On July 25, the developer of Bless Online, Neowiz, will merge the existing servers into 2 servers per region. However, in light of the declining player numbers, players are hoping for a different solution.
From 15 servers to 4
This is the plan: At the end of June, Neowiz announced that the existing 15 servers in EU and NA would be consolidated into 2 servers per region by the end of July in a major server merger to counteract the declining player numbers. Bless players had repeatedly called for a server merge in the weeks leading up to this.
Initially, only a few servers were planned for Bless. However, due to the large influx of players at launch, additional servers were opened. They now wanted to close these again.
At the time of the announcement, on June 27, just over 6000 players were playing Bless Online daily. With an equal distribution of players onto the newly created 4 servers, approximately 1500 players would be playing together per server, and most players were looking forward to the server merge. However, some were critical of having to wait almost a month for the merge.
Less is more
Declining player numbers. Nearly a month has passed since the announcement, and the server merger will take place this week on July 25. However, in the last month, the player numbers have continued to decline. Instead of 6000 players, only 2700 players (as of July 23, 2018) are logging in daily to Bless Online.
To combat the declining player numbers, players are therefore requesting in the official Discord channel of Bless Online that Neowiz operates only one server per region. If the existing 2700 players are spread across 4 servers, each server would have approximately 675 players. These players would then be split again between the two factions. Each faction would have only about 337 players.
For PvP modes, such as the Peninsular War, there would theoretically be enough players. However, if player numbers continue to fall, it will become lonely on the servers.
Will Neowiz listen to the players?
The future of Bless. Regardless of the request to limit the servers to one per region, the community has other suggestions for how the server merger should proceed:
Some players want a server reset. For them, the server merger is the ideal opportunity to combine the existing servers into one while simultaneously opening an entirely new server.
Other players suggest a cross-server matchmaking for PvP and PvE, allowing players to play together regardless of the servers.
The Division had a wide selection of weapons that agents could use according to their preferences. But what about The Division 2? Which ones are already known, and which ones do we wish for the successor? Here are our five weapon wishes.
Weapons are once again the most important tool of the SHD agents in The Division 2. Players will once again have access to a vast arsenal. The categories known from part 1, which are divided into
Pistols/Sawed-off shotguns,
Assault rifles,
Submachine guns,
Light machine guns,
Shotguns
and Sniper rifles
will return in the same form. Which weapons are making a comeback? Which returnees would we like to see?
The currently known weapons from The Division 2
In the scenes from the E3 demo, you can already see which weapons are making a return. We have compiled a list from the material.
Additional weapons may have been shown in the demos. We clicked through several different videos and found no others. If you come across other weapons, feel free to write them in the comments.
The following weapons from The Division 2 are known to us:
M1A COB – Sniper rifle
M4 Light version – Assault rifle
M133 Military version – Shotgun
Super 90 Marine version – Shotgun
Socom Mk20 SSR – Sniper rifle
Vector 45 SBR 45. ACP – Submachine gun
SASG-12 Tactical – Shotgun
Mk46 Military version – LMG
With the exception of the M133 shotgun, all of these weapons are already known from the predecessor. Classics like the M4 or M1A are definitely included.
Which weapons, aside from the already known ones, do we wish for The Division 2? What adjustments should be made? We have selected 5 weapons for you that we would like to see again.
1. The G36 Assault Rifle
Where is the blueprint? The G36 is almost a kind of community wish on Mein-MMO. If you follow the articles on the vendor reset every week, you have probably noticed the frequently repeated question about a blueprint for the G36. This has developed into a running gag.
In the meantime, the G36 was the top choice among weapons: This wish is not unfounded. The G36 was not initially included in The Division, but was added in patch 1.3 to the game. It quickly became clear that at that time it was the strongest weapon. Therefore, the assault rifle was relatively quickly hit by the nerf hammer.
What makes the G36 a good weapon? Even after the nerf, this weapon remained among the expanded circle of the best assault rifles. The G36 has a good base damage and is still the first choice for some agents, especially because of its good handling.
These changes we would like to see: Unfortunately, the G36 has a property that makes it difficult to obtain a good version. It comes standard with a fixed talent in the third slot. This talent is called Concentrated and is one of the most useless weapon talents in the game.
As a result, you have to hope with every drop or vendor offering that the other two talents are good, because Focused can be replaced by better alternatives. However, it requires a certain amount of luck.
This “feature” with the fixed talent should be reconsidered by Massive; at least these talents should be useful.
2. The AUG Submachine Gun
This is a similar case to the G36. Once one of, if not the best weapon in the game, it has been nerfed. Together with the Vector, which suffered the same fate, the AUG was a must-have and frequently seen around the time of release.
Submachine guns had a generally tough time: SMGs originally had a bonus that varied by weapon class. They came standard with a significant crit chance bonus. To alleviate this, the crit chance was changed to crit damage.
For a while, submachine guns were simply not very usable as a result.
What makes the AUG a good weapon? Since this buff, the AUG is again a solid weapon. Although it is surpassed by the MP5 and the exotic MP “The House”, it still has its advantages.
The AUG has the best handling of all weapons in the game; it fires almost laser-like, and its damage is also impressive. Therefore, this SMG is regarded as something of a hidden gem.
These changes we would like to see: We don’t have much to criticize about the AUG. The MP5 and House are primarily more popular in The Division 1 due to their higher base damage. What it looks like in the sequel is currently uncertain.
3. Big Alejandro – a light machine gun
The exotic LMG, also simply known as “Big Al'”, found its way into the game with patch 1.8. Since then, it has become one of the most popular LMGs and has found fans in both PvP and PvE.
What makes the Big Al’ a good weapon? The LMG has the highest rate of fire among all weapons in The Division 1. While its damage per bullet is not impressive compared to other LMGs, this is more than compensated for by the high rate of fire. With the right mods and the weapon talent “Precise” (+25% precision), this weapon can also be well controlled.
The exotic talent “Cover Shooter” is also noteworthy. When shooting from cover, a damage buff activates with hits, providing significant extra power. It is also commendable that this bonus promotes the aspect of the cover shooter, which is significantly underrepresented in The Division 1.
These changes we would like to see: At the moment, we do not know if exotic weapons will be present in this form in The Division 2. Therefore, it is difficult to speculate about any possible changes. Basically, we are satisfied with Big Al’.
4. Urban MDR – A semi-automatic assault rifle
The Urban MDR has an interesting development. For the first time, the weapon appeared during E3 2016, then still as “B.L.I.N.D. System Battle Rifle”. At that time, weapons were still in planning that would provide players with extra bonuses in conjunction with certain gear sets.
The plan was shelved, and only with patch 1.5 did it arrive. The Urban MDR came to the game, and it has become one of the exotic weapons since then.
What makes the Urban MDR a good weapon? It is the only assault rifle in The Division 1 that fires only single shots. Its unique talent “Distracted” allows you to deal additional damage to enemies that are under a status effect. It has a very high base damage and is very precise.
This even went so far that it has outperformed fast-firing precision rifles like the M1A, SVD, and SCAR-H.
These changes we would like to see: We are satisfied with the weapon, its damage, and handling, so we don’t have any possible changes in mind.
5. The exotic “Bullfrog” assault rifle
This weapon originally entered the game as Famas. With the introduction of the Exotics in patch 1.6, it was renamed “Bullfrog”.
What makes the Bullfrog a good weapon? It is the assault rifle with the highest rate of fire, which makes it difficult to control. You can at least counteract the stability problems with appropriate gear.
It is also interesting to note its unique talent “Uncomplicated”, which increases damage by 15% when no mods with stability and precision are attached to the weapon. Thus, it has a high base damage. It’s definitely fun to play with this weapon as it feels powerful.
These changes we would like to see: Currently, exotic talents are not changeable. We would like to see the Famas available as a regular weapon in The Division 2.
There are still several candidates we would like to see again, such as
the PP-19 submachine gun, which can be good in PvE,
the SVD sniper rifle, which scores with its good handling,
the MG5 LMG, which is popular in PvP for its high rate of fire,
Which weapons from our selection would you like to see the most in The Division 2?
We have prepared a survey for you where you can make your choice: Which of the five weapons shown above would you like to see the most in The Division 2?
Next week, this will be evaluated in another article.
Are there any other weapons you would wish for? Feel free to write your suggestions in the comments.
This is an AI-powered translation. Some inaccuracies might exist.
We at Mein-MMO.de are looking for new authors who want to write as freelancers from home about Pokémon GO for our site.
Who we are
Mein-MMO.de was founded in September 2013 and is now part of Webedia Gaming. We exclusively cover multiplayer online games that are continuously developed over a long period of time.
We are now probably the largest site for online gaming in Europe. We reach between 150,000 and 250,000 readers every day. They write about 4,000 comments a week.
Every day about 15 authors write their articles, news, and guides about online games. Curious stories are also included.
We pursue the approach of accompanying games in depth, becoming experts in individual games, and being close to the community.
What we expect
We are looking for freelance authors with a strong commitment to the profession and a passion for online gaming. A good writing style and the willingness to continue improving it are prerequisites.
The author should consistently manage the “Pokémon GO” franchise for us in the long term.
Good English skills and excellent spelling in German are also important.
As a freelance author, you independently or in collaboration with the editorial team choose gaming topics about your game and write about them.
You write opinion pieces, guides, news, and features related to Pokémon GO.
You will learn how to integrate these articles into our content management system WordPress and design them for the web.
You will gain experience with our social media channels, analytics tools, and learn journalistic techniques.
Analytical thinking is required: You write content that interests the community and learn to identify and assess these topics. The readers come first!
To be clear: This is not a full-time job, but rather a few hours a week. We expect about 4-8 news articles weekly – we are flexible. But it is necessary that time and willingness are present. The author can schedule their working hours independently.
What we are looking for
We are looking for exclusively specialist authors for Pokémon GO with this defined area of responsibility.
The job consists of managing the game Pokémon GO, which is already established on our site, taking ownership of it, taking responsibility, and expanding our role in reporting on the game.
The regular articles on Pokémon GO must be timely. News should also be current and timely. Therefore, you must be flexible in your working hours.
To do this, you should identify with Pokémon GO and have a deep understanding of it. Pokémon GO is a game that our readers follow fanatically. They notice when an author has no clue and is just trying to get by. Therefore, expertise about the game is important.
You should know the most important sources of information about the game and be able to gather information broadly.
We expect authors who get excited when the official game account tweets even the smallest detail. You write for the community. You should not think that your opinion about the game is the only right one and vigorously defend it.
Ideally, you have already gained experience in journalism, have written for other sites, or run your own blog.
Author for Pokémon GO
Regular articles: Events with times and bonuses, boss guides for legendary new bosses (How to counter them?), explanations of new updates, news about in-game actions such as community days
Additionally: More guides, analyses, opinion pieces
Volume: About 4-8 news items per week. Pokémon GO is an important game on our website.
Perspective: If the author wishes and has proven themselves, they can take on a larger role in the team and then also manage other games (preferably mobile games). But for now, it is only about Pokémon GO.
What we offer
We offer an entry into the world of online gaming journalism or the chance for an experienced author to become part of a successful project. The work can be done online from home.
You are part of a dynamic and highly dedicated team of passionate gamers and authors.
It is an exciting, challenging, and interesting job where no day is like the other.
Payment is per hour. If interested, international trips to gaming events are also possible.
When is the job available? Immediately. We have a functioning, successful team. So no one will be thrown in at the deep end.
We look forward to receiving your meaningful, informal application at the email address [email protected] – Introduce yourself and your work. Tell us how you would like to be a part of Mein-MMO.de.
Note: After we have hired someone, we will delete all applications. But everyone should have received either a confirmation or rejection beforehand.
This is an AI-powered translation. Some inaccuracies might exist.
In the sandbox MMORPG ArcheAge some employees have recently been laid off. But what does this mean for the game? The boss gives fans hope for 2019 and the most important Update 5.0. The message is: “We are not abandoning ArcheAge.”
Trion lays off 15 employees: It was recently announced that the publisher Trion Worlds has laid off 15 employees. Notably, some prominent members of the ArcheAge team were affected. This includes, among others, associate producer Seraphina Brennan and artist Jessica Pate. Brennan has been an important point of contact for the players of ArcheAge in recent years.
But what does this mean for the future of ArcheAge? Is the game in danger?
Statement from the boss
No reason to worry: To reassure the players, senior producer Merv “Khrolan” Lee Kwai has now addressed the community in the ArcheAge forum. In an open letter, he assured them that everything is okay.
They will continue to fully support the game, and everyone at Trion and XL Games will keep working on ArcheAge. “Even in challenging times, we remain focused on the next milestone.”
Update 5.0 and roadmap for 2019 are secured
So, there are no plans to let ArcheAge fall by the wayside. According to Merv Lee Kwai, there is a lot planned for the future:
Update 5.0 is on the way: In Korea, the big new update is already here. It is supposed to reshape many elements in the game. Among other things, it should require less XP to level up, require less grind, and the item upgrade system will also be more user-friendly. Additional adjustments, including to trading, are also on the way.
Content plan for 2019 is set: According to the producer, some new content is planned for ArcheAge in 2019. A roadmap should follow soon.
When all of these new features will arrive, Merv Lee Kwai could not yet say. However, he assured that the community will be informed as soon as possible.
In Pokémon GO there are new raid bosses. Alolan Raichu and Alolan Marowak can now be found in the arenas – What other opponents await you there, we will show you here.
New Alolan forms in Raids: For a few days now, you can find more Alolan forms as raid bosses in Pokémon GO. Alolan Raichu awaits you as a level 3 opponent. Alolan Marowak can be found as a raid boss in battles of level 4.
Raid Boss Overview in Pokémon GO
Registeel as legendary boss: In the level 5 raids, you can find the raid boss Registeel for the past few days. This monster will remain in the arenas until August 16th. How to defeat this steel monster best, we will show you in our counter guide for Registeel.
In the other difficulty levels, a few opponents have also been exchanged since July 19th. This results in the following list of current raid bosses:
The new bosses are illustrated with this graphic from PokémonGOHub:
Looking at Generation 4: Attention trainers have noticed that the new raid bosses may have a connection to Generation 4. Magmar, Kirlia, Porygon, or Rhydon are monsters that have evolutions in the fourth generation of Pokémon GO. Is Niantic playing into the hands of the trainers here? You should save these candies for Generation 4 in Pokémon GO.
Release of Gen 4 unclear: With this image Niantic has already hinted at the new generation. Trainers are aware that the new monsters will be activated in Pokémon GO sooner or later. But when that will be is still unclear. Due to the change of the raid bosses in connection with Generation 4, some trainers now assume that a release is imminent. Everyone is now eagerly waiting for new details from the developers.
Fortnite: Battle Royale (PC, PS4, iOS & Xbox One) offers you loads of cool emotes in the shop and Battle Pass. However, many of them are from well-known musicians and artists. One of them wants to sue now.
A paradise for emote fans: In Fortnite, there are plenty of cool emotes. Just the Battle Pass offers a bunch of cool moves. Those who spend extra money can unlock even more flashy emotes in the shop.
Famous dances in the game: What many players find particularly cool is that the moves are not just any random flailing around. Rather, they are based on well-known dances from pop culture. That’s why you have disco moves, the robot dance, and loads of moves from current rap videos.
But that really stinks for some artists.
They stole my dance!
Emotes as cash cows: Epic earns a fortune each week with skins and emotes. According to the analytics site SuperData Research, over 300 million US dollars were generated alone in May 2018. A large part of that surely came from emotes.
Rappers are unhappy: The problem is that the emote dances were not invented by Epic. Artists like rappers Snoop Dogg or 2 Milly developed and popularized the moves. They did the advertising for the dances, and then Fortnite fans buy them for a lot of money in the shop. The artists themselves see not a cent from it.
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Our moves are not from Epic! According to Chance the Rapper, that’s not okay. In a tweet, he complained about this appropriation of creative property and pointed out that the emotes had different names and played different or no music in the background. This way, players might get to know the dance in a completely different context and end up thinking Epic invented the moves.
Complaint is filed: While Chance the Rapper left it at a tweet, 2 Milly wants to go further. According to the site Kotaku, he has already hired a lawyer to get in touch with Epic. His demand:
I think it would only be fair to compensate me for my contribution to the game.
Which dance is it about? It is about the emote “Swipe it” from Season 5. According to the rapper, it originates from his video “Milly Rock” – he calls it the “Milly Rock Dance.”
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What does the emote look like in Fortnite? This is the emote “Swipe it” from Season 5.
https://www.youtube.com/watch?v=JgaHQEHca7k
Can you even patent dances? In fact, dances and other moves are, according to the site Kotaku, probably a legal gray area. Unlike the associated music, a particular move cannot really be patented. Some have apparently already tried, including Michael Jackson with his “Moonwalk.” He could protect the suitable shoes, but not the dance itself.
An interesting development: Nevertheless, it cannot be denied that Epic makes a lot of money from emotes with something they did not originally invent. The artists themselves do not see a cent of the millions in revenue.
The development in this case and the ensuing consequences are eagerly awaited. Especially since other games, such as Destiny, Overwatch, or WoW, have also eagerly used popular moves for emotes.
In the online game Skylords Reborn, some players accuse the developers of only producing “vaporware” and not actually working on the Battleforge successor. What’s going on?
Battleforge 2009-2013: The online game Battleforge was ahead of its time. Battleforge was released in March 2009. It combined real-time strategy with collectible cards. Players could assemble a deck of creatures, buildings, and spells and fight in real time.
Update from October 24: Skylords Reborn is now in an open stress test. To participate, you just need to create an account in the Skylords forum and download the game files.
However, the game apparently was not profitable for the publisher Electronic Arts, which is why Battleforge was discontinued after about four and a half years. It ended in October 2013.
A small group of fans wanted the game back, so they took it upon themselves to write the server code to bring the game back under the name Skylords Reborn.
Critics say: “The game will never be released”
Closed doors: The small development team has been working on the project for 3 years now. They have invited beta testers, who occasionally show video material from the closed beta. However, most fans currently cannot get a look at the game.
To support the developers, players can donate a certain amount via Patreon. The developers receive about €1500 per month.
Players criticize: Some players accuse the team of simply pocketing the €1500 and not working on the project anymore. The team has run away with the money, after all, the game is still not finished even after 3 years of development.
Developers say: “It’s much more complicated”
Complicated undertaking. The developers are working on the Skylords Reborn project in their spare time and publish a detailed report on the project’s progress via their dev platform every week. Because they have to fully reverse-engineer the server code themselves, the work on Skylords Reborn is taking longer. They cannot set real deadlines, as they are working with code that they did not write themselves.
The game is making great progress, according to the developers. There have already been stress tests to explore the load capacities of the servers. Every stress test is a step towards open beta. They have neither run away with the money nor stopped working on the game. Skylords Reborn will be released. However, the team cannot yet specify an exact date.
“We don’t want to make money”: The developers want and are not allowed to make money with the Skylords Reborn project. This is one of the conditions that Electronic Arts imposed on them so that they can operate the game legally.
Donations are voluntary, and players who donate do not receive advantages in Skylords Reborn. They cannot buy their way into the closed beta. Through the Patreon rewards, players only get the opportunity to interact directly with the developers.
Players have been waiting for Battleforge for 3 years
Long-term project. Three years ago, the Skylords Reborn team announced that they wanted to bring the game back in its original version.
In early 2017, the development team received permission from Electronic Arts to operate Battleforge under the name Skylords Reborn, on the condition that they would not make money with the game. What started as a fan project became a legal revival project.
Almost a year later, for early 2018, the development team announced an open beta for all players. The game itself was supposed to be released in summer 2018. However, there were delays, and a few days after the announced launch of the open beta, it was postponed indefinitely.
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Some fans are impatient. Battleforge fans have been waiting a long time for the re-release of the game. Many players are hoping for news about the game, supporting the developers, or responding to questions from curious new players. Already 21,000 players have created a forum account, which is needed to play Skylords Reborn when the open beta starts. These players want to play as soon as possible, but also show understanding for the developers’ situation.
However, there are also players who have been waiting for a long time and no longer want to wait. They were looking forward to the open beta at the beginning of the year and have been told to wait for an uncertain later date. Their only option seems to be to wait and continue to observe the progress of the game.
Developers promise something big: Although the developers have not announced a date for the start of the open beta, the team wants to announce a major development milestone soon. The content of the milestone is still unknown.
Thanks to Patch 8.0, there are some crazy combinations of legendary items and new talents in World of Warcraft. We reveal what has the most effect.
The Pre-Patch 8.0 of World of Warcraft has shaken up the classes to prepare them for Battle for Azeroth. This brought many new talents whose effects are modeled after legendary items from Legion.
The exciting part: Most of the effects of the talents can be combined with the legendary items! This creates overpowered combinations where the effects are added, for example. Sometimes there are even small multiplications that further increase the damage or effect of an ability.
The colleagues from wowhead have compiled the combinations of talents and Legendaries. We present the funniest ones here.
Death Knight
Blood
Scourge’s Hemostasis (Legendary) and Hemostasis (Talent)
Combined effect: Increases the damage of Death Strike by up to 140%.
Frost
Frozen Heart (Legendary) and Frozen Heart (Talent)
Combined effect: Once 20 stacks from both sources have been collected, Ice Chains deal 620% of attack power as damage.
Demon Hunter
Devastation
Wrath of the Half-Giant (Legendary) and Unquenchable Hunger (Talent)
Combined effect: Demon Bite now generates between 12 and 24 additional Fury – ensuring you reach the maximum with three hits.
Druid
Balance
The Lady and the Child (Legendary) and Twin Moons (Talent)
Combined effect: Moonfire deals 44% more damage and now hits two additional targets.
Restoration
The Council of the Dark Titan (Legendary) and Photosynthesis (Talent)
Combined effect: Ablooming Life now has two separate chances of 5% each to bloom – once for a normal healing value and once for triple healing.
Hunter
Marksmanship
Ullr’s Feather-Snow Shoes (Legendary) and Shooting Order (Talent)
Combined effect: The cooldown of the ability Mark Target is reduced by 3.3 seconds when Multi-Shot is used.
Wizard
Fire
Koralon’s Burning Touch (Legendary) and Burning Touch (Talent)
Combined effect: Scorch now deals 500% additional damage and is always critical against targets below 30% health.
Frost
Magtheridon’s Burnt Bracers (Legendary) and Chain Reaction (Talent)
Combined effect: Ice Lances now deal up to 35.7% more damage if all stacks from both sources are maintained.
Monk
Brewmaster
Jewel of the Lost Abbey (Legendary) and Charged Brew (Talent)
Staffs now last 6 seconds longer – so 16 seconds.
Whispering Wind
Cenedril, Mirror of Hatred (Legendary) and Good Karma (Talent)
Combined effect: The maximum damage of Karma Touch is increased by up to 400%.
Paladin
Holy
The Tower Without a Spire (Legendary) and Awakening (Talent)
Combined effect: Light of Dawn now has two chances for the Paladin to receive Vengeful Retribution, once for 8 seconds and once for 10 seconds.
Retribution
Whispers of the Nathrezim (Legendary) and Righteous Judgment (Talent)
Combined effect: Judgment of the Templar increases the damage of the next Judgment of the Templar by 30%.
Priest
Shadow
Mangaza’s Madness (Legendary) and Shadow Word: Void (Talent)
Combined effect: You now have three charges of Mind Spike or Shadow Word: Void.
Rogue
Assassination
The Trick of the Dreadlord (Legendary) and Hidden Blades (Talent)
Combined effect: After a hotfix, Throat Slash now deals “only” 1450% additional damage at maximum stacks.
Warlock
Affliction
Hood of Eternal Contempt (Legendary) and Creeping Death (Talent)
Combined effect: The damage ticks of Agony now come 22.8% faster.
Warrior
Arms
Ayala’s Stone Heart (Legendary) and Sudden Death (Talent)
Combined effect: Execute now has two independent chances on each attack to be usable for free and independent of the opponent’s health points.
Fury
Sturmer of Ceann-Ar (Legendary) and Endless Fury (Talent)
Combined effect: Each time Enrage is triggered, you gain 14 additional Fury.
Please remember that these combinations are only possible and active up to level 115. After that, the legendary items from “Legion” become inactive and lose their passive bonuses.
Do you also have some talents and legendary items that create fun combinations for your character?
In the Monster Hunt Dauntless showcases two new exotic items coming with the next update. They are fiery exotic items.
“The floor is lava”. Those with kids might know this game. A child says: “The floor is lava” and all others must find a safe spot within a few seconds.
With the upcoming new weapon Molten Edict of the “Firebrand Charrogg” gear in Dauntless, you can reenact the “Oh God, the floor is on fire” action in Dauntless.
The Game with Fire
Molten Edict – literally a “fire” weapon. Molten Edict is an “Exotic”, a new weapon that functions as a ranged weapon in Dauntless. It shoots fireballs, bouncing fire grenades, and a death lava ball.
The Fireball – If you use your Molten Edict from a standstill, it shoots a fireball into the distance. This creates a lava pool where it lands, dealing damage to any Behemoth within it.
Bouncing Grenades – If you dodge or jump while using the Molten Edict, you leave behind fire grenades. The explosives track nearby Behemoths, bounce towards them, and then explode.
Death Lava Ball – If you perform a perfect Quadblast, the Molten Edict fires a large, rolling lava ball. This damages everything in its path.
The Skullforge Helm. If you want to look particularly fearsome in Dauntless, use the “Exotic” helm Skullforge. The helm has a flame effect and when you are hit, these flames charge up. This grants you an “Endurance Shield”, which is a bonus reserve of stamina. This exists outside your normal pool.
On August 9, the major update “The Coming Storm” for the action online RPG Dauntless will be released, bringing several changes to the game. The two new fire items will also be introduced in August. More Exotics will likely follow.
This is an AI-powered translation. Some inaccuracies might exist.
According to previous information, in the upcoming online action game Anthem, you should be able to improve both your hero and the Javelin suit through skill trees. However, this information was incorrect; only freelancers have such skill trees. In Anthem, Javelins will depend entirely on gear – there are even set bonuses.
Skill trees only for freelancers, not for Javelins
The freelancer improves. As you may know from other RPGs, it is possible to upgrade your hero in Anthem using a skill tree. During the missions, you gain experience points that allow you to improve skills or learn new ones.
In this way, you will become better at handling the Javelin suits, become a more effective pilot, and utilize the suit’s abilities to defeat tougher opponents.
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The Javelin does not have a skill tree. Even though it was previously stated that you could even upgrade the Javelin suits via a skill tree, according to BioWare’s Mark Darrah, this is misinformation.
What is true: A Javelin can be upgraded. It is therefore possible to equip new gear that makes the suit more powerful. Javelins do not have a separate skill tree. The level of your freelancer is also responsible for how powerful the loot you find is.
Find set items for bonuses. Since loot plays an important role in Anthem, you will frequently find better upgrades for your suits. This includes set items. Mark Darrah from BioWare has not yet spoken about how exactly this system works.
He only confirmed that there are sets. Presumably, this will work similarly to MMORPGs or Diablo 3, where you find certain compatible upgrades for the Javelin that unlock a bonus when assembled in a set.
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Will you need PS Plus or Xbox Live to play Anthem online? Darrah also answered this question over the weekend: Yes, you will need these paid services if you want to play with others in Anthem on PS4 or Xbox One.
Cortyn has also taken a look at the last area of World of Warcraft: Battle for Azeroth. Here are the impressions from Nazmir.
After the absolute disillusionment in Vol’dun, which unfortunately represents the low point of the leveling experience of WoW: Battle for Azeroth due to its story, I traveled further to Nazmir. The last zone is located in the north of Zandalar and is the central focal point for the threat of the strange blood trolls, which have become an increasingly greater danger over the past few months.
Nazmir is the third zone in Zandalar and story-wise the “last” area, as it brings resolution to the storyline from the previous areas. The focus is on the story surrounding the increased emergence of blood trolls, but the divine Loa also resurface.
The Loa of Death mocks the players
Especially Bwonsamdi, the Loa of Death, is quite a cool character. He feels superior and keeps giving us rather silly or cruel tasks. For example, we have to guide the soul of a child to its mother, only to find out that the mother sacrificed the child in a blood ritual.
If we happen to pass away, there is no healer at the cemetery, but Bwonsamdi, who throws out a nasty saying.
In general, however, Nazmir is also macabre – especially the blood trolls in their camps are quite cruel. Everywhere, prisoners hang from poles, writhing or being used by the trolls for cruel rituals. You feel like you’re in a slaughterhouse, as indeed prisoners hang there to bleed out and thus appease the trolls’ blood god.
Visually, Nazmir is dark, and that shows at every corner. There are hardly any “bright” moments. Whether at the various temples of the Loa or in the villages of the blood trolls, everything has a dark and threatening atmosphere that reminds one of Icecrown or even the positive aspects of Argus (without being so monotonous).
In summary, Nazmir is a worthy conclusion to the leveling experience in Zandalar. The story is exciting, the area oppressive and dark, without becoming monotonous quickly. Nazmir is definitely an area that all WoW fans can look forward to!
What was your impression of Nazmir? Did you enjoy the zone? Or was it too dark for you?
In Destiny 2, the quest for Whisper of the Worm comes to an end today, July 23rd. You can find out when it specifically ends and when the quest for the new exotic sniper rifle starts again right here.
If you don’t yet hold the exotic sniper rifle Whisper of the Worm proudly in your hands and were planning to tackle the associated quest with your buddies today, you will have to rethink your evening plans. Because starting tonight at 7 PM, the Black Spindle 2.0 will not be obtainable for the time being.
The quest is not continuously available: When Whisper of the Worm was discovered a few days ago, seasoned Guardians were already expecting this moment to come soon. After all, the Black Spindle was only available on certain days as well. This was one of the reasons why many Guardians rushed to get gold in the past few days and went hunting for Whisper as early as possible.
When does the quest end exactly? This evening, on July 23rd at 7 PM, the anomaly will close. The required quest will no longer be playable. Bungie just announced this via Twitter.
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What is meant by the anomaly here? Once you’ve defeated the necessary enemy for the quest at the event on Io and gone through the portal, the anomaly is at risk of collapsing within 20 minutes during the quest. Bungie definitely means the Whisper mission with this tweet.
Oh dear, when will the “Whisper of the Worm” quest be available again?
If you can’t manage to get the exotic sniper rifle today, on July 23rd, before 7 PM, you will have to be a little patient.
Next week it continues: According to Bungie, calculations have shown that the anomaly will restart next week. No specific date or time is given.
But hurry – how do I get the weapon? If you want to get the weapon Whisper of the Worm, which is currently considered one of the best exotics in the game, you just have to follow the steps we present in this guide:
It was discovered in Fortnite: Battle Royale several months ago by dataminers in the game files, and now it is actually coming: the P90 submachine gun. How will the new weapon play in Fortnite? Will it be the new “Must Have”?
Recently, the submachine gun was revamped and thrown back into battle. The comeback of the SMG was spectacular, as submachine guns quickly became one of the most popular close combat weapons in Fortnite.
Even more submachine guns: Removing the tactical submachine gun from the game was a comprehensible step. After all, several representatives of this weapon category are already present in the game. However, that does not stop Epic from expanding the arsenal: The P90 is coming and could rise to the top among submachine guns.
A real-life counterpart is a powerful weapon: The P90 submachine gun exists in the real world. The Belgian FN P90 has frequently served as a model for similarly named weapons in various games. It was considered one of the best weapons in Jagged Alliance.
If Fortnite: Battle Royale takes inspiration from the real-world model for the P90, we can expect a very powerful weapon.
With a fire rate of 900 rounds per minute and a (for Fortnite standards) large magazine of 50 rounds, the new P90 could send any opponent back to the lobby in no time.
What might the P90 look like in Fortnite?
Will the new P90 destroy game balance? That is unlikely. Epic has shown in the past that they have a good understanding of balance, setting aside the double pump issue.
The P90 is expected to be very strong, even at epic and legendary quality levels. However, its high fire rate and large magazine will likely require some form of trade-off. Epic could achieve this through
an earlier onset of damage drop-off (effective range)
lower damage per shot, or
a very rare distribution of the weapon in the game world
What rarity will the new P90 submachine gun come in? Most likely, the submachine gun will be found at epic (purple) and legendary (orange) quality levels.
Where will you be able to find the P90? Similar to other weapons, you will primarily be able to find the P90 in supply drops. However, it will also be available as loot on the ground or in treasure chests.
When will the P90 come to Fortnite? Most likely already on Tuesday afternoon: on July 24th around noon.
Why is Fortnite bringing so many new submachine guns?
What is the reason for Epic’s submachine gun offensive? The dominance of shotguns is to be broken. This is evident from the actions of the past weeks. After the introduction of the really powerful new submachine gun, now another legendary representative is coming to the game world.
It can already be observed in practice: the use of pump shotguns has decreased significantly. A combination of shotgun and submachine gun is now considered the best combination for close combat.
What do you think of the new submachine gun? Will it be a monster? Or will it be left behind again?
The P90 could become the new super weapon, but beware of these weapons:
There has been a lot of change with exotic weapons from Destiny 2. Many examples have been fundamentally revised. Added to this are exotic masterpiece catalysts that significantly improve many firearms. We present to you the seven best exotic weapons and tell you what purpose they are suitable for.
For a long time, exotic weapons in Destiny 2 did not live up to their reputation as Exotic and faded even beside legendary competition. But Bungie tackled the problem and revised a large part of the firearms. Since then, there are many weapons for which it is really worth sacrificing the exotic slot. In addition, more and more masterpiece catalysts are gradually being introduced.They enhance weapons further.
These changes prompted us to take another closer look at all exotic weapons. We present 7 of the currently best weapons that should play a role in your tight weapon choices until the Forsaken expansion and perhaps beyond.
The 7 exotic weapons that no Guardian should do without until Forsaken
What is the Sleeper Simulant? The Sleeper Simulant is already known from Destiny 1 and returns to Destiny 2 with DLC II. While it was still a fusion rifle for the Heavy Weapons slot in the first Destiny installment, it has become a linear fusion rifle that is carried in the Power Weapons slot in Destiny 2.
What makes the linear fusion rifle so special? The exotic perk Rose’s Thorns ensures that the fired laser from the Sleeper Simulantpenetrates enemies and is deflected by hard surfaces. The beam then splits into 5 parts that can still deal significant damage.
What is this exotic weapon best for? Even though the Sleeper no longer has the punch of the first part and only carries two shots in the magazine, it is still excellent for boss fights and Yellow-Bars – i.e. enemies with yellow health bars – especially at medium to close range.
If the Solar Burn is active and you use additional damage buffs such as the Warlock Rift or the Titan’s Hammer Strike, a Sleeper can help melt any opponent in no time.
Capcom has announced a Monster Hunter: World Championship for the USA. The best teams will compete in speed kills and have the chance to win exclusive prizes.
While the Japanese Championship is in full swing, the Americans are still in the qualifiers, which will last until July 28.
The Fastest Wins
Pukei-Pukei in the preliminaries: To advance in the qualifiers, the teams comprised of two players each need to be among the top 4 fastest kills of Pukei-Pukei in a specific arena quest.
In the final round, the 4 teams will face a special version of Nergigante and must defeat it as quickly as possible. This special quest will be invisible to other players and will only be available from July 28 to August 1.
The players will have access to the following weapons during the arena quest:
Morphaxt
Sword and Shield
Light Bowgun
Dual Blades
Gunlance
At the same time, a Monster Hunter World event will take place in San Francisco, which will include signing sessions with the producer, an art gallery, and challenge booths.
There will also be a stream for the event.
Exclusive Prizes: The winners of the tournament will be able to take home exclusive prizes. These include a goodie bag with various Monster Hunter merchandise and extremely stylish MEMORIGIN tourbillon watches in MHW design:
Memorigin is a Chinese manufacturer known for its high-quality and expensive watches. The prices range from the upper five-figure to six-figure range.
Winners Fly to Japan
The winning team will receive a flight to Japan for the Tokyo Game Show in fall 2018 courtesy of Capcom. There, they will have the chance to represent the USA alongside teams from China, Taiwan, Korea, and, of course, Japan during an Invitational Exhibition Event.
It is still unknown whether players from Europe will also have a chance to participate in the TGS.
Soon, a new monster will enter the world of Monster Hunter: World. Here you can see the Behemoth live and in color:
Fortnite: Battle Royale (PC, PS4, iOS & Xbox One) is a massive success. Through microtransactions alone, the game is said to have generated over 1 billion US dollars. But others must suffer for it: especially League of Legends (LoL) and PUBG are taking a hit. However, overall, many new players are coming to gaming.
Fortnite remains incredibly popular and can attract millions of players to its servers every day. Currently, it is said that Fortnite has generated over 1 billion US dollars solely through microtransactions (via Fortune.)
Even in the now 5th Season, the success of the battle royale game is undeniable. However, those as successful as Fortnite tend to siphon off users from other games – even if they are surprisingly few. Especially League of Legends and PUBG are suffering from Fortnite’s success and losing players.
But overall, Fortnite also encourages many to play more or to start playing again.
Most Free2Play Games are Safe
Many games are safe from harm: The millions of Fortnite players and stream consumers are curiously not a threat to most other major free-to-play games. Thus, the player numbers of numerous titles remained stable, even with the increasing popularity of Fortnite.
Fortnite recorded a 12 percent increase in revenues in May 2018 across consoles. However, most other games remained stable and did not experience any or very few losses. The same applies to Twitch, where games like DotA 2 and Hearthstone remained quite stable while Fortnite reached 574 million hours on Twitch and Co. in May 2018 – surpassing the game in 2nd place, League of Legends, by three times.
LoL and PUBG Must Suffer
Not everyone came away unscathed: Many of the Fortnite users and viewers likely came completely new to the game. However, there is also a portion that likely migrated from other games. These two major losers from Fortnite’s success are PUBG and LoL.
LoL is Losing Players: According to the analysis site SuperData Research, the MOBA League of Legends has lost a significant number of players since November 2017. This was precisely two months after the release of Fortnite: Battle Royale. Other MOBAs, such as DotA 2, on the other hand, have lost nothing and even gained a few new players.
PUBG is losing nearly two-thirds of its revenue: The other major casualty of Fortnite is the competitive title PUBG. Last spring, the revenues fell from 91 million to 33 million dollars.
Homemade Problems: Even though the losses at LoL and PUBG coincide with the rise of Fortnite, both games also have their own issues to contend with:
Especially Kids are the Target Audience – Mobile is Growing
Where are they all coming from? Overall, primarily young players have newly joined Fortnite or migrated from other games like Minecraft, LoL, or PUBG. Fortnite appeals to the younger generation particularly with its flat learning curve and colorful graphics.
Young Players can handle Mobile: Battle Royale is no longer just a PC trend. It also works on consoles and even on mobile. While “hardcore gaming” on mobile was long only a topic in Asia, it is now coming to the West as well. Young players who have grown up with Minecraft on mobile can handle the complex mobile controls of Fortnite or PUBG on their phones.
When will the Fortnite hype finally end? Not anytime soon
Battle-Royale trend is unstoppable: Overall, however, the trend still leans towards battle royale. According to SuperData, the genre is expected to generate around 12.6 billion US dollars in revenue. For 2019, over 20 billion US dollars is even predicted. This comes from both classic battle royale games like Fortnite and battle royale modes in games like Battlefield V.
This will stay: At Superdata, they believe that an end to the hype surrounding battle royale is not in sight. This is a trend that has come to stay.
With Patch 8.0, players in World of Warcraft have fewer features in the guild. Players are not happy about this at all.
With the major Patch 8.0, Blizzard changed numerous details in World of Warcraft. This includes the new interface for “Guilds and Communities”. All groupings are now united and clearly visible. However, not all players see it this way, especially since some features have disappeared. The rights of guild members can no longer be set individually.
Guild rights have been consolidated. Up until Patch 8.0, guild leaders could determine the rights for each rank in the guild down to the smallest detail and grant special rights to specific ranks. Many of these rights have now been consolidated under the “Officer” designation. They can no longer be granted individually but come automatically with being assigned the “Officer” rank.
These rights have been combined. When a player is granted the “Officer” status in the guild, they are given the following rights:
Access to the Officer channel
The right to remove players from the voice chat
The right to delete messages from other players in the guild chat
Players voice criticism. Many players dislike the new system. They find it particularly frustrating that “regular” guild members can no longer change “character notes”. Players often used to enter whose alt a specific character was or just made small jokes in the guild here. Now only officers can do this – along with many other rights.
Access the old guild interface. If you can’t make head or tail of the new guild interface, you can still access the old window. However, it has been somewhat better hidden. It can be opened via the chat command “/guildroster” or “/groster”. Those who preferred the old overview will find it here. The old configuration options for rights in the guild are also missing here.
What do you think of the changes to the guild interface and the “new” options? Were the individual options unnecessary anyway? Or were they important?
Currently, many Guardians are trying to obtain the catalyst for the exotic sniper Whisper of the Worm. This is well-guarded in the heroic mission “Whisper.” What even well-coordinated teams are currently struggling with in Destiny 2 has been impressively mastered by SC_Slayerage – solo.
Desired over-weapon of Destiny 2: The exotic sniper Whisper of the Worm is currently on everyone’s lips. Many fans are currently trying to get their hands on the coveted sniper rifle. Because it is arguably the strongest weapon in Destiny 2 at the moment.
The Legend Himself shines again with exceptional performance: Many well-coordinated and high-level teams are currently struggling with this challenge. The exceptional player SC_Slayerage – The Legend Himself – also took on the challenge but set the bar a little higher. He also completed this difficult task within the given 20 minutes – completely solo and without using the often-favored shortcut in the jumping section.
In his Reddit post, he even noted that the run was not really perfect due to some deaths and that he would optimize his performance. You can now watch the entire run in the video.
Ashes of Creation is one of the most interesting MMORPGs currently in development. Founder Steven Sharif is largely funding the project himself as a millionaire. He sees this as a huge advantage over other MMORPGs, which he considers risk-averse. By the end of the year, he aims to employ 200 staff members.
New building in San Diego: As PCGamesN reports, Intrepid Studios is currently building a new office in San Diego. Here, Ashes of Creation is to be developed on approximately 1500 square meters. In addition to the 100 employees, a team in Malaysia is dedicated solely to creating assets for Ashes of Creation. And they are diligently expanding the team.
200 employees is the goal: Currently, Ashes of Creation is recruiting again. Recently, they hired developers from Daybreak Games, where there were layoffs. In the meantime, it was even said that Ashes of Creation wants to acquire Daybreak Games.
According to the game’s head, Steven Sharif, the goal is to employ a total of 200 people by the end of 2018. He has already stated that they are one of the largest MMORPGs in development.
Millionaire dreams for 27 years of developing his own MMORPG – now doing it
Founder made his fortune at 28: Sharif shares in an interview with PCGamesN that he entered the real estate business at the age of 24. By 28, he had made his fortune. Now he is fulfilling his dream of developing his own MMORPG.
Sharif has dreamed of this since he played Neverwinter Online over AOL at the age of seven. Back then, everything about MMORPGs was new and risky: the concepts, the systems, the ideas. However, in the meantime, the MMORPG genre has stagnated. With Ashes of Creation, they want to break that cycle.
MMORPG paid with juices and vitamins?
Sharif pays for it himself: According to PCGamesN, Sharif has funded large parts of the project with his personal wealth. It is noted that he made a fortune with the company “XanGo”. XanGo sold fruit juices and vitamins. The company was accused of operating on a pyramid scheme. In any case, XanGo is said to have earned a billion US dollars in less than four years.
But Sharif’s wallet is not the only source of income for Ashes of Creation: Over Kickstarter, the MMORPG has also raised over 3 million dollars.
Despite the income, Sharif seems to insist that he has spent not a cent on advertising. Nevertheless, over 500,000 people have registered on the MMO’s site, and 40,000 have bought into the alpha or beta. Sharif believes that people are not excited about the game’s graphics this early but about the systems and ideas behind it.
Other studios shy away from any risk, that’s why the genre stagnates
That’s why Ashes of Creation is in a different situation than the competition: According to Sharif, financial independence is the strength of the MMORPG. Therefore, they can take paths that established publishers would not dare to.
In MMORPGs, so much money is involved that most studios do not take risks. Moreover, they have publishers behind them telling them: “Make us the next WoW.” All this stifles innovation. Sharif is not accountable to anyone.
A dynamic world evolves while playing
The joke of Ashes of Creation is that the world changes dynamically. Through “Nodes”, connection points, a world is created, that responds to the player’s actions – depending on the world, players should have different experiences.
Difference from other MMORPGs: Usually, MMORPGs advertise that they present players with a finished world at launch: The unique twist with Ashes of Creation is that players step into a world that develops along with them.
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The new exotic sniper Whisper of the Worm can now be earned in Destiny 2. It is one of the currently best weapons in the game. To make the weapon even better, you can upgrade it to the Masterwork version. How to do this is explained in this guide.
Bungie is making a real highlight in the run-up to the upcoming Forsaken expansion for Destiny 2. In a time-limited challenging quest, the exotic sniper rifle Whisper of the Worm can now be earned.
Already as a regular Exotic, this weapon is immensely powerful and embodies perhaps the strongest weapon in the game right now. But with an exotic Masterwork catalyst, the weapon can be made even stronger.
How to obtain the corresponding catalyst and how to level it up, you will find out here.
Whisper of the Worm – The Path to Masterwork
What you need initially: To upgrade the Whisper of the Worm to a Masterwork, you first need the Black Spindle reincarnation itself and the corresponding Masterwork catalyst. How to get this exotic sniper and its catalyst is explained in our guide:
How to make progress for the Whisper of the Worm catalyst
Catalyst progress probably behind time lock: According to current findings, a maximum of 36% progress can be achieved for the catalyst per week.
This progress can only be advanced in the Heroic version of the Whisper mission (Power Level 400) and consists of three parts that must be completed for maximum percentage yield. These are 5 hidden chests, an Oracle puzzle, and the successful completion of the Heroic mission itself.
By the way: The Heroic mission “Whisper” has weekly changing modifiers:
Arc/Solar/Void Burn: This is essentially a type of elemental burn or singe modifier that increases damage from certain elements and changes every seven days.
Blighted Hunger: Grants bonus damage based on the Whisper catalyst progress of the fireteam leader.
5 Hidden Chests
In the labyrinth of the Whisper mission, a total of 5 hidden chests are concealed. Each of them gives you an IO token and a Blighted Essence, providing you with 2% progress for leveling the catalyst when first opened weekly.
Thus, you will receive 10% of the necessary progress in this phase.
Please note: All five hidden chests must be found and opened so that you can open an additional sixth chest in the following Oracle phase.
The Oracle Puzzle
The sixth chest: Once you have opened all five preceding chests, you have the chance for a sixth chest. In the labyrinth, there is a Vex portal where Oracles spawn, provided all five previous chests have been looted.
By solving the Oracle puzzle, which strongly resembles the Glass Chamber from Destiny 1 and even provides a brief glimpse into the legendary Vault of Glass, you can spawn a bonus chest that grants you another Blighted Essence, hence 2% progress, and three IO tokens – again, only when first opened weekly.
The Oracle puzzle: When you are at the portal or jump on it, seven Oracles appear that must be destroyed in a specific order within three sequences.
First, they all appear one after the other and reveal their position; then they all appear at once. Do not shoot at them until all seven are lined up. If you see less than seven during this, you have missed a chest somewhere.
The Oracles are numbered from left to right 1-7 – 1 on the far left, 7 on the far right. Destroy the Oracles in the respective sequence in the following order:
Wave 1: 1, 3, 5
Wave 2: 4, 6, 7, 3, 1
Wave 3: 7, 3, 1, 6, 4, 2, 5
If you accomplish this, the sixth chest will spawn.
Bonus: However, the chest has even more in store on its first opening:
You will receive exotic blueprints for a ship. To complete these, based on current findings, you have to finish the Heroic Whisper mission with all three elements of the burn modifier. So you will likely need at least three weeks for this. Whether further quest steps will follow is currently unknown.
Players who already possess the Masterwork catalyst for the Sleeper Simulant will also receive the IO-JYS data required for the second step in leveling the Sleeper catalyst.
By the way: Both the five chests and the sixth Oracle chest can also be collected solo.
Video Guide to the Chests and Oracle Puzzle: You can find all chest locations and a detailed explanation of the Oracle phase in this video guide from PlanetDestiny.
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If you successfully complete the Heroic mission Whisper by sending the three bosses to the virtual afterlife, you will receive 12 additional Blighted Essences and thus 24% progress for the Whisper Masterwork catalyst.
Good to know: The first time you will need to play the Heroic mission a second time to maximize the weekly progress. Because the 12 Blighted Essences for the successful completion are only given after you have received the catalyst – that is during the second run.
Progress for Whisper of the Worm catalyst behind time lock
If you have successfully mastered all three challenges, you can achieve 36% progress – the account-wide maximum for one week. Therefore, you will need at least three weeks in total until you can upgrade the Whisper of the Worm to Masterwork.
Note: As in Destiny 1, the exotic sniper rifle is available in a time-sensitive mission. The anomaly on IO and thus the Whisper mission (normal and heroic) is only active weekly from Friday 7:00 PM to Monday 7:00 PM.
This is an AI-powered translation. Some inaccuracies might exist.