In the run-up to the Forsaken expansion, Bungie revealed at Gamescom why there will be no large-scale events for groups beyond the current sizes in Destiny 2.
Dawid Hallman, the head of Mein MMO, had the opportunity at Gamescom to ask Communications Director David “DeeJ” Dague and Steve Cotton, the head of Destiny 2: Forsaken, some questions. In the interview, Bungie explained why there will be no Large Scale Events in Destiny 2.
“There are no tourists in the world of Destiny”
Large Scale Events are activities where, for example, 20 or more Guardians fight against a boss. We asked Bungie if something like this is planned for the future of Destiny 2.
Every Guardian is important: DeeJ then spoke and initially emphasized the philosophy behind Bungie’s approach.
“One of the things we always hold on to when we talk about Destiny is that every player embodies a crucial part of all action moments,” said the Community Manager.
However, according to DeeJ, this approach would easily get lost in such a large-scale event.
“In such a large fight, it would be easy to feel lost in all the action. In a public event, you look at every single Guardian who is helping you. In a raid, every team member has to perform at their best, take on a specific role, and do their job. And that makes every Destiny player feel important. Someone is relying on them. You don’t risk just fading into the background.”
With its philosophy, Bungie aims to maintain the feeling that every Guardian is important and special. In the current group size, especially in endgame activities, the contribution of each individual Guardian matters. In a larger group configuration, that feeling would be lost.
No dragging along dead weight: Bungie also intends that in challenging activities, everyone must contribute and have a clear task within the team. Players should not be carried through by a large group. DeeJ added these closing words.
“I had people tell me once: Hey, look. We can take you into the raid. But you will have to do your part. There are no tourists in the world of Destiny.”
The release of Overkill’s The Walking Dead has been postponed once again – but only for the consoles PS4 and Xbox One. The PC version is still scheduled to be released in 2018.
One of the hidden gems at E3 2018 was OVERKILL’s The Walking Dead – a zombie co-op shooter in the style of Left4Dead set in the universe of The Walking Dead. The co-op game strongly refers to the comic source material by Robert Kirkman. The story and fates of the individual characters are supposed to be at the forefront of the action.
After the game has already been postponed several times, there is again bad news for console players who were looking forward to the release this coming fall.
Overkill’s The Walking Dead is postponed to February 2019
Further delay: There will be another postponement of the game. Specifically, it concerns the console versions for the PS4 and Xbox One. According to the developers, the console versions are now set to be released on February 8, 2019 (February 6 in North America).
PC version on schedule: PC players, however, have no reason to worry. The release of Overkill’s The Walking Dead for their platform is still scheduled for November 8, 2018 (November 6 in North America).
It went similarly with Payday 2, which was also developed by Overkill. There, too, the PC version was released first, on which the developers apparently primarily focused.
The challenges from week 7 in Season 5 are now active in Fortnite: Battle Royale. We will show you all challenges and how to complete them.
Here are all challenges from week 7 in Season 5 of Fortnite
Challenges starting: The challenges for this week are now known. We will show you in the following tables what tasks await you.
Free and paid: Every player can tackle the first three tasks for free. The challenges in the second table are for players who have purchased a Battle Pass.
Oops, unfortunately this table is no longer available.
Oops, unfortunately this table is no longer available.
Challenge 1: Visit different named locations in a single match
Easier in large matches: You will likely find this task easier in the 50-player mode than in regular games. We will create a guide here on Mein-MMO.de showing you how to complete the task.
Challenge 2: Search supply drops
With patience, it’s no problem: At the end of a 50-player round, these boxes rain down from the sky. So hold on until then and the task should not be a problem for you.
Challenge 3: Eliminate opponents with the submachine gun
Meta fits: In the current meta, submachine guns are very strong. So it shouldn’t be a big problem to eliminate opponents with them.
Golfing differently: At Lazy Links, you will find many opportunities to play golf. The area is clear and thus a good place for snipers looking for kills.
Group players should be excited soon. Because in World of Warcraft, you will soon be able to trade your Azerite armor with each other.
With Battle for Azeroth, there is so-called Azerite armor in World of Warcraft. These are specific items for chest, shoulders, and head, in which special talents can be unlocked. Until now, these items could not be traded with each other, but that will change. Soon you will be able to exchange armor with other players!
In the developer Q&A, Game Director Ion Hazzikostas explained that Azerite armor can be traded in the future. This should please all players who often venture out as a group. They can push armor to each other, ensuring that all players are equipped simultaneously and none falls behind due to “drop luck”.
Recommended editorial content
At this point you will find external content from Twitch that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Only group members can trade. Of course, the other conditions for trading soulbound gear apply. You can also only give Azerite armor to players who were present at the kill of the respective boss. The two-hour time window for trading remains in place. Thus, Azerite armor will in the future be treated like any other boss loot.
Why was trading prohibited? Until now, players could not trade Azerite armor to avoid social pressure to pass on the “best” piece for a class to other players. Additionally, it takes time to weigh new bonuses against current bonuses. However, the complaints were so great that Blizzard changed the plan. According to Hazzikostas, “the positive aspects of the trading ban do not outweigh the negative sides” – and it will be abolished.
The corresponding hotfix will be implemented as planned with the weekly maintenance – on the upcoming Wednesday, August 29, 2018.
Do you think it’s good that Azerite armor will soon be tradable? Or was it better that there was never a dispute about whether you should give up an item?
This is an AI-powered translation. Some inaccuracies might exist.
During gamescom, Jonathan Warner, Game Director of Anthem, stated that there will be no beta. However, players can look forward to a demo of the online game. The special thing is: it actually runs just like any other game.
Anthem is an online game and one would expect a beta here, as other online games have been doing for years. But Bioware has other plans.
The Beta of Anthem is a Demo
Anthem gets an Alpha but no Beta: As Bioware explained, there will be a Closed Alpha for Anthem at a yet unspecified date. The next logical step would normally be a beta. However, there was an interesting statement made at gamescom regarding this.
When asked about a beta by vg247, Jonathan Warner, Game Director of the game, responded: “A what?”
The reporter repeated: “A beta.”
And Warner said: “Oh, you mean a demo. Yes, you will have the opportunity to play the game before release. We will announce more at PAX.”
So there will be no official beta to be had. Instead, the team is planning a demo for the shooter. After the closed alpha, Bioware plans to release this demo so that everyone can get a taste of Anthem.
Anthem correctly calls its Play Opportunity “Demo”
What is behind this? The funny thing here is that this is exactly what everyone expected, just with the correct names.
Basically, BioWare is doing the same thing as all the other big games of recent years (Destiny 2, The Division): They will offer players a chance shortly before release to get a taste of the game for free before they buy it.
But Bioware is honest about it and correctly calls this play opportunity a “Demo” and not a “Beta” like the others.
Because there are no “real betas” like before anymore, only these play demos. A beta so close to release would make no sense, because the developers can’t change anything about the game anymore.
It seems that Anthem is now using the “correct labels.”
What does the demo offer? Currently, it is still unclear what we will see in the demo. Since Anthem is an open-world shooter, it will be very interesting to find out whether the game area for the demo will be somehow defined or if it will be a kind of limited-time trial.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Today, there is a surprising small update for Fortnite, weighing about 368 MB. What’s in patch 5.30.1? We take a look at the patch notes in English.
Some players have felt since yesterday that Fortnite feels somehow wrong on PS4 and Xbox One. A hotfix is supposed to fix this today.
Why Fortnite felt somehow wrong
What was the problem? Patch 5.30 introduced a number of changes yesterday. A small sentence in the patch notes had big consequences:
The controller input and its acceleration were adjusted to allow for minor changes in aiming.
What sounds so innocuous in the sentence has apparently changed the feeling of control for players using a controller.
Aiming felt “wrong”: Because after the update the “controller sensitivity” did not work as it did before. Therefore, many players complained: Fortnite feels somehow wrong. This is a sensitive topic that many can hardly describe, but aiming just didn’t feel right anymore.
Epic then released a hotfix yesterday to revert the change. But it didn’t fully work.
Goal: Feel “just right”.
What Epic says: The developers explained yesterday that they might have gone too far with the changes. This is evident from player feedback. Therefore, they wanted to revert it as soon as possible.
However, the hotfix yesterday could not completely undo the changes to aiming. That was only possible with a proper client update today.
Epic points out, however, that they have adjusted the dead zone on Xbox One controllers. This is a “healthy change” that will be left in the game. Here, they fixed a bug that now requires Xbox One players to adjust their sensitivity a bit to make aiming feel “just right” again.
What’s in the new update today? Patch 5.30.1 (via reddit) is about 368 MB. It addresses three issues:
It fixes problems with controller acceleration
It fixes issues with weapon swapping while sprinting
And it eliminates another crash
The patch comes without server downtime. However, players will need to download it.
What happened in the big patch yesterday, you can read here:
Dead by Daylight has exceeded all expectations. It is now one of the most successful games on Steam.
In many games with item shops, there are accusations that a game is “Pay2Win” – meaning that one can buy real advantages in the shop with real money. Dead by Daylight took the opposite approach and has still become a great success. Because with “Pay2Lose”, they can attract some players as well. Game Director Mathieu Côté spoke with PC Gamer about his game and its unexpected success.
Success exceeds all expectations: When Dead by Daylight was developed, analysts estimated that the game would sell about 400,000 units “lifetime”. This goal was already surpassed after about two weeks. Even now, nearly two years after launch, the game continues to grow steadily. Dead by Daylight repeatedly sets new records for concurrent players.
From the original 30 developers, there are now around 100. Only one developer was taken off for the new game “Deathgarden” – the rest continue to work on Dead by Daylight.
What has made Dead by Daylight successful? According to Côté, there were several reasons for success. The developers have always worked closely with influencers, meaning YouTubers and streamers. This created a direct connection to the community.
Additionally, the fact that Dead by Daylight is also enjoyable to watch. One can get excited along with the streamers and understand the panic when their character is caught.
The bought right to brag: As an example, Mathieu Côté mentions the DLC “80s suitcase”. This allowed players to buy alternative skins for the survivors. Most of these were flashy clothes, like neon-colored T-shirts or colorful stickers on the clothing. This is dangerous in Dead by Daylight, as a colorful appearance is easier for the killer to spot.
Stealth is then hardly possible. Whoever is still good enough to survive with the clothing can brag a bit with it. That was a big appeal for many players.
Dead by Daylight has now reached version 2.0 and has overhauled its business model. Aside from purchasing the base game, almost all content can be unlocked through gameplay. The item shop offers numerous cosmetics, and new ones come every few weeks. However, there are no loot boxes – they consider them inappropriate and wish to avoid them.
After Battle for Azeroth has been playable for a few days, Blizzard has revealed the first sales figures for the new expansion. It shows: With BfA, World of Warcraft has set a sales record.
In a press release, Blizzard wrote about the launch and development of Battle for Azeroth. The PR campaign, which aimed to raise awareness of the faction among players of the Horde and the Alliance, seems to have worked well.
Battle for Azeroth is the fastest-selling expansion
According to the announcement, Battle for Azeroth sold over 3.4 million copies worldwide on its first day of sales, August 14, 2018. This is a first-day sales record for the Warcraft franchise, making Battle for Azeroth the fastest-selling WoW expansion and one of the fastest-selling PC games of all time.
According to Blizzard’s CEO and co-founder Mike Morhaime, the release of Battle for Azeroth is just the beginning. The conflict between the Horde and the Alliance, along with their players who engage in the war campaigns, will unfold further.
How did Blizzard achieve this?
World of Warcraft has been on the market for over 14 years and has never taken a break. The servers have been continuously online, with players consistently engaged.
Setting a new record after such a long time is rare and remarkable. However, it is not entirely unexpected; the PR campaign that fueled Battle for Azeroth worked very well.
Players can better identify: In the past expansions, especially in Warlords of Draenor and Legion, the Horde and Alliance always fought together against a greater evil. With Battle for Azeroth, both the Horde and the Alliance have regained more distinct identities.
Players have become more consciously “Hordler” or “Allianzler,” as there is once again a kind of standpoint represented by their faction choice since Battle for Azeroth.
How did this happen? What particularly contributed to this is the unique advertising campaign that Blizzard organized before the release of Battle for Azeroth. In some advertisements and through contests, Blizzard encouraged players to choose between Horde or Alliance.
In specially created commercials for BfA, the conflict between the Horde and the Alliance is even portrayed in real life. The campaigns also re-engaged old players and attracted new ones.
The story plays a significant role: For existing players, the clearer divide between Horde and Alliance has also been reflected in the game. The story has drastically developed and created conflicts. There have been rumors in the community that even got out of hand and resulted in death threats against authors.
Overall, Sylvanas’s story as the new Warchief leading the Horde into war has done exactly what it was supposed to do: It has given players a new goal to strive for in Battle for Azeroth. They are fighting for something, not just against something.
The burning Teldrassil.
An easy entry: Blizzard has also made entering World of Warcraft significantly easier. For the base game up to and including Legion, players only need to have an account and pay a subscription fee – a Battlechest is no longer necessary.
Only the latest expansion Battle for Azeroth needs to be purchased additionally. And it comes with a free boost to level 110. Returners and new players can immediately play with their old friends or jump into the new content without needing to catch up first.
As Morhaime already said, the story of Battle for Azeroth is still very much at the beginning. Some new content will be unlocked in the coming weeks, while others are still to be announced. It will be seen whether Battle for Azeroth will also be the most successful of all WoW expansions.
The German Armed Forces sparked controversy with two posters at Gamescom 2018. The posters use gamer aesthetics to recruit soldiers for the Bundeswehr.
The Bundeswehr considers their posters at the edge of Gamescom a clever impetus for discussion. However, some users on Twitter find this unacceptable. They ask: “Is war a game for you?”
Bundeswehr asks: Play war or ensure peace?
Why is the Bundeswehr doing this? The Bundeswehr advertised two motifs at Gamescom and also presents them quite offensively on Twitter. It is said that the posters should encourage people to question what really matters: Playing war or ensuring peace?
What posters is the Bundeswehr advertising? One poster shows a group of soldiers in action, relatively stylishly lit with technology and heavy equipment in the background.
The motif is underlaid with red-black aesthetics. Central to the message is the phrase “Multiplayer at its best.” Translated: Multiplayer at its finest.
With the caption “Real camaraderie instead of single-player mode? Do what really counts. Learn teamwork and apply for a career with the Bundeswehr.”
The second poster shows an apparently bombed forest area with soldiers in the background and the headline “More open world is not possible.”
The caption reads “Go beyond your limits instead of being stuck in your level. Do what really counts. Stand up for freedom and security and start your career with the Bundeswehr.”
Critics ask: Is war a game for you?
What is the criticism? The criticism from users on Twitter is that the Bundeswehr is using gamer language and imagery from gaming to recruit for its purposes. Some on Twitter find it inappropriate that the Bundeswehr even appears at Gamescom.
Posters consciously rely on the aesthetics of game advertising
This is what the Bundeswehr says: The Bundeswehr states to Bento that the posters used signals from game advertising. The headlines read at first glance like reviews for a new game. Upon second glance, however, you realize that they embody the values of the Bundeswehr.
They are at Gamescom to reach out to young, tech-savvy people. Other employers do the same.
According to the Süddeutsche, the posters are an invitation to discuss. There were no complaints at the fair.
Controversial discussion: The discussion about the posters is conducted controversially in German internet forums. Even the national general-interest press joins in with comments on the issue.
An overview:
Bundeswehr is “the best multiplayer” – Sharp criticism for Gamescom advertising (via GameStar)
Bundeswehr advertising at Gamescom sparks criticism (via Welt)
Just did everything wrong: Bundeswehr embarrasses itself at Gamescom to the bone (via Chip)
This is an AI-powered translation. Some inaccuracies might exist.
Today there is again entertainment for Gamescom 2018 in the MAX stream. These topics, games, and guests await you.
We report live from Gamescom 2018, which is currently taking place in Cologne, every day in the MAX stream. You can follow our broadcasts until tomorrow, August 25. Today, on Friday, the following program awaits you.
GCMAX Program for Friday, August 24
14:00 Gamescom Keynote
Battle Royale as the Future of eSports (Recording)
15:00 – GCMAX Warm-Up
Here there will be a Q&A session with the MAX crew
16:00 – The Games of Gamescom
Today featuring: Devil May Cry 5, Metro: Exodus, Resident Evil 2, Biomutant, and many more
18:00 – GCMAX The Show
The evening format will be about cosplay and Star Wars, guests are Bina & Tommy
21:00 – Gamescom Camp Tournament
You will see the legendary Mario Kart 64 tournament and a live broadcast of the party from the camp
You can follow the program on our MAX stream. MAX stands for Monsters and Explosions and is a joint Twitch channel by GameStar, GamePro, Mein-MMO, and IGN.
Recommended editorial content
At this point you will find external content from Twitch that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
In a preview of the patch notes for the upcoming update 2.0.0 for Destiny 2, Bungie revealed some interesting details. We have summarized the key information for you.
On the upcoming Tuesday, August 28, 2018, the update 2.0.0 will be released – the preload for the Forsaken expansion. The update brings numerous changes and introduces several Year 2 features – such as the new weapon slots.
In a brief preview of the patch notes for update 2.0.0, Bungie now gives players a closer look at what to expect just a week before the Forsaken release. The preview reveals some interesting changes.
What changes with update 2.0.0 in Destiny 2 – A preview
Keep in mind that this is not a complete list of changes. The full patch notes will be released on Tuesday.
Changes to the classes
All three classes will be further adjusted with update 2.0.0.
Hunter:
With the Hunter, the sniper dodge is now counted as reloading. It can interact with Kill Clip, Rat King, etc.
Additionally, there has been a revision of some Hunter exotics. Many PvP fans have particularly hoped for adjustments to the Worm Crown.
With the helm of the Heavenly Night Hawk, 33% of super energy is regained when a target is eliminated by a shot with the Golden Gun.
The helm of the Worm Crown no longer starts the regeneration of health and shields. Instead, it grants increased health and shield at the start of the dodge, instead of at the end.
Warlock:
The effectiveness of the Healing Rift has been increased. Furthermore, the Empowering Rift now increases precision damage in PvP. Previously, the maximum bonus damage there equaled the weapon’s precision damage.
There have also been changes to some Warlock exotics. At least two exotic armor pieces have been improved.
The helm of the Skull of Dire Ahamkara now grants more super energy from Nova Bomb kills. Furthermore, eliminating higher-tier enemies also grants more super energy.
The Leg Armor Transversive Steps improves mobility. Additionally, after a short sprint, the currently equipped weapon is automatically reloaded.
Titan:
With the Titan’s barricade during firefights, Guardians no longer need to crouch to reload. The magazine is now fed with ammunition over time.
There were also some changes to Titan exotics. In this context, at least two armor pieces for Titans have been revised.
The helm of the 14th Holy grants allies a temporary overshield when they pass through the protective dawn.
The Mask of the Quiet One grants its wearer increased energy retention from damage taken. Additionally, kills grant health when critically injured.
Grenades:
With grenades, there will be some adjustments in the framework of update 2.0.0. The damage has especially been increased. However, grenades should still not deliver one-hit kills in the Crucible – at least not against full health and shields of the opponent.
Axion Bolt (Voidwalker Warlock):
The base damage has been increased.
Also, the duration until the tracking strength weakens has been increased.
Flashbang Grenade (Striker Titan):
The base damage has been increased.
Incendiary Grenade (Sunbreaker Titan):
The base damage has been increased.
Storm Grenade (Stormcaller Warlock):
The base damage has been increased.
Scattering Grenade (Voidwalker Warlock):
The overall range and the damage fall-off range of the explosions have been adjusted again to cause more reliable damage.
Furthermore, Bungie has provided insight into some general improvements to the game that will come with update 2.0.0. Finally, you can also adjust the color pattern of the swords.
Shaders can now also be applied to swords.
A timer has been added to the status effect for Healing Rift, Empowering Rift, and the Firefight Barricade. This is to better communicate the duration of these class abilities.
Escaped Wanted enemies from the Prison of Elders are now roaming in the open world. However, they will not drop rewards until the launch of Forsaken.
The difficulty of Lost Sectors has been increased. For example, Lost EDZ sectors will then be at 240 power.
Xûr
The Agent of the Nine is also not spared from changes. He no longer shows a vendor icon on the destination maps and is no longer tied to Flashpoints. Furthermore, his Fate Engrams only grant exotics from before Forsaken.
For Germans, Gamescom 2018 has a nice advantage. They can sell the exclusive sprays for Fortnite on eBay, but the gold rush is already over.
Some who have just come from Gamescom in Cologne seem to go to eBay first. However, the eBay zenith for the exclusive spray from Fortnite has already passed.
Battle Pass brings spray: The Fortnite developer, Epic, has come up with something special for Gamescom 2018.
Players can fill out a small analog battle pass on site. Those who complete three out of six challenges in the Epic area will receive an exclusive Fortnite spray, meaning a code that they can redeem in the game.
Recommended editorial content
At this point you will find external content from Twitter that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
eBay “from Germany”: As the site dotesports reports, the first Gamescom visitors sold their sprays for outrageous sums on eBay just two days ago. At that time, Gamescom was only open to “industry visitors”.
On these days, the offers on the English-speaking eBay went up to $150. The lowest offers, the site writes, were at $80.
Many Germans seemed to be able to make a decent profit by listing their codes from Germany for high amounts. Of course, for them, the journey was not that far. Unlike players from England or even the USA, who hardly have a chance to travel to Gamescom themselves.
Offers now high, price not: However, if you look on eBay now, prices have already fallen significantly. Especially on German eBay, it seems that there is an oversupply of these sprays.
With the opening of Gamescom for everyone on Wednesday, the number of sprays has increased massively. Many sprays are now around 20€. Many sprays still have no offers at all.
We all know good old single-player games or games from our youth and childhood that we fondly remember. Today we want to know from you which old single-player game you wish to see as an MMO.
Many of us grew up with video games and have some titles we like to look back on. But would those games also work as MMOs? We want to know from you which old single-player game you can well imagine as an MMO or which you wish to see in a multiplayer version.
The editorial team has very specific ideas
Patrick is still dreaming of GTA Vice City. For him, it would be amazing if there were an online version of the game like in GTA V. A huge world, many players online, events, music from the 80s, and the feeling that Vice City brought us back on the PS2.
Schuhmann wishes for an MMO of Shining Force. Something was done with Phantasy Star, but it never made it to Europe. Schuhmann strongly associates the Shining Force and Phantasy Star RPGs from SEGA with his childhood. It would be nice for him to visit the universe once again in a modern version. However, he doesn’t have much hope.
Sven wishes for an MMO set in the Mass Effect universe. Besides Destiny, no other game world captivates him as much. He has always wished for a more lively world in Mass Effect – with other players to experience cool stories and tackle challenges together. He didn’t like the multiplayer part in ME3 and Andromeda that much, but in his opinion, an MMO would be worth it solely because of the setting and the many worlds and races.
Image source: Wallpapercave
Micha would like to see an MMO in Hyrule. Diving into the colorful world of The Legend of Zelda games with other players, solving puzzles, and defeating monsters. The dungeons and temples of the series would be perfect for raids, while you could meet and chill with players at well-known locations like Lon Lon Ranch or Kakariko.
The announcement of Bless Unleashed has caused some confusion. Players of the PC MMORPG Bless Online believe it is a port of the PC MMORPG. But that is not the case, says developer Neowiz.
Bless Unleashed looks similar to Bless Online and also uses the name. So is it just a port of the MMORPG for the Xbox One? The developers are now providing an answer.
Bless Online and Bless Unleashed are two independent MMORPGs
Bless Unleashed is a standalone game: Even though Bless Online and Bless Unleashed share the same brand name, they are two completely independent games, developed by two separate teams. Even the story is different, although both titles share the game world. Neowiz states this in a statement about Bless Unleashed:
A true console MMORPG: Neowiz further states that Bless Unleashed is being developed directly for the Xbox One from the ground up. It aims to create a player experience that feels like a console title and not like a port of a PC game.
Bless Unleashed is said to play and feel different from Bless Online. However, the team behind Bless Online will share its experiences to help the console MMO at launch.
Art assets are shared: In the first screenshots, Bless Unleashed does look similar to the PC MMORPG. This is because the games share art assets. The developers aim to create a unified look for the Bless brand.
Bless Unleashed does not affect the release of Bless Online: Bless Unleashed is set to be released at an unspecified date in the first half of 2019 for the Xbox One.
Bless Online is currently in the early access phase on Steam and is expected to be officially released in 2018. A date has yet to be announced. Since two separate teams are working on the games, the development of one game does not impact the other.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Due to confusion about the information regarding the revised mods of the Forsaken expansion for Destiny 2, Bungie has now clarified further uncertainties. The studio has particularly focused on the sources for mods.
In anticipation of Forsaken, Bungie has already revealed details about the upcoming new mods that will be introduced with the release of the autumn expansion. You can find the previous information here:
However, some questions remain unanswered. Especially regarding the sources for future mods, there were still numerous question marks. In the latest TWaB blog, the creators of Destiny 2 have clarified further doubts.
These are the sources for the new mods in Forsaken
Mods are intended to become quite rare with Forsaken. However, in return, you should be able to adapt your arsenal noticeably to your play style. This applies to both armor and weapons.
Those who already have a huge pile of previous mods or mod components can start their new mod collection in Year 2 right at the Gunsmith. Everyone else will have to grind for it – with one hard-earned drop after another.
How to get mods in Year 2:
You can acquire mods from equipment items and then use them on other gear. To do this, you need to dismantle the original item that dropped with the corresponding mod
If you like a specific combination of item (weapon or piece of armor) and mod, feel free to keep it. However, you can also dismantle the item to apply its mod to another suitable piece of equipment
If you want to keep the item, you can simply overlay a new mod onto the old one in this case
Legendary Year 2 weapons and armor that are not from the raid have a small chance of being equipped with a mod
Weapons and armor purchased from vendors come without mods
If you have enough mod components and Glimmer, you can also visit the Gunsmith Banshee-44 directly. He offers two mod packages for direct purchase: Year 2 Armor Mod and Year 2 Weapon Mod. Both are updated daily
You can obtain mod components by dismantling other loose mods
Armor:
All exotic armor drops have a chance to be equipped with a mod, regardless of their year
Armor mods from Year 2 always yield a mod component when dismantled
Legendary armor mods from Year 1 always drop a mod component when dismantled
Rare armor mods from Year 1 have a small chance of dropping a mod component when dismantled
Weapons:
Weapon mods from Year 2 always give you a mod component and legendary shards when dismantled
Legendary weapon mods from Year 1 always drop a mod component and weapon master materials when dismantled
Rare weapon mods from Year 1 have a small chance of dropping a mod component and weapon master materials when dismantled
Important:
Armor mods from Year 1 that you have in your inventory will no longer function with the Forsaken release. They can be dismantled or exchanged for materials
Armor mods from Year 1 that are embedded in your Year 1 armor will also not work anymore. However, they will remain in the slot of the respective armor
Armor mods from Year 2 can be used on both Year 1 armor pieces and Year 2 armor
In Pokémon GO it is now confirmed that Entei will be the reward for a research breakthrough in September.
The research in Pokémon GO is well received by players. It is the quest system that rewards trainers with items, XP, or Pokémon encounters for successfully completing tasks.
Collecting seven stamps from field research unlocks a research breakthrough. Players can expect a very special monster from it. In September, it will be the legendary Johto Pokémon Entei.
Field Research in September with Entei
When will Entei be available? Niantic announced on Thursday evening that Entei will be the reward from field research breakthroughs starting September 1st at 10:00 PM German time. It will replace Raikou, which was the reward in August.
More Field Research: In line with Entei, there will be additional fire-themed field research in September.
This is why players are excited: Entei is not a new guest in Pokémon GO, as it has already been a raid boss in the game. However, defeating such strong raid bosses requires a group of Pokémon trainers.
Especially in rural areas, it is hard to find a community for raids. Therefore, some players had to be satisfied with not being able to defeat and then catch Entei as a raid boss.
No group needed: Through field research, players now have a new chance to catch this legendary monster and add it to their collection. This time, it does not have to be fought as a group; instead, the reward can simply be caught during a research breakthrough.
Here’s why you should get Entei
Strong Fire Attacker: Just like Moltres, Entei is an extremely strong fire attacker. Both are well-suited for use against grass, bug, ice, and steel types. In the community, Entei is regarded as the second strongest fire attacker after Moltres.
The special thing about Entei is that it has many hit points and still deals a lot of damage.
Entei’s strongest attacks are Fire Spin as a fast move and Overheat or Flamethrower as charged moves. Are you looking forward to this reward?
The Starter Edition of Ubisoft’s battle epic For Honor can currently be played for free on Steam. This attracted a lot of players. The number of simultaneous active players surged from 5,000 to 210,000 in just one day.
If something is free, people are quick to grab it. This is also true for Ubisoft’s action game For Honor. Currently, the Starter Edition is playable for free and players definitely do not want to miss out on that.
Free For Honor is a big success
Play For Honor for free right now: Until August 27 at 7 PM, it is possible to play the Starter Edition of For Honor for free on Steam. Those who do so can keep the version and continue to play even after the promotional period ends. With this edition, the main game is playable with limitations:
You can play the story mode and the multiplayer parts
Three heroes are fully unlocked
Three additional characters are playable, but not fully unlocked yet
You can purchase more heroes and customization options with in-game currency Steel
For Honor has fallen a bit asleep: As reported by githyp, the numbers for For Honor had recently fallen a bit. The day before the free promotion, only 5,000 players were online at peak.
Rising success on Steam: The currently free edition of For Honor has led to Ubisoft’s action game skyrocketing in the Steamcharts. Nearly 217,000 players were online simultaneously. This places the title at 8th among the most played games on Steam at the moment. Whether Ubisoft can maintain this position will be seen in time.
The recently announced Arcade mode is expected to offer nearly endless gameplay and could motivate fans in the long term.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Currently, the Gamescom 2018 is taking place in Cologne. At this gaming fair, EA is presenting a demo of FIFA 19, which many fans can now test.
Ratings of the Gamescom demo are not final: Some users have discovered the player ratings of the demo teams and published them online. We are now presenting them – but keep in mind that the ratings are not final and may change marginally by the release of the main game. However, significant changes should not be expected.
Here are the ratings of some Bayern players from the Gamescom demo:
Player ratings of Bayern (the final values from FIFA 18 are in parentheses):
Lewandowski – 90 (91)
Ribery – 85 (86)
Rodriguez – 88 (86)
Goretzka – 83 (83)
Müller – 86 (86)
Martinez – 84 (86)
Alaba – 85 (86)
Hummels – 89 (89)
Boateng – 86 (88)
Kimmich – 85 (84)
Neuer – 90 (92)
Wagner – 78 (79)
Thiago – 86 (88)
Robben – 85 (88)
Gnabry – 82 (79)
Except for Rodriguez, Kimmich, and Gnabry, no Bayern player can improve in FIFA 19. On the contrary, the player ratings of many stars are significantly decreasing.
Especially hard hit are Robben, Thiago, Boateng, and Neuer, who are losing their outstanding ratings from last year.
What ratings FIFA fans would have liked for the Bayern stars in FIFA 19 can be read here:
Even if many Bayern fans are already complaining in the forums about the new ratings of their players – the BVB fans will also not be in a jubilant mood. This year, EA rates some Dortmund players significantly lower:
These are the ratings of the BVB players:
Philipp – 79 (78)
Reus – 85 (86)
Sancho – 72 (No Information)
Weigl – 80 (81)
Delaney – 79 (78)
Pulisic – 79 (78)
Schmelzer – 77 (80)
Diallo – 78 (76)
Akanji – 78 (72)
Piszczek – 81 (83)
Bürki – 81 (84)
Kagawa – 83 (83)
Dahoud – 79 (79)
Wolf – 77 (73)
Götze – 82 (81)
Piszczek, Bürki, Schmelzer, and even Reus receive a lower rating than in FIFA 18. And some players, from whom greater leaps were expected, stagnate or are only raised by a few points, like Pulisic.
Except for Reus, who now only has an 85 rating, the BVB is missing top players beyond 83 in FIFA 19. What ratings fans actually wanted can be found here:
Soon the artifact knowledge mechanic will be activated in WoW: Battle for Azeroth. We will reveal what this means for you.
Gathering artifact power is one of the most important tasks in World of Warcraft: Battle for Azeroth. Only with artifact power will the item level of the Heart of Azeroth increase, unlocking new bonuses in the Azerite armor, which includes shoulders, chest, and helm. Starting next week, artifact knowledge will take effect – less artifact power will be needed per level.
In a Developer Q&A, Game Director Ion Hazzikostas spoke about artifact knowledge. This mechanic will soon be activated and ensures that less artifact power is needed to reach the next level.
When will the first artifact knowledge be available? Next Wednesday, August 29, 2018, the artifact knowledge will be activated at level 1. The extent of the bonus and how much less artifact power will be needed per level is not yet known.
More artifact knowledge every week: Subsequently, artifact knowledge will continue to rise every week. This means that, along with the server maintenance on Wednesdays, the requirements for the next level of the Heart of Azeroth will be slightly lower each time. Therefore, if someone takes a break for several weeks, they will be able to catch up to the initial levels much faster.
What is the mechanic for? Artifact knowledge is primarily a catch-up mechanic for new players. This allows them to catch up faster and level up to higher regions, keeping pace with players who have been playing since the beginning. But veterans also benefit from the bonus, as the higher levels are proportionally easier to reach.
Since the update 5.30, lightning strikes have been hitting the map of Fortnite: Battle Royale at certain intervals. What is going on? Are they an ominous countdown that will continue the story?
The motto of Season 5 is: Worlds collide. However, apart from a few missing items and newly positioned objects on the map, not much has happened. Until now! Since yesterday evening, August 23rd, lightning has been striking near Paradise Palms. What does this mean?
The lightning strikes always hit the same spot: On a mountain in the map section H9. There are cacti and a treasure chest on the mountain. Anyone standing at this location at the moment of impact will inevitably meet their end.
Source: Redditor u/TheMrMattie
Are the lightning strikes a countdown? It is now known that the lightning strikes always hit the mountain 4 minutes after the hour. Every four hours, a cactus on the mountain is destroyed. The cactus that is destroyed in this way leaves a black spot on the ground.
Last night, the rhythm of the lightning strikes changed. We have now arrived at one lightning strike every half hour (each at 4 minutes after the hour and four minutes after the half hour).
In the following video, you can watch a lightning strike live:
https://www.youtube.com/watch?v=iZglboWuQKE
But what will happen next? This question is currently a point of contention in the community. The theories vary widely:
Some players suspect that the lightning indicates the announcement of Season 6. However, since the current season will still last for 3 weeks, this seems unlikely.
The lightning strikes at a location that was once called Moisty Mire. Since the portals at the beginning of Season 5 only swapped locations with other dimensions, Moisty Mire must still exist somewhere and could even return.
The lightning could signal the arrival of the Roadtrip skin, which can be unlocked starting this afternoon. This character will drive the story forward – no matter what.
The last theory is the most plausible. However, what exactly will happen remains to be seen.
What do you think? What will happen this afternoon when the challenges go live?
This is an AI-powered translation. Some inaccuracies might exist.