The deathmatch mode in Overwatch is not working perfectly yet. Minor and major issues are spoiling the gameplay experience.
On the PTR for Patch 1.14 of Overwatch, players can currently try out a new map and two new game modes: Deathmatch and Team Deathmatch. These modes are only available in the Arcade, which is the area where things are a bit more relaxed and the rules of the actual game are not taken too seriously.
Kotaku reported on some flaws that are currently occurring in Deathmatch.
Kill steals – Worse than in other shooters
The first point is the kill steals. It doesn’t matter how much damage you’ve dealt to an opponent before their death. Only the killing blow counts and awards a victory point. This is also the case in most other shooters, however, the characters in Overwatch are much more agile and durable, so battles often aren’t decided in just two or three seconds.
These “kill steals” are particularly frustrating when they happen against extremely tough opponents – like the “new” Roadhog, who can now withstand longer in duels. If you have an intense duel for nearly 20 seconds and then a Pharah gets both kills joyfully laughing with a rocket, it feels unfair to many players.
Reinforcements in Deathmatches – Useless waste of time
A second point is the “reinforcement” system that still exists. Time and again, it happens that you join ongoing deathmatch games. While the best player is already leading with 15 or more points, you have no kills – so why should you even try? It feels like a waste of time. The result is that many players disconnect immediately, thereby maintaining the endless cycle of reinforcements.
However, the mode is still on the test server. It is quite possible that Blizzard will make improvements before the release.
Cortyn says: “Kill-stealing” has always been a fixed component of deathmatch for me and is part of what makes the mode appealing. I wouldn’t like a system that takes into account the percentage of damage, as that would take away a lot of the excitement. Then I would just stand somewhere on a hill with Junkrat and rain down grenades – though, isn’t that what I’m doing right now too …
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