A teaser trailer for a new installment of the Borderlands series has been released. Watch the video here that may show the first footage of Borderlands 3.
What’s new? The Borderlands YouTube channel released a new video. It is titled “Borderlands Teaser Trailer – Mask of Mayhem”. This means “Mask of Chaos”.
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Is this Borderlands 3? It is not clear what entry in the Borderlands series Mask of Mayhem refers to. The video explains that more information will be released during Pax East on Thursday. We will report on this for you on MeinMMO.
For now, all we have is the teaser with its many statues. However, it is believed that these are indeed the first impressions of “Borderlands 3”.
Don’t miss the news: To ensure you don’t miss the latest Borderlands news, you should keep an eye on our Facebook page.
There has been hope for an announcement of Borderlands 3 for a while. Recently, a tweet rekindled hope for an imminent announcement of BL3. Although some fans were skeptical this time. Because Gearbox CEO Randy Pitchford has often shared cryptic messages around the number 3, which ultimately did not turn out to be an announcement of the long-awaited title.
What does the trailer show? The video starts with the Borderlands logo and gradually shows several characters. Some are sitting in cars or are armed. The video features a bunch of familiar faces from the Borderlands series. This includes Sir Hammerlock and the mechanic Ellie. However, they are depicted in colorless tones, like statues. At the beginning, you also see a crowd of people who presumably knelt down to pray.
In the end, the video shows a huge Psycho mask made up of many smaller parts. The phrase “Mayhem is coming” is included.
This is an AI-powered translation. Some inaccuracies might exist.
Bethesda has released the new update for the online game Fallout 76. This introduces a beta of the new Survival Mode. Players are already actively testing and making improvement suggestions.
What does the patch bring? The new patch for Fallout 76 is. It introduces the Survival Mode. You can now choose at the start of the game whether you want to play in Adventure Mode or Survival Mode.
Furthermore, the so-called “Slap” damage has been removed from Adventure Mode. In Pacifist Mode, you will no longer take damage when attacked by an opponent.
Additionally, there are bug fixes for some quests.
Performance and stability have been improved.
There are adjustments to the balancing.
You are protected longer after a respawn.
New weekly challenges have been introduced.
The update is about 4 GB on consoles and 2 GB on PC.
One of the 3 specializations of The Division 2 is the Demolitionist. This guide covers the best perks and how to crush entire groups of enemies with the grenade launcher.
Each specialization has a unique weapon and its own skill tree, where you can unlock various advantages.
Here are the key features, the best perks, and things you should pay attention to with the Demolitionist specialization.
With the Demolitionist, it’s all about explosions
This is what distinguishes the Demolitionist: As the name suggests, this specialization is all about destruction.
The Demolitionist is designed for explosive damage and is probably the best specialization to control and eliminate groups of enemies.
These are the features of the Demolitionist:
The unique weapon: Users of this specialization have access to the M32A1 multi-grenade launcher. This allows you to fire grenades and cause massive explosive damage.
The unique skill mod: With the Demolitionist, you can unlock the artillery gun. This allows you to fire explosive projectiles accurately.
Grenade type: Fragmentation grenades cause bleeding damage.
Unique outfit: Additionally, there is a complete specialization outfit that makes you look like a tank.
This is the grenade launcher of the Demolitionist
However, the grenade type and the gun must first be unlocked in the respective skill tree using specialization points.
The best perks of the Demolitionist
These perks are especially recommended: With enough specialization points, you can complete the entire skill tree. However, this takes some time.
These are the perks that are the best and should be skilled first:
This is what the skill tree of the Demolitionist looks like.
Individual weapon damage (4 ranks): Increases the damage of your individual weapon by up to 145%
Explosive turret (3 ranks): Increases the explosion damage from explosive grenades, skills, and effects by up to 15%
Shoot and Pray (3 ranks): Increases the damage of submachine guns by up to 15%
Assault (3 ranks): Increases the damage of LMGs by up to 15%
X-stat repair kit supplement: Repair kits only restore 70% of your armor. However, a buff is activated that increases your weapon handling by 100% for 15 seconds. Once the buff has expired, the remaining 30% armor is restored.
Tactical Link (only worth it in a team): Group members receive 5% damage for targets that are not in cover.
On Impact: You are immune to an explosion every 60 seconds
Crisis Management: If your armor is destroyed, your main weapon’s ammunition is replenished. This also affects your magazine, so you can keep shooting.
If you ever find yourself dissatisfied with your skills, you can reset your distributed points at any time and try other perks. To complete a skill tree, you need 160 points.
How do I get skill points for my specialization? Every type of task where the faction Black Tusk is your enemy rewards you with specialization points upon completion.
You always receive points for the specialization that you have active at that time.
An overview of all talents can be found in our guide:
What else should you pay attention to? The grenade launcher of the Demolitionist is a really powerful piece. With well-aimed shots, you can annihilate entire groups of enemies.
Therefore, increase your explosive damage and the damage of your grenade launcher as quickly as possible.
How do I do this best?
You can increase your explosive damage, for example, by equipping a piece of the China Light Industries Corporation set. This already gives you a +10% bonus.
Additionally, you should have the talent “Destructive” on as many armor pieces as possible, which again means a 20% bonus per piece.
Here’s how you should approach combat: In combat, pay attention to possible enemy spawn points and always have your launcher ready. For single enemies, don’t waste your ammunition, unless you are dealing with the heavy tanks.
If you run out of ammo, try using grenades and explosive skills to take out more enemies. This way, ammunition should reliably drop.
These weapons should you take: Your weapon choice isn’t really set. Through the skill tree, you can increase the damage of SMGs and LMGs.
You can utilize this and carry both weapon types. Thus, you should be equipped for any distance in combat. In general, however, you can use any weapon class.
Further tips can be found in this video from Mtashed:
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Starting today, a multi-day community summit for Season 7 of Destiny 2 is taking place. Here you can fill out a survey that is to be sent directly to Bungie.
What is this event about? Two weeks ago, the streamer Gladd leaked that he has been invited to a community summit. Several community representatives will be allowed to enter the sacred halls of Bungie to get a glimpse of future Destiny content and provide feedback.
The community summit for Season 7, the Season of Opulence, will run from March 27 to March 29. This season marks the conclusion of Year 2 of Destiny 2 – and apparently Bungie wants this to be really good and to meet the wishes of the community. Season 7 is the theme of the community summit.
Who is invited to the community summit? Bungie’s DeeJ wrote on Twitter two days ago that he is happy to welcome some guardians from the community this week. They will be allowed to play new stuff and share their thoughts on it.
Some of the guests are supposed to be well-known (like Gladd). Other guests are said to be not famous but “just cool”. In the comments, a user writes that he is not a content creator but simply loves Destiny and would like to share his opinion. DeeJ replied that they have invited such people as well.
DeeJ mentions that what is special about the feedback from streamers is that they rarely say: “Here is what I want …”, but usually summarize what they read in their chat while playing.
However, they have also invited many unknown guardians. Even if they do not publicly show themselves, they are still part of the community summit.
When exactly is the community summit? Gladd tweeted a few hours ago that he is heading to Bungie now and will stay there for three days.
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Survey on PvE content: Shortly before the summit starts, a team from the RaidSecrets Reddit launched a community survey on PvE content that will be given to summit participants. This is a unique opportunity for everyone to voice their opinions directly to Bungie.
Your opinion on the current state of PvE balance (the power of weapons and abilities, difficulty, content loop)
What would you like to see in raids and upcoming top-tier PvE content? What has motivated you in the past?
Your opinion on secrets and quests like the Whisper Quest (are they accessible to the general public?)
What ideas do you have on how to better connect with other guardians for playing content together?
What’s in Season 7?
The contents of Season 7: Besides the usual innovations such as a power level increase, new weapons, armor pieces, and cosmetics, the highlights of Season 7 include:
What specific contents of Season 7 can be tested at the community summit and how significantly the feedback will influence the development process is something we will probably never know exactly. Because all participants will presumably not be allowed to talk about what they experienced in the Bungie studios.
What is a community summit, actually? Bungie held the first community summit in April 2018. Back then, Destiny 2 was sharply criticized. They wanted to make a statement that they were close to the community and wanted to gather direct feedback from community representatives.
The participants, mostly well-known YouTubers and streamers, had to sign a nondisclosure agreement and could review and evaluate the planned content for Forsaken behind closed doors. That Forsaken could significantly improve Destiny 2 was possibly also due to this summit.
Season 7 is now also supposed to benefit from direct feedback from the community. It is the second community summit so far.
The director and producer of Final Fantasy XIV Naoki Yoshida has again commented on a possible release of the MMORPG on Nintendo Switch and Xbox One.
What was said? Yoshida stated in a conversation with GameSpot that Square Enix continues to have discussions with the console developers and he finds it quite likely that these versions will be coming soon.
However, this should also be viewed with some skepticism, as there have been discussions for 2 years regarding the expansion of the game to new consoles. So far, it has only remained discussions without implementation.
What Yoshida said about the ports to other consoles
This is how Yoshida sees the situation: In the interview with GameSpot, Yoshida was directly addressed about the issues with the Switch and the Xbox. He said:
Discussions have been held with the platform holders. The fundamental philosophy of Final Fantasy XIV is that we want to have it with cross-play across all devices, as long as the regulations of the respective hardware companies can actually be adhered to, then the likelihood is quite high that Final Fantasy XIV will come to Xbox and Nintendo systems.
Will players soon be able to play Final Fantasy XIV on Xbox?
What does this mean? At the moment, Yoshida is not confirming the release on the other consoles. However, both Nintendo and Sony are working on entering into cross-play agreements with competing firms, as seen with Fortnite.
Work is also being done on this: With the introduction of Google Stadia, the developers are also in talks with Google. Thus, it could be that Final Fantasy XIV will also run on Stadia. However, this remains to be seen.
Yoshida (left) is the head of FF14. Here he poses with our boss Dawid Hallmann at a press appointment.
This is what Yoshida says about Free2Play: GameSpot also asked the director of Final Fantasy XIV about a future Free2Play model. There, Yoshida was quite firm and rejected an upcoming Free2Play model.
If we were to switch to a F2P model, we would have to completely overhaul the game design from the ground up. A simple switch to F2P is not a good decision for game design. That is not a good direction.
Naoki Yoshida
Naoki Yoshida also commented on the gender lock in Final Fantasy XIV:
The supermarket chain Aldi has launched an advertising campaign in the UK that somehow revolved around gaming. The campaign apparently targeted parents whose children have now fallen for Fortnite . However, the advertisement received such poor reactions that it has now been withdrawn.
This was the campaign: The action was called “Teatime Takedown.” It was promoted with commercials and on social media.
The idea was,
for parents to send their children’s gamertag to Aldi.
Aldi would then introduce pro gamers into the children’s games
the pros would quickly eliminate the kids
This is how the kids would react when they get caught by the pros.
they would then have a meltdown
would put the controller aside and sit at the dining table
where the mother smiles cruelly, knowing she was responsible for her child’s defeat
The campaign apparently targeted parents of children who preferred to play Fortnite over coming to eat when called.
Here was the reaction: The campaign was not well-received. Many found it a bit sadistic to drive kids to meltdown. The campaign was generally perceived as unfortunate.
The corresponding advertisement video has since been deleted – but apparently had more thumbs down than up.
Reactions on social media were also negative, and now people are pleased that the protests have apparently had an effect.
In Pokémon GO, Giratina is about to undergo a massive change! It will learn new moves and become one of the best Ghost attackers.
These moves are new: The entire move pool of Giratina’s Altered Form will be revised. Data miners discovered this. The legendary Pokémon will learn moves like Shadow Ball, making it a strong Ghost attacker.
We will show you all the new moves and explain how these attacks will impact the legendary Pokémon.
These are the new moves of Giratina
Old Moves
New Moves
Fast Moves
Shadow Claw Fire Spin
Shadow Claw Dragon Tail
Charged Moves
Ancient Power Shadow Sneak Dragon Claw
Shadow Ball Dark Pulse Dragon Pulse
Only the Altered Form, on the left in the image, receives new moves.
What does this mean for Giratina? The legendary Pokémon has suffered from its poor moves. Its stats are decent, but its moves have been disastrous.
With the new moves, Giratina will finally be useful. Especially Shadow Ball greatly enhances the Pokémon. This will make it one of the best Ghost attackers in the game.
How good will Ghost Giratina be: With its Ghost moves, the legendary Pokémon will be a serious competitor to Gengar, who is the best Ghost attacker in the game.
While Gengar deals slightly more damage per second, Giratina can withstand almost double the damage. This means that with Giratina, we finally have a Ghost attacker that deals solid damage and can still take a hit.
Gengar now faces significant competition as a Ghost attacker.
Mewtwo ranks behind Gengar and Giratina among Ghost attackers. Giratina secures at least second place among Ghost Pokémon. If you prefer endurance, it could even take first place by a wide margin.
How good will Giratina as a Dragon be: The legendary Pokémon learns new Dragon moves, making it a better attacker of this type.
However, it faces too much competition from Dragon Pokémon, especially Pokémon like Rayquaza, Dragonite, or Palkia, which are better than Giratina. It can be a nice alternative but won’t reach the top attackers.
Denmark is adopting a new method to recruit soldiers. The military aims to recruit gamers in particular, as they are said to remain calmer under pressure according to tests with the eSports team Astralis.
What was tested? The Danish military conducted tests with the eSports team Astralis to determine if gamers qualify as soldiers. The tests primarily assessed how the members of the eSports team would perform as pilots.
From these tests, the military drew some conclusions that are intended to assist in finding new recruits through eSports organizations in the future.
Denmark wants to use games to recruit new soldiers.
What is the Danish military aiming for? Major Anders Bech, the head of the Ministry of Defense in Denmark, explains that gamers are the focus of recruitment. According to the Major, they remain calmer under pressure than non-gamers, possess quicker reaction times, and make decisions faster.
Gamers can also be simply better candidates for the military in terms of teamwork, orientation, and visualization skills. This was demonstrated in the tests with Astralis. And Major Anders Bech intends to utilize these skills.
eSport as a Recruitment Method for the Military
How does the military plan to recruit soldiers? To find suitable candidates more easily, the Ministry of Defense established a partnership with the organization Esport Danmark. This is merely the beginning. There are plans to collaborate with more such organizations.
Something similar was already done by the military in 2017. They searched for suitable candidates on large gaming platforms and approached them. This even led to finding individuals who were very well suited for training as soldiers.
Where do the problems lie? As Major Anders Bech explains, a good soldier must naturally possess a variety of skills. While what gamers can bring to the table plays a role, it is not everything. Therefore, not every player “functions” equally as a good soldier. This insight also came from the tests with Astralis.
The selection thus goes beyond what the Danish military sees in gamers. Nevertheless, the chances are high to find suitable recruits among players.
War is not a game!
We Just Want to Play!
What do the players think about this?On Reddit, this situation is being discussed. Generally, no one wants to be used for purposes they don’t agree with, and some find this situation paradoxical.
florianw0w says: “What the hell? So, first, it’s said that gamers are murderers because of all the massacres, for which games are to blame. And now the military wants to recruit players?”
deefop says: “We just want to play video games and not kill anyone!”
What do you think about this? How do you feel about the Danish military seeking new soldiers through eSport?
A previously promised and advertised feature that Battlefield 5 was supposed to have at launch has been postponed and now completely discarded.Fans will have to forgo this.
This is the feature in question: As DICE has casually mentioned in the FAQ for the recently launched Chapter 3: Fire Trial, the so-called “Soldier-Dragging Feature” has been abandoned.
This feature was supposed to allow players to drag injured teammates or other allied soldiers out of the line of fire and then provide them with aid in a safe location.
Why is this feature being cut? The developers stated that during development, they found that this feature would negatively impact the core gameplay of Battlefield 5.
For dragging wounded players to look good and play well, long and complex animations are required. This would make reviving very sluggish, which would in turn affect the flow of the game.
Therefore, they decided to completely scrap this feature.
What was the promise about? The Soldier-Dragging feature was one of the most interesting new features for some fans when Battlefield 5 was announced and was supposed to be included at launch.
However, before the release, it became known that this mechanic probably wouldn’t make it into the game on time – like several other planned features. The developers stated that the dragging mechanic was still in development but would definitely be introduced at a later date.
Now it seems DICE has made a different decision.
Other features are also delayed: The Soldier-Dragging is by no means the only feature that didn’t make it to the launch of the title on time. For example, the Battle Royale mode Firestorm was only added a few days ago. Players are still waiting for some promised cosmetics.
Therefore, many fans have repeatedly criticized that Battlefield 5 was released in an unfinished state and that more time should have been taken.
In The Division 2, the best weapons in PvE and PvP are known. These weapons deal the most damage during the launch weeks. All information at a glance.
Which weapons are the best? This question is impressively answered by Division expert MarcoStyle. For each weapon category, he created clear graphs that reveal the best weapons.
In the video, you can see the results in moving images; at the very end of the article, you will find an overview of the key insights:
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You can see it in the graphs: To explain in advance – the graphs show with lines how much damage the respective weapons deal over time.
The x-axis (from left to right) represents time in seconds
The y-axis (from bottom to top) is for damage (body shots, world tier 4, normalized)
That means: If the line rises, it indicates the damage the weapon deals with one magazine. The horizontal sections of the line represent the time the weapon takes to reload.
The following graphs do not take into account stability, precision, talents, or mods, but rather the pure damage potential of the weapon. Therefore, the raw numbers must also be interpreted.
Assault Rifles
You can see it in the graph: There are 11 different types of assault rifles in The Division 2. Since their damage lines run closely together, this shows that the assault rifles are fairly balanced. Nevertheless, one assault rifle stands out particularly.
Best assault rifle for PvE: The AK-M and the P416 excel slightly in sustain damage. Since the P416 has better burst damage, it is the assault rifle of choice.
Best assault rifle for PvP: The FAMAS has the best burst damage of all assault rifles. However, it is not recommended since you cannot attach a magazine mod to it, making other assault rifles more valuable in practice. Therefore, also take the P416 here, as it has similar burst damage to the FAMAS and also excels in sustain damage.
This is Burst Damage: This is the damage that the weapon deals per magazine. Burst damage is particularly important in PvP because you want to defeat the enemy quickly without having to reload much.
This is Sustain Damage: This is the damage that the weapon deals over a longer period and multiple reload phases. Sustain damage is important in PvE when battling tough bosses takes a while.
The best submachine guns
SMGs
You can see it in the graph: There are a whopping 13 different types of SMGs, which makes this graph quite confusing.
Best submachine gun for PvE: Clearly take the T821 here. Its sustain damage surpasses all other SMGs (visible at the top right of the graph, where the damage remains highest over time). This is partly due to the short reload time of only 1.6 seconds – only the Vector can keep up with it.
Best submachine gun for PvP: The highest burst damage (visible from the steepest line increase until reloading) is from the SMG-9. Nevertheless, you should also take the T821 in PvP since its burst damage is quite similar and its sustain damage is significantly better.
The best rifles
Rifles
You can see it in the graph: There are huge differences between the 10 different rifle types. This is because some can be fired significantly faster than others but deal less damage.
Best rifle for PvE: MK17
Best rifle for PvP: MK17 – this rifle is the clear winner. It deals the most burst damage and sustain damage. However, the handling of the MK17 is rather subpar, so you might want to test the SIG as a good alternative.
The best light machine guns
LMGs
You can see it in the graph: With only 5 different LMG types, this graph is quite straightforward – and reveals two weapons that stand out.
Best LMG for PvE: The M60 and M249 have both the best burst damage and sustain damage. The M60 is the top LMG.
Best LMG for PvP: Even in PvP, the M60 takes first place, and the M249 takes second place.
However, at greater distances, the RPK and L86 are better due to a tighter sight, and the MG5 due to a high headshot bonus and a bug that increases damage at long distances.
The best shotguns
Shotguns
You can see it in the graph: Among the 7 types of shotguns, the exotic lullaby stands out somewhat. Among the “normal” shotgun variants, these are the best:
Best shotgun for PvE: The SPAS-12 has strong sustain damage. The reload time is a long 5.2 seconds, but you can still deal a lot of damage over a longer period.
Best shotgun for PvP: The double-barrel shotgun has the highest burst damage by far.
The best sniper rifles
Snipers
You can see it in the graph: The graph for sniper rifles should be viewed with caution. It shows how much damage the weapons deal at the highest possible fire rate. However, the precision is far too low to actually hit anything. So forget the graph and use these snipers:
Best sniper for PvE: On paper, the MK20 is the best sniper for sustain damage, but it cannot consistently fire quick shots accurately. The SVD is more recommendable – with it, you can achieve headshots more frequently.
You can see it in the graph: If you are looking for the best weapons in The Division 2, you should not look at the pistols. Nevertheless, here are those pistols with the highest burst and sustain damage at a glance:
Pistol with the highest sustain damage: PX4
Pistol with the highest burst damage: M1911
The best weapons for PvE and PvP at a glance
Best weapons for PvE / Sustain Damage:
Assault Rifle: P416
Submachine Gun: T821
Rifle: MK17
LMG: M60
Shotgun: SPAS-12
Sniper: SVD
Best weapons for PvP / Burst Damage:
Assault Rifle: P416
Submachine Gun: SMG-9
Rifle: MK17
LMG: M60
Shotgun: Double Barrel Shotgun
Sniper: Model 700
Which weapon is the best overall? MarcoStyle does not provide an answer to this. It depends on how you play, which talents you need for your build, which stats you upgrade, and at what distances you operate.
However, if you want to build around certain weapon categories, you now know which weapons will give you a good time.
Note: The damage graphs for The Division 1 were created by the YouTuber WOBO, who no longer has time for it for personal reasons. At the end of 2017, MarcoStyle took over this job to analyze the data and create the graphs in the “WOBO style”.
The ping feature from Apex Legends is highly praised, both by players and other communities. Now, fans of Rainbow Six: Siege have also taken notice and want the feature as well. Ubisoft finds that good.
What is so great about the feature? In Apex Legends, the possible pings for players are all contextual. They refer to a current event or a specific object that players need to ping. You can:
show specific loot
report that an area has already been looted by other players
indicate where they want to go next
mark enemies
ask for specific ammunition
and more.
All of this allows players to communicate so well, even without a microphone or voice chat, that they can get through rounds and win. Especially in the game with ‘randoms’ who may not necessarily want to speak, this is a huge advantage.
The “Ping Wheel” of Apex Legends
What Rainbow Six players are demanding: In the Rainbow Six community, such a system is now also being called for. In several Reddit threads, improved pings are repeatedly requested, such as for the recommendation of an operator or for better context.
Rainbow Six: Siege already has a system with different pings. However, this only allows for the display of specific objects like walls or windows, without more detailed information. More specific information then requires voice chat.
Players wish they could ping specifically in context: “Barricade this wall” or “Blow up this wall.”
Players wish for such a “Ping Wheel”
What does Ubisoft say about it? In an interview, Game Director Leroy Athanassoff spoke about exactly this idea. (via PCGamer) Regarding the ping system, he said:
We have a ping system in our game, but I would like to ping a reinforced wall and ask for a blow-up. For example, I would like to ping a wall and then have a context wheel to choose what to do with it.
Athanassoff even added that such a system would probably come “someday”. However, it is not a priority at the moment.
Today, the update 8.20 is coming to Fortnite . It was already known that a lot would change – but it has become even more. Epic is fundamentally changing the rules of Fortnite and is reverting the aggressive new rules. We take a look at the patch notes for 8.20 in English.
The update brings three major changes for Fortnite Battle Royale alone: poison traps, new instant items, and the old rules are back.
Additionally, with Ranked Play, a new way to play Fortnite is introduced: players are divided into divisions and leagues based on their strength. The “aggressive rules” still apply here.
Highlights of the Patch Notes for Battle Royale
“Old rules are back”: Fortnite is reverting the “new aggro rules” that were introduced in patch 7.40 about 6 weeks ago.
In all standard modes of Fortnite, it is now the same as before the patch that was supposed to reward aggressive gameplay:
There are no longer health points, shield points, and 50/50/50 materials after kills.
The harvesting of materials is now 40% less lucrative again, and the maximum limit is back to 999.
With the old rules, stronger players could continuously heal through kills, and overall, less farming of materials with the pickaxe was necessary.
The “newer aggro rules” are supposed to continue to apply in competitive game mode and are therefore active in the new Arena mode: that is the new Ranked Play of Fortnite.
New mode: In the fresh limited mode “Hot Sole”, lava rises. Players must hurry to loot as quickly as possible and then try to get up.
The lava starts rising after a few minutes until it covers the entire map. Anyone who touches the lava loses health points and jumps up – however, players can build on the lava.
Bouncer is too strong in Fortnite
Bouncer changes: With the new patch, the Bouncer no longer deals damage when colliding with players.
With patch 8.30 for Fortnite (approximately in two weeks), it should be possible to shoot through the glass of the Bouncer. Epic believes that the hamster ball is too strong – especially in the endgame.
Infantry Rifle is changing: It now fires not like a sniper rifle, but like an assault rifle.
The base damage also decreases from 45/42 to 42/40.
Is now a hitscan weapon in Fortnite, working like assault rifles.
New poison trap: The new poison trap comes in the rarity “green” and will be found on the ground.
The trap can be triggered from a distance of up to 3 tiles.
Then it fires poison arrows over 3 tiles sideways or 4 tiles up or down.
The poison directly affects health points and deals 10 damage per tick. Victims take a total of 80 damage over 7 seconds.
New fruits for tropics and desert
New instant items:
Bananas give 5 health points – they are found in the tropical area.
Coconuts fall from palms when they take damage. They give 5 health points or shield, depending on what is needed – they are found in tropical areas or in desert areas.
Peppers grant 5 health points and 20% increased movement speed for 10 seconds – the peppers can be found in the desert.
Fortnite gets Ranked Play
New Arena mode: The new ranked mode in Fortnite is available for solo and duo.
Highlights of the Patch Notes for Fortnite Save the World
New event starts: The new series of event quests is called “Arr.” Players can obtain Blackbeard’s Black Heart, a pirate sword and Jack’s Revenge pistol as rewards.
There is also a new type of Llama: the pirate Llama is now available.
There is a treasure: Once per zone, there is now a map in chests and safes. Whoever follows it will find a treasure.
New Beta Storm: In “Re Supply”, the storm approaches quickly and the safe area does not remain stable for long. Players are supposed to quickly explore the map, destroy objects, and find items.
An EVE Online fan took it upon themselves to explore the entire galaxy. After ten years, this challenge has been mastered – and it was anything but easy, as the pilot did not want to engage in battles.
What accomplishment did the fan achieve: Katia Sae wanted to explore the entire galaxy after the graphical update of the MMORPG EVE Online in December 2009. She did not anticipate that it would take around ten years.
Katia Sae did not just want to jump into the star systems and continue flying, but to explore the planets and peculiarities there and report about it in a blog. With 7,805 star systems in the online game, this is a significant achievement.
Katia Sae embarked on a 10-year journey in EVE Online to explore all star systems.
A Challenging Journey
What difficulties did Katia have to overcome? EVE Online is a game in which battles – especially in PvP – play a major role. However, Katia Sae is a pacifist and did not want to fire a single shot. At a time before the Signal Cartel formed to protect players, this was no easy task.
Katia Sae explains that she once found herself in a very precarious situation. A group of players blocked the only gate from a system. It took several days for Katia to spot a gap in the blockade and escape.
Moreover, there were difficulties with the unpredictability of the wormholes. Finding the right one to the desired star system can take days.
In addition, Katia Sae is only an alt, meaning a secondary character of the player, who of course also spends time in the online game with their main character.
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This is why the journey was worth it: The 10-year journey was filled with wonderful moments. For instance, when Katia Sae visited the monument of the titan Steve.
Steve was the first titan destroyed in EVE Online. In memory of this, a monument was erected. Katia documented her journey in a blog and published over 50,000 screenshots of the things she could see and experience.
Katia Sae is the first pilot to successfully explore all 7,805 star systems in EVE Online – and that as a pacifist. Just for this achievement, the effort was worth it.
Katia Sae also visited the monument of the destroyed titan Steve.
How does she know that she really explored all star systems? Katia Sae contacted the developer studio CCP Games, and community manager Paul Elsy, aka CCP Falcon confirmed to her that she had seen all star systems – except for one. Polaris is only accessible to game masters and developers of EVE Online to test new features there.
However, Katia was invited through a wormhole to visit Polaris and thus completed her journey to all star systems of EVE Online. For what she was able to achieve, she will now even receive her own monument, a 3D model of her avatar, which will be erected in Katia’s home system Saisio.
Stadia is set to revolutionize gaming. You no longer need a console, and can stream wherever you want. But what internet connection is required for this?
What can Stadia do? In short, the streaming service allows you to play on virtually any device without needing a high-performance PC or console.
What internet connection is required for this? Like all streaming services, the quality depends on the speed of your internet connection. And regarding this, Google’s Phil Harrison has spoken out.
To play in 1080p at 60 fps, you need 25 MBit/s.
For 4K at 60 fps, you need 30 MBit/s.
According to Phil Harrison, Google Stadia achieves 1080p at 60 fps in tests with only 20 MBit/s. However, a buffer is desired.
Take the test to see if you can receive Stadia: Google now offers a Speedtest for Stadia, which tells you what quality you can use the platform with.
Why could this become a problem in Germany? 25 or 30 MBit/s doesn’t sound like much. Unitymedia, Vodafone, and Telekom occasionally offer gigabit connections of up to 1,000 MBit/s. And yet, according to a survey by infrastructure provider Akamai, the average internet speed for households in Germany is only 15.3 MBit/s.
A test of broadband speed conducted by the Federal Network Agency shows that only 12.8 percent of users reach the data transfer rate agreed upon by their provider.
https://youtu.be/hl-Y1QVhmcM
This is particularly severe in the mobile sector, where only 1.5 percent of users achieve the full data transfer rate.
By 2025, according to the coalition agreement, all citizens in Germany should have the right to broadband access. However, Stadia is launching this year, and what speed is ultimately achieved by customers even with a right to broadband remains uncertain.
Therefore, Stadia will only cater to those who actually have a fast and stable internet connection at launch.
https://youtu.be/HikAuH40fHc
Stadia is continuously improved
This is how Google wants to help: Google is aware of the problem and therefore plans to assist customers interested in Stadia in optimizing their internet connection. This includes advice regarding the hardware.
For example, the first tip was to connect the Stadia controller via WiFi instead of Bluetooth, as Bluetooth is very slow.
Stadia is also set to be improved continually, especially regarding latency times. These are currently still noticeable, but according to early testers, they are acceptable for tolerant players.
If you want to play without any latency, you might want to wait a bit before starting with Stadia.
Since Season 6, the infamous Thorn can be obtained in Destiny 2. However, with a certain Hunter Exotic, this hand cannon becomes significantly more effective in the Crucible.
This is the Exotic armor in question: The return of the Thorn is celebrated by many Guardians. With the infamous poison needle, many Guardians are now causing trouble in the Crucible. As a Hunter, you have the opportunity to maximize the Thorn’s power. To do this, you need a specific helmet – the Foe Tracer.
What can the Foe Tracer do?The Foe Tracer is an Exotic Hunter helmet that has been available in the game since the release of Destiny 2. Thanks to its Exotic perk “Unrelenting Pursuer”, you can mark hit enemies and see through walls. Additionally, you deal more damage to enemies that are low on health.
The Foe Tracer helmet was about to be forgotten. Now you can dust it off and mix things up in the Crucible with the Thorn.
What can the Thorn do? The projectiles of the Thorn penetrate targets and deal poison damage over time. Kills with the weapon leave ” remnants”. Absorbing a remnant temporarily increases damage and poison damage. Moreover, the magazine is partially reloaded.
Through this synergy, the Thorn becomes even deadlier: Since you can generally locate your enemies through the tick damage of the Thorn, the enemy marking is secondary. This is primarily about the increased damage you receive from the Foe Tracer.
As soon as an enemy has about 30% health left, all your damage sources are buffed. This also affects the poison damage of the Thorn. With this damage bonus, you can eliminate any Guardian with just two headshots as long as the perk “Soul Devourer” is active.
Soul Devourer activates after you have scored a kill with the Thorn and collected your opponent’s “remnant”.
This is why this combo is particularly good in the Crucible: With both damage bonuses, you can take down any Guardian with two precise hits – no matter how much resilience the opposing player has equipped.
If an enemy player has more than 5 points in the resilience stat, he can survive the increased poison damage from the Thorn. However, if you have the Foe Tracer, the opponent’s resilience stat no longer matters.
This way, you can be absolutely sure that the DoT effect of the Thorn will finish the job after two crits as long as you diligently collect your remnants.
In this video, you can see the combination in action:
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This streamer plays Counter-Strike: Global Offensive live on stream. His viewers suspect nothing wrong until they take a closer look at the reflection in his glasses.
Who is it about? In the stream, Kristoffer “faken” Andersson played. He is a former Counter-Strike 1.6 pro and is now playing the current title of the series, Counter-Strike: Global Offensive. You can also see this in the current clip that is going around the world.
What can be seen in the video? You watch the streamer during a CS:GO match. Part of the stream shows the image from his webcam, the player’s head. He aims with his AWP (sniper rifle) through a doorway and waits for an opponent to show up so he can shoot him. But he doesn’t succeed.
By itself, this is a boring clip until you pay attention to the reflections in his glasses.
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This is how the glasses expose him: While viewers only see an empty corner of a building on the screen, the streamer sees much more on his screen. He sees through a cheating overlay where the opponent is positioned behind the corner. This is referred to as a wallhack or “chams.” So, he can see the movements and bodies of opponents through walls that should not be visible.
The view of the building corner – In the stream without noticeable issues, in the glasses with purple body
Close-up of the reflection – Here you can see the silhouette of an opponent behind a wall
He has set up his stream so that viewers cannot recognize the cheats in the game. Unfortunately, he forgot the detail with the glasses. Because they show what is really happening on his monitor.
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This is how gamers react to the incident: The clip is going viral on Reddit and other social networks. After just one day, the video reached 400,000 views. The community’s reactions are mocking. They are happy that another cheater has been caught.
“Hell yes, I love to see cheaters caught by their own stupidity,” writes Prymahl on Reddit.
“What do you think? He just has a good gaming glasses,” user KingKobra21 jokingly remarks.
Others laugh that the streamer probably deleted his Twitch channel. “I have never seen a streamer delete their channel due to a clip LULW,” writes NotBigOnANDY.
In The Division 2, the emotional story of an agent is currently moving thousands of other players.
The Division 2: the life of an agent: On the Division subreddit, the user “Quebber” thanked Massive and Ubisoft a few hours ago. They were actually able to save his life – with The Division 2.
In a lengthy post, he tells that after many hard blows of fate and suicidal thoughts, he finally finds motivation and joy in his life again with The Division 2. Now he gets up in the morning again and has something to look forward to.
Although the Reddit post is currently (Saturday morning, 10 AM) only 7 hours old, over 2000 agents have already left upvotes (rapidly increasing) and expressed their sympathy in the comments. The man’s story moves the gaming community – even a developer has already spoken up.
This is the story of the agent
Quebber starts his post with the words that the headline that Massive and Ubisoft actually saved his life might seem overly dramatic. But he wants to explain his situation.
The man’s blows of fate: Shortly before marriage, his wife was diagnosed with incurable cancer. As a result, he had to quit his job to care for his wife around the clock. For 21 years, they fought together against the illness while enduring several side effects, such as complete kidney failure.
When one has to spend so many years in the house, there is nothing comparable to gaming. Books, TV, and music have their merits, but gaming opened up a world he could still enter with his beloved.
They played together The Division 1. This game was an escape from the pain his wife went through for 21 years.
The Division 1
On November 13, 2018, she suffered a heart attack and seven days later passed away at the age of 42.
The man writes that on that day, his life also ended. He had no more goals in his life. He always told his wife he only wanted to live one day longer than she did. She was his best friend, and in the last years, they needed no one else.
Seven days after her death, he was diagnosed with colon cancer. He decided to fight it and had 40% of his colon removed in January. With a sad emoticon, he adds that he can no longer eat bacon.
He saw everything he did from then on as just a distraction. He found joy in nothing anymore. Although he had all the consoles, two gaming PCs, and his favorite movies, there was no one left to share it all with.
His doctors and therapists knew that he was considering suicide.
He decided to log in to The Division one last time, walk through the whole city, and talk to his wife as if she were still with him; to walk again to the cars where they shot their names with bullets.
Shortly after he logged out for the last time, he saw an advertisement for The Division 2. He had no great expectations for this game, but he decided to read a few reviews and watch YouTube videos. And everyone said it was pretty good and also suitable for solo players.
The next day he bought the Ultimate Edition. Why not, he writes, because money no longer meant anything to him.
Yesterday he logged in, he is now level 9 in The Division 2 and when he woke up this morning – he actually wanted to log in again and continue playing. He enjoys the game. He is not a “fast-leveler” and is not the best player; instead, he spends a lot of time just exploring the world.
He writes that two days ago he said that although he could start anything in his life, there was nothing he wanted to start with his life. Because the person who made everything in his life special was gone.
That is still the case. But with The Division 2, he gets a small piece of his gamer existence back, in which he finds joy. And for that, he thanks Massive and Ubisoft.
This is what the agents say: Many comment that the man’s text is very emotional for them. They wish him only the best for the future and that he should enjoy this masterpiece of a game.
Some share that The Division 2 also distracts them from their personal problems, and they are glad that the game does the same for him.
An employee at Ubisoft-Massive has already responded to this post. He read his wife’s text out loud and cried. He is glad they were able to give him some joy. Many developers follow Reddit, but he will pass it on to the whole team. It means the world to them that they were able to deliver this experience.
You can find the original text in the Reddit forum.
A new update has been released for Anthem, bringing some changes. Unfortunately, two bugs have crept in that affect players at a specific point: the loot.
Instead of dropping more loot, bosses in strongholds now drop less loot.
Bosses drop less loot: This bug is what bothers players the most. Instead of giving players more loot, the final bosses in the strongholds are now dropping less loot due to the error.
Other players are picking up loot: Other players in the squad can now pick up their own loot for someone else since the update. And this, even though they can’t even see the foreign loot. The loot is not stolen, as it goes directly into the hands of the rightful owner.
However, after the update, bosses do not drop a guaranteed Masterwork item anymore. Some players report that they received only Embers for crafting from a boss.
Teammates can pick up their own loot for someone else. While some players are upset about this, others call for it to also apply to healing and ammo orbs.
While some players are upset about this, others don’t find this change that bad: Some freelancers report that a teammate picked up valuable loot for them that they would have otherwise overlooked.
Players do not receive cosmetic items: Some players also report that they cannot find the cosmetic items in the new Elysian Caches. However, the Anthem community manager Jesse Anderson has already commented on this topic and proposed a simple fix.
After receiving the rewards from the Elysian Store, but unable to find them, you should log out and log back in. If you obtained items for a specific Javelin, you must switch to that one first to see the rewards.
We have summarized a few highlights from Patch 1.04/1.06 for you here:
Today, on 27th March, the Fortnite servers will be down for maintenance on all platforms (PC/Mac, Xbox One, PS4, Switch, iOS, Android). You will need to download a patch. How long will the maintenance take and when can you log back in?
What is happening today in Fortnite? As has become tradition, the Fortnite servers will be taken offline again this week to upgrade the game to version 8.2.
As usual, you will not be able to access Fortnite during the maintenance period. After the patch, bug fixes and new content await you.
Before that happens, however, you will have to take a forced break. MeinMMO has all the relevant info for you!
Fortnite servers go down – when will they be back online?
When do the maintenance works start? From 09:30 AM German time, you will no longer be able to start new games. This way, it is ensured that no open lobbies exist at the start of the maintenance and ongoing games will have to be interrupted.
At 10:00 AM, the servers will finally be shut down. Fortnite will then be unreachable.
The new Season 8 in Fortnite revolves around pirates and treasures
When will the Fortnite servers be back online? Experience shows that Fortnite developers Epic typically need between one and two hours for smaller maintenance work. By around noon, you should be able to log back in.
If the maintenance takes unexpectedly longer, you will find out promptly on MeinMMO, just like the patch notes, which we will provide you after the maintenance starts.
The only difference from the playground back then: You will likely be able to wield weapons to defeat your opponents. Presumably, the mode will go live today with the patch.
What does version 8.2 bring for the “Save the World” mode? The exact contents for Fortnite’s PvE mode are still unknown. According to the announcement on Reddit, the update will revolve around pirates.
What do you think of the update and the new game mode?
Update 10:22 AM: The patch notes are already available.
The AI enemies in The Division 2 are quite well done, according to our author Sven. However, one thing about the enemy behavior annoys him massively.
Currently, I prefer to spend my limited playtime almost exclusively in the virtual Washington D.C. Because The Division 2 has completely captivated me despite initial skepticism.
After just over 40 hours, I still enjoy every single minute in the game. Especially the battles are captivating and have won me over.
This is what I love about the battles in The Division 2
The battles against the AI enemies are among my biggest highlights so far.
At first, I find the battles truly spectacular. The sound ambiance is fantastic and adapts to the respective environment. With the right headset or sound system, you feel right in the middle of it.
At night (and depending on the environment), you fight in dark back streets and have to infer the enemies from the muzzle flash and various harsh insults.
Explosions look particularly stylish and reveal the positions of other enemies. Everything runs excitingly and tactically.
During the day, you get to enjoy cool effects like shattering car windows, punctured tires, or splashing mud and fleeing animals. Every little firefight creates a nearly cinematic atmosphere for me.
Additionally, there is the behavior of the enemy AI. Every fight is challenging and can always take an unexpected turn. Each enemy faction behaves differently with its individual enemy types, employs different tactics, or weaponry.
If you’re not careful, you can perish just as quickly against the wild and loosely organized Hyenas as against the elite Black Tusk.
The enemies flank, attempt brutal frontal assaults when the opportunity arises, or want to overwhelm you with their numbers. However, they also retreat in crisis, reorganize, or hold their position until reinforcements arrive.
There are also tactical nuances, such as the modular armor system of the enemies. Heavily armored foes can take a lot of damage.
Yet their armor can be cracked at various points, opening weak spots through which even a Terminator-like minigun carrier can be put down in just a few moments.
Rarely have I found it so satisfying, varied, and challenging to fight against AI opponents. In my view, The Division 2 has truly created something great – especially for a looter shooter.
I can overlook that I sometimes have to empty a whole magazine into a nearly unprotected enemy.
However, there is one aspect of the behavior of the computer-controlled enemies that annoys me deeply: The otherwise very credible AI always knows exactly when I aim at them.
You have certainly been in a similar situation: You find yourself in a fierce firefight with a group of enemies. One of them tries to flank you in order to attack you from the side afterward. Naturally, you want to prevent this and take care of exactly that guy.
You aim at him and pull the trigger. After a few shots, he takes cover. You wait with your weapon aimed and steadily aim at the position where his head should appear soon.
And what happens then? Usually nothing at all! At least on the enemy’s side. And it doesn’t matter how long you wait.
This enemy now puts you to a test of patience, which he or his buddies in 99% of cases decide in their favor. Because he stays down until you switch targets, reload, or must take cover yourself as you come under fire from his friends.
Sometimes I have waited more than a minute with my weapon aimed, just to give the enemy the rest. But nothing happened.
What annoys me is not even the “going into cover and staying there” itself. I mean, who wouldn’t hide behind cover and stay there when facing an elite agent?
But the fact that the AI employs this almost psychic and absolutely annoying mechanic until I, out of frustration, lower my weapon or must do so compulsorily, drives me up the wall every time.
How does this guy, who is probably soiling himself, know exactly when I turn my gaze away from him?! And this is by no means an isolated case, but rather the rule.
So far, that is truly the only aspect of The Division 2 that really bothers me negatively and where I hope for a change in the future.
Because this simply doesn’t fit the overall picture of the otherwise well-implemented behavior of enemy units and ruins the fun in certain situations.