In Fortnite: Battle Royale, Season 8 has begun, but our author Jürgen is less thrilled about it. Read here what bothers him and what he expected.
Normally, I get as excited as a little kid when a new season in Fortnite starts. It all begins with the teasers four days before the launch. When the morning of the launch day arrives and the specific new features and the Battle Pass are revealed, I can hardly wait to start gaming.
What’s the deal with the banana?
However, Season 8 was already off to a bad start. The teasers barely excited me; strange creatures and pirates? Previously, the Ice King theme or Halloween were more concrete. It all seemed a bit out of place.
Reasons why I don’t like Season 8
When Season 8 started, my mood did not improve, and the more I saw of the new features, the less excited I became.
The theme is strange
As was already clear from the teasers, the theme of the season is pirates and strange creatures. In the end, it was pirates and ninjas.
Pirates are really outdated and boring.
With that, Epic has once again recycled two of the most overused cliché characters in media history. In my opinion, there were definitely better and more original concepts available.
There’s hardly anything new
When Apex Legends came out and became an instant hit in the Battle Royale genre, Fortnite suddenly sprang into action. I thought, “Wow, they will surely bring some really great new things in Season 8 to keep the game fresh.”
Apex should lead to more new features in Fortnite, in my opinion.
After all, prominent players like Fortnite master Tfue complained that Fortnite had become stale and outdated and could only compete with Apex if it reinvented itself. Such competition should energize the game.
But nothing of the sort has happened. Season 8 seems to be extremely conservative. There are only three new locations in the northeast.
Additionally, features have been removed, including the airplane, which not everyone liked, but for me, it added quite a bit to the game.
Instead, we now have geysers, which are basically just permanently installed trampolines. There are also convenience features that could have been added to the game earlier.
The Battle Pass is rather dull
What I actually look forward to the most is the new Battle Pass. If there are cool skins and emotes, I plan whole evenings to unlock them. But this time, there’s hardly anything that really excites me.
None of these new skins really appeal to me.
The two starting skins are the already mentioned ninjas and pirates that I do not value highly. Later, there’s a silly elf and a banana. Even the banana seems a bit too silly to me.
Even the tiger guy doesn’t impress me, and the level 100 skin Bingeralla looks cool, but if I had to guess, I would never have interpreted it as the ultimate outfit.
Their variants are also just dull reskins for which I have to survive up to 25,000(!) opponents. When I saw that, I really had to think, “Seriously, Epic?”.
However, not everything is bad in Season 8. The following features are still fun for me and, in my opinion, are a good idea:
The Ping system: Ever since Apex Legends, I don’t want to play any Battle Royale game that doesn’t have pings!
The shared challenges: I’ve been expecting this feature for months, and it’s finally here. This makes teamwork more fun again.
The cannons: Launching yourself from cannons was already cool in Sea of Thieves. This concept fits perfectly with Fortnite!
The fox pet: The Battle Pass has one highlight – the cute fox Schlawina. I must unlock her!
The fox is the highlight!
How Season 8 might get better
Season 8 has just begun, and the three factions of pirates, fire ninjas, and the Ice King from the trailer hint at an epic conflict. It’s quite possible that Fortnite will add some completely new features and game modes in the coming weeks.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Possibly including PvE boss battles that will lighten up the PvP and promise particularly powerful loot. And the volcano will surely not remain quiet and will continue to shake up the map.
It remains exciting, even if the start of the new season was, in my opinion, very boring and unoriginal.
But enough of my opinion. How do you find Season 8 so far? Is it good that Epic took fewer risks this time or do you wish for more new and original things in the game?
WildStar closed, ArcheAge and Rift sold, layoffs at Guild Wars 2. For fans of PC MMORPGs, the situation looks bleak at the beginning of 2019, says our author Schuhmann. The last 12 months have brought almost only bad news.
Final Fantasy XIV did its Final Fantasy thing with big Chocobos and cat girls
Black Desert developed well with new features and a graphics update
Guild Wars 2 had gotten back on track with a strong expansion
These were the “Top 5 MMORPGs,” which have since dethroned WoW as the sole dominant game and major beacon title.
Guild Wars 2 looked rejuvenated at the beginning of 2018
In addition, a number of interesting indie MMORPGs were in development, Asian games like Bless or Lost Ark were on the horizon, and there were still several other, already older MMORPGs that had their own player bases.
I said back then: The MMORPG market had become broader and more interesting. The games were all in better shape than five years ago.
Instead of a single major beacon game like “World of Warcraft,” today there are four or five first-tier MMORPGs that are perceived as “successful” and “good.” And even games outside this first tier have their fans.
Schuhmann on the state of MMORPGs, in February 2018
A year later, the mood has noticeably darkened. Because in 2018, there was almost nothing but bad news for PC MMORPGs.
Battle for Azeroth is regarded as a “difficult” expansion for WoW
This is what has happened to the top players since then:
WoW has gone through a rough development with “Battle for Azeroth” – great marketing campaign, but problematic content. The news situation surrounding Activision Blizzard has been tumultuous lately.
relatively little happened with Black Desert and Final Fantasy XIV in 2018
with Guild Wars 2, people are now being laid off. Apparently, the MMORPG had been running on low flame for a while and ArenaNet was supposed to develop mobile games. When that didn’t pan out, NCSoft raised the alarm, leading to layoffs.
Summerset was a solid expansion for ESO in 2018, but it lacked innovation
The layoffs at Guild Wars 2 are also expected to lead to a renewed focus on ArenaNet’s core business: that is, more Guild Wars 2.
However, none of the 5 MMORPGs made a big splash in 2018. Black Desert is financially doing great, but that’s due to the mobile spinoff that is working in Asia.
Funcom, a long-time MMORPG developer, no longer wants to be heavily involved with the genre, focusing on survival games – the relaunch of their MMORPG The Secret World hardly made waves
Bless looked like a promising candidate at the beginning of 2018
The situation looks significantly bleaker here than with the first-tier MMORPGs. Many of the games seem to have switched to some sort of “maintenance mode.” They are not shutting down, but they are not exactly being passionately developed either.
Little is heard from many games outside of the closest fan circles. A game like SWTOR, which just a few years ago made headlines with major expansions, has almost completely disappeared from public view.
We hardly hear or read anything about SWTOR anymore.
This is what has happened with indie MMORPGs:
Chronicles of Elyria was still a distant hope a year ago – now the mood has turned quite sour. There is a lot of criticism that nothing is progressing.
Camelot Unchained is the niche game it always wanted to be
Pantheon is staying out of the turmoil, apparently wanting to avoid any publicity
Overall, little has happened with indie MMORPGs. The games are in tight niches. They are considered hope bearers by their fans and are also followed with interest by other MMORPG fans, but not much moved here in 2018.
The hype around games like Ashes of Creation has rather faded.
Crowfall is certainly a promising indie MMORPG – but when will it come out?
Are there any good news? Yes, there are, despite all the crisis:
But most of the activity in the MMORPG genre will happen in the existing games that have found their own way and groove. There are no big “new MMORPGs” visible on the horizon.
Here in the West, this development has so far not occurred – MMORPG fans have strong reservations against mobile games. Therefore, many online games in Europe and North America are dominated by shooters and action titles.
We can be curious to see if a change will occur here in 2019.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny 2, with Season 6, the in-game shop, the Eververse, is being revamped. Bungie refers to it as an improvement, but many Guardians see it differently.
This is how the in-game shop is changing: According to Bungie, for Season 6, which starts on March 5, they want to try something new for the Eververse.
The Prism Matrix will be removed. Previously, you could earn one Eververse item per week for free through this. If you still have Prism Shards, you should redeem them by March 5. After Season 6 starts, you can only dismantle expired Prism Shards for 150 Glimmer.
Instead, there will be unique cosmetic item bundles available weekly that you must purchase directly with Silver. Silver is the currency that you cannot earn, only buy. All bundles will also include an exclusive cosmetic item that is only available through these weekly bundles.
Source of evil: The Eververse
One less way to earn cosmetic items
Why is this change happening? According to Bungie, they want to give players more control over how they acquire the cosmetic items they really want. The Prism Matrix, which came into the game in May 2018, was an experiment to give you more control, but they believe they can do it better in Season 6.
How is the community reacting? On Reddit, this change is being harshly criticized. “So your idea of improvement is to remove a way to earn items without Silver and replace it with bundles that must be purchased with Silver?”, writes one user and receives massive upvotes.
Every week there were 10 items in the Prism Matrix pool. One of them was acquired when you activated the earnable Prism Shard. The others could be purchased for 200 Silver each.
Some players are responding with irony and sarcasm, like “Yes, this is exactly what we wanted – new reasons to buy Silver and throw money at Bungie, whoopee,” while others simply write “Bungie, this is not better” or “Yes, this is an improvement for Bungie.”.
Furthermore, it is criticized that there are exclusive items in the bundles as well. Those who do not want to miss any items will be forced to open their wallets weekly.
One user comments that this change reads like a satire from someone wanting to mock Bungie. Many cannot fathom that Bungie itself is presenting this as an “improvement”.
Another Guardian shows understanding that Bungie wants new ways to earn money with the Eververse. That can be understood. However, Bungie should not pretend that this is an improvement for the players. That is hypocrisy.
Tess Everis
Here’s what Bungie says about the reactions: The topic created such a stir on Reddit that a separate official thread was opened for it. In it, Bungie’s community manager Cozmo provided an initial response.
He thanked for the feedback. They will collect it and present it to the team. He emphasizes, however, that players can still earn the Glimmer Engrams, even in Season 6. The “Well Rested” buff is also still available, through which you can more quickly acquire three Glimmer Engrams per week and, therefore, Eververse content.
Glimmer can still be earned as before through bounties. Additionally, the purchasable bundles are merely an optional way to acquire cosmetic items.
However, he does not directly address the upper critiques. He merely lists that the previous ways to obtain Eververse items without purchasing Silver will still exist in Season 6.
Tess Everis will likely have to suffer again
This is how the in-game shop is currently: At the launch of Destiny 2 in 2017, the Eververse was harshly criticized. Because it was too much in the spotlight, especially during events. Too many cosmetic items were tied to loot boxes, so it essentially turned into microtransaction events.
In the following months, Bungie made improvements. You could now earn cosmetic items through more avenues, and the dominance of microtransactions was not as strong. The Prism Matrix in May 2018 added an additional way to obtain Eververse items for free that you did not already possess.
Tess Everis, the NPC in the Eververse, was hated at the beginning of Destiny 2. “Kill Tess” was often seen as a comment. With the improvements in 2018, Tess gradually came out of the crosshairs of the angry Guardians. Now, in Season 6, she will likely have to suffer again.
Xur, on the other hand, is becoming a character who will finally be exciting again.
In Anthem, the well-known streamer xGladd was banned. The community is discussing this vigorously: Some find the ban completely okay. Others are siding with the streamer. He says: “I just play efficiently – I would never have been banned in Destiny for that.”
This is the streamer in question: xGladd is one of the best Destiny players in the world in PvE and has made a name for himself as a speedrunner there. He is known for marathon sessions and for doggedly pursuing goals. It was he who solved the Niobe Lab puzzle in Destiny 2.
With his team, the clan Redeem, he has achieved several World-First titles and has even made it into the Guinness Book of Records with a handicap run.
Since Anthem is a PvE game, but PvP games are more popular on Twitch, xGladd is one of the most important streamers there, even though with about 120,000 followers he is not a big name on the streaming platform compared to Twitch giants.
The streamer has used 3 exploits
This is why the Anthem streamer was permanently banned: He is said to have exploited bugs that affected the “economy” of the game, namely loot drops. BioWare does not elaborate further on this.
According to his own statements, xGladd did three things that could have led to a ban. He explains this in a YouTube video:
He exploited a trick to use the Storm’s ultimate repeatedly – but he states that he only did this briefly and for fun, then reported it to the devs.
And he farmed the final boss of a mission using an exploit by killing him and then killing himself. This caused the boss to respawn and could be farmed again.
This is how xGladd presents it: He says that looking for such “farming opportunities” is the way he plays, just like he played Destiny. There’s nothing wrong with that.
The chest run was possible and intended by the game, thus he did it. He just uses “efficient ways to farm.”
On Reddit, he is accused of exploiting a bug in the “Tyrant Mine.” This is a mix-up – he did not exploit that.
Recommended editorial content
At this point you will find external content from Twitter that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
He himself now rules out “chest farming” as a possible reason for his ban.
xGladd also sees himself as an ambassador for Anthem. He has been promoting the game practically from day one and has introduced thousands of people to it. He said to EA and BioWare: “You’re welcome for getting all these people to buy your game or Origin Premier to try it out. Now they can tell me how much fun they have or not.”
Recommended editorial content
At this point you will find external content from Twitter that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
This is what opponents of the ban say: The ban of xGladd is causing quite a stir, especially on Reddit. There, the top comments are very much on the side of the streamer. Many do not understand the ban.
Opponents say:
If there were exploits that someone could exploit, that is primarily BioWare’s fault, they cannot ban him for playing the game “efficiently.”
That such methods were also used in comparable games like Destiny (Loot Cave) or The Division (Bullet King), no one was banned there.
The original Loot Cave in Destiny 1, a legendary farming spot and an “exploit”
BioWare should have made it clear that players would be banned for using the exploit.
In a PvE game, no one should be banned anyway.
According to MeinMMO:
For a new AAA title, there is absolutely no buzz on Twitch about Anthem. They could practically use every big streamer.
Ultimately, however, I still believe that one cannot punish the player for a mechanic in a game being poorly implemented.
This is what supporters of the ban say: There are also voices, for example on MeinMMO, that support the ban. The arguments here are primarily:
Streamers also must adhere to the rules. They cannot expect special treatment.
xGladd is anyway known for exploiting glitches to get ahead.
Exploiting bugs leads to a ban in any game.
Both are important: You must ban people, no matter how great and prominent they are on Twitch, and you must fix bugs. Together, both create a good game.
I have nothing against power players or pro players. I just have something against people who cheat, and this starts for me with glitching and includes bug using.
We will continue to report on the case on MeinMMO as things develop.
Don’t miss any news about Anthem? Then follow our Facebook page for Anthem and stay informed! Are you looking for teammates or just want to talk about Anthem? For that we have a group on Facebook set up.
A former developer and lead designer of Diablo 3 is having a lot of fun with Anthem. That’s why he is now giving tips and advice to solve some of the problems. The reaction from fans and Bioware itself is positive.
Who is he? The developer’s name is Travis Day and he was one of the lead developers and designers on Diablo 3. However, he no longer works for Blizzard.
Day has a lot of experience with loot and reward systems, difficulty levels, and the right balance of stats. Accordingly, his tips are extensive, which he published in the Anthem subreddit.
What he advises the developers of Bioware
“Dead” inscriptions need to go: The problem with the inscriptions, or equipment properties, has been known for some time and is also a topic in the community.
According to Day, the problem is not that some are rather suboptimal. Rather, it is the affixes that make no sense at all and are completely useless.
Therefore, Travis suggests limiting the possible number of affixes depending on the item to a specific selection that still fits the gear piece.
Strongholds need to be adjusted: Day also criticizes the three strongholds available in the endgame.
Currently, their differences in terms of duration and difficulty are too great, yet the reward is always the same.
His suggestion: either adjust the difficulty or increase the reward for the tougher strongholds like the Heart of Rage.
Risk of fatigue: The aforementioned problem inevitably leads to players always taking “the path of least resistance” and repeatedly running the shortest stronghold.
Sooner or later, players will lose motivation to play strongholds altogether.
Players should be able to farm specifically: What is already possible in parts, Day wishes to have better implemented.
Already, players can earn abilities in strongholds and components through legendary contracts. However, these are only available once per day, per faction.
Day suggests expanding this and also introducing a method for farming weapons. Ideally, there should be a reliable method for each type of gear.
Difficulty levels need fine-tuning: For Day, the differences (especially at the Master Ranks) are too great. As an example, he cites the jump from Master 1 to 2.
A good challenge is important, but the difference between “This is easy” and “this is hard and not worth the time and energy” means players prefer to farm on lower difficulty levels. One solution would be the introduction of further intermediate levels.
Day himself claims to have a lot of fun with Anthem and enjoys the game. That’s why he wants to help solve the problems with this feedback and his experience.
He hopes that “his tips are helpful and can help make Anthem a stronger game over time.”
The response to his tips has been quite significant. The community is reacting extremely positively to his post, which now has over 7000 upvotes.
Successfully defeating enemies to accomplish heroic deeds
The community and Bioware are pleased with the suggestions
This is how the community reacts to Day’s tips: Day is no stranger in the industry and among Diablo fans. For many Diablo 3 players, he is one of the developers who has kept the game alive.
Day is largely responsible for many changes that have greatly improved Diablo 3 for numerous fans. Some of these go in a similar direction to what he now proposes for Anthem. They include:
rare items that could only have the main stat of the respective played class
affixes were divided into primary and secondary
a new feature that binds legendary items only to the account and not to the respective character
In addition, Day is also responsible for the Loot 2.0 system, which has a good reputation in the community.
That’s why many fans believe that Bioware should take these tips very seriously, like Tylorw09: “Wait, so this guy designed Loot 2.0 for Diablo 3? If so, I really hope that Bioware looks into this.”
Others go even further and demand his hiring to improve Anthem.
Bioware also responds: Camden Hardy, Development Manager of Anthem, has also responded to Travis Day’s post:
Hey Travis, thank you for taking the time to write this feedback. I really appreciate this unique insight. I have already forwarded it – just in case others on the team haven’t seen it yet. I love your work, I’m a big fan.
Thus, Day seems to have achieved his goal, and his feedback has reached the developer team.
What will be implemented from this and how long it will take is currently unknown. However, some of these problems have already been noted by Bioware and are frequently criticized by fans.
Therefore, the chances could be good that at least part of this will be addressed.
The immediate plans of Bioware for March will be revealed in a roadmap:
In The Division 2, the content of the Year 1 Pass is known. We present all the information about the Year Pass to you.
This is the Year Pass: If you pre-order special editions of The Division 2, you will receive the Year Pass included. The Gold Edition, for example, only contains a 3-day early access and the Year Pass, compared to the Standard version.
For this, Ubisoft charges an additional €40. Therefore, fans want to know which content justifies the €40.
The Year Pass can also be purchased separately once the game is released.
This is included in the Year Pass
What’s included in the Year Pass of The Division 2
With the Year 1 Pass, you receive:
7 days of early access to all episodes in Year 1: The episodes refer to the 3 DLCs that will be free for all agents. With the Year Pass, you can only play the narrative elements earlier.
Instant access to all specializations from Year 1 as soon as they are released. There will be more than just the Survivalist, the Demolitionist, and the Sniper – namely 3 more throughout Year 1. All others can unlock the specializations over time.
8 Classified Assignments: The Fall of DC: This likely refers to 8 secret tasks or challenges that thematize the fall of D.C. Assignments were the daily and weekly missions in The Division 1 that were displayed in the operations overview starting from character level 30. The ISAC missions were also part of the assignments.
Exclusive cosmetic items – namely an emote and an outfit.
Additional in-game activities, namely special bounties (eliminate certain enemies) and special projects (master various tasks in D.C.). You receive one extra project per day and one extra bounty per week.
A Survivalist – What other specializations are coming?
The Community’s Reaction
The first reactions (as of March 3rd) to the information are predominantly positive:
One user is very pleased that there will be more than three specializations. Many are already speculating in the comments on reddit about what these could look like.
Another writes that he was positively surprised by this pass.
The Redditor ab_c cheers: “I must admit, this is a surprisingly rewarding pass. Good job, marketing team.”
In general, it is praised that with the pass, you not only acquire early access but that there are additional contents as well.
However, one also writes critically that he is just waiting for the “Pay2Win” accusations. However, some users respond that one must wait and see how other agents can access the specializations without the Year Pass. What effort they need to undertake to unlock these.
What do you think? Will you get an edition with the Year Pass?
The Elder Scrolls: Blades was supposed to be released at the end of last year, but nothing has happened so far. However, there is now a sign of life and an initial beta. But not for everyone.
When is The Elder Scrolls Blades supposed to be released? The new mobile game from Bethesda was supposed to be released by the end of 2018. However, the developers at Bethesda shifted the release to the first quarter of 2019. So far, nothing has changed, and there is still no specific date available.
However, there is at least news about a closed beta of the game.
Closed Beta before Early Access
What is the Beta all about? The closed beta of The Elder Scrolls: Blades will provide you with the full game before its release and before the also planned early access phase. However, as a beta tester, you will have to sign a non-disclosure agreement (NDA) before you can play.
Moreover, only users of an iOS device will be able to enjoy the beta. Android users are left out.
When is the beta supposed to start? Unfortunately, nothing more specific is known about that yet. However, the wording of the announcement on Twitter suggests that it will likely start soon and that the full release is still expected in spring 2019. So, it shouldn’t be long now.
Recommended editorial content
At this point you will find external content from Twitter that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
What is The Elder Scrolls: Blades? The Elder Scrolls: Blades will be a mobile RPG in the Elder Scrolls universe. You will play – as the name suggests – a member of the “Blades”, the Imperial Elite Guard.
You will have to rebuild your land after a catastrophe and experience adventures in dungeons and dark regions.
The game offers real-time combat with magic and sword. Moreover, Blades looks excellent and sets a new reference for mobile game graphics.
We were able to play a limited demo of The Elder Scrolls: Blades at GamesCom 2018. Here is our report on it:
In Anthem you will encounter various enemies. However, when it comes to the Scars, you should pay attention to one detail.
What are the Scars?Scars are one of the enemy types in Anthem. They are insect-like humanoids that specifically seek Shaper relics. The Scar attack with various units, such as Escari, Hunters, or Scouts, and usually appear silently through their drills.
Scars are nasty insects that suddenly appear with drills.
What’s up with the cave? As some players report on the Anthem subreddit, freelancers should pay close attention to the Scar drills when they are looking for loot. If you destroy the drills, there is a chance that a cave is hidden beneath.
According to players, you can find a few more enemies in these caves. If you can take them out, you will be rewarded at the end of the cave with a chest full of loot.
Keep an eye out for these drills!
Where do we know this from? The loot cave at the end of the drill sounds almost like the portal of the goblins from Diablo 3. In that action RPG, there are goblins that reward players with various items upon their demise, depending on their type.
Some of these goblins also leave a portal to the “Realm of Treasures”. There, you have to face more goblins and creatures and ultimately deal with greed itself.
The portal to the Realm of Treasures can be opened by a goblin or via Kanai’s Cube.
Goblins in Diablo 3 bring many treasures with them.
What do the players say?In a post on the Anthem subreddit, the player popnlocke is currently drawing attention to the drill caves. Many players are surprised and questioning whether the caves really exist.
Others report that they encountered these caves during missions or legendary contracts and therefore could not inspect them.
Some freelancers report that they have seen these caves, but were prevented from entering the loot caves during missions because of the automatic “catch-up” mechanics.
A total of seven characters will have to adjust to changes. This includes the cowboy McCree, who gets a hefty buff.
How McCree is enhanced: The buff affects the ability Deadeye, the ultimate of McCree. This now starts generating bonus damage within 1.5 seconds. Before the patch, the cowboy had to aim at an opponent for 2.5 seconds before the bonus damage would take effect.
As a video in the Overwatch subreddit now shows, McCree can now eliminate heroes with full HP in no time after the patch, even if they are behind the tank Reinhardt’s shield.
Recommended editorial content
At this point you will find external content from Reddit that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
How does it work? With the new patch, McCree needs less time to generate bonus damage and can multiply his damage. Before the patch, Deadeye dealt 275 per shot, after the PTR patch it does 550 damage.
Of course, the video is staged, and the player has enough time to aim at his opponents. Players on Reddit also agree that this is a significant increase in damage, but on the live servers, hardly anyone should be able to fully utilize the damage bonus.
Players also share a tip: The ability Deadeye always starts from McCree’s right side when targeting opponents. Even after the patch, you are safest if you stay as far left from him as possible.
It seems an anonymous source knows the answer. The pass is said to be released on March 12, 2019.
How reliable is this source? According to DailyEsports, which had an interview with the source, it is said to be a person who has close contact with the developers. This is reportedly confirmed by another source.
March 12 is also a realistic date as it falls in the middle of the month, thus fulfilling the official announcement of “March” as the release window.
What will the Battle Pass cost? The source also states that the new Battle Pass for Season 1 cannot be bought with in-game currency. Unlike in Fortnite, you must purchase it separately in the shop using real money. However, no specific price was mentioned.
In Fortnite, you can unlock the pass in-game.
New Info on the Hero Octane
This is what we know about the new showcase hero: The unknown source also had information about one of the new heroes from Season 1. He is said to be called Octane and has been mentioned in leaks multiple times before.
This leak is said to be authentic.
Now there is a concrete image that, according to the source, was taken directly at the workplace of an employee of Respawn Entertainment.
This is Octane: The image shows the hero Octane, an androgynous figure with a gas mask and the metal pose “Fork”. Octane is referred to in-game as a “high-speed devil”.
According to the source, he is said to be the showcase hero of the season and will likely appear directly at launch or shortly before.
These are said to be the skills of the new hero.
What can Octane do? The alleged skills of Octane have also been leaked:
Adrenaline Junkie (Tactical): Octane will be 30 percent faster for 6 seconds. He is immune to effects that slow him down. However, the ability costs him 10 percent of his health.
Swift Mend (Passive): If Octane does not take damage from anything, he slowly regenerates health.
Launch Pad (Ultimate): You can deploy a kind of trampoline that allows you and your team to make long jumps.
What does all this mean? If these skills are accurate, then Octane will be an extremely fast and tough nuisance. His skill lets him zip around quickly, and he won’t even be slowed down by snares.
This should make him an ideal flanker who doesn’t have to hide from Bangalore or Pathfinder.
Will you play Octane if he ends up like described here?
Anthem was released about two weeks ago, and many players have now reached the endgame. What is there to do here? What do the freelancers like, and what is being criticized?
Since February 15, players on Xbox One and PC have been able to play Anthem. On the PS4, the game was released a week later.
Among these players, some diligent players are now in the endgame. BioWare defines the start of the endgame from pilot level 30. Especially players who have been involved for 2 weeks have already been able to look at the endgame more intensively.
What does the community say about the endgame of Anthem?
Community sees issues with loot: Many players say that the endgame of Anthem still needs improvement. Particularly the loot spiral does not motivate them in the long run.
The goal in the endgame is to increase one’s power level through special loot and make one’s character as strong as possible. The stronger the character, the higher the difficulty levels can be mastered.
Therefore, players also see a need for improvement with loot. Due to the unmotivating loot spiral, Anthem is currently accused of content poverty in the endgame.
The power level is displayed at the top right and consists of the various parts of the equipment.
What is the problem with the loot? Players want to farm the best loot as efficiently as possible while also being offered variety. Currently, it is most effective in the endgame to farm masterwork and legendary items from Anthem’s strongholds.
However, since there is no significant difference in loot drops between the dungeons, players prefer to farm the Tyrant Mine. This quickly makes the endgame grind boring for many.
The Swarm Tyrant is the boss in the first dungeon and can be taken down relatively quickly.
I was so hyped for the game. Unfortunately, it is starting to feel like it is disappointing me. It is just dull outside of the basic gameplay. I just feel that at this point, I have no reason to keep playing. It repeats too much and there are few rewards and nothing worth grinding for.
Realfatnutsack
Another problem is that it is also difficult to improve one’s equipment quickly. Because the really good items also drop rarely.
Some of the community is taking the loot problem calmly: There are also players who see these problems but are keeping their cool for now.
MeinMMO reader BavEagle is not rushing into the endgame:
“[…] I still believe it is much too early to draw a content conclusion. For those who are already in the endgame, I really feel sorry and it is probably hard to understand. But unfortunately, I can only keep saying that we are talking about 2 weeks after the release. New content is announced and is already coming this month. A new stronghold will also come next month and the Cataclysm will come in May.[…]”
On Reddit, a post about content poverty in the endgame reached 1,400 upvotes and gained some support. The thread creator myklatrum points out that all MMOs struggle with these accusations after release:
“I put 80 hours into this game last week and now I am done because there isn’t enough to do in the endgame.” – Hmm, where have I [heard this statement] before? Oh! Right, in every MMO or every MMO DLC over the last 15+ years. “I am max level in a week and have nothing to do” – Oh really? Do you know why? You are the smaller part of the demographic. Right, “hardcore” players, you must wait for the rest of us. You always had to.[…]”
myklatrum
Improvements to loot are already underway
Since loot was criticized a week ago, BioWare has already implemented some initial improvements.
This was the problem: Items had inscriptions (perks) that made no sense at all. Players received a bunch of items that they could not use because the stats were useless. Players also found the crafting costs for masterwork and legendary items to be too high. This made it tedious to also get a desired item.
This is how the problem was fixed:BioWare deployed a server-side hotfix that resolved the issue with useless inscriptions. The random stats now match the farmed equipment. Additionally, the crafting costs for masterwork and legendary items have been reduced.
This fix is still pending: This loot fix includes that low-quality loot will not appear from level 30 anymore, where the endgame begins. This is still the case at this point and also hinders players from improving their gear. This fix will be implemented later.
The loot of Anthem is still critically viewed in the endgame. Players see a need for improvement here.
What are players doing in the endgame?
In the endgame, there are currently three main activities:
These activities are mainly aimed at improving one’s stats. Players experiment with different builds and see how they can maximize their output.
Is there more to do? Yes. Our MeinMMO reader Gothsta reports that he enjoys finding the various Cortex entries of Anthem in free play or during world events. These are small lore snippets that are written down. Here you can learn more about the world or the inhabitants of Fort Tarsis.
Find more background and activities in the endgame of Anthem in our comprehensive overview, which is constantly being updated and supplemented:
In Fallout 76, the police are now on patrol. A group of players has taken it upon themselves to embody the law enforcement in Appalachia. And apparently, the idea is quite popular.
Who is the police? A small group of veterans from Fallout 76 plays the law enforcers in Appalachia. They have come together with the idea to act as the police.
They call themselves “Appalachia PD”, as the Appalachia Police Department, and ensure order in West Virginia. Currently, they are only patrolling on the PS4.
As a distinctive sign, they have chosen the medkit icon. Additionally, all members wear police uniforms and hats. You will easily recognize them when you encounter the players of Appalachia PD.
This is what the players are doing: The task of Appalachia PD is to care for new players. In a Reddit post, the Fallout fans explain what their actual intention is:
They protect players between level 1 and 30.
They offer assistance for free during events and missions.
This is how the community reacts: The reactions to the police are overwhelmingly positive. Many fans find the idea of playing such roles in Appalachia to be great. Some even see potential with the upcoming alcohol update to play out possible moonshining plots.
Another player even goes so far as to say that he now wants to act as a defense attorney:
Maybe I should start offering my services as a defense attorney. For those who are wrongfully arrested by the Appalachia PD… 🙂
GaraktheTailot on reddit
Most fans, however, just want to participate. They are so fascinated by the police that they want to be a part of it.
Moonshiners could be potential antagonists for the Appalachia PD.
Can I participate? Yes, Appalachia PD is recruiting. Currently, the players are trying to set up a Discord server to manage the influx and to communicate effectively. Some members have posted their PSN names in the relevant Reddit post to be contacted.
What do you think of the idea? Will you participate?
As a police officer, you should be familiar with Appalachia. How well do you know it?
The space sandbox Elite: Dangerous is set to receive a huge update, but probably not until 2020. Fans are concerned that not much new will happen before then.
Last year, the developers at Frontier Development hinted that they were planning something big for the space sandbox Elite: Dangerous. Now, more is known. In a forum post, the developers revealed the rough content plans for the next two years.
Something big is coming at the end of 2020
These are the developers’ plans: However, those who expected a giant update soon will have to be patient. The developers want to take their time and have assigned a large part of the team to the update, which will likely be released at the end of 2020.
To realize the ambitions of this update and the scope and scale of the planned content for Elite: Dangerous, we expect that this major milestone will only be completed in the later half of 2020.
The update is expected to be substantial. According to the developers, it will be the update with the greatest impact on the game to date. What exactly is planned has not yet been revealed, but there should be roadmaps and news about it later this year.
The new content is expected to be paid and included in the lifetime pass.
“Space Legs” or planet landing?
These are the community’s speculations: Since the developers have hardly released any information and are assuming almost 2 years of development time, fans are speculating accordingly:
Some hope for a long-planned feature known in the community as “Space Legs”. This would be a function allowing players to move freely as pilots on foot inside the ship and on stations and planets.
Fans think it would also be cool to land on planets with the spaceship instead of just using the existing landing vehicles.
Others speculate about an expansion of personal super-ships for guilds and self-built space stations.
All these changes have fans hoping that Elite: Dangerous can seriously compete with the major rival Star Citizen, which also aims to introduce all those features.
Fans fear content drought until 2020
As great as the giant update for 2020 sounds as an idea, players are concerned about the here and now. According to the developers, only a small team is working on new updates for 2019 and the first half of 2020.
According to many fans’ concerns, they are unlikely to release large content but rather Quality-of-Life features and small updates.
This is what the developers say: According to the developers, they plan to release roughly every three to four months, and these updates will not be as large as the past Beyond updates from 2018. However, they plan to significantly revamp the event system.
Whether this will be enough to keep players entertained for almost two years remains to be seen.
Our author Schuhmann has now spent 25 hours in Anthem and has completed the campaign. He is quite excited about Anthem. He understands the criticism about the loot system – but he believes the harsh reviews in the tests were undeserved.
This is where I stand in Anthem: I completed the campaign last night and finished all the side missions available up to that point. This took me about 25 hours and I have reached level 29, so I’m only a few side missions away from the endgame. During this time, I only played the Storm, the Mage Javelin.
Only Origin, EA’s great platform, annoyed me two or three times. After patches, I have often had to reinstall Origin completely.
The way I play Anthem works excellently: I play solo but always use matchmaking to tackle missions with three random people. After the “Grind Quest”, everything went smoothly, I actually had no stumbling blocks.
I always completed all available side quests before continuing with the main quest and dutifully listened to the dialogues, but sometimes I would skip ahead: Not every storyline in Fort interested me. And sometimes I just wanted to get back into the action too eagerly.
Owen, one of my favorite characters in Anthem.
These are the major strengths of Anthem:
I am particularly impressed by the “Instant Matchmaking,” which always finds me a group for the activity right away. So far, I have mostly been lucky with the random groups. I have even had some cool and smooth runs through the strongholds. This “matchmaking for everything” is really great.
I also feel the “Power Surge” with increasing level – an important factor for me in RPGs.
The battles and the way I fly through the world still feel really great after 25 hours – I look forward to every new mission.
Haluk and Faye have both grown dear to me in the 25 hours.
I find the dialogues in the Fort and the colorful cast of supporting characters well done. Not every storyline is fantastic, but I follow them with interest and often have to smile. Characters like Dax or Sentinel Brin are well done, also great synchronized in German. I think the main story and the characters in it with Owen, Haluk, and Faye are really good.
I cannot share these criticisms of Anthem: Shortly after the early launch of Anthem, much criticism was aimed at the game. Currently, it stands at 60% on Metacritic.
The major criticisms that the missions are “repetitive” and the story is not “BioWare-worthy” are ones I can understand from my perspective, but I do not share them:
I did not expect to experience a story in Anthem as I did 20 years ago in RPG classics. The story I experienced was entertaining and absolutely fine. Although the dialogue options are merely window-dressing and do not really contribute to the story. But I know that from online RPGs.
The missions still put me in a good mood after 25 hours and I look forward to them because I find the gameplay here extremely strong and successful.
Bugs and issues that others have with the game, I have not experienced.
The world seems interesting and exciting to me. I find flying from point to point in a mission simply fantastic.
I agree with these points in the criticism: Still, there are two issues I want to address. These are criticisms I have frequently read about Anthem and that I can understand and share.
Inactive waiting for help
This is a problem in gameplay: When you are dead, you are often left inactive in Anthem. Because in harsh fights, there is often a respawn ban.
You can’t even really watch other players or do anything, but have to wait until someone picks you up.
This is a frustrating experience. Although it was in the “more intense battles” that I had team members who repaired me, but the situation just does not feel right. It’s not fun.
A Javelin in Anthem waiting for repairs. Image source: Kotaku
This would be a solution: Anthem should at least allow a player to crawl. The suit is broken, and you can’t move “powerfully” in it anymore, okay. But at least crawling to a better position should be possible.
Too few decisions with loot
This is a problem with motivation: The loot in Anthem, in the early, mid, and late game is simply too boring for such a game – whether you see it as a loot shooter or an MMORPG lite.
The type of loot you find depends in Anthem on your level, and in the first numerous hours, you will be heavily limited.
After 25 hours in Anthem, I have had to make almost no decisions regarding loot. Because the items I found were basically always the same, just at a higher level and with different inscriptions, which I did not pay much attention to.
There are 5 skills as detonators for the Storm – relatively quickly, you can find them all and choose one.
I eventually settled for two skills for the Storm at level 10 (Ice Storm/Fireball) and then just took the weapons with the highest level.
Since you practically do not find any “special items” until level 29, but only standard items, the loot is simply boring because it hardly requires any decisions from me.
I did not feel that it made any difference which weapon I played with or which inscriptions were on it.
Which weapon am I using there? The one with the highest level.
After I had managed the components and skills somewhat and decided on a setup, that part of the game was already completed early, and I just kept replacing one item with another of a higher level and took what weapons were available.
Here the comparison with games like Destiny or Diablo comes to mind, where you quickly get special items with extraordinary bonuses that require decisions:
Do I want to use a weapon with a higher level?
or do I keep my exotic or legendary weapon with the great bonus ability?
Such decisions about my setup and loot are what I would have wished for Anthem. Apparently, that only starts from level 30.
25 hours in a loot shooter without having to make such decisions is too long for me.
Once you have agreed on a setup with the components, you only switch to the next higher one.
This would be a solution: Simply allow low-level masterwork weapons with special bonuses. Hopefully, this will come with further changes to the loot system.
Anthem from an online player’s perspective
This is why I see Anthem differently than many testers: I feel like I approached Anthem very differently than many testers who had to evaluate the game after just a few days.
Often I got a “Things were better before” vibe from these tests.
I do not long for BioWare to develop RPGs like they did 20 years ago. I played those back then as well, but now I am a convinced online gamer.
I long for interesting new gaming experiences in online games. Anthem provided me with that in the first 25 hours.
My colleague Albrecht has already gotten all 4 Javelins to “epic”, as he tells me – including the Colossus.
As a fan of online games, I place a lot of value on core gameplay and a pleasant gaming experience. Here, Anthem shines for me.
The game has a lot of room for improvement, especially regarding loot and polish, I’m sure. But for me, this is not an “unfinished game”, but a cycle I have been going through with online games for almost 20 years: Games start with a solid core, then grow and hopefully get better. And it’s fun to watch and accompany them.
So far, I have not regretted the first 25 hours in Anthem. I am curious to see how it continues. In the endgame, there are supposed to be difficulties and many accuse Anthem of being “too short.”
Streamer Shroud is known for his outstanding shooter skills. In this clip, his accuracy in Apex Legends is almost like an aimbot. This even surprises the streamer himself.
Who is it about? Michael “shroud” Grzesiek is a former CS:GO pro. On the streaming platform TwitchTV, he regularly plays battle royale games and entertains the viewers mainly with his high skill. He also made headlines with this mistake that cost him $400.
Streamer Shroud, when he lost a lot of money
Recently, he has taken a liking to Apex Legends. In a clip from February 27, you can see him making an incredible play.
What does the clip show? Shroud is currently on the move when his teammates come under fire. He quickly changes direction, spots the first enemy behind a rock, and opens fire. Once that enemy is down, he switches to the next opponent in a split second, who also goes down immediately. He also wipes out the last remaining enemy in a flash.
In just about 5 seconds, the enemy squad was taken out.
Recommended editorial content
At this point you will find external content from Twitch that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Shroud is surprised: After the action, it is clear to see that he is surprised. He shakes his head and says: “That was insane, that was insane, that was insane.” After a few seconds, it calms down and Shroud laughs. “I usually don’t say things like that, but that was really crazy. It looked so cool,” he comments on the scene.
Why is Shroud so good at Apex Legends? The fact that Shroud is so good with the weapons in Apex Legends is no coincidence. He was heavily involved in how the weapons behave in the game. Because they were supposed to work differently at first:
In a developer stream, the makers of World of Warcraft talked about the upcoming patch 8.1.5 and also introduced the new allied races. A suspicion that had already existed was confirmed: Zandalari Druids will become dinos.
How do I become a dino? To get the new dino forms in WoW, you first need to unlock the new Zandalari Troll race. This will appear with patch 8.1.5, which according to new information will be playable on March 13.
How to unlock Zandalari Trolls: With patch 8.1.5, the quest lines for the two new allied races will be unlocked. For the Zandalari Trolls, you will first need to meet certain requirements:
reach level 120 with a character
gain a revered reputation with the “Zandalari Empire”
Complete the War Campaign up to and including “Tides of Vengeance”
After that, a quest to unlock the Zandalari Trolls will be available to you. Complete it, and you can create a Zandalari Troll. If you level him yourself from level 20 to the maximum level, you will even receive a heritage set as a cosmetic item.
Why dinosaurs? In the stream, the developers explain why the Zandalari Trolls receive dinosaurs as forms. This is said to be related to the fact that they worship special gods, the Loa. The connection of the Zandalari to their gods should be better represented.
You can see the explanation again in the video embedded below starting from around minute 29:35.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
One reason for the decision was also that due to the artifact weapons in Legion, experience was already made with different forms. It was decided to experiment with dinos, and so the first form became the travel form, which already existed as a raptor model and was slightly adjusted. Over time, the ideas for the dino forms emerged.
What do you think of the forms?
If you prefer to pledge allegiance to the Alliance, you will unlock the Kul Tiran in patch 8.1.5:
The new FUT Swap Deals in FIFA 19 are known. In March, the swap event works a bit differently than usual. Here are all the rewards and FUT swap items.
These are Swap Deals: Every month there are new Swap Deals in FUT 19. Over the course of the month, you can get different player swap items and exchange them for rewards in special SBCs.
What’s different in March: Unlike previous months, the rewards in March consist of existing event cards. Instead of the special swap deals player, you can exchange for Future Stars or Ultimate Scream cards – if you have collected enough swap items.
These are the FUT Swap Deals rewards in March
All rewards at a glance: The following players can be unlocked in March.
These are FUT swap items: The current rewards are more of an event best-of and fit well with the “Player Days” that are running on the first weekend of March.
To secure the players, you need to earn different FUT swap items throughout the month. These are special player items with the same rating as their standard card, which you can exchange for rewards in swap SBCs. You get these through:
SBCs
Weekly Goals
Squad Battles
All FUT swap items in March
How to get FUT swap items: The first FUT swap items in March can already be obtained now. Throughout the month, a total of 14 swap items will be released – if you want the best rewards, you shouldn’t miss any of them!
The following list will be updated with the release of the new items. Known so far are:
03/23/2019 David Gil (Squad Building Challenge)
03/18/2019 Raphael Sallinger (Reach Silver 3 in Squad Battles)
03/15/2019 Clinton Antwi (Weekly Goal: Score with a German player in 3 Rivals matches)
03/15/2019 Haruya Ide (Weekly Goal: Provide an assist with a Champions League player in four different wins)
03/15/2019 Igor Lasicki (Weekly Goal: Win four Squad Battle matches with Chinese Super League players)
03/11/2019 Dragan Mihajlovic (Squad Building Challenge)
03/08/2019 Moustapha Bokoum (Weekly Goal: Score twice in six online wins)
03/08/2019 Zhang Xiaobin (Weekly Goal: Score with Argentinians in 3 separate Rivals matches)
03/04/2019: Victor Rodriguez (Squad Battles: Reach at least Silver 3)
03/01/2019: Liam Donnely (Receive as a gift for logging in)
03/01/2019: Felipe Saavedra (Squad Building Challenge)
03/01/2019: Patrick Posipal (Weekly Goal: Play 10 online matches)
03/01/2019: William Kurtovic (Weekly Goal: Score twice in nine wins)
03/01/2019: Muhammed Balcılar (Weekly Goal: Score in three separate friendly matches)
Note: The player items can only be exchanged in March. So don’t forget to claim your rewards at the end of the month!
This is an AI-powered translation. Some inaccuracies might exist.
In Pokémon GO a new Safari Zone has been announced. This event will bring Shiny Pottrott. The Pokémon may not be strong, but it is a favorite among players.
What Pottrott can do: Looking at Pottrott, one quickly realizes that the monster can do practically nothing. It reaches a maximum of 405 CP and has no evolution.
Why it is loved: But that is exactly why Pottrott is so beloved: it can do nothing, but looks incredibly cute. Many players ironically attribute superpowers to the Pokémon. For them, Pottrott is a true hero.
That’s why Pottrott is a player favorite
This is what players are saying about the new Shiny: On Reddit players celebrate the potential new Shiny. One player writes about the Shiny: “I LOVE POTTROTT! Please let it spawn worldwide and in increased numbers. Shiny Pottrott looks unbelievably cool!”
Players love Pottrott
Other players write: “I collect Pottrott and hope so much for a worldwide event! I love my little turtles.” Or also “Shiny Pottrott HYPE!!”
The Reddit user with the fitting name “CptShuckle”, or Captain Pottrott, writes: “I have to ask for donations so that I can travel to this event. My time has come!”
This is how the Safari Zone takes place
This is where the Safari Zone takes place: If you don’t travel much, you won’t notice the Safari Zone in this country. It takes place in Singapore. This is about 10,000 kilometers away from Germany.
Nevertheless, this event could also influence worldwide spawns, as a new Shiny will be released with Shiny Pottrott.
This is how it has gone so far: The Safari Zones take place regularly. There was also such an event in January which was held in Brazil.
In these events, a new Shiny is then released. In January, for example, it was Shiny Enton. For 2 days, players worldwide could encounter this dazzling Pokémon more frequently.
These Pokémon are roaming in the Safari Zone in Singapore
This is what Shiny Pottrott looks like: This time it is all about Shiny Pottrott. It has already been confirmed that this Pokémon can be captured for the first time in its shiny form.
Shiny Pottrott
That’s why it could come worldwide
This is how it has been so far: Many players are also sure that Shiny Pottrott will be available worldwide, similar to Enton, or previously Wingull and Plusle.
When would it be? The Safari Zone runs from April 18 to April 22. The global Shiny will probably be available that weekend. So that would be April 20 and 21.
Is this confirmed? Officially, only the Safari Zone with Shiny Pottrott has been confirmed. However, if Niantic stays true to form, this Shiny will also be catchable worldwide.
What do you think of Pottrott and its Shiny? Are you a fan of it?
The new Raid Boss Dialga is coming! Here are the best counters:
For more than a day, the open beta of The Division 2 has been running. Here are the first impressions and opinions from the community.
On March 15, 2019, the official release of The Division 2 will take place. Now, less than two weeks before, the open beta is running, which is supposed to uncover final issues. How does The Division 2 stand shortly before launch?
This is my impression: I only had a taste of the open beta of The Division 2 for about two hours yesterday, but the first few minutes were enough to impress me.
When I fought before the White House back in the private beta, it was pitch dark for me, so I could barely see the surroundings. This time, however, I played this opening scene in beautiful afternoon sunlight, which created a wonderful atmosphere.
I had a top impression of the game right from the start, which was completely naive, but it lasted throughout the entire evening yesterday.
The Division 2 has cool lighting conditions
What I like about the open beta: In the main missions, I experienced neither NPC teleports nor other problems that plagued me during the private beta. I was also able to connect easily with a buddy and complete missions in co-op. The gaming experience was generally top-notch.
What I didn’t like in the open beta: However, I also encountered typical beta problems that Massive wants to eliminate with the Day-One patch. My primary weapon suddenly had no sound, an NPC moved its lips extremely strangely while speaking, and when you skip cutscenes, the image struggled significantly.
On my PS4, I was also bothered that the textures often took a long time to load. If I want to run through a pixelated game world, I won’t get The Division 2!
But when the textures are loaded, it looks top-notch
Between “fun like crazy” and annoying sound problems
This is what MeinMMO readers say about the open beta: You have probably played the open beta more extensively than I have. In any case, you already left many opinions in the comments, some of which we will summarize.
Boki Daja writes that the game is really awesome and a lot of fun. Except for the sound bug, he hasn’t experienced any problems, just fun.
According to Michael Szobotka, the graphics are flawless, only he is not satisfied with the weapon sounds. Especially shotguns and assault rifles are too quiet. Mike van Dyke agrees: Some weapons sound as if they just came out of a 3D printer.
Axl, on the other hand, had weapons that he thinks sounded good. He is really impressed with the beta. The game looks great, the enemies behave well, only in one mission did he have a frame drop. Since everything else ran smoothly and without problems, his conclusion is: “It’s really fun and can entertain me for a longer time.”
Robert Theisinger reports that restarting helped him with the sound bug. Occasionally, he could see through walls into the distance, and during one mission there was a problem that required two loading screens – but “everything else ran great”.
Nookiezillas’ impression of the open beta is better than that of the private beta.
keule-tch writes that the beta on PC is awesome.
According to Matthias Wienke, everything was wonderful except for the “damn sound”. On his Xbox One, even the drone finally flew where it was supposed to.
In-game scene from the beta
Maxi Schmidt plays the open beta on PS4 Pro and is struggling with popping trees. In the distance, the textures are rendered extremely poorly, which makes him think the New York setting looked better due to the lack of visibility. Beta or not – he doubts that the problem will be fixed in the final game.
DevilRon1989 also points out that the game loads textures a bit sluggishly. However, he finds the game itself quite nice on his normal PS4; he expected more severe downgrades compared to the trailers. He enjoys the open beta very much and is looking forward to the release of the main game.
derjoghurtmitderecke plays on PS4 Pro and has not had any major issues so far. He compares the open beta with the private beta: “Pop-ins are less, frame rate is overall more stable, hardly any sound errors, textures load more reliably/faster.”
According to N811 Rouge, the beta leaves a good impression. He is glad that he had only two loading screens in nearly 3 hours. Furthermore, the performance is really very decent, and there is plenty to discover outside the regular routes. For him, the game is a mix somewhere between Alpha Protocol and Max Payne.
And Sven Kälber (Stereopushing) concludes: “Everything is easy-peasy on the PlayStation! Fat weekend ahead.”
What are the international agents saying? On reddit, the mood is similar to that in the MeinMMO comments. Basically, people are satisfied and are happy about the improvements compared to the private beta, but still point out a few annoying bugs.
Moreover, people enjoy taking jabs at Anthem because The Division 2 does many things better. For example, it is easier to play with friends, there are no loading screens in The Division 2, and the inventory is more user-friendly as well.
What grade would you give the open beta of The Division 2? Vote in the following survey (1 = very good, 6 = poor):
Fortnite now has a sort of Disneyland, but without Disney and featuring the 90s band Weezer. Our author Schuhmann says: “Okay, I’m out.” It seems hardly anyone understands this thing.
Who is Weezer? Weezer is a band I’ve never consciously thought about. They actually had a few songs that I’ve heard on the radio often and could hum along to. Especially Beverly Hills (2005) and Buddy Holly (1994).
And now they are in Fortnite.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
This is the Weezer park: I recently entered a sort of “Weezer nightmare” in the Creative mode of Fortnite when I entered the Weezer park. It’s relatively easy to find, as it’s especially promoted and showcased by Epic. You enter right from the lobby.
The Weezer park is an island that recreates a sort of concert by Weezer, but without an actual concert, rather with Fortnite fairground attractions.
The Weezer park in Fortnite is a featured island in the Creative mode
In the background, “Weezer” plays continuously, but not the songs I know, rather some kind of mumbling stuff that you tune out while you slide around and do something. I didn’t pay attention to the lyrics, but PC Gamer listed them, and it seems to mainly revolve around sex.
The attractions consist of things like this:
In one course, you sit in the back seat of an all-terrain vehicle, shoot a few dummies, and then you’re back at the start
In another attraction, you slide along rails while your feet get frozen
Then there’s a skate park where you presumably should collect coins like in “Mario”
an Indiana Jones-type cave is also in the Weezer park: Here players jump over walls of flames and navigate around them
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The video appeared on the YouTube channel of Weezer
What’s behind it? Nobody really knows. US sites assume that it’s a collaboration between Fortnite and Weezer so that they can promote their new album in the game.
The frontman of Weezer, Rivers Cuomo, is said to be a big Fortnite fan, and the Epic folks, like creative chief Donald Mustard, are big Weezer fans, and something happened there.
It seems that the cooperation was already on the horizon back in June 2018 – Source: Polygon
PC Gamer assumes that many Epic employees are in their late 30s to mid-40s, went to college in the 90s, and were fans of Weezer during that wild party time.
It seems that the Fortnite developers created the Marshmello event for the players, while the Weezer collaboration is more for themselves.
That’s why it’s so weird: While the Marshmello concert fit thematically with Fortnite: Young artist for a young audience and it was seamlessly integrated as an event into the game world, the Weezer thing just feels strange and forced now.
Hardly anyone sees a connection between Weezer and Fortnite. The fact that it just went live without announcement seems to contribute to this confusion.
It seems that the Fortnite developers created the Marshmello event for the players, while the Weezer collaboration is more for themselves.