Rather, there are not too many devices that use iOS, and each is optimally tailored to the operating system since Apple manufactures both the hardware and the operating system itself. Developers can therefore very specifically develop a suitable game version for iOS and ensure that it runs on all devices.
The Android dilemma: Developers do not have this luxury with Android. Instead of the manageable Apple product range, dozens of devices use various versions of Android. Getting all of them to work together and ensuring smooth gameplay is therefore much harder. That’s why Epic’s developers have been working on the Android version for months.
Only trust Epic! Since millions of Android users have been waiting for Fortnite for months, scammers are having a field day. Time and again, unscrupulous individuals try to trick unsuspecting players with fake Android versions or guaranteed beta sign-ups. The supposed games then turn out to be viruses and spyware that could be very costly.
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Watch out for the sender: Therefore, Epic’s PR manager recently also asked players to check every time whether the addresses “epicgames.com” or “fortnite.com” appeared in alleged beta invite emails. Only then would the emails be real and not sent by scammers.
The Community Day in July starts with Squirtle and sunglasses. Start time, duration, and rewards in Pokémon GO are shown here. On this day, you will receive Blastoise with Hydro Pump.
What is the Community Day? In Pokémon GO, an event called “Community Day” takes place once a month. During this event, monsters that learn special moves and are more frequently found in the wild take center stage. It’s an ideal event for collectors and for finding teammates. Because during the events, many trainers are out and about.
In July, you can expect many Squirtles. The evolution Blastoise can learn the move Hydro Pump, which it cannot learn outside of the event. We will show you why the Community Day is worthwhile for you and how to make the most of it here.
Community Day July – Start Time and Bonuses
What: The Pokémon GO Community Day in July 2018
When: On Sunday, July 8th from 11:00 AM to 2:00 PM German time
Pokémon of the Day: Squirtle
Exclusive Move: Hydro Pump (Only Blastoise)
Bonus: Distance to hatch eggs reduced to a quarter
Bonus: 3-hour Lure Modules
During the Community Day, you will encounter many Squirtles in the wild. If you evolve a Wartortle into Blastoise or catch a Blastoise during the event, it can learn the exclusive move Hydro Pump.
Hatching Eggs: The event is especially good for hatching eggs. Because the distance is reduced to a quarter of the actual distance.
But: You shouldn’t throw out all the incubators you have in your inventory right now. With the global rewards in summer, the premium incubators may be more worthwhile if you want to earn stardust.
Shiny Squirtle – What are the chances?
Will Shiny Squirtle also come in July? In every past Community Day in Pokémon GO, the Pokémon of the Day also appeared in its shiny form. Therefore, the chances of the Shiny form of Squirtle being available during the Community Day in July are very high. However, we can only say this for sure after the first trainers have caught these special monsters.
Update: Yes, there are also Shiny Squirtles in the wild. You can even catch the sunglasses Squirtle in its Shiny form.
Hydro Pump in Pokémon GO – Blastoise
If you evolve or catch a Blastoise during the Community Day, it can learn the special move “Hydro Pump”. This move is making its debut during the Community Day. How strong the move is remains to be seen. There are already strong water attackers like Kyogre and Gyarados – whether Blastoise can dethrone them is questionable.No TMs: The move Hydro Pump cannot be learned through TMs. A Wartortle must be evolved into a Blastoise during the event for it to learn Hydro Pump. If you catch a Blastoise, it can also know Hydro Pump from the start.
Squirtle with Sunglasses – Field Research
Source: PokéWiki
Special gimmick: The Pokémon GO developers want the Community Day in July 2018 to go down in the history of Pokémon GO. For this, they have special rewards for field research for you. If you complete field research during the event time from 11:00 AM to 2:00 PM, there is a chance that you will encounter Squirtle with sunglasses.
When will the new field research be available? After the start of the event, there will be many “Catch 5 Squirtles” quests. Completing them will give you the chance to encounter a sunglasses Squirtle.
You should definitely take advantage of this and add this monster to your collection. Trainers have been looking forward to these cool Squirtles for a long time. And they will definitely have collector’s value. Arguments for trading included!
Preparation for the Community Day
Many PokéStops: It’s best to go to a place with many PokéStops. If you want to catch many sunglasses Squirtles, you need to complete field research. To find new quests, you need to visit many stops.
Balls! You have the chance to catch an army of Squirtles. So pack a lot of balls of all types so you don’t run out during the event.
Lucky Eggs: It’s best to pack three. Because of the XP event, the eggs last for three hours. With three lucky eggs, you can cover the entire event period.
Lure Modules: The modules last for three hours during the event. So find a place with many stops and activate them there to catch many monsters.
Stardust pieces: During a Community Day, there are many opportunities to earn stardust. However, the same applies as with incense: If you have only a few of these items in your bag, you’d better use them for another event.
Incense: If you activate incense during your hunt, you increase the number of Pokémon encounters. Thus, the chances of encountering Shinys increase because you find more Squirtles. If you have few incense items in your bag, you should better save them for a more important Community Day.
Tips for Pokémon GO players during the Community Day
Very important: Do not place your eggs before the start of the event in the incubators. In the past, the reduced hatch distance only applied to eggs that were freshly placed in the incubators during an event. So wait a few minutes until you are sure that the Community Day is active. Only then should you place the eggs in the corresponding machine.
Distances remain after event: Eggs that are in incubators retain their reduced kilometers even after the event. So if you place a 10KM egg in your infinite incubator just before the event ends, it will still require a distance of only 2.5KM to hatch even after the Community Day ends.
Some fans of Guild Wars 2 are not satisfied with the current content of the game and expressed constructive criticism. This did not go down well with one developer. She felt underestimated as a woman and went on the offensive. This has now backfired on her.
Are there convincing heroes in MMOs? The narrative designer Jessica Price is part of the team at Guild Wars 2 that creates the story and dialogues. In a post, she elaborated on how difficult it is to write dialogues for the player’s hero. In fact, it is almost impossible to create a convincing personality as a player hero in an MMO.
Proposed solution from the community: YouTuber Deroir disagreed. He is not only a Guild Wars streamer but also partnered with the developer ArenaNet through the Content Creator Program.
Deroir criticized and suggested allowing the story to diverge based on how a player decides. This would bring more personality to the hero.
Objective criticism or “mansplaining”?
Developer gets angry: Deroir’s comment did not go down well with the developer. She felt insulted that one did not expect her to have already thought about this form of storytelling. After all, she has been working in the industry for ten years.
Don’t tell me how to do my job! Thus, she soon attacked the YouTuber and accused him of “mansplaining.” This is a practice where men condescendingly explain something to women, for example, how they should do their job “correctly.”
“Assholes have nothing to say to me!” The thread quickly picked up steam, and Price became increasingly angry. In the end, she mocked “hurt male feelings” and insulted her critics as “assholes” who had nothing to say to her.
Shitstorm on Reddit
Huge thread on the topic on Reddit: It didn’t take long for the topic to reach Reddit. Things heated up quickly, and although some defended Price, many Reddit users were clearly against the developer. In over 10,000 comments, many users expressed their dissatisfaction with Price’s behavior.
Witch hunt begins: This then spilled back over to Price’s social media profiles, where she was inundated with angry comments. Furthermore, people searched her channels for further misconduct by Price.
ArenaNet takes action
Statement from the boss: The developer’s behavior towards criticism harmed not only her but also Guild Wars 2 and the studio ArenaNet. Therefore, the situation had serious consequences. In a forum post on July 5, studio head Mike O’Brien spoke out.
He announced that two employees would no longer work for ArenaNet as a consequence of this matter. Their attacks on the community were unacceptable.
Although no names were mentioned, it is strongly believed that Jessica Price and Peter Fries were fired. Fries rushed to his colleague’s aid and defended her opinion against attacks.
What is your opinion? The action vividly demonstrates how from a simple misunderstanding a career can end. What is your opinion on the matter? Is it justified to fire someone for such things?
We gamers love to spend our time in digital worlds. Whether in our favorite single-player games, online games with our friends, or in virtual competitions. This week we want to know from you which game you have spent the most time on.
For us gamers, there are many reasons to dedicate countless hours to games: We relax in single-player games, explore vast online worlds with our friends, compete in shooters, MOBAs, and other genres against rivals, or simply want to chase achievements or trophies.
This week we want to know from you which game you have spent the most time on so far. Why can’t you get away from this game?
These are the games that the editorial team has spent the most time on
Jürgen has invested the most time in Guild Wars 1 during his studies. He started playing the game on Christmas 2005 and played the tutorial on Christmas Eve. After that, he went to the capital for the first time, which was decorated with snow and gifts. This magic captivated Jürgen until 2008. Unfortunately, the spark didn’t ignite with Guild Wars 2.
As an absolute Pokémon fan, Leya still prefers to engage with the little pocket monsters. It doesn’t matter to her which parts and spin-offs it involves, as long as she can spend time with Pikachu and co.
Robert has spent a whopping 1,403 hours in Destiny 1, over 500 of those hours have been devoted to his favorite class Titan. Besides raids and trials of Osiris, he mainly hung out in private PvP matches, a feature that recently made its comeback in Destiny 2.
Sven still can’t detach himself from Elite: Dangerous. For him, it is especially the exploration that continuously draws him into the endless expanses of digital space.
Patrick has already sunk countless hours into League of Legends. Rumor has it that by 2016 he had spent 2,574 hours in the MOBA. That’s a full 107 days! By the way, that was also the first and last time Patrick wanted to know how long he had been playing LoL.
Now it’s your turn: Which game have you spent the most time on? We look forward to your comments!
This is an AI-powered translation. Some inaccuracies might exist.
Bethesda has spoken a bit more about the quest system in the upcoming online game Fallout 76 and explained that PvP and quests occur separately.
Story and Quests similar to Fallout 4
There is a story. In an interview with Gamestar, Todd Howard from Bethesda explained that Fallout 76 will also have a story. You will complete quests, but you will not receive them from NPCs. Instead, robots will provide you with missions, or you will receive tasks via computer terminals.
The quest system is similar to that of Fallout 4. You will be able to complete quests in Fallout 76 either solo or cooperatively with up to four players. The game distinguishes between different categories, just like Fallout 4:
Main missions – These are “handcrafted” quests created by the designers that tell a story and advance the main narrative.
Side missions – Side quests are based on the “Radiant Quest” system known from Fallout 4. The game generates randomized tasks on its own. In Fallout 4, these were the tasks you had to complete for the factions. This is intended to create an endless stream of quests.
PvP is not part of the quests. Missions always proceed cooperatively or solo. PvP does not play a role and is intended to be completely kept out of the quest system. Currently, no special PvP quests are planned either. Bethesda aims to prevent players from being bothered by PvP players while they are completing a task.
We will find out how exactly Fallout 76 plays at the release on November 14 on PC, Xbox One, and PS4.
https://youtu.be/xxvLHwl7s0E
This is an AI-powered translation. Some inaccuracies might exist.
A few classes in WoW: Battle for Azeroth are a disaster. Cortyn laments the state of the Shadow Priest.
With Battle for Azeroth, many classes in World of Warcraft are fundamentally overhauled. This makes sense, as with the abolition of artifact weapons, the balance needs to be recalibrated. Many beloved abilities and bonuses are being removed, leading to a rework of most specializations. For the Shadow Priest, this is like digging through the trash.
The Shadow Priest is my absolute favorite class and has been for years. I enjoy the class fantasy of shadow magic, which affects thoughts, causes a slow descent into madness, and yet differs from “typical corruption” like Fel magic.
But the gameplay in Battle for Azeroth is an absolute catastrophe. It’s as if Blizzard looked at all the changes (for the better!) of the Shadow Priest throughout Legion and said, “Yes… exactly all of that… let’s undo it for now!”
Anyone who leveled a Shadow Priest at the start of Legion (that is, at Patch 7.0) can darkly remember what I’m talking about. Every fight against two or more enemies resembled a boss fight. If you didn’t have Vampiric Embrace (self-healing) available, you could comfortably lie down and start planning your way from the graveyard.
Rewards that punish
The balancing of monsters compared to the Shadow Priest is extremely questionable.
Interrupting spells has disadvantages: An enemy (a witch in Drustvar) is casting a spell. As a Shadow Priest, I could interrupt the spell and prevent it. The logical thought would be: I interrupt a spell, so I take less damage. That would be great gameplay that rewards good reactions. But it’s not. When I interrupt the witch, she comes into melee range and hits me in the face. Each of her melee attacks deals almost double the damage of her spell.
Self-healing is impossible. As a Priest, I play a class that can heal – even as a Shadow Priest, at least a little bit. This is one of the advantages of this class. In critical situations, Shadow Priests also have spells to heal themselves around four times with “Shadow Mend”. However, it heals so little now that two enemies can take back those health points during the time I’m healing.
Main rotation triggers area effect. Particularly annoying is the new Void Eruption. Instead of hitting all targets affected by “Shadow Word: Pain”, it only hits my targeted enemy and all foes within a 10-meter radius.
Can you imagine how often you pull some stupid bird out of the sky or some family of unsuspecting deer (who hit like mountain giants) by accident? You can’t always prevent this, even when playing extremely carefully. Part of my fixed damage rotation for a single target is a spell that causes area damage.
For fairness, I should note that I was wearing level gear, meaning equipment that was available as rewards in quests. With the exaggerated end-equipment from Legion, this may be different at the early levels.
The state of the Shadow Priest – Legion 2.0
For a while, I wondered: Is it maybe me? Have I just become too bad, or are the enemies in Battle for Azeroth fundamentally harder? But no, that’s not the case. I also played a bit of Fury Warrior, Retribution Paladin, and Fire Mage. I laugh at two to three enemies at the same time with those classes. With the plate wearers, I can even pull five to six enemies at once and kill them even faster than the two to three enemies with my Shadow Priest.
Three mobs at once? I’m already planning my trip from the spirit healer.
I have nothing against harder fights – for all classes. But if my class is panting and stumbling from one fight to the next while the others happily pull entire hordes of enemies together, then I feel bad about it.
That’s frustrating.
Rescue only comes in Patch 8.1 – so in autumn
The fact that Blizzard basically said “it’s too late for major changes, you’ll have to wait until Patch 8.1” makes me angry. It’s selfish, but I don’t want to wait until Patch 8.1 for my class to be at least fun. I don’t want to feel like I’m playing with one hand, no mouse, and no screen while leveling – because that’s about how effective I feel.
I want to emphasize again that the areas of Battle for Azeroth are absolutely amazing. I love the Tiragarde Sound and Drustvar was damn interesting. But I couldn’t enjoy both zones as a Shadow Priest. It was a torture. Not a fun, challenging challenge but a pure torment. Playing the Shadow Priest is simply not enjoyable in the leveling phase unless you have a very masochistic streak.
I’ve now reached level 119 and will probably hit 120 today. And then I will delete my Shadow Priest and check out the Horde areas – but definitely with a different class.
For those like me who are very attached to their Priest, I can only give one piece of advice at the start of Battle for Azeroth: Level as Holy. It really is easier – even solo.
This is an AI-powered translation. Some inaccuracies might exist.
Update 1806 for Xbox One is now rolling out and brings minor improvements, groups, and Fast Start. Fast Start is available for selected titles – currently only for English-speaking games.
Larry Hryb aka Major Nelson announced the release of Update 1806 for Xbox One on his blog. The update is now rolling out and will be distributed to users over the coming weeks. Players can expect new groups, as well as Fast Start, a new search feature, and improvements to Microsoft’s streaming service Mixer and overall broadcasting quality.
Groups are finally here
More organization for games: The expansion of pins to individual groups was already announced for the May update. Now, the feature is supposed to be made available for all users. Groups can be found in the “My Games & Apps” section, on the console’s home screen, and in the guide.
With this feature, games or apps can be grouped into collections. The groups are linked to the Xbox Live account, so they can be synchronized across multiple consoles.
Play faster with Fast Start
Fast Start for selected titles: At E3 2018, the new feature Fast Start was announced, which allows games to start twice as fast during download compared to before. The feature identifies the important files needed to start the games and prioritizes them, allowing titles to start faster while the rest is downloaded in the background.
Fast Start will be made available with Update 1806 for selected titles – however, initially only for English-language titles. These games will utilize Fast Start with the update:
Xbox One
Arcade Game Series: Pac-Man
Devil May Cry HD Collection
Don Bradman Cricket 17
Don’t Starve Together: Console Edition
Game of Thrones – Episode 1: Iron from Ice
Magic Duels
Minecraft: Story Mode – Season Two – Episode 1
Naruto: Ultimate Ninja Storm
Neverwinter
Pac-Man Championship Edition 2
Rivals of Aether
ScreamRide
Tales from the Borderlands – Episode 1: Zer0 Sum
The Flame in the Flood
The Walking Dead: The Complete First Season
Tropico 5 – Penultimate Edition
Ys Origin
Xbox 360
Dead Space 2
Toy Story 3
Viva Piñata
Original Xbox
Destroy All Humans!
Fuzion Frenzy
Sid Meier’s Pirates!
Other features of the update
Improved search: With the update, the search can now be used anywhere on the dashboard by pressing the Y button. This feature is also already integrated into some applications.
Improvements for Mixer: For PC users, full mouse and keyboard support for operating the Share Controller in the web has been enabled, as well as Share Controller Key Bindings.Additionally, multi-touch support has been introduced, allowing multiple controls to be used simultaneously.
Furthermore, streaming on the platform can now be done in fullscreen mode using a webcam. Recommended cameras are Microsoft LifeCam Studio, Logitech HD Pro Webcam C922, Logitech Webcam C930e, and Microsoft LifeCam HD-3000.
Lastly, a number of changes and fixes have been made to improve overall video quality. Players should now experience enhanced performance when streaming bandwidth-intensive multiplayer games.
In Pokémon GO there’s again a special Pikachu. Additionally, the team confirmed Celebi for worldwide special quests.
The 2nd birthday: This summer, Pokémon GO is already two years old. The developers are celebrating this with the mascot Pikachu, which appears this month with a special look. There are also new clothing items for trainers.
Niantic also confirmed what many leaks had already suggested: Celebi is coming to special research.
Birthday event in Pokémon GO
What does the event bring? Pikachu and Pichu will appear more frequently around the world. For one month, there will be summer Pikachu with a straw hat and sunglasses. Additionally, new avatar items in Pikachu style for your trainers will be available. Trainers with a golden Pikachu medal can purchase all Pikachu fan items.
How long does the event last? The event is expected to start on Friday, July 6. Until July 31, you will find Pikachu more frequently in the wild of Pokémon GO. Pichu is likely to have a higher chance of hatching from eggs.
What do the new Pikachu, Raichu, and Pichu look like? The data miner Chrales was able to extract the new graphics from the code and has shared them with the community. The following image gives a glimpse of the summer monsters.
Will there also be the Shiny form? The code contains the sprites for the Shiny forms of the Pikachu summer family. However, this is no guarantee that they will also appear in the wild. We will see in the coming days whether they exist in the wild or maybe even from eggs.
Celebi in special research
New mysterious Pokémon: Niantic explains that there will be “soon” new special researches worldwide about the mysterious Pokémon Celebi. Many trainers had already speculated about this. After initial leaks of the new special researches, it was initially unclear how Celebi would enter Pokémon GO.
Relation to GO-Fest: During the data mining, the new special quests for Celebi were already noticed. These apparently stand in direct connection with the GO Fest, which will take place in July.
How and when the release of the new special quests will take place is still unclear.
Attention PvP fans: This weekend, there are bonus points to earn in the Crucible of Destiny 2. We have the details about the event.
In line with the celebrations for the American Independence Day, Bungie wanted to give Guardians a reason to celebrate as well. Therefore, the studio decided to grant players a bonus for this weekend.
Earn more points in the Crucible
From Friday, July 6, at 7:00 PM until the Weekly Reset on July 10 at 7:00 PM, Guardians can earn triple Valor rank points in all playlists that support Valor ranks.
So if you are hunting the exotic Ghost, or want to complete your Crucible ornaments, this weekend is a great opportunity to gather a lot of Valor points in the Crucible.
You can also earn up to four useful items by resetting your Valor rank after reaching the maximum level, which may help you advance in power level. There is no limit to the number of resets available.
The Playground in Fortnite: Battle Royale is still a limited-time mode with few customization options. This will change in the future. When will the currently running mode end? And what does Epic have planned for the future? Will the mode even be permanently available?
New mode popular: The Playground mode is very popular in the community. What some players create in just one hour of Creative is impressive. The positive reception of the mode by fans has not gone unnoticed by the developer Epic.
In a post on Reddit, Epic has now specifically addressed the future plans for the Playground.
When will the currently running mode end? The Playground was delayed but will remain longer than other limited-time modes. Epic will disable the Playground again on July 12, 2018. However, this is not a permanent goodbye – quite the opposite.
Epic plans to even make the mode permanently available, as suggested by a statement from the Fortnite Twitch channel:
What Epic plans for the future of the Playground
Custom Teams and more: The Reddit post from Epic is even more detailed and addresses the features that they are currently working on. Epic plans to allow you to set your own teams.
But that’s not all:
Aim Assist for controllers will be coming
You will be able to edit structures of other players
Traps should correctly distinguish between teammates and opponents
Teammates should be marked on the map
You can injure opponents with the pickaxe
All of this should be possible in the next version of the Playground. There will be further improvements, and players are encouraged to submit ideas.
According to Epic’s vision, the Playground will eventually be a standalone mode where players can express their creativity freely.
What improvements would you like to see for the Playground?
FIFA 18 has already faced a lot of criticism from gamer professionals. Now Mohammed “Mo” Harkous has also spoken out, accusing EA of being fixated on revenues.
Not only from the community, but also from its own eSports players, EA received a lot of criticism for FIFA 18. Earlier this year, this even led to the reigning FIFA world champion quitting the game.
Now, Mohammed “Mo” Harkous, a long-time FIFA pro at Team Expert, has spoken out in detail about the issue.
FIFA 18 is too easy and requires little skill
The problem of eSports players – FIFA is not skill-based: The fact that luck decides more in FIFA 18 than in other games has several factors. On one hand, the game supports you in many ways through things like CPU pressing or auto-corrected passes. In addition, there are the well-known myths like the kickoff bug or momentum. The skill differences are therefore very small, but to keep up, you need the best cards in your team, which you can only obtain by spending real money.
“Mo” describes EA’s dilemma: For the eSports player, there are many things that EA should improve. However, he also recognizes that a certain dilemma exists: “I already know that it is difficult for them. EA thinks: Who are we making the game for, the professionals or the casual players? I understand that they make the game a bit easier, so that many more people play and invest a lot more money.”
There are actually 1,000 things that EA should do better.
EA must decide: eSports-ready or high revenues?
eSports events are just a large promotional campaign: Clearly, EA has been trying for a few years to establish FIFA as an eSports title. However, one cannot shake the impression that their competitive streams are more of a promotional action for expensive cards. Because for watching on Twitch, players were promised “drops” in the form of end-game FUT cards. The moderators also put a strong emphasis on continuously mentioning how good the eSports players’ cards were in the stream.
EA’s path is wrong for eSports: Currently, a lot is possible in FIFA, even an average player can beat professionals with luck. This may lead to more motivation and real money investment from weaker gamers, but for professionals, it tends to lead to frustration.
“Mo” wants an eSports mode: One option would be a separate eSports mode. Specifically, Harkous wishes for “a slightly more difficult game, so that we can defeat our opponents even if we are better.” This would mean that it is no longer absolutely necessary to have the very best cards to keep up, but rather that gameplay skill counts more. For “Mo,” this would not only be desirable, but essential for a serious eSports title.
Therefore, I wish for another eSports mode, for all professionals and those who want to become one.
“FIFA 19” changes sound like improvements
With all the “FIFA 19” news that we already received from EA and testers, one can at least speculate that EA wants to move in the direction of eSports. There are indeed several points that speak for a more skill-based game:
A new shooting system, which is supposed to reward risk and skill in finishing.
Dynamic tactics, with which you can quickly and extensively change tactics during the game. The hope is that this will allow the AI to be influenced more by the player.
Penalties: Often, penalties decided in FIFA 18 over thousands of Euros in prize money, so it is doubly frustrating when these are pure luck. In FIFA 19, the goalkeeper should jump over the ball much less often, even if you have correctly anticipated the corner.
Speed should be less important and player types like Kroos or Busquets become more playable. This could finally pay off to have an eye for smart passes, instead of always playing fast and tempo-driven forward.
Whether it ultimately works the way we want and the eSports players are satisfied will be seen at the latest in September at the start of the trial version, in which you can play FIFA 19 in full before the official release.
What do you think? Can a game like FIFA, where only one of eleven players is controlled by a human, become an eSports title?
This is an AI-powered translation. Some inaccuracies might exist.