The newly released MMORPG Elyon has issues with lags and long queues during login. However, measures have already been taken to improve performance and appease players. You can find out what the developers are doing to optimize the game here on MeinMMO.
What is Elyon? The new MMORPG Elyon launched in late 2020 in Korea and has finally arrived in the West. As a Free2Play game, it can be played for free.
The action-packed combat system, which resembles a mix of TERA and Black Desert, is a feature of the game. It also offers a colorful steampunk setting with an Asian look.
What are the current problems? Elyon was released on October 20, 2021, and since then, complaints from players about performance issues in the game have been piling up. There are persistent lags, which are anything but fun in a dynamic action combat system.
Additionally, players are reporting long queues. Both issues seem to occur more frequently in Europe. However, the developers have already addressed these problems and devised several solutions.
Developers disable world quests and RvR-PvP
What are the developers’ measures? To address the lag issues, the developers are taking drastic measures. Apparently, two features of the game are significantly contributing to the lags. Therefore, global world quests and realm vs realm battles will be disabled until further notice.
At least the RvR battles will be back online by the next server maintenance on October 27. The battles scheduled until then will be handled as draws and rewards will be distributed accordingly.
To reduce login queues, a new EU server named Perseus will soon be online. Until then, no new characters can be created on the servers Andromeda and Sagittarius.
This is all aimed at increasing performance and reducing queues.
How is Elyon being received by players? Elyon had a difficult start due to the timely launch of New World but was still able to attract over 10,000 players, which is partly why the queues are so long.
However, the game is not faring well on Steam and recently received mediocre reviews.
This is an AI-powered translation. Some inaccuracies might exist.
You want to build a Bundesliga team in FIFA 22 Ultimate Team? Here we show you rewarding teams with the best Bundesliga players for different coin budgets.
That’s why it’s worth building teams now: In FIFA 22, the transfer market in Ultimate Team is unusually low. Cards that would have been significantly more expensive in previous iterations of the series can be found for very few coins.
An example is Robert Lewandowski, who purely based on the rating has the second-highest gold card in FIFA 22. The striker costs just about 35,000 coins. A real bargain for a 92-rated card.
Such examples can be found in abundance. Therefore, it may be worthwhile to take a comprehensive look at which cards are suitable for your own team.
Here you can find a bit of inspiration if you want to play with Bundesliga players in Ultimate Team. We show you teams for small, medium, and large budgets.
The teams were assembled using the Squad Builder from the site futbin (via futbin).
[toc]
Best Bundesliga Team in FUT for Few Coins
This team costs about 30,000 coins
What kind of team is this? In this team, we focused on players none of whom exceed the 10,000-coin mark – most of them are significantly below that.
The most expensive card, just over 6,000 coins, is Wolfsburg keeper Casteels, who also has an 86 rating. If you want to lower the price of the team a bit, you can easily use other keepers who are a bit cheaper.
Otherwise, the team offers a healthy mix of speed (Malen, Sané, Diaby), ball control (Reus, Sabitzer), and defensive strength (Can, Lacroix, Upamecano). With Roussillon and Mbabu, you also have two fast full-backs.
Overall, this team will cost you around 30,000 coins. Alternatives with which you could rebuild the team are:
Mukiele (RB)
Gnabry (RM)
Müller (CAM)
Bundesliga Team in FUT for a Medium Budget
This team costs about 94,000 coins
What kind of team is this? In the second team, we tried to upgrade some positions with better players without exceeding the overall price range of 100,000 coins. Therefore, some players remain in the team due to the lack of stronger options within this budget.
The most expensive card in the team is Alphonso Davies at 25,500 coins, who is certainly worth this price with his extremely high speed and great dribbling as an attacking left-back. In this version, we also set up Müller and Gnabry – however, one can also continue with Reus and Sané here.
In central defense, we chose Gvardiol’s Inform card for around 10,000 coins. Gvardiol offers a good combo of speed, defense, and physique. Right-back Mbabu remains in the team due to the lack of better alternatives.
Strong Bundesliga Team in FUT for a Large Budget
This team costs about 250,000 coins
What kind of team is this? In this team, players are present who individually can already cost a lot of coins. Nevertheless, we have excluded players who demand prices in the six-figure range – thus we arrive at a total price of approximately 250,000 coins. How to earn coins is shown to you in the trading guide to FIFA 22.
An important addition here is Robert Lewandowski, who, although not very fast, excels in shooting and dribbling.
Behind him, you can get a very balanced number 10 with Nkunku’s TOTW card, supported by the defensively strong Zakaria and Kimmich. On the wings, you can upgrade Gnabry to the Inform card – but this is not necessarily necessary if you want to save coins.
In central defense, Tapsoba is added, whose RTTK card still has a chance for upgrades. Meanwhile, in goal is Manuel Neuer, the highest-rated goalkeeper in the Bundesliga.
The Most Expensive Bundesliga Team in FUT for the Wealthy
This team costs about 1,500,000 coins
What kind of team is this? You have coins galore and don’t need to worry about budgets? Then you will find here the currently probably most expensive Bundesliga team (without icons).
Here, you can integrate Goretzka’s super card, which at 80,000 coins is not even the most expensive card in this squad. That title goes to the RTTK card of Marco Reus, which costs over 400,000 coins and can also receive upgrades. Upgrade options include Upamecano as OTW as well as Sané and Mukiele (RTTK), which are therefore also more expensive.
Furthermore, you can set up two hero cards with Kohler and Gomez, both of which cost between 80,000 and 90,000 coins – rounding it all off with Kimmich’s TOTW card and Coman, Davies, and Neuer, whom we already know from previous teams.
Overall, the cost of this team is about 1,500,000 coins. Whether it is really worth it is rather questionable. After all, there are numerous cheap cards that also have great values. Some of these can be found here: 7 strong players in FUT under 50,000 coins.
This is an AI-powered translation. Some inaccuracies might exist.
According to leaks, Patch 2.4 will introduce a new area to Genshin Impact, which you can already see on the map. The update will also bring 2 new characters, skins, and banner reruns. MeinMMO summarizes what we know so far about the upcoming update.
If Genshin Impact sticks to its schedule of releasing new patches every six weeks, Patch 2.4 will be released on January 5, 2022. There are already some leaks and speculations concerning the upcoming update that you should take with caution.
Leaks can always deviate from the actual content and turn out to be false.
What new area is this about? The leakers are not 100% sure, but it seems that there will definitely be a new area in Genshin Impact. The previously reliable leakers UBatcha and Not Tangzhu (via Twitter) suspect that it will be the Great Chasm (via Twitter).
What we know about the Great Chasm: Since Patch 1.4, there have been rumors that the Chasm will be patched into the game soon, but that has never been the case. However, this rumor might prove to be true this time, as the Chasm forms the bridge between Sumeru and Liyue.
According to the story in Inazuma and the words of Yae Miko, our next travel destination will most likely be Sumeru – so the timing would be appropriate for this area.
You can already see the name of the area on the map.
What the Great Chasm might bring: Moreover, unconfirmed leaks have repeatedly claimed that the Dendro element is related to the Great Chasm and that the element is not yet ready for release. Therefore, it is assumed that the release of the Chasm has also been pushed back further.
Leaker BLANK stated that one of his insiders told him that the Dendro element is complete and ready for testing. However, this does not mean that the element will arrive soon, he added (via reddit).
Shenhe is coming – Aggressive Cryo Spear User
Who is Shenhe? Shenhe seems to be an aggressive and intimidating person. Ganyu and Xingqiu report about her temperament and that one should be careful in her presence (via Genshin Impact Wiki).
Hu Tao says about Shenhe that she is a unique person and looks completely different from anyone else.
Some characters have a point “about Shenhe …” in “Data / Voice”:
Chongyun
Ganyu
Hu Tao
Ningguang
Xiao
Xingqiu
Chongyun’s, Ningguang’s, and Xiao’s words are currently not retrievable, as their statements are hidden behind an unknown quest.
Only Liyue characters seem to know Shenhe.
Why Shenhe should appear in Patch 2.4: Leaker Uncle dumb said that Shenhe’s skills are ready (via reddit). He also says that her abilities would be like Xiao’s elemental ability and Kazuha’s special ability, just in cryo form (via reddit). She is supposed to carry a spear as a weapon and is probably a 4-star character.
Since these details about Shenhe are known and one knows more about her than about the long-revealed character Yae Miko, some assume strongly that Shenhe will appear in Patch 2.4 or at the latest 2.5 in Genshin Impact.
Who is Yunjin? Yunjin is a dancer, singer, and brewer at the Heyu Tea House in Liyue. Moreover, according to Xingqiu, she is said to be able to write fantastic stories when she has a drink.
Some characters also talk about her in “Data / Voice” under the point “about Yunjin …” and in their character quests (via Genshin Impact Wiki):
Hu Tao
Keqing
Xingqiu, also in his story
Xinyan, also in her story
Zhongli, only under “Good Evening”
Leaks about Yunjin have been circulating online for ages (via Twitter). They show Yunjin as a Geo character, but in a more recent cutscene from an event, it was clearly seen that Genshin Impact has changed her element. Many now assume that she will become an Anemo character:
YunJin is likely to be an Anemo character. in the official 2.1 cutscene, Yunjin appears with green vision. To be taken with a grain of salt pic.twitter.com/N1HtsjySWr
What could the banners look like in Patch 2.4? The reddit user astrrea posted a detailed banner analysis in the forum, suspecting that the following banners could come (via reddit):
Xiao rerun together with the new character Yunjin, as Thoma, Gorou, and Sara were released together with 5-star characters of the same element. Moreover, the Lantern Rite is scheduled for the period of Patch 2.4, during which Xiao was released in 2021.
Ganyu rerun together with the new character Shenhe. According to his analysis, it is time for a Ganyu rerun, as it will have been a year since she was last featured in a banner. If she does not come in Patch 2.4, she will be the first character to need more than 1 year for her rerun.
What 2 new skins are supposed to come? UBatcha already leaked before update 2.2 that there will be 2 new skins (via Twitter). Keqing and Ningguang are said to be the lucky characters who will receive these. Furthermore, UBatcha states that you will get the Ningguang skin for free and you will have to pay for the Keqing skin.
Even with the release of the two skins, the Lantern Rite would be a fitting occasion.
What do you think of these leaks? Are you already saving diligently for a certain character or will you stick with your main among the hyped characters Itto and Gorou? Feel free to share in the comments.
Player numbers play an important role in MMORPGs, and since the release, the numbers of New World have noticeably declined. But while the first players are already announcing the death of the MMO, MeinMMO editor Alexander Leitsch calls for calm. Because a drop in player numbers after launch is the most normal thing in the world.
What about the player numbers? New World had a strong start on Steam. On October 3rd, the Sunday after release, 913,634 players played the new MMO from Amazon simultaneously. This puts New World in 5th place for all-time peaks on Steam (via SteamDB).
On Friday, October 22nd – over three and a half weeks after release – the game hit its lowest score yet. “Only” 453,385 players were online at the same time.
On reddit, the first threads appeared where New World was already referred to as a “dead MMO” (via reddit). Colleagues such as Forbes.com or the Polish site MMORPG.org.pl also report the significant decline in player numbers and attempted to find explanations for it.
However, this decline is completely normal and was to be expected, regardless of all the problems.
In fact, I am even pleasantly surprised by the still high player numbers:
On the other hand, this number of 453,000 is only about the “concurrent players”. The number of those who log in per day is likely to be many times higher.
Hardly any game maintains the numbers from release weekend
Why are decreasing player numbers “normal”? Every game that gets a lot of hype before launch attracts the most players at release. Because everyone wants to be there at the start, ride the hype, and talk about their experiences.
At launch, a game is completely new and unexhausted. There are hardly any guides, playthroughs, and you can still discover things “first”. Many even take time off to be able to dive into their favorite game directly. Accordingly, the numbers are quite high.
However, not every player can bind themselves permanently to the purchased title and drops out at some point. They may not like the game or there might already be a new, more interesting title. At the same time, the people who took vacation will also play less after some time. This makes setting new records more difficult.
What do typical developments of player numbers look like? In terms of player numbers, it doesn’t matter whether the release is an MMO or a single-player title:
Cyberpunk 2077 launched on December 10 on Steam with over a million concurrent players. It thus reached 3rd place in the all-time Steam charts. Two weeks later, on December 24, there were only 303,464 players left, which is less than 33% of the players.
Dota Underlords reached 202,334 concurrent players on the Sunday after release. Just two weeks later, on July 7th, only 98,995 players were in peak – less than 50%.
Even with every Destiny 2 expansion, this trend can be observed. The game reached a peak of 242,284 concurrent players on November 10, but already had only 94,838 players in peak by November 30 – here, too, only about 40% of the players logged in.
Unfortunately, there aren’t that many illustrative examples for MMORPGs, as many titles were only released on Steam afterwards. A game that really launched on Steam in the West is Swords of Legends Online, which peaked at 18,806 players during its release weekend and had only 9,308 players left two weeks later, on July 25.
The developments of player numbers in Cyberpunk 2077 (above) and Destiny 2 (below).
However, there are exceptions to this rule:
Surprise hits like Valheim or years ago PUBG often reach their peak only after some time after release, until the success has spread. However, player numbers for both have also dropped significantly again.
Service games that are developed further over the years can still improve their player numbers afterwards, as is the case with WoW or CS:GO after switching to free2play.
Were the declining numbers for New World to be expected? Yes, because there was hype surrounding the game beforehand. Just days before, it was number 1 on the sales charts at Steam, and Google Trends also shows how high the search volume has spiked (via Google Trends).
Of course, most players would take a look around the release, and naturally not everyone would stay, especially with the rather unusual gameplay styles like the combat system or the low number of abilities per weapon.
And even existing players will have reduced their number of hours per day – this can also contribute to the fact that the peak numbers are not as high anymore.
More interesting than the first drop in numbers after release, however, is for me the question of how the player numbers will develop after the first major updates and possible expansions. Because here Amazon has to show whether they can keep New World alive in the long term, because only then can a service game be successful.
How strong are the player numbers of New World really? If you look at the numbers from New World, you can see that there were always at least 250,000 concurrent players online on the weekends, peaking over 500,000. The average was about 385,000 players constantly online. However, this doesn’t directly say anything about the total number of players.
However, if you roughly assume that each player has spent around 5 hours in New World (some more, some less), then there would have been about 2 million players online alone on Sunday.
Direct comparisons with player numbers of other MMORPGs are difficult because most companies do not disclose their numbers. However, there are indicators that one can orient oneself by:
RuneScape reached all game versions (RuneScape 3 and Old School RuneScape + mobile versions) in June 2020 the highest value since documentation began in 2013. There, 220,000 concurrent players were online at peak (via misplaceditems).
Guild Wars 2 has a total of 16 million game accounts created since 2012. This includes both purchased and free-to-play accounts (via GW2). At launch in 2012, the developers also reported that 460,000 players were online at the best times (via GW2).
So when comparing New World with the big names in the genre, even on this Sunday, when numbers were nearly halved from release, it doesn’t look too bad.
What do you think of the player numbers of New World? Do you find them rather positive and are you worried about a downward trend?
A big problem with New World is currently the PvP mode Outpost Rush. Because this was deactivated again immediately after its launch:
Activision Blizzard has pulled off a coup with their new shooter Call of Duty: Vanguard (PC, PS4, PS5, Xbox One, Xbox Series X). A YouTube video meant to promote the shooter has almost 10 million views on YouTube. However, critical voices are also mixed among the comments, questioning whether the video is still in good taste or if it commercializes and dramatizes a real war too much.
What kind of video is it?
The video is titled “Vanguards of Photography – WWII Like Never Seen Before – Call of Duty: Vanguard”
The video was released on October 21, 2021, and has since garnered 9.95 million views. It has received 7,730 likes and 1,147 dislikes so far.
In the video, professional war photographers evaluate the authenticity of the graphics of CoD Vanguard. They praise the game: It fulfills the dream of many journalists to be able to photograph World War II. Through a special technique, they are given the opportunity to experience CoD Vanguard as if they were there; they are allowed to take photos.
This is the idea of the video: In the video, professional war photographers are introduced, who have reported on military conflicts in areas like Iraq, Afghanistan, Syria, Lebanon, or Jordan.
They are asked which war they would have liked to take photos in. They agree: World War II. With CoD Vanguard, this should now be possible. Through a virtual camera, the photographers should gain access to the game engine and take photos as if they were in World War II.
One then sees how the photographers curiously navigate through a kind of holo-deck, crouching, searching for unique perspectives, and taking photos.
This is supposed to be the message of the video: Activision Blizzard wants to make it clear with the video:
Your Call of Duty: Vanguard provides authentic insights into conflicts – it withstands scrutiny through experienced eyes
Call of Duty: Vanguard is visually truly impressive and delivers breathtaking images of a military conflict and its various locations
Call of Duty: Vanguard offers a new, unique experience – War has never been seen like this before
https://www.youtube.com/watch?v=n_-ed085Eo8
The video has almost reached 10 million views
“New level of tastelessness”
What is controversial about it? The video clearly emphasizes the impact and fascination of an actual war, where millions of people died. For some, it appears that this bombastic staging glorifies violence and war, commercializing history and fates.
The US site PC Gamer states about the video that with it, marketing has reached a new level of “tastelessness.” Particularly the phrasing “the epic intimacy of World War II” is criticized by the magazine. It is said that the video is “dramatic and overzealous like any CoD trailer.”
Furthermore, it is mentioned that Activision is auctioning off photos from the video to support US veterans. This is seen as a clever move to shield itself from accusations that the marketing is too extreme.
In the YouTube comments, there are cynical or ironic remarks that receive a lot of agreement:
“Imagine if the producers also start firing real weapons to get the full immersion!”
“That is war! That is real” – guy in a pink bunny costume covered in G-Fuel stickers runs around at superhuman speed carrying an MG-42.”
“Soldiers in WW2: Trying hard not to die – The photographer: Hahaha, the camera goes click-click”
However, these are relatively few voices; most comments on YouTube are positive. They praise the game’s graphics. The thought that the advertisement might be tasteless occurs to few.
Many praise the graphics of the video. They are pleased that with CoD Vanguard, the focus apparently lies more on the single-player campaign than on the multiplayer and the zombie mode.
Professional war photographers photograph CoD: Vanguard.
What’s behind it: It’s always a balancing act between glorification and authenticity when depicting war.
Movies like “Saving Private Ryan” radiate a morbid fascination with the dimensions of war, celebrating attacks on positions, explosions, bomb impacts, heroic sacrifices, and the courage of soldiers. They also repeatedly show the horrors of war, the suffering of individuals.
Start video
Call of Duty: Vanguard in 12 Minutes – THE Check just before Release
Most viewers and gamers likely refuse to see these works as anything other than entertainment products. They apparently want to keep the fun and fascination intact.
Objectively speaking, Activision Blizzard has pulled off a real PR coup with the video, showing that they are giving their target audience what they want, and that is a spectacle.
With Call of Duty: Modern Warfare, the protests before release were significant:
A new Destiny 2 glitch is currently ruining the game by causing the error code “Rutabaga.” The Destiny 2 community played it cool. But over the weekend, that changed when the “Rutabaga” ruined the game far too often.
What happened? Over the weekend, Bungie acted to prevent players from exploiting an extreme glitch in Destiny 2 that leads to the error code “Rutabaga.”
The problem with the Min/Max glitch had been known to the developers for 4 months, and they had already been working on a solution. However, Bungie did not see an urgent need for action until this weekend.
The hide-and-seek ends – Now the ban hammer drops
Bungie was confident and suspected that the error code had not yet circulated among players. However, certain circles within the Destiny 2 community were already aware of how this glitch worked. They remained silent to avoid drawing unnecessary attention to Bungie.
But over the weekend, that changed when YouTuber JB3 broke his silence. He was also the one who first reported the glitch to Bungie. However, when nothing happened, he decided to go public.
His video demonstrates what the glitch can do and why it has this name.
The glitch works with various Supers and characters.
With correct activation, players can generate 10 or more orbs of power instead of 3.
This gives players infinite Super.
Additionally, the glitch could also extend any timer in the game as a built-in “net limiter.”
This glitch can only be applied on PC.
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How did the Min/Max glitch work? In the video, JB3 now provides the exact instructions for executing the glitch. First, you need to completely fill the Super bar for it to work at all.
To execute the glitch afterward, you only needed to activate windowed mode and then briefly open the menu via Alt-Tab. Then, click on window minimize/maximize with the mouse for 5 seconds, and you will get the desired effect upon activating your Super.
Why is this a problem? Anyone who exploited the glitch had a significant advantage in any activity. The Ultimate could be charged much faster this way.
While this might be okay in PvE, it can lead to major problems in PvP. It could give teams a huge advantage. Since the glitch became public this weekend, Trials, the Destiny 2 endgame PvP, and Gambit were directly affected.
JB3 shows the glitch on YouTube
After JB3’s video was released, many players immediately tried to apply the Min/Max glitch themselves. Bungie responded promptly to prevent the exploitation of the glitch. Players who exploit the glitch from now on will receive an error code known as “Rutabaga.”
By the way, there have been many crazy glitches and bugs in Destiny 2 that have ruined the game in one way or another. In the following article, we have listed the 10 best:
That’s why you should not try this: The mere issuance of the error code was apparently not all that Bungie integrated to resolve the issue. After the developer’s announcement, reports in the forums and in the Destiny subreddit increased that players who received the Rutabaga error code were either banned or completely excluded from the game.
This is how the Rutabaga warning is displayed in-game.
You should therefore definitely avoid using the glitch now if you do not want to lose access to Destiny 2. However, even if you “just” Alt-Tab out of the game, this can cause issues.
When will the error be finally fixed? It is still unknown how Bungie plans to ultimately deal with the glitch. Affected players can report in a forum thread if they are affected or would like to provide further information.
Did you already know about the glitch or have you just now found out? What was the best bug you ever experienced in Destiny 2? What do you think about certain circles within the Destiny 2 community deliberately withholding such glitches to avoid drawing Bungie’s attention?
This is an AI-powered translation. Some inaccuracies might exist.
A perk in Dead by Daylight allows maximum trolling – or punishing trolls. This is due to (once again) a curious bug.
Dead by Daylight and amusingly annoying bugs are a pair that simply cannot be separated. Even with patch 5.3.0, which brought the survivor Mikaela Reid into the game, there are still some issues. So many that some perks and cards have even been disabled. However, one perk was overlooked, and the survivors are currently causing a lot of nonsense with it.
What kind of perk is it? It’s about the perk Clairvoyance of Mikaela Reid. The perk actually only allows the character, after cleansing a totem, to see many items (such as generators or exit gates) for a total of 10 seconds. A perk that provides a bit more clarity and essentially means a little more knowledge for the survivors – if it weren’t for a crucial bug.
What kind of bug is it? Clairvoyance allows you to “push” other survivors and even the killer while channeling and when the character walks (i.e., doesn’t run). Apparently, the character using the perk gains superpowers and can simply push other survivors or the killer back – something that is otherwise not possible in the game.
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How bad is this for the killer? Even though it is, of course, an unintended advantage for the survivor, the impact on the killer is relatively minor. This is mainly because this bug only occurs when the survivor walks – and then the killer is faster anyway and can simply ignore the push.
However, there are also a few cases in which the killer can actually be disturbed by it – for example, directly after a hit when the killer is momentarily massively slowed down. Then it is possible to “push the killer off a cliff”
What are players doing with it? Even though there are certainly some trolls who misuse the perk, there are also some “heroes” who share their videos in the subreddit and show how to use the perk for good.
PugDudeStudios, for example, shows how he pushes another survivor “out of the map” with the perk, ensuring that she wins the game and can no longer mock the killer. Especially teabagging or spamming emotes at the exit is often seen as toxic.
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Even better, Lekakeny uses it to save a survivor from a troll. There are some places on the maps where survivors can “trap” other survivors simply by standing in their way. This can happen especially when cleansing totems. The trapped survivor is then forced to wait for the other player to let them go.
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Lekakeny comes to the hero’s rescue with “Clairvoyance”. She pushes the trapping Claudette aside so that the other survivor can escape – only to then push Claudette into a corner herself and hold her for a bit. Sometimes it’s nice to give trolls a taste of their own medicine.
More updates on Dead by Daylight can be found here:
Will this be fixed? It can be assumed so. Even though Dead by Daylight currently has more pressing issues and needs to reactivate many map sacrifices and one perk, such a bug should not last forever as it offers too much exploit potential. Especially against some killers, Clairvoyance can also be used to temporarily have no collision – and thus evade an Oni.
You should not exploit such bugs, by the way, unless you are playing with friends and want to annoy them a little. Because exploiting such exploits has already led to bans in the past if other players report you for it.
This is an AI-powered translation. Some inaccuracies might exist.
Idle games like Cookie Clicker and Idle Heroes are becoming increasingly larger and more popular. Melvor Idle is one of these games and it takes inspiration from one of the major MMORPGs – RuneScape. Now, RuneScape developer Jagex is getting involved and taking over the publishing.
What is Melvor Idle? The game Melvor Idle is, as the name suggests, an idle game. This means you hardly have to play actively, and the game carries out tasks for you automatically in the background.
In this way, you can continuously improve your character without really having to be present, which constitutes a large part of the appeal of the genre.
Melvor Idle clearly takes a large MMORPG as its model, namely RuneScape. Much of the game is strongly inspired by the well-known MMO and overlaps significantly.
Visually, it not only resembles RuneScape, but also in the activities that you can perform in Melvor. These include woodcutting, cooking, mining, fishing, thieving, combat, and more.
It thus brings a form of the RuneScape experience to anyone who has no time or desire to grind their way up in RuneScape.
Even when I’m not there, the game continues to play for me
What has happened with Melvor Idle? The game has found great support in the community and is also gaining increasing popularity on Steam. Currently, 94% of the reviews are positive, which is a very good score.
The developers of the major model RuneScape – the studio Jagex – have also taken notice of the game. They are excited about the title and want to get involved, which has now happened.
Jagex is not only a developer but also a publisher and will take care of the release of Melvor Idle from now on. In this context, Jagex will also handle the marketing, localization, technical support, and quality assurance of Melvor.
The developer of Melvor Idle writes in a larger thread on reddit that he retains full creative control over the game and Jagex does not want to make changes. They also do not intend to change the monetization of Melvor (via reddit).
Brendan Malcolm, the developer of Melvor, also emphasizes how happy he is to be working with Jagex: “Working directly with Jagex on this project is like a dream come true.”
How can you play Melvor Idle? Melvor follows a Buy2Play model. You need to purchase the game once to gain full functionality. If you want to try it out first, you can do so on Melvor Idle’s website and start playing directly in your browser (via melvoridle.com).
Access to all features is only granted after purchase
You gain access to the entire functionality of the game when you upgrade to premium via Steam. You do not lose any progress you may have already made in the browser. The game currently costs €8.19 and contains no microtransactions, which is not expected to change.
On Steam, Melvor Idle is still in Early Access but is set to fully release in November. After the release, the developer plans monthly updates with new content as well as larger expansions.
What does the community say? The reddit thread regarding the publishing by Jagex has almost 400 upvotes, indicating a greater interest in the topic. The community is generally quite positive, which is reflected in the reviews on Steam (via Steam).
User Borchen writes: “Although it’s the RuneScape feel that made me buy the game, it’s the unexpected depth that has kept me playing for months. Somehow, the developer manages to keep making the game better.”
User Dome Fossil describes Melvor as: “It’s like playing RuneScape, just without playing RuneScape. 10/10”
DarkTerminator describes it in detail after 1,360 hours in the game: “The developers have very successfully attempted to completely replicate the skills from RuneScape as an idle game. For me, having played RuneScape myself, it’s all the more fascinating to see how well this has been achieved. The complexity can sometimes be a lot, as you can combine different items when training various skills to become more efficient. […] At the moment, Melvor Idle is, in my opinion, probably the best idle game.”
What do you think of idle games? Are you a fan of them or do you consider them rather a waste of time? Have you played RuneScape yourself and therefore find Melvor Idle better? Feel free to write your thoughts in the comments here on MeinMMO.
In Creative mode of Fortnite, players can create maps to play with their friends or the community. A player seized the opportunity and created the Chapter 1 map that the community has since missed.
Which map is it? This is the map from Chapter 1 Season 2. This map is available on a smaller scale and can be played with 50 players. So, if you feel like refreshing your memories, you are well served with this nearly perfect reconstruction.
Many sights from the old times await you
On this map, many sights from the past await you. From Loot Lake to Tilted Towers, there’s a lot of nostalgia to be had. Twitter user and content creator TheBoyDilly (via twitter.com) released a trailer for his map:
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During a round on this map, you can loot as usual, search for your loadout, eliminate opponents, and emerge as the only true winner. The familiar storm also forms and will cling to your heels, so be cautious. In the matches, you can also expect old weapons that were available to players back then.
This should please many players in the Fortnite community, as they have missed the old map since the live event in chapter 10.
How can you play this map? You need the twelve-digit code of the map. This code is 3206-9524-5936.
To enter it, you must follow these steps:
Go into Creative mode
Run to a portal with a terminal device
Hold down your interaction key, now you can enter the code
Once you have entered the code, you will generate a rift that takes you to the map. After the wait, you can walk through the portal and get started.
What does the community say? The community enjoys the map. Many players praise the content creator for his effort and the attention to detail he exhibited when building this map. Players comment under the Twitter post with statements like:
That looks sick. Great work on the map. – mentioned @ShiftyIceTea
You are a craaaaaaazy guy. I will definitely check it out soon. – said @ItsEarToe
This map is a 10000000/10, incredible work. – commented @BertramwwYT
However, some users point out certain errors, such as gaps on the map or missing buildings. These bugs seem to be contained to a smaller extent and do not spoil the experience of the past.
What do you think of the map? Will you play a round on the OG map? And if so, have you achieved an epic victory in honor of the old map? Let us know!
This is an AI-powered translation. Some inaccuracies might exist.
The well-known Fortnite streamer Darryle “Hamlinz” Hamlin revealed in one of his recent streams that Microsoft’s failed streaming platform Mixer made him an incredible offer to switch. Equally incredible is the reason the deal fell through.
Who is the streamer? Hamlinz is a well-known Fortnite streamer who, together with his buddy Daeguan, managed to captivate millions of fans. “Managed” because they both simply vanished in 2020, only to return later as part of NRG to Twitch.
Just before their disappearance, there were negotiations with Twitch competitor Mixer. As Hamlinz has now revealed, these fell through due to a flaw in his streaming.
Not doing enough for the competition: Why Hamlin’s contract fell through
Streaming fans surely remember how Mixer burst onto the scene and poached streamers in foreign territories. First, they lured away the then biggest streamer in the world, Ninja, who became famous through Fortnite. Then they also acquired Shroud, who is now successfully back on Twitch.
But the hunt for Mixer shouldn’t stop there. More streamers were bought or at least in talks to be acquired. Among them was also Hamlinz, to whom the Twitch competitor made an offer that no one could refuse.
What kind of deal was that? No one would have declined: Yet Hamlinz did not end up at Mixer, so what was the reason? The streamer revealed this recently in one of his streams, in which he watched a video about the career of colleague Ninja.
He stated that Mixer had offered him seven to ten million dollars to poach him. In fact, he was also considering this offer. However, the decision to accept or decline the offer was taken away from him, as he now reports:
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Do you want to know something crazy? Mixer offered me 7 to 10 million dollars to come to them. That was when I hit my peak with 40,000 viewers per stream. I’m not kidding. Then I started streaming less. I spoke with them when they said they weren’t sure if they would take me because I wasn’t streaming enough (on Twitch).
This is how Hamlinz reacts today to the story: In his stream, he appears calm and doesn’t seem to be upset about the evaporated ten million dollars. After all, he would have had to return to his old home Twitch shortly thereafter.
In Call of Duty: Warzone a bad player got lucky and made it to the final. He also had a perfect position and his opponent trapped. Nevertheless, he ruined his chance at victory in the most embarrassing way!
What was the situation? A Warzone player and reddit user named SMOKEYx64 had already been eliminated in a match of CoD Warzone. But he kept watching to see how the final duel between the two last players in the lobby would turn out.
Such rounds are usually epic duels to the death in CoD Warzone when the two best players in the lobby fight with highly equipped weapons for the final victory.
But this time, the situation was different because the player Smokey was watching had only one kill, which did not reflect well on his skills in the game.
Used an entire magazine and still missed
How badly did it go further? The modest statistics hinted at something worse to come. Because anyone who makes it to the final with little performance is often a type of player who somehow scrapes through the game and encounters little resistance through luck, while the much better players are meanwhile decimating each other.
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Nevertheless, the 1-kill player was very lucky, as he was able to spot his last opponent below a hillside and had a golden opportunity with his fully automatic rifle equipped with a scope and a 60-round magazine to earn an epic victory in the Warzone.
So he aimed, targeted, and shot. However, his shots went almost completely off-target, and he only grazed the opponent’s body armor rarely. Meanwhile, the opponent was running around like a startled chicken while bullets were hitting all around him.
How did the drama end? In the end, the entire magazine was empty, and the opponent was still cheerful. However, with a decisive shot from his sniper rifle, he was finally able to take down the enemy. The enemy, however, had a self-revive available.
Driven by the thrill of the hunt, the shooter then left his position and wanted to climb down the hillside. However, he miscalculated completely and tumbled down the cliff like a fool, breaking all his virtual bones and ending his existence in the Warzone.
This way, he thoroughly and completely blew a unique opportunity as an extremely mediocre player to win a final in CoD Warzone. His opponent, who was probably not exactly a top player either, must have been surprised and certainly pleased that he suddenly became the champion of the round without any action.
Has something like this epic mishap ever happened to you, or would you like to witness such colossal failures? Then let us know in the comments!
The Outpost Rush aims to provide a home for all PvP fans who cannot participate in the wars for territories in New World. But the mode was disabled a few days after release due to bugs. Now it should actually return, but it is already shut down again after just a few hours.
What exactly happened? On Saturday, October 23, Community Manager Luxendra announced in the forum that the Outpost Rush can be played again. This mode was originally disabled in early October because of some bugs.
These “critical errors” were said to have been fixed by Luxendra, which is why the PvP mode could be used again.
But the joy about the mode lasted only a few hours. Because on the same day, the Outpost Rush was disabled again.
As CM Tosch reported, errors occurred again:
Hello everyone,
sorry that it took a bit longer to give you an update.
We made the Outpost Rush available for a few hours last night. Unfortunately, there were again some issues that prevented players from having a good gaming experience in the Outpost Rush. Therefore, we decided to disable the mode again. The Outpost Rush will return once the issues for the affected players are resolved.
We apologize for the inconveniences and thank you for your patience and understanding.
What are the problems? On reddit, some players shared their experiences with the PvP mode. They noticed the following issues:
The UI was completely gone after joining the mode.
Some players were not flagged for PvP in the match, making them invulnerable to both sides.
There were bugs with summoned creatures.
Some players could not leave the Outpost Rush after the game ended. Their character was permanently trapped in it.
However, there are numerous reports of how successful the mode is and how important it will be in the endgame of New World.
Outpost Rush brings fun – and a lot of money
What makes the mode so interesting? The Outpost Rush is a PvP mode that can be entered anytime through the faction NPC once you reach level 60. Therefore, you do not have to wait for wars in the area or specifically look for a group with other players.
In this mode, two groups of 20 players each fight against each other. They battle over outposts, conquest points, and can venture out to gather materials to strengthen their outposts.
Additionally, there are plenty of side tasks, like bosses that can be defeated for buffs, or the Corrupted, which can be deliberately unleashed on the enemy.
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Why is the mode so well received? The Outpost Rush is a mix of PvP and PvE, offers similarly intense battles as in the wars, and above all, brings in a lot of cash. Many players therefore consider the mode to be the best endgame content currently available in New World.
Winners receive up to 450 coins (depending on their position on the scoreboard), Azoth, and a gear crate
Losers receive up to 350 coins, slightly less Azoth, and also a gear crate
When will the Outpost Rush return? The PvP mode will only be reactivated once all errors have been fixed. When exactly that will be the case is currently unknown.
Have you been able to try the Outpost Rush already? Or are you still desperately waiting for your first round?
The Outpost Rush is currently not the only content causing issues:
The research breakthrough in November 2021 at Pokémon GO is currently causing criticism in the community. Why is the selected Pokémon seen as so bad by trainers? We show you the discussion.
What research breakthrough is it about? When trainers complete a field research task for seven days in Pokémon GO, they receive a Pokémon encounter as a reward. The Pokémon changes every month.
In November 2021, Skallyk is the research breakthrough in Pokémon GO. And the selection is not to the trainers’ liking at all. Is the Pokémon really that bad?
Research breakthrough in November 2021 with Skallyk
What kind of Pokémon is that? Skallyk is of the types Dark and Flying and comes from the fifth generation of games. Its evolution is Grypheldis.
Skallyk is not new to the game; you can already find it in Pokémon GO for some time. However, until now, only as loot from the 12-km eggs.
How strong is Skallyk? The base form Skallyk has no notable strengths. Its evolution Grypheldis, on the other hand, is a good choice for trainer battles. In the overview from Gamepress.gg, Grypheldis scores 4 out of 5 points in the Super League, making it on par with Duodino, Flunschlick, and Alola Raichu.
In the Hyper League, Grypheldis also reaches 4 out of 5 points and is similarly strong as Feelinara, Tauboss, or Pixi.
Stallyk and its evolution Grypheldis
Why is the community dissatisfied?
This is what trainers say: The announcement of the research breakthrough with Skallyk was poorly received by trainers. On reddit, Pokecrafter320 writes, “Skallyk as a research breakthrough. We have reached a new low.”
The comment is being actively discussed. Half-Right writes, “What? Skallyk is much better than most other research breakthroughs that have existed. Grypheldis is still relevant in the Super League and the Hyper League.”
But many other trainers counter that they have already seen and hatched the bird so often. “I have hatched so many diaper birds that I actually let out an extremely annoyed sigh when I saw the breakthrough. Skallyk is my most hated Pokémon lol,” writes SpookyKoops.
And many agree. Skallyk is so frequently available as loot in the 12-km eggs that it is unnecessary to receive more specimens through the research breakthrough.
“I’m looking forward to the raid bosses, but the research breakthrough is bad. Skallyk is the one thing you don’t want to get from the 12-km eggs. What makes them [Niantic] think we want it in the research breakthrough?” asks killertapir on reddit.
“Skallyk is a way, way better choice than Makabaja but also way, way worse than many other Pokémon they could have chosen. It’s a 5/10,” says Dahks on reddit.
This is the problem: Many trainers wish for a stronger research breakthrough that has greater significance in the game. Especially at the beginning of the research breakthroughs, the choices were quite different.
In September 2018, trainers were really happy about the research breakthrough because it gave players the legendary Pokémon Entei. There hasn’t been any sign of legendary Pokémon in the breakthroughs for a long time.
How do you like Skallyk as a choice for the research breakthrough in November? Do you think the Pokémon is good and are you looking forward to it, or have you already collected so many specimens from the 12-km eggs that you don’t need any more? Let us know your opinion here on MeinMMO in the comments and exchange ideas with our community about it.
This is an AI-powered translation. Some inaccuracies might exist.
In the LoL Worlds 2021, the Mad Lions faced DWG Kia on Sunday in the quarterfinals. The Koreans are considered the best team in the world in League of Legends. MAD Lions were the last hope of Europe.
This is the situation:
The MAD Lions are the current champions in Europe, but they had a tough time at the LoL Worlds and barely made it to the quarterfinals. As group second, they had to face a group first. They were the only team from Europe still in the tournament.
DWG Kia are the current champions in Korea and the 2020 world champions. The team around Midlaner Showmaker won all 6 games in the group stage.
The chances for MAD Lions were seen before the game as “hopeless” to “they need a miracle.”
This is how the games went: Anyone who still hoped before the match that the MAD Lions could create a miracle quickly found themselves in harsh reality: It was a 0-3 defeat for the Europeans.
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Normally, when playing against DWG Kia, one expects that Midlaner Showmaker will decide the matches. He is considered an exceptional player. However, Showmaker had a – for his standards – rather “quiet” series and primarily picked up assists: In the end, he had stats of 13-9-33.
The problem this time was that his partner, the jungler Canyon, also reached operating temperature. MAD Lions allowed him “Lee Sin” three times, and Canyon, the MVP of the 2020 finals, felt far too comfortable on the Blind Monk. He secured 14 kills, 31 assists, and only died 4 times.
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In his “last World Cup”, he had a brilliant moment as the Blitzcrank Kennen. Match 2 was the only match where MAD Lions appeared to be on par with DWG Kia. Here, Kennen made the difference:
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Top-laner Khan has switched twice to the current world champion
What’s up with Khan? Kim “Khan” Dong-ha (25) is considered one of the best top-laners in the world. But his involuntary career-ending due to conscription is looming. He apparently wants to win another title at all costs and has already switched from his current team to the respective world champion twice:
In 2020, Khan switched from FunPlus Phoenix to DWG KIA – this time the switch seems to pay off
Khan is the only one in DWG Kia who has not yet won a world championship title. This could change soon.
This is how the game is perceived: On reddit, there is verbal admiration for the performance of DWG Kia. The support player Beryl is highlighted, who rarely shines among all the stars of DWG Kia, but is also an exceptional player. He has played 8 champs in 9 games and consistently delivered his performance.
However, the real difference-maker in these matches was jungler Canyon. It is astonishing: he is not only ridiculously good but also absurdly consistent in his performances. The victory of DWG Kia is summarized by some as “Canyon Gap”, which makes the difference.
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This is what happens next: In the semifinals, DWG Kia will face T1. The clash of the Korean top teams is seen as an advanced final. There, the legendary Faker meets his worthy successor in the mid lane, Showmaker.
It is believed that whoever wins this will then crush Gen G in the final. Although Gen G still has to qualify for the final. They first have to get past Cloud 9 and then deal with EDward Gaming (China).
Currently, the probability is high that DWG Kia will also secure the LoL Worlds in 2021. They simply have too much firepower. After going 9-0, a “perfect LoL Worlds” is even still possible: this is what it is called when one wins the Worlds without losing a single game.
However, the Worlds had a somewhat strange start for DWG Kia:
A small change is making Hearthstone players angry. Because the Mercenary Mode has been nerfed and is now more challenging.
The discontent among Hearthstone players is significant. A glance at the subreddit for the game or the official forum reveals many threads and comments from players who are furious. To them, the hotfix is clearly an attempt to take the fun out of the new Mercenary Mode.
What is going on with the Mercenary Mode? To equip the various mercenaries in Mercenary Mode and collect their coins, players must complete certain tasks. These are available only once daily. However, further missions could be obtained by stepping on the “question mark” field during a bounty hunt. There, players encounter one of several different events. This could be, for example, a teleport directly to the final boss, an “Explosive Potato” as an additional creature on the board – or indeed a strange stranger.
The strange stranger granted an additional quest for one of the mercenaries currently in the team. This allowed players to effectively receive “infinite” quests per day.
What has changed? Blizzard has lowered the chances of the strange stranger appearing when a mercenary in the group has a much higher level than would be appropriate for the current bounty.
For example, someone with their level-30 Arthas consistently farming the low-level elemental could quickly unlock several quests. Now, the chances of this happening have been drastically reduced by the hotfix.
Blizzard itself justifies it by saying that they want to “encourage players to choose more exciting gameplay instead of repeatedly completing low-level heroic bounties with over-leveled characters.”
What are the consequences? Players are receiving quests for their mercenaries significantly slower. If they want to reliably obtain quests now, they must take on high-level tasks.
These not only have many more battles and thus take significantly more time, but in many cases also come with the “disadvantage” that weaker mercenaries cannot be brought along to level up alongside them – especially in the tougher bounties, all 6 slots must be filled with well-equipped and trained mercenaries if players want a realistic chance.
The YouTuber “Zeddy” explains this in a bit more detail in his video:
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Players vent their frustration: Players wished that Blizzard would go the opposite route – not nerf the easiest method of leveling and collecting coins, but buff the harder methods so that they are rewarding on their own.
For some players, it is clear that Blizzard wants to limit the gain of coins so that players would prefer to spend their money on mercenary packs, which in turn generate real money. In the eyes of some complainers, this was a clear decision based on greed.
The developers want to “rethink the changes,” which at least holds the hope that something will improve again in the near future.
An incident that can only be described as “unfortunate,” as the Mercenary Mode was well received by many players who now – at least for the time being – have no desire to continue.
For FIFA 22 the TOTW 6 (Team of the Week) is on the agenda next Wednesday. At MeinMMO you can find out which players could be part of the new Team of the Week.Salah, Upamecano, and Mats Hummels have good chances.
This is the Team of the Week: Every Wednesday it is time for a new TOTW in FIFA Ultimate Team. This team includes players who delivered outstanding performances in real football during the past football week. These players then receive improved Inform special cards that are available in FUT for one week.
These are TOTW Predictions: In the TOTW Predictions, we present forecasts for the new TOTW from the FUT community. The players’ performances are carefully analyzed and predictions are made.
However, it is important to note that the predictions are not a guarantee for the final Team of the Week 6.
Bayern’s Dayot Upamecano had a strong game against Hoffenheim and provided 2 assists for the 4-0 final score. It is quite possible that he lands in the new TOTW and misses an upgrade for his OTW card.
This is how strong Upamecano could become.
Mats Hummels delivered a strong performance in Borussia Dortmund’s 3-1 victory over Bielefeld and even scored a spectacular goal. Whether that is enough for a place in TOTW 6 will be revealed on Wednesday.
Manuel Riemann kept the goal for Bochum clean and had a big part in the 2-0 against Eintracht Frankfurt. A spot in the new Team of the Week seems possible.
What do you think of the predictions for TOTW 6? Which player should definitely be in the new Team of the Week? Let us know in the comments!
And if you are looking for strong cards, we can help you here:
Many people ask about League of Legends: Who is the best champion? According to what professionals selected at the LoL Worlds 2021, the champion Yuumi was among the top in the group stage. The cat has a pick-and-ban rate of 94%, even though she played hardly any role in the play-ins and the regular season.
How do you determine “best champ in LoL”? In LoL, there is a so-called “meta”: This means that certain champions, considered particularly good, are either “picked” in the draft, meaning they are played, or they are “banned,” preventing anyone from playing them in that match.
The champion with the highest pick&ban rate is currently considered the most influential and best champion in the current meta. This can change quickly, and the numbers can still adjust during a tournament.
This is the distribution of champions at the Worlds in the group stage:
In the first 88 games of the LoL Worlds, the champion meta is balanced: A total of 77 champions were chosen.
The champion Yuumi has the highest pick/ban rate in the group stage at 94%. Yuumi was banned 39 times and selected 12 times.
The surprising thing is that Yuumi hardly played any role during the play-ins. She was rarely chosen there. Here, she had a pick&ban rate of only 11%.
What makes Yuumi so special? The cat Yuumi is a supporter who merges with her botlaner to enhance them. This is an extraordinary champion because it puts even more focus on the botlaner and she cannot be attacked herself.
The cat is often criticized for her “passive way of playing”. Some streamers have proven that they can practically play Yuumi “on the side” by using 2 characters simultaneously.
On the other hand, Yuumi is also considered an extremely strong champ. Opinions here vary widely and depend strongly on the play style of a region:
In 2020, Yuumi was outstandingly strong in the solo queue in Europe
The 5 champions at the LoL Worlds with the highest pick&ban rate
What are similarly popular champions? By now, the first knockout games have already been played. And the 5 champions appearing most frequently in drafts are (via gol.gg):
Lee Sin – 26 picks, 36 bans
Twisted Fate – 23 picks, 37 bans
Yuumi – 15 picks, 45 bans
LeBlanc – 18 picks, 38 bans
Lucian – 13 picks – 40 bans
The world-class player Perkz is known as a passionate cat hater in LoL:
In a few days, World of Warcraft will finally see the release of Patch 9.1.5. However, it has little content – and that concerns players. Is it just a “FOMO” patch?
For weeks, the patch has been hotly debated in the WoW community. If it’s not the removal of jokes and flirt lines that overshadows the discourse, then it’s the actual content being discussed. And that’s where the concern lies, because the upcoming Patch 9.1.5 is quite meager.
What is the problem with Patch 9.1.5? The problem is that Patch 9.1.5 lacks a real “selling point,” nothing with the drawing power that can truly keep players engaged for a long time. Although there are a number of improvements that make grinds more pleasant and the game smoother – at its core, the update only enhances content that players have already extensively played for nearly 4 months, which even some hardcore fans find tedious.
It’s good that this content is being improved – but mainly for players who haven’t experienced it yet. And that’s likely to be a very small portion. Returnees could be a potential target group. But can returnees really be lured back to WoW with the promise that the patch fundamentally brings only the Timewalking: Legion and otherwise rehashes old content?
That a time-limited event is the highlight of Patch 9.1.5 has led many players in the WoW subreddit to conclude: It’s just a FOMO patch.
The Mage Tower is back – at least 3 times a year.
What does “FOMO” mean? The term “FOMO” comes more or less from the marketing world and stands for “Fear of Missing Out.”
It typically concerns time-limited offers that intentionally play on potential customers’ fear of missing something important and possibly never having the chance again, or getting it after a very long time, if they do not play the patch immediately.
In the context of MMORPGs, this “FOMO” often occurs with one-time events, but also with shop offers. For instance, World of Warcraft has in the past removed certain mounts from the shop and sold them with a “Goodbye” bundle and the indirect “threat” that the mounts may never return.
More news about World of Warcraft can be found here:
Content in WoW Patch 9.1.5 is only active at certain times
What does this have to do with Patch 9.1.5? For many WoW players, Patch 9.1.5 is precisely such a “FOMO” patch, as the main feature is the Timewalking: Legion along with the Mage Tower. However, this is only active every 18 weeks for one week – with the exception of the first time, as the event lasts for 2 weeks then.
The new cosmetics, which can only be earned each year for 3 weeks, since the event returns every 18 weeks, are thus perceived as a “FOMO” measure. Many players do not understand why Timewalking is not permanently active so that everyone can experience the content whenever they want.
The criticism from some players: Blizzard has only introduced this “FOMO content” to have people sign up for a WoW subscription briefly in the 4th quarter of the year so that it looks good in the quarterly figures later, even if they effectively only want to experience the 2 weeks of the event.
What do you think about Patch 9.1.5? Do you find the content okay? Or is it all too focused on “FOMO” and therefore annoying?
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny 2, the exotic weapon “Telesto” has become a cult favorite: No weapon has caused as many problems as the exotic fusion rifle. On October 16, Bungie temporarily disabled the weapon for all PvP modes, yet ironically, it is active in the new test mode for solo players in Trials of Osiris.
What kind of weapon is it?
Telesto is a fusion rifle that operates in a unique way: The projectiles are small purple spheres that function like sticky grenades and explode.
Telesto constantly causes glitches and bugs because the projectiles of the weapon behave unusually. Bungie continuously removes Telesto from the game – it is already being referred to as the “Telesto curse”.
Destiny 2 can laugh about it already. On October 16, the weapon was disabled in “all” PvP modes.
Telesto just there besto – No weapon has broken Destiny 2 more often
These are the reactions: Telesto is an absolute cult weapon in Destiny 2, precisely because it has ruined the game so often. The comments on YouTube are now just mocking (via youtube):
“Days since the last Telesto incident: 0”
“Not even the developers can stop Telesto anymore”
Shortly after the release of the new patch, Dead by Daylight has to disable many contents. We reveal what is going on again in the only true “killer game”.
By now, it is a sad tradition with Dead by Daylight that new patches almost always come with problems. As soon as the new survivor Mikaela Reid was in the game, a lot had to be disabled again. In total, 5 map offerings and even a perk had to be deactivated due to sudden bugs and issues.
Which contents were disabled? In total, 5 different objects were temporarily deactivated. They are marked in the game with a message that they cannot currently be used.
In total, the offerings from 4 different realms (5 maps) were disabled. These are:
Dead Dawg Saloon
The Game
Yamaoka Estate
Lery’s Memorial Institute
The corresponding offerings that ensure these maps are played cannot be used for the time being. However, you can continue to collect them from the blood webs. It is also still possible for the maps to appear randomly.
Also, a perk was disabled, namely from the latest survivor Mikaela Reid:
Boon: Circle of Healing
This is particularly annoying, as the Circle of Healing was a reason for many players to purchase and also represents the highlight of the current patch.
“Killers have complained too much,” some say – “There was a bug,” know the others.
Why were the maps disabled? Officially, there is no explanation, but players are sharing their experiences in the subreddit and apparently have already figured out why the above-mentioned maps are disabled.
The reason is most likely the “Boon perks” of which Mikaela Reid has two different ones. There are totem spawn points on the above-mentioned maps that killers cannot reach. When a survivor blesses the corresponding totems, the killer simply has no way to counter it.
This is mainly because the killer has a larger hitbox. He cannot get into some small corners that survivors can access. Those few missing centimeters already ensure that the totems cannot be eliminated by the killer.
Why was Circle of Healing disabled? There has also been discussion about the deactivation of this perk. Some on Twitter suspect that “killers have complained too strongly” and that is why the perk was disabled. However, that is probably not the case.
The actual reason seems to be that the perk could cause disconnects. Some survivors report that they healed themselves in the Circle of Healing and were suddenly disconnected from the game upon completion of the healing. This could also happen if the killer destroyed the totem while a survivor was healing.
More news about Dead by Daylight can be found here:
When will the disabled items return? That is not clear yet. According to their own statements, the developer Behaviour is currently working on a hotfix. It is to be assumed that at least Mikaela’s perk will be reactivated in the next few days. Whether the revision of the maps will also happen that quickly or whether they will remain disabled throughout the Halloween event, remains to be seen.
Have you already got Mikaela Reid and are upset now? Or have you wisely waited?
This is an AI-powered translation. Some inaccuracies might exist.