The latest patch for Overwatch has just been deployed to the live servers. Here is the complete list of all changes for patch 1.12 / 2.14: the German patch notes.
Fans only had to wait a few weeks for the Horizon Moon Colony to be finally deployed to the live servers of Overwatch from the PTR. As of this evening (06/20/2017), patch 1.12 (PC) or 2.14 (PlayStation 4, Xbox One) is live. We have listed the complete patch notes here for you, so you know in detail what is changing in Overwatch from now on.
A shorter summary, exclusively with the changes to the heroes, can be found in this post.
Overwatch English Patch Notes 1.12 / 2.14
PATCH HIGHLIGHTS
New Assault Map: Horizon Moon Colony
Built to advance humanity’s exploration of space, the Horizon Moon Colony aimed to study the effects of prolonged extraterrestrial habitation on humans and apes. The scientists’ research showed promising results… until all contact with the moon base was suddenly lost.
New Legendary Skins
- Oni Genji and Captain D.Va have been added to the classic loot boxes.
CUSTOM GAMES AND GAME BROWSER
- The gravity for players and projectiles can now be adjusted.
- The strength of knockback can now be adjusted for all weapons and abilities with knockback effects.
- The jump height can now be adjusted.
HERO UPDATES
McCree
- Gunslinger
- Targets are now acquired after 0.2 seconds instead of 0.8 seconds.
- The damage accumulated within the first 1.0 seconds has been increased from 20 to 80 (damage per second after the first 1.0 seconds remains unchanged).
Developer Comments:McCree’s ultimate ability can deal a lot of damage if given enough time. However, it was often too difficult to deal any damage to enemies before he was interrupted or killed. These changes make his ultimate ability more versatile and powerful.
Reaper
- Soul Harvest (Passive)
- Health orbs have been removed.
- Reaper now receives 20% of the damage he deals to heroes as healing.
Developer Comments:Reaper’s old passive healing ability was useful when he could take out multiple enemies in succession. However, because the enemies actually had to be killed for it to be worthwhile, it only paid off when he was already at an advantage. He can benefit more immediately from his new passive ability, especially in fights against tanks who are usually larger targets and deal less damage.
Roadhog
- The head hitbox has been reduced by 20%.
- Scrap Gun
- The damage per pellet has been reduced by 33%.
- The fire rate has been increased by 30%.
- The magazine size has been increased from 4 to 5.
Developer Comments:Roadhog’s head was huge compared to similarly sized heroes, so we’re reducing the hitbox a bit to give him more survivability. The changes to the Scrap Gun reduce the punch of his hook combo and the instant damage of his secondary fire mode, but his damage per second remains roughly the same.
UI CHANGES
- A brief summary of each player’s most played heroes is now available when selecting a player in the group menu of the communication menu (the displayed statistics change according to the mode/rules).
- The new “All Modes” option, where players can view their overall statistics from all game modes, has been added to the “Career” menu.
- The new “All Ranked Seasons” option, where players can view their overall statistics from all ranked seasons, has been added to the “Career” menu.
- The statistic “Damage Dealt” has been replaced by “Damage Against Heroes” in several places.
- The new statistics “Damage Against Barriers” and “Total Damage” (which shows total damage against barriers and heroes) have been added to the statistics in the “Career” menu.
- Averages are now calculated based on ten-minute time spans instead of played matches.
- The “Match Rating” option no longer appears at the end of a match.
Developer Comments:The new statistic “Damage Against Heroes” functions like the old statistic “Damage Dealt”, but it does not include damage against barriers, only damage against heroes and placed objects (like Torbjorn’s turret). The new statistics “Damage Against Barriers” or “Total Damage” show the remaining dealt damage. However, since both statistics “Damage Against Heroes” and “Damage Against Barriers” are brand new, their averages will only be calculated from the point they were introduced into the game.
Additionally, with the old statistics, the total amount of damage dealt was divided by the number of matches played to calculate an average value. However, this did not reliably reflect actual performances, as match lengths were not taken into account. The new averages are now calculated based on ten-minute time spans.
BUG FIXES
General
- A bug was fixed that caused players to lose progress on their “Dangerous” meter after it was completely filled.
- A bug was fixed that caused the respawn timers of medkits to not display correctly after a player experienced connection issues.
Arcade
- A bug was fixed that caused the announcer’s “Select Your Hero” line to play on the end screen after elimination games.
- A bug was fixed that caused no Zs to appear over sleeping enemies in elimination games.
Ranked Matches
- A bug was fixed that caused your first win in the “Career” menu to be displayed as a loss.
Custom Games and Game Browser
- A bug was fixed that caused some settings in the summary not to display correctly when viewing 3v3 elimination templates.
- An error message was rephrased that appears when players attempt to leave the “Settings” page with an invalid combination of settings.
- A bug was fixed that caused the lighting of medkits to display when they were disabled on capture the flag and elimination maps.
- A bug was fixed that caused Torbjorn’s ability armor pack to function even when it was disabled in the custom settings.
Heroes
- A bug was fixed that prevented players from hearing the line when using their ultimate ability if the hero was stunned before use.
- A bug was fixed that caused D.Va to get stuck if her mech was destroyed immediately after summoning.
- A bug was fixed that prevented Genji’s sound effects from playing when he used his primary attack immediately after a dash.
- A bug was fixed that caused Orisa not to move slower when firing her fusion cannon.
- A bug was fixed related to the English variant of Orisa’s line “Satisfied with your protection?”.
- A bug was fixed that prevented Orisa’s supercharger from being destroyed when run over by the payload.
- A bug was fixed that caused the animation speed of Reinhardt’s rocket hammer to not be displayed correctly, causing the weapon to appear delayed when swinging.
- A bug was fixed in the English description of Roadhog’s Junkenstein skin.
- A bug was fixed that allowed enemy players to detect Sombra (while Camouflage was active) if they were within a certain distance to her.
- A bug was fixed that caused Symmetra’s hair to be displayed abnormally when her skins Vishkar or Architect were equipped.
- A bug was fixed that interacted with Widowmaker’s grappling hook with flying drones on Oasis.
Maps
- A bug was fixed that prevented a hole in the ice from appearing on Volskaya Industries when heroes fell to their death from a ledge.
- A bug was fixed that allowed players to reach unintended areas on Cairo.
- A bug was fixed that allowed Sombra to reach unintended areas on Eichenwald.
User Interface
- A bug was fixed that caused the special portraits from Heroes of the Storm to appear locked, even though they had been unlocked.
- A bug was fixed that caused an error message to appear in chat when attempting to spectate a new player while already spectating another player.
- A bug was fixed that caused the chat window in the main menu to be placed too high, obscuring menu options.
- A bug was fixed that caused unavailable heroes in the “Limited Duel” game mode not to be displayed correctly in the user interface.
- A bug was fixed that prevented line breaks in the player reporting text field.