A new trailer for The Division 2 has been released for Gamescom 2018. Watch it here in German.
As part of Gamescom 2018, Ubisoft released a fresh trailer for The Division 2. It is labeled by Ubisoft as a gameplay trailer, but there isn’t much gameplay to be seen as one might expect. You can see the landscape and some agents from in-game footage.
Here is the official “The Division 2 Gamescom 2018 Gameplay Trailer” in German:
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The events in The Division 2 begin seven months after the outbreak of the deadly virus. While New York was the scene of events in The Division 1, the agents are drawn to the capital, Washington D.C., in The Division.
Content of the trailer: In the trailer, a narrator poses the question of how all this could happen. Washington is said to be the safest capital, better prepared for such a pandemic than any other. Regardless of what caused the chaos in Washington, the Division agents are fighting back, according to the narrator. The crucial moment has come. If the Division fails, the nation will finally fall apart.
In the background, there are likely in-game scenes of the devastated capital. Finally, the trailer notes that by pre-ordering The Division 2, you can gain access to a private beta.
After the outbreak of the deadly virus, chaos spread worldwide. That’s why the Division, a unit of sleeper agents, was activated to restore order. They are to save what is left. In The Division, you play as one such Division agent.
In The Division 2, you must save Washington D.C., the capital of the USA, and thus the entire nation from collapse.
The Division 2 will be an online open-world game that combines shooter elements with RPG elements. You can play either solo or cooperatively in a group of up to 4 players. There will be PvE and PvP elements.
After the early access release on Steam, a port for the horror shooter Hunt: Showdown has now also been confirmed for Xbox at Gamescom.
Hunt is confirmed for Xbox: The bounty hunter shooter Hunt: Showdown was presented by Microsoft at the “Inside Xbox @ Gamescom” event for Xbox. The game will be playable via the Xbox Game Preview service.
Hunt: Showdown is a game with elements of PvE and PvP. You hunt monsters in a dark setting and earn a bounty for the beasts. After that, you must escape – because on the way out of the swamp, you can be killed by other players and relieved of your loot.
In the coming months, there will be some fresh color patterns for the DualShock 4 controller for Sony’s PlayStation 4. Some popular color variants are also returning.
As Sony announced today on Twitter and in the PS Blog, several new color variants of the DualShock 4 controller will be available in the coming months.
Three new color variants: These are three brand new colors of the DualShock 4. All three special editions will be available starting in October:
Blue Camouflage, available from October 12
Berry Blue, available from October 23
Copper, available from October 30
The new models can already be seen at Gamescom 2018.
Additionally, some popular colors are back:
Sunset Orange, available from September 18 (for a limited time only)
Gold, available from October 30
Silver, available from October 30
Steel Black, available from October 30
The prices: There were no exact details regarding the prices. However, they are expected not to differ from those of the already available variants of the DualShock 4 and will probably be around 60 Euros.
A new trailer shows in typical Fallout fashion how the building system in Fallout 76 works. It is designed to even protect you from atomic strikes.
In a new trailer “New American Dream,” presented at the Gamescom by Microsoft, you can see how the building system of Fallout 76 works. It explains how securing a base should work.
That bases in Fallout 76 are movable with the C.A.M.P. system was already known. The new trailer humorously illustrates that your constructed buildings and items can be secured and rebuilt elsewhere.
Importantly: This means that even the impact of an atomic missile in Fallout 76 does not irrevocably destroy your base. You can relocate your home at any time to a new position or rebuild it after destruction using saved templates.
Black Desert Remastered is just around the corner. A trailer showcases the new graphics effects and the revamped music that fans can expect at release.
On August 22, 2018, it’s time, and Black Desert Remastered will launch as an update for all players of the MMO. Fans can look forward to improved graphics, new visual effects, new sound effects, and an enhanced soundtrack.
Black Desert takes the next step
Prepared for the future: Many MMOs with realistic graphical styles face the problem of looking outdated after a few years. Developers tend to focus more on creating new content rather than improving the graphics.
However, Black Desert is expected to look great in 2019 and beyond. The game has only been playable in Korea since 2015 and in Europe since 2016, yet it is already being completely remastered.
Trailer shows Black Desert at its best
Prettier graphics: With the trailer, Pearl Abyss aims to show current and future players what to expect in Black Desert after the overhaul.
The water and clouds look more realistic
Armors shine and clothing is simulated more realistically
Over 100 music tracks have been remastered, totaling over 300 minutes of new music
New sound effects have been added for the player, making Black Desert sound even more realistic
Dialogues have been re-recorded and aim to feel more cinematic
A class is currently terrorizing PvP players in World of Warcraft. Anyone who sees a Discipline Priest would rather take to their heels!
If you dare to take a look into the PvP forums of World of Warcraft or just start a casual “Which class is strong in PvP?” discussion, you know the problem. Discipline Priests currently dominate world PvP in Battle for Azeroth and often manage to keep even multiple enemy players in check.
What makes Discipline Priests so strong? Discipline Priests have a strange role since their rework in Legion, as they are one of the last remaining “hybrid classes”. They can deal damage while also healing or absorbing damage. This is particularly problematic in PvP. Their “Power Word: Shield” can be cast permanently. If the shield is broken, the priest is healed by the damage they deal.
A well-played Discipline Priest will never run into mana problems in a duel. Perhaps they won’t be able to kill their opponent – but the opponent definitely cannot either.
Multiple players necessary: In open-world PvP, as well as in battlegrounds, it often occurs that three, four, or even five players are needed to kill a Discipline Priest in a timely manner. Because only if the priest is permanently stunned or silenced do they have a chance at victory.
Community reacts with memes: At least players are currently dealing with the problem humorously. There are numerous memes on Reddit about the state of the Discipline Priest. Like this little Spongebob GIF with the description “DPS against Discipline Priests”.
No fun in combat: The biggest problem with the Discipline Priest right now is probably that it is simply no fun to play against them. When encountering an enemy Discipline Priest, many players simply back off, as they would otherwise waste a lot of time. Because solo, they will definitely not kill this priest – unless he is currently afk.
In Call of Duty: Black Ops 4, first gameplay footage of the new multiplayer map Arsenal has surfaced. Check out the new map from Gamescom 2018 in the video now.
A new video featuring PC gameplay of Call of Duty: Black Ops 4 is currently making the rounds on Reddit, YouTube, and social media. The nearly ten-minute clip shows a multiplayer match on the new map Arsenal, which was presented by Treyarch at Gamescom 2018.
The map appears larger than the already known maps and offers a mix of expansive open areas and tight, winding corridors.
Fans like the map: The first reactions from fans to the new map are largely positive. Many like both the look and the design of the Arsenal map. Especially in objective-based gameplay modes, the map is said to provide a lot of fun according to numerous players.
The battle royale mode for Battlefield V is not being developed by DICE itself, but by another studio. This was recently revealed by an EA employee.
During the EA press conference at E3 2018, a battle royale mode for Battlefield 5 was confirmed. This mode is said to have its own charm and will be called “Royale.” However, it will not be available at the release of Battlefield 5. A specific date is still pending.
Another studio responsible for the Royale mode of Battlefield V
New info by chance: Since the announcement, fans have been eagerly waiting for more details about the upcoming battle royale mode of Battlefield V. Recently, the Global Community Lead for EA’s Star Wars games, Ben Walke, inadvertently shared a new detail on Reddit.
In a thread of the Battlefront 2 sub-Reddit that discussed how developers from Battlefront 2 were reassigned to work on the battle royale mode for Battlefield 5, he said: “Royale is being developed by another studio, not DICE.” Walke did not specify which studio it is.
Fans are now speculating whether this also excludes the involvement of the LA division of DICE, which is often responsible for post-launch support and the development of Battlefield addons. This would suggest that DICE may have completely outsourced the development of Royale.
Many fans are pleased: Numerous fans welcome this news. This way, DICE could focus on the core elements of Battlefield 5 and give them the urgent attention they need, rather than completely indulge in the battle royale trend. It is good to hear that apparently no important resources are being diverted for the battle royale mode, which could potentially harm the actual game.
By the way: At the end of the new Gamescom trailer for Battlefield 5, you get a brief look at snow-covered mountain ranges and a forest fire tightening its grip around a small village. This appears to be a map of the upcoming battle royale mode, which is getting smaller.
EA also announced that vehicles can be used in the mode and there will likely be team play as well. The series-typical destruction is expected to be a key feature of Royale. Much more is not known about the upcoming mode so far.
What do you think of this news? Would it be a good step for Battlefield 5 to have the Royale mode developed externally and focus all resources on the main game?
This is an AI-powered translation. Some inaccuracies might exist.
All editions of The Division 2 that you can now pre-order are known – including Gold Edition, Ultimate Edition, Dark Zone Edition, and Phoenix Shield Edition. We present the prices, contents, and pre-order bonuses of all versions for PS4, Xbox One, and PC in the overview.
On March 15, 2019, the official release date of The Division 2 is set. Then the Agent’s journey in virtual Washington DC will continue, where new adventures await you.
5 editions can now be pre-ordered: If you are already sure that you will play The Division 2, you can now pre-order various editions. These differ in price and scope and offer special pre-order bonuses.
These are all the editions of The Division 2:
Standard Edition – from €59.99
Gold Edition – from €99.99
Ultimate Edition – from €109.99
The Dark Zone Edition – from €109.99
The Phoenix Shield Edition – from €249.99
The pre-order bonuses of The Division 2
Early access with all editions except the Standard Edition: For many Division fans, early access may be a reason to get a slightly more expensive version of The Division 2. Because with the pre-order of any edition (excluding the Standard Edition!), you can start on March 12, 2019 – three days before those agents who purchase the Standard Edition.
These are the remaining pre-order bonuses:
Access to the Private Beta – it is still unclear whether this beta differs from the “normal” closed beta. When it will take place is still unknown
The “Capitol Defender Pack” (with outfit, weapon blueprint and “Lullaby”, an exotic SPAS-12 shotgun):
Digital bonus: Tommy The Teddy Bear (PC only):
Steelbook (only for the Standard and Gold editions on PS4 and Xbox One)
For the first 5,000 pre-orders: a badge (only PS4 and Xbox One, presumably only through the Ubisoft Store)
Standard Edition – All contents
Price: €69.99 for PS4 and Xbox One, €59.99 for PC
Contents of the Standard Edition:
The main game Tom Clancy’s The Division 2
The pre-order bonuses
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Gold Edition – All contents
Price: €99.99 for PS4, Xbox One, and PC
Contents of the Gold Edition:
The main game Tom Clancy’s The Division 2
Early access
Pre-order bonuses
Year 1 Pass: 7 days early access to Year 1 expansions, exclusive customization items, and additional activities. More information will follow in the future.
Ultimate Edition – All contents
Price: €109.99 – listed for PC only in the Ubisoft Store
Contents of the Ultimate Edition:
The main game Tom Clancy’s The Division 2
Early access
Pre-order bonuses
Year 1 Pass: 7 days early access to Year 1 expansions, exclusive customization items, and additional activities. More information will follow in the future
First Aid Pack with outfit and rare weapon skin
Combat-Proven Agency Pack with outfit, gesture, and M4A1 skin
Elite Agent Pack with additional inventory space, unique skill animations, and “Ruthless” (exotic AK-47)
The Dark Zone Edition – All contents
Price: €119.99 for PS4 and Xbox One, €109.99 for PC
Contents of the Dark Zone Edition:
The main game Tom Clancy’s The Division 2
Early access
Pre-order bonuses
No Year 1 Pass listed
A figure of Heather Ward, which is 30cm tall
Combat-Proven Agency Pack with outfit, gesture, and M4A1 skin
A world map
A collection of lithographs showcasing the artwork of The Division 2
A selection of the game soundtrack
The Phoenix Shield Edition – All contents
Price: €249.99 for PS4 and Xbox One, €239.99 for PC – Ubisoft Store exclusive!
Contents of the Phoenix Shield Edition:
The main game Tom Clancy’s The Division 2
Early access
Pre-order bonuses
Year 1 Pass: 7 days early access to Year 1 expansions, exclusive customization items, and additional activities. More information will follow in the future
First Aid Pack with outfit and rare weapon skin
Combat-Proven Agency Pack with outfit, gesture, and M4A1 skin
Elite Agent Pack with additional inventory space, unique skill animations, and “Ruthless” (exotic AK-47)
A world map
A collection of lithographs showcasing the artwork of The Division 2
A selection of the game soundtrack
A customizable figure of Brian Johnson, which costs €60 separately
An exclusive steelbook
In this edition, everything is basically included.
Currently, no edition of The Division 2 is available on Amazon, except for the Standard Edition. Until then, you can pre-order it through the Ubisoft Store (link opens a new page).
At Gamescom, there is a lot for Fortnite players to discover. Special ice trucks and exclusive Battle Passes bring joy and provide a spray logo. We have everything you need to know about Fortnite at Gamescom 2018.
In Cologne, the Gamescom is currently taking place, and visitors can secure a special Battle Pass for Fortnite there. However, it must be filled out offline. You need to participate in mini-games and collect stamps at the fair.
Gamescom Battle Pass for Fortnite
New Battle Pass: Fans know the tasks for the Battle Pass from Fortnite that change every week. If you complete these tasks, you unlock emotes, skins, and other gimmicks in the game.
The new “offline” Battle Pass is specifically for Gamescom 2018 and sends you on an adventure in real life.
What tasks are on the pass?
Scrap Yard Jumping
For this task, you must overcome an obstacle course that has been specially set up for this purpose.
Zipline Zone
Here, you glide into battle on a zip line.
Llama Selfie
Take out your smartphone and start the camera. Whoever finds the supply llama takes a selfie with it.
Rocket Rodeo
This rodeo game features a rocket instead of a bull, and you are supposed to ride it for as long as possible.
Pickaxe Battle
Get ready for a massive battle, it says on the Battle Pass.
No Dancing!
Where you are not allowed to dance, you are supposed to dance for this stamp.
From these 6 tasks, you should choose 3 to complete at Gamescom. For this, you will earn stamps. Once you have collected 3, you unlock the cool Gamescom Llama as a spray for Fortnite.
What does Fortnite look like at Gamescom? On Twitter, many visitors of the Fortnite booth report “many bright colors” and fun offers. In the video, you see the rodeo rocket and a brief look at the “massive battle” of the pickaxe battle.
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A few days ago, Torchlight Frontiers was announced, and now there is a first gameplay trailer available. And it promises more of the colorful and chaotic Torchlight charm.
Recently, Perfect World announced a sequel to Torchlight. The series was created by Max Schaefer, the co-founder of Blizzard North and Runic Games. With his new studio Echtra Games, Schaefer is once again responsible for the ARPG, which this time will become an MMO and will be released for PC, Xbox One, and PlayStation 4.
Players will explore a colorful, cute world that is, however, full of dangers. In addition, some classes are showcased, such as a type of mage or an engineer. The crazy and cute pets of the series will apparently return as well. An owl and a llama can be seen in the trailer.
Torchlight Frontiers is set to release in 2019 for PC, Xbox One, and PlayStation 4. On the official website, interested parties can already sign up for a beta.
A few new details about Cyberpunk 2077 have been revealed. Those who want to spend a lot of time in the game will likely not be disappointed. With the length and complexity of the quests, Cyberpunk 2077 is oriented towards The Witcher 3.
Fans are eager for every little piece of information they can soak up about Cyberpunk 2077. In an interview with PcGamer, quest designer Patrick Mills talked about the complexity and scope of the quests. Players will likely not be disappointed.
Duration and scope like The Witcher 3: The developers of Cyberpunk 2077 are holding back many details. However, Mills already mentioned, “I would say you can expect something similar to The Witcher 3. Especially in terms of gameplay time and the complexity of the quests.”
This promises around 100 hours of gameplay content already. Specifically, there is a desire to orient towards the quests of the DLCs of Witcher 3, namely “Hearts of Stone” and “Blood and Wine.” Here, the quest design was more refined.
Much choice in the approach. In terms of the flow of individual quests, players are to be given a lot of freedom. Players should always be able to ask themselves, “And what if I want to do it this way?” to deviate from the actual quest.
While no specific examples are provided here, it will likely be possible to simply kill NPCs or lie to characters to achieve objectives.
Logic is particularly important. In Cyberpunk 2077, the developers are trying to tell a coherent story, and the quests must support that.
As an example for comparison, they mentioned a quest from Witcher in which you had to fetch paint from a cave. However, the paint was only to be found after the quest had been accepted – this was later changed. The paint should already be placed there, even if the player has not yet taken the quest. A similar approach is also aimed for Cyberpunk 2077.
However, there is still no release date for Cyberpunk 2077.
The YouTuber The Hive Leader tries to explain in a video why so many indie developers of new MMORPGs are looking to the market before the release of World of Warcraft. What idea is behind MMORPGs like Project Gorgon, Legends of Aria, Pantheon, Camelot Unchained, and all those titles?
There are hardly any AAA MMORPGs being announced, which is a trend that can be seen since 2014. According to The Hive Leader, this is partly due to the shift in player interest. Nowadays, more MOBAs, survival games, and online shooters are played than MMORPGs.
Since these new genres represent a lower risk in production, even large developers are shifting to these genres. AAA MMORPGs, especially in the theme park genre, are simply too expensive to produce.
Hope for Indie Developers: Smaller studios that are indie developers have discovered the MMORPG market for themselves in recent years. They want to take care of the future of the genre – by bringing it back to the past.
These are indie MMORPGs that rely on nostalgia: Many indie MMOs are in development that focus on the nostalgia factor:
Hype without a Model: Why is there currently such a trend that new MMORPGs are oriented towards old genre representatives?
There can hardly be economic reasons, says The Hive Leader. After all, hardly any of these games has been released yet. So there is no “successful model” for other games to emulate.
For some, this has already happened with World of Warcraft, while others believe that solo content has become increasingly important and group play has been pushed into the background. Still others feel that the focus has been too heavily placed on the endgame.
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Developers believe they are on the right track with nostalgia: If you look at the indie MMORPGs mentioned above, they mostly come from genre veterans who were involved in the early days and helped develop the classics. Behind Pantheon (Vanguard) or Camelot Unchained (Dark Age of Camelot) are veterans of the MMORPG scene.
It seems that these developers now believe that the new generation of MMOs is “wrong” and that we need to return to the glory days of MMORPGs when the genre was still successful and popular.
A kind of reboot is being pursued to see if the genre can be developed in such a way that MMORPGs can once again take an important place in the gaming market.
Modern MMORPGs target too broad an audience: It also seems to be the opinion that modern MMORPGs simply target too many players. Newbies, veterans, solo players, group players, PvP fans, PvE lovers, and so on.
All these players wanted to be united, which led to the dilution of individual aspects. Fewer and fewer players became interested in the small piece of the overall cake because they no longer liked the cake itself.
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Indie MMOs target a niche: According to The Hive Leader, indie developers have recognized that it is better to target a small audience and give them exactly what they want. And that is often simply the experience of their favorite MMO from the past with modernized graphics.
Developers only need to focus on delivering what the fans want and not worry about reaching as wide an audience as possible. Moreover, they know exactly who they are targeting with their game.
A problem that arises from this is of course that one cannot expect to achieve the success of World of Warcraft. One cannot expect to reach millions of players with a niche game. Indie developers should be aware of this. Expectations need to be scaled back.
This way, even with a low budget, MMORPGs can be developed that reach a certain player base.
The Disadvantages of Indie MMORPGs: Time and again, MMO players hear that these indie titles are cool in terms of gameplay but look graphically outdated. The combat system is also often criticized.
This, according to The Hive Leader, is due to the lack of personnel and money for the games: Project Gorgon is developed by only two people, for example. Often, the combat system and the graphics suffer as a result.
Indie MMORPGs Focus on Gameplay: The Hive Leader believes that we need to view the situation from a different perspective. The games are starting anew. Back to the beginnings of the genre, aiming to show that this genre can develop in a different direction.
Only the next generation will probably focus more on graphics and presentation.
Initially, the developers simply want to prove that they are correct with their ideas on how MMORPGs should develop. And here, gameplay is initially more important than graphics.
MMORPGs powered by Passion
Indie developers just want to make the games they want to play. The great advantage of indie developers is that they are not subject to the dictates of a large publisher.
An indie developer can simply release the game they want to create and play themselves. Whether it generates profit or not. Often, such a project, where players see that the team has poured their heart and soul into it, also gains a certain fan community.
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In FIFA 19, the Gamescom trailer for The Journey 3 has been released. Additionally, there are some new details about the story surrounding Alex Hunter.
Three heroes, three stories: While the story in The Journey 1 and 2 primarily focused on young football professional Alex Hunter, The Journey 3 in FIFA 19 will feature three protagonists: Alex Hunter, Kim Hunter, and Danny Williams.
This innovation, along with some insights into “The Journey: Champions”, the third part of the story mode, is showcased in this trailer, which was released during Gamescom 2018 on August 21:
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Who are the three characters in The Journey: Champions?
In The Journey: Champions, three stories of three different footballers are told. Their stories intersect time and again, allowing players to switch between characters to gain new perspectives.
Alex Hunter is the most important person in The Journey. In the first two parts of the trilogy, he has already experienced some highs and lows. In the third part, he transfers to Real Madrid and fights for the Champions League title there. According to the trailer, Alex will also have to deal with some personal issues off the pitch.
Kim Hunter is Alex’s half-sister. She is a young U.S. player who already appeared in The Journey 2. Alex first met Kim when he had transferred to LA Galaxy. Kim was called up to the U.S. women’s national team and is fighting for the Women’s World Cup in France in FIFA 19.
Danny Williams became a good friend of Alex during the first two Journey parts. He plays in the Premier League, where he wants to achieve great success. He also wants to win the Champions League – which will likely lead to conflicts with Alex.
Danny, Alex, and Kim
With these three heroes, you will alternate while playing in The Journey 3.
What else does The Journey 3 have to offer?
World stars in the story: In The Journey 3, some of the most famous football professionals, such as Neymar, Dybala, or De Bruyne, will appear and even speak a few lines:A mentor for Alex: According to EA Sports, Alex Hunter will be able to choose a mentor to learn from world-class footballers, namely from his teammates at Real Madrid.
If you believe some economic analysts, Battlefield 5 could be a huge disappointment for EA. In direct comparison to its biggest competitor Call of Duty, the latest Battlefield installment is significantly lagging behind in pre-orders.
Recently, we reported that Battlefield V is generally struggling in pre-sales. How much, is now substantiated by the direct comparison with the biggest competitor Call of Duty: Black Ops 4 by analysts from the financial services company Cowen Group.
Battlefield 5 Pre-orders 85% behind Call of Duty: Black Ops 4
This year is clearly defined: The annual duel between Call of Duty and the Battlefield series looks very clear this year – at least according to analysts from Cowen Group. Pre-orders for Battlefield V are currently said to be rather sluggish. However, especially the comparison with the biggest competitor, the Call of Duty series, should show just how poorly Battlefield is actually performing this time.
Call of Duty far ahead of Battlefield: According to economic analysts, pre-orders for EA’s Battlefield V are more than 85% behind this year’s Call of Duty installment, Black Ops 4. That is much worse and more alarming than previous titles.
Battlefield 3 and Battlefield 4 are said to have been about 20 to 40 percent behind their respective Call of Duty competitors in terms of pre-order figures before launch.
Battlefield 1 was reportedly ahead of Call of Duty at a comparable time before its release, although no specific numbers are provided in this case.
These figures illustrate just how much the Battlefield series is lagging behind this year compared to 2011, 2013, and 2016 in pre-orders. The estimated 13 to 14 million units that EA likely expects to sell with Battlefield 5 seem, according to analysts, unattainable considering such a development.
By the way: Do you want to make your own judgment about the two games before their release? You will soon have the chance. The private and open beta of the in-house Battle Royale mode Blackout from Call of Duty Black Ops 4 is coming in September. Battlefield 5 will also have an open beta early in September. You can find more information here:
What do you think of this development? Do you think that Battlefield 5 is rightly lagging behind in pre-sales against Call of Duty this year? Or do such predictions leave you completely indifferent?
With Destiny 2, the Forsaken expansion is approaching. Here are tips and hints on how you can prepare for Year 2 now.
On September 4th, new adventures await the Guardians. Then the Forsaken expansion, the major Year 2 expansion of Destiny 2, will be released, presenting you with new dangers, new loot, and new activities.
However, Year 1 will end just a week earlier, on August 28th. On this day, the Update 2.0.0 will be launched, which introduces the new weapon slot system, mass deletion of shaders, and further innovations.
You only have one or two weeks left to prepare for Year 2. Here are some tips and hints you should consider now.
Determine the elemental damage of your Year 1 weapons now
Until August 28th, you can freely change the elemental damage (Arc, Solar, Void) of your legendary weapons using mods.
So, decide on a damage type for the respective weapons now, as this mod slot will disappear after August 28th. Year 2 introduces a new mod system.
In Year 2, your Year 1 weapons will retain the elemental damage that you determined before August 28th. After that, the damage type cannot be changed.
The legendary auto rifle Uriel’s Gift – Will it be Arc, Void, or Solar?
There are a few exceptions. The Ikelos sniper and shotgun will be fixed to Solar. And the following legendary weapons will become kinetic weapons – thus losing their elemental damage:
Baligant
Refuge of the Shepherd
Hawthorne’s field-forged shotgun
Solstice God
Perfect Paradox
The cool jackal
Silicon Neurom
So, take care of your elemental weapons in time before it’s too late.
Clear up the post office
On August 28th, the new weapon slot system will be introduced. This may cause some weapons from your inventory to be sent to the post office.
Watch out for an empty post office: Bungie states that you should ensure that your post office is empty on August 28th. Otherwise, items may be lost. If the post office is full, all items that should have been sent to the post office will be lost.
Stockpile weapon master materials
By dismantling gear, you obtain weapon master materials. These can be exchanged with the weapon master for random rewards.
So, collect weapon master materials now and wait until Year 2 to redeem them. In Year 2, weapons will have random perks, making weapon master materials much more useful. With a bit of luck, you can quickly obtain highly rolled weapons.
As the weapon master gains importance, the cost for a weapon master reward will increase from 40 to 100 weapon master materials.
Additionally, target materials will be required as additional materials to infuse weapons and armor pieces in Forsaken. This brings the importance of target materials closer to what it was in Destiny 1 when materials were needed to upgrade weapons.
This means you should farm target materials diligently now and not redeem them at the vendors. Collect them, as you will need them for infusion.
What about target tokens? It’s also worth collecting the tokens and redeeming them only in Year 2. This will still yield reputation and thus fresh Year 2 rewards.
Save your Vanguard tokens and Crucible tokens
If you have already reached Vanguard rank 50 with Zavala in Season 3, there’s hardly any point in Vanguard tokens.
Nevertheless, it’s worth stockpiling Vanguard tokens now. Because in Season 4, you can redeem the tokens from Season 3 for reputation. They do not lose their value.
Starting Year 2 with some Vanguard tokens, you’ll quickly climb the reputation with Zavala and receive his new, tasty rewards. On top of that, there will be weapons with random rolls.
The Crucible tokens: These tokens from Season 3 can still be redeemed in Season 4. Therefore, it’s worth holding onto them.
You can grind Exotics, Catalysts, and Masterwork Cores
Exotics in Year 2: In Forsaken, you’ll be on the hunt for new legendary items with random rolls and bonus perks. There are no major changes to the Exotics.
If you’re still missing Exotics, you can safely hunt for them now and improve them with Catalysts. The current Exotics will remain relevant in Year 2.
Collect Masterwork Cores: To upgrade legendary weapons in Year 2, you’ll need numerous Masterwork Cores due to the new Masterwork system. There will be 10 Masterwork levels, with each upgrade costing Masterwork Cores, Glimmer, and Legendary Shards.
So, it’s worth saving Masterwork Cores now.
Do you have any other tips on how to prepare for Forsaken?
This is an AI-powered translation. Some inaccuracies might exist.
With Remnant: From the Ashes, we can expect an interesting co-op shooter set in a post-apocalyptic scenario. A gameplay trailer from Gamescom now shows how the game plays.
Post-Apocalyptic Co-op Action
Humanity is on the brink of extinction: The story of Remnant: From the Ashes begins after the invasion of mysterious creatures from another dimension. The Earth lies in ruins, and brave heroes must discover what this invasion is all about and find a way to stop the attackers. They travel through various worlds, where numerous challenges await them.
Co-op action for up to four players: As the gameplay trailer now shows, you are four players in the worlds. From a third-person perspective, you fight against dangerous enemies and must act tactically as a team. Only then can you defeat the bosses. But even the smaller creatures pose a great danger. They attack in swarms and try to overwhelm you. You must learn which strategy works best to eliminate which enemies. Thus, you fight your way through each world.
The community is hot on the trail of puzzles in World of Warcraft. We reveal to you which clues and secrets they have found so far.
With the launch of a new expansion, the developers have also implemented many smaller and larger secrets in Battle for Azeroth. The “Secret Finding” community on the associated Discord server researches day and night for new secrets. We show you what clues they have discovered so far and what they are working on.
The Truffle of the Old Gods
In the Sturmsang Valley, players can find special truffles when they use a special pig snout. This must first be looted from a treasure chest but can later also be purchased. One of these truffles is “Purple Truffle,” whose use effect says: “Devours the darkness to understand its secrets.”
The truffle grants a buff when consumed, the effect of which is not immediately visible. Players who have the buff active can suddenly understand Shath’Yar – the language of the Old Gods! Thus, the words of several servants of the Old Gods, such as some faceless ones, can be understood.
So far, all these translations seem to be displayed in English – even in the German version of World of Warcraft. Some excerpts of these translations can be seen in this video:
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But the truffle can do even more. Players can not only understand Shath’Yar but also speak it! To do so, simply switch the spoken language in the chat window. As long as the buff lasts, Shath’Yar can be selected.
The Mysterious Seagulls of Kul Tiras
Some players have found a strange gathering of seagulls while exploring Kul Tiras. They sit in a perfect circle on the coast and react to the player’s movements. For example, they always orient towards the player or imitate their movements. When the player jumps, some of the gulls start to jump as well.
Moreover, they react to certain emotes and movements. It is suspected that one needs to get the gulls to move in a specific pattern, but it is still unclear what that pattern should be. Those who want to visit the gulls should go to the Sturmsang Valley and visit this spot on the map:
Especially creepy is that a new piece of music is played near the gulls, which one would not normally hear in this environment. Is this all just an Easter egg without any greater purpose? The puzzle community is working day and night to make something meaningful out of it.
Mysterious Caves on Both Islands
On Zandalar and Kul Tiras, there are again a large number of hidden caves and secret entrances. Many of the entrances are overgrown with plants or hidden behind a waterfall.
One of these caves can be found a little north of Boralus, the access is behind a waterfall.
There isn’t much to see in the cave – a small pond, a few scrolls, and plenty of “nothing” – so far.
So far, all these clues are only very loosely connected, and theories are still being developed. But the search is on – it’s only a matter of time before the seekers of secrets find the first step and decipher the puzzle.
What does the community hope for? The great prize is the mount “The Swarm Consciousness,” which the community suspects will be at the end of a long puzzle sequence. Several players can apparently “connect” with this mount to form an ever larger mount. What that will ultimately look like is still unknown.
Are you also actively participating in the search for puzzles and hidden locations? Or do you wait until the puzzles are solved and then complete them using a guide?
This is an AI-powered translation. Some inaccuracies might exist.
The Gamescom is currently taking place in Cologne, and Pokémon GO trainers can look forward to frequent Icognito spawns.
Are you still on the lookout for special forms of the unique Icognito? These generally rare monsters are currently appearing more frequently at the Gamescom gaming fair in Cologne. Take advantage of the opportunity if you’re nearby or visiting the fair.
Icognito appear in G, A, M, E, S, C, O (M)
Event started, Icognito present: The Gamescom 2018 has started in Cologne, bringing many news about games from various genres. From single-player strategy to multiplayer shooters, everything is included. Niantic used this event as a reason to increase the spawn rate of Icognito.
Letters confirmed, forms “Gamescom”: On Reddit, users present in Cologne confirmed which forms are now appearing more frequently. These are G, A, M, E, S, C, and O. You can find them near the fairgrounds.Also distributed in the city: According to early reports, there are also more Icognito spawns with these letters around Cologne.
Increased spawns worldwide?
Shortly after the start of the Johto event on Monday evening, trainers noticed that more Icognito were spawning. However, these spawns are not associated with Cologne, but were reported from America.
Players are uncertain: It is believed that Niantic accidentally increased the spawn rate of Icognito when they raised the rate for Generation 2. Trainers noticed that the spawns disappeared just a few minutes after being discovered. So it could really have just been an error. However, the Icognito in Cologne are certainly there on purpose.
Are rare: Icognito are considered to be rare species in Pokémon GO. The developers allow them to appear more frequently in the wild during specific events so that the visitors of these events can be rewarded with them.
In our guide you will find the most important information and catch locations for Icognito in Pokémon GO.
The decision of Ashes of Creation to collaborate with the Russian publisher My.com is not well received by fans of the MMORPG. They fear that Ashes of Creation may pivot to Pay2Win. The CEO has now responded to the concerns.
Who is My.com? My.com is a subsidiary of Mail.ru, a huge Russian corporation. My.com has previously published games like Allods Online, Armored Warfare, Warface, and Revelation Online. None of these are considered major hits.
Additionally, fans accuse My.com of relying on “Pay2Win,” thus granting unfair advantages when players invest a lot of money in the cash shop.
Intrepid [Sharif’s company] will retain 100% creative control over Ashes of Creation. Our partners at My.com and Mail.ru share our [negative] stance on Pay2Win, as it is very important to us.
This partnership allows us to focus on the development of the game. We can feel confident about the level of service that My.com and Mail.ru provide to our glorious community.
Dream phase over
What is behind it? The interesting part is that indie MMORPGs in the concept phase are still blank slates onto which players project all their wishes. Indie MMORPGs promise a better future where everything will be different. The studios have no past, no sins committed yet.
This earthly decision for a publisher with a past, about which everyone has an opinion, brings the project back to reality. Especially since Ashes of Creation claims to be an MMORPG that wants to do everything differently, the choice of publisher feels like a rude awakening.
While fans would likely scrutinize any publisher critically – even alternatives like Trion Worlds would have been harshly criticized.
Whether the choice of publisher will truly affect the development of Ashes of Creation remains to be seen.