Today, one of the biggest updates yet is being released for New World. Included are a new area, a new weapon, and extended maintenance during which the servers will be offline. We at MeinMMO will tell you everything important about the new patch Brimstone Sands.
When is the update being released? The patch will go live today, on October 18, at 12:00 PM German time. This will be followed by maintenance lasting approximately four hours. The servers are expected to be available again by 4:00 PM.
The patch is 58.8 GB in size.
What’s included in the update? The big highlight is the new area Brimstone Sands. This brings new quests, enemy types, materials, and much more. We have already visited the area Brimstone Sands and will show you whether we like it.
Additionally, the update brings:
- The new dungeon Enneade
- The new weapon Great Sword
- The new Heart Gems
- Adjustments to the game start, including an adapted storyline and more variation among enemies
- A new Halloween event running until November 1
- Numerous minor adjustments and over 200 bug fixes
Overall, the patch is considered one of the biggest so far.
Patch Notes for the New Update Brimstone Sands
Below you will find the complete patch notes for the new update (via New World).
Brimstone Desert
The Brimstone Desert is a new area that is completely different from anything else in Aeternum. This area, which is about two and a half times the size of Everfall, features new enemies, a new area to conquer, and new stories to discover.
Over the scorched wasteland of the Brimstone Desert hovers death, whose thirst remains unquenched even after centuries of war and conflict. Here, the ancient Egyptians first encountered the godlike Ancestors and erected monuments and massive cities that were part of a flourishing civilization thousands of years ago. Their civilization has long since met its end, and few of those original inhabitants remain, including the mysterious sorcerer Imhotep, with whom players must collaborate to uncover the secrets of the desert.
The most immediate threat in the Brimstone Desert comes from the insane Remnants of the 19th Legion of the Roman Empire. It must be discovered what exactly happened to the Romans, as they have succumbed to corruption and now besiege the ancient ruins of a mysterious pyramid known as “Akhet.” They are certain that they will find the secret of their salvation and the long-awaited revival of the Roman Empire within it.
The Ennenade Expedition
Venture into the ruins of the Ancestors, where you must face the vigilant Anubis guardians and solve hieroglyphic puzzles to gain new powers.
Players explore ancient secrets with Imhotep, fight powerful sand demons, and may – if persistent – reinstall the rightful ruler to finally bring order and hope to the region after centuries of chaos.
Improved Gameplay Introduction
We have completely redesigned the starting levels of New World, so players who begin the game or create a new character will experience brand new stories and tasks. We listened to player feedback on the introduction to New World and made the following changes:
Optimized Quest Flow
- The quest flow through the areas has been optimized with NPCs that move through a story across the world, guiding players through each region of the game and unlocking side content to expedite the gameplay.
New Quest Dynamics
- We have added a variety of new quest dynamics, from wave events to chase and traversal challenges, puzzles in the ruins, unique interactions with the world, and dynamic events that players will encounter.
Optimized Story
- We have redesigned the introduction to focus on the central story by introducing the legacy of King Arthur in King’s Vale and a curse and famine through the witch Medea in Wind Circle. Players still meet the hermit Yonas to begin the path to the Soul Guardian, but Yonas’ quests have all been consolidated in Everfall. The hermit himself is now more mobile, and the story and quest flow have been significantly improved.
Upgrades in Areas
- We have also given the areas and settlements in King’s Vale and Everfall much more character, with new enemies, new key locations, and new challenges in the quests and open world.
Veil of Night
Shaping in the mist! Screams in the night! The demon Baalphazu, Marquis of Terror, and his horde of spooky pumpkins create a true nightmare in Aeternum. Help Salvatore the Mad in his mission to banish these vile horrors and collect a wealth of limited-time rewards during the Veil of Night. This event runs from the release of the Sulfur Sand Desert until November 1. Characters must be at least level 35 to start the questline.
Greatsword Weapon
Get ready for a new weapon – the Greatsword. This blade utilizes offensive and defensive stances. Adapt to various situations to survive in combat. Both weapon skill trees offer versatile tactics for different playstyles:
- The “Butchery” tree embodies relentless offense and focuses on defeating enemies before they can take you out.
- The “Defiance” tree features aggressive defense, allowing you to survive and deal damage to multiple opponents.
The Greatsword scales evenly with Strength and Dexterity, making it a good pair for many other melee weapons.
Heart Jewel Abilities
Adventurers can now further customize their playstyle using Heart Jewel abilities:
- Explode: Overload yourself with arcane energy to explode, dealing significant damage in a large radius around you. Players can move and attack while the ability is active.
- Entwining Vines: Strike the ground with your fist to unleash vines around you, immobilizing all nearby enemies.
- Stone Form: Turn to stone and become immune to staggering, knockdowns, stuns, immobilizations, and slow effects. Players can move and attack while this ability is active.
- Cannon Shot: Draw a large, portable cannon and fire a cannonball that deals significant damage upon impact.
- Dark Ascension: Grow corrupted wings and fly high into the air, hovering briefly before crashing down with force to stagger and damage all nearby enemies.
The Heart Jewel is charged by various combat actions such as dealing and receiving damage, blocking hits, and healing allies. When fully charged, players can activate a skill. Using it resets the charge. Experiment with each Heart Jewel and upgrade it to find your favorite.
Game World
General
- The vertical wood-cutting animation has been accelerated and better aligned with the horizontal wood-cutting animation.
- The “Hearty” bonus now grants 25% more health instead of 50% based on player feedback.
- The rope railing in the Traitor’s Keep now has consistent collision.
- The voice lines of NPCs Nessa Harrower and Cornil Reynolds are now more synchronized.
- A mountain lion has been replaced by a grizzly bear south of the Vision Crypt.
Important Bug Fixes
- Fixed a bug where Magistrate Bond had voice lines in the wrong language.
- Fixed a bug where Sule Bankole’s voice lines did not play in Lightwood.
- Fixed a bug where the icon for the waypoint “Cat’s Den” was displayed as “Wolf’s Den.”
- Fixed a bug where player weapons were not hidden during cutscenes.
- Fixed a bug where the camera rotated uncontrollably.
- Fixed a rare crash when initially loading into a world.
- Fixed a bug where achievements were not synchronized with the player.
- Fixed a bug where the bulletin board and journal displayed incorrect information after leaving an expedition.
- Fixed a bug with collision and lighting in the Montore Expedition area.
- Fixed a bug where musical performances did not start correctly.
- Fixed a bug where players held their main weapon while playing an instrument.
- Fixed a bug where the sound for drawing was not played when selecting an instrument during musical performances.
- Fixed a bug where players fell from the ramparts when leaving bastions in war.
Expeditions
Barnacles and Gunpowder
- Fixed an issue where Admiral Gunpowder would play his introduction with his cannon in hand rather than behind his back.
- Collision added so players can no longer use the hut next to the pier as a safe retreat.
- Adjusted collision in the crow’s nest so players cannot leave the combat area.
- AI can no longer be directed with aggro to the Nereid.
- Fixed an issue where status effects from the Nereid were still displayed after death.
- Fixed an issue where Nereid spears did not disappear after team wipe.
- Fixed an issue where some Nereid sound effects were not played correctly.
- Fixed client crash when moving within the expedition.
- Fixed an issue where players could not use “unstuck” at certain locations.
The Depths
- Fixed an issue where the fight with Captain Thorpe did not start.
Heart of the Stormwind
- Corrected the position of the ancient chest that was previously hidden under geometry.
- Reduced the perception radius of Ekheke so he no longer targets respawning players.
Garden of Origins
- Fixed an issue where the encounter with the alluvium clay did not start correctly in mutated versions.
- Fixed an issue causing flickering water in the environment.
- Collision added so players cannot leave the fight with the Guardian of Origins.
Shipyard of the Dynasty
- Fixed an issue where the room name on the map was not updated.
- Fixed an issue where the miniboss Commander Chen ended up in the wrong position when lured far enough from his original spawn point.
- Fixed pathfinding issues in the battle against Commander Chen in the shipyard of the dynasty.
- Fixed an issue where animations during the encounter in the barracks were choppy.
- Fixed an issue where Joven or Oro got permanently stuck in their cages.
Lazarus Instrumentation
- Fixed an issue where Cilla did not clear her encounter.
Starstone Grave Hill
- Corrected areas where players could lose AI aggro.
- Fixed an issue that caused flickering water in the environment.
- The protective bubble in Starstone Grave Hill now plays music when activated.
Mutators
Mutators Achieve Improvements
- Gold and silver ranks have been adjusted to 50,000 and 25,000.
- Mutations now grant more shadow shards at lower difficulty levels.
- Chests have been moved to the end of a mutation run.
- Collectible items now contribute to the mutation score.
- Bosses and minibosses now contribute to the mutation scores, similar to named enemies.
- Fixed an issue where a double penalty for team wipes (respawns + team wipes) was caused by active participants being deducted from the respawn count when team wipes occurred.
Bug Fixes
- Fixed an issue where “Berserker” and “Ice Pillar” triggered the “Fatigue” effect outside of combat in mutators. “Berserker” and “Ice Pillar” no longer activate the combat status when activated.
- Fixed an issue where the mutation effect “Fiery” remained on players who died or were on the brink of death.
- Fixed an issue where some effects for low-level Ever-Mutators in Expeditions did not work.
- The radius of the mutation effect “Shivering” has been reduced from 10 to 4 m to align with the graphic effects and intended area of effect.
- The mutation “Fatigue” has been updated, and the display only fills when players are in combat.
- The tooltip of the mutator “Fatigue” now indicates that it is only active in combat.
- The brightness of unstable orbs in the “Raging” expedition mutation has been reduced for players with photosensitivity.
- Shadow shard rewards have been adjusted, and there are now more of them at lower difficulty levels.
- Fixed an issue where casting skills did not reset the progress of the mutator “Fatigue”.
Quests
- The PvP faction missions “Dominate” (kill players of the opposing faction) and “Conquer” (capture fort) have been removed, as we plan more comprehensive changes to “Influence.” It was often difficult for players to complete Dominate within the time frame of a race for Influence, and Conquer could not be completed at all when the fort was locked.
- The faction mission board incorrectly stated that no influence could be gained when an invasion was planned. The board now continues to display the influence indicator when an invasion is planned, instead of the invasion notifications.
- The marking for available quests in settlements now displays as “Main Story/Progress Available” when a relevant quest is available in the settlement.
- In the Deep Gorge, the position of two of the infiltration/intelligence gathering/protection mission chests has been changed to increase the functional area of these PvP missions.
AI Updates
World AI
- Fixed a bug that caused inconsistent hit registration against the Forest Spriggan.
- Fixed a bug that caused the flame breath attack of the undead huntress to trigger when placed in enclosed spaces.
- Fixed a bug that made the transition of some AI characters between patrol points stutter.
- Fixed a bug that caused alligators to take long pauses after their leap attack.
- Enemies with “Creeper” traits are now much less likely to die while retreating.
- Fixed a bug that made the pirate wraith seem to freeze mid-animation for some players.
- Fixed a bug that caused summoner Yau to reset too quickly when players went too far away.
Bears
- Daze reaction has been removed from all swings.
- The damage from strikes has been reduced by 20% and from swings by 50%.
- All bleeding has been removed.
- The time between attacks has been adjusted to create more opportunities for counterattacks.
Huzzeligs
- Invulnerability has been removed from all dodging actions.
- Bravery has been removed from the attacks “Lunge,” “Spit,” and “Frenzy.”
- Daze reaction has been removed from lunge and spit attacks.
- Dodging actions have been removed in close range for low-level Huzzeligs.
Corrupted Workers
- Removed stamina from dash attacks, slash flurry attacks, 2H swings, and overhead attacks.
- Removed stagger reaction from headstand attacks and reduced damage by 50%.
- Removed bleeding from triple stab.
Lost Navigator
- Removed stamina and stagger reaction from combo swings.
- Removed invulnerability from backflip.
- Removed knockback from melee attacks.
- Improved decision-making between shooting and melee combat.
Lost Gunfighter
- Removed stamina from shield basher attacks.
- Some transitions back to blocking after attacks and reactions have been improved to better convey the reinstatement of blocking.
Lost Berserker
- Removed stamina from dual swing attacks.
- The upward hook swing has been changed to a standing stagger reaction instead of a knockdown reaction.
Sailors
- Splitting has been removed from the simple attacks.
- Knockback has been reduced in all attacks, and knockback from blocking all attacks has been removed.
- The combo slash with two hits has been removed from sailors with shields.
- The overhead attack from shield and sword sailors has been removed.
Wolves
- Removed stagger reaction from knee strike attacks.
- Removed invulnerability from dodges.
- Reduced stagger reaction to jump attacks.
Ancestors’ Guardian Skeletons
- Reduced damage from one-handed slashes by 20% and from swings by 40%.
- Removed courage from running attacks, slash flurries, two-handed swings, overhead, ground pounders, and archer’s charge attacks.
- Removed stagger reaction from headstand attacks and reduced damage by 50%.
- Removed bleeding from triple stab (sword and spear).
Wild Boars
- Courage has been removed from charge attacks.
- Recoil from light and charge attacks has been reduced.
Vines of Corruption
- Reduced aggro removal range of non-breaking vines to 12m.
- Removed double strike combo from low-level vines.
- Decreased overall attack rate and increased cooldown of the strike attack.
Swarmers of Corruption
- Reduced aggro radius outside of combat to 12m (from 20m) to align with other melee characters.
Creatures of Corruption
- Removed courage from overhead strike, running swing, and pack bite attacks.
- Removed stagger reaction from overhead strikes and running swings.
Changes in Combat
Mechanics
- Added delay based on equipment weight before a target can start running after a melee hit:
- Light equipment weight: 1.5 sec. (instead of 1.75 sec.)
- Medium equipment weight: 1.0 sec. (instead of 1.75 sec.)
- Heavy equipment weight: 0.5 sec. (instead of 1.75 sec.)
- While the delay is active, the dodge transition for light and medium is reduced by 20%.
- The cooldown of the block break reaction has been reduced from 50 frames to 30 frames to make block breaks less punishing.
- Fixed an issue that caused blocked hits to activate the run delay of the equipment weight.
Weapon Updates
Major Bug Fixes
- Fixed a bug that caused players to be stuck in a zoomed state when returning to the open world with aim held after leaving an instantiated game mode like Outpost Storm.
- Fixed a bug that caused ranged weapon shots to sometimes miss nearby targets at different angles.
- Fixed a bug that caused players to be exhausted after taking a hit even though they still had stamina.
- Fixed a bug that allowed players to ignore stuns when in the inventory and the stun did not come from a direct hit.
- Fixed a bug that caused certain effects on hits to trigger the “finger gun” emote.
- Fixed a bug that caused projectiles to freeze at the player position when activating free camera, even when players changed location.
- Fixed a minor bug that caused a small player movement when pressing F5 repeatedly.
- Fixed a bug that caused weapons to not show in player hands when a coating was applied immediately after starting to draw. Now players must fully hold the weapon in their hands before the coating is applied.
- Fixed a bug that caused animations to not play while wading through deep water.
- Fixed a bug that caused tooltip warnings for thrown items to not appear at the correct time.
- Fixed a bug that caused sheathed weapons to trigger their gem graphical effects in certain situations (e.g., when throwing an axe or spear).
- A new animation for wading in shallow water has been added when the weapon is sheathed.
- Reduced input buffer window during staggering reactions. This should reduce unintended attacks outside of reactions.
Thunder Cannon
- Players can now cancel the mortar shot when they press the right mouse button while the skill is active.
- Fixed an issue that caused the ultimate skill “Doubling” of the Thunder Cannon to go on cooldown if a skill was interrupted before its execution.
- Fixed an issue that caused the Thunder Cannon to send enemies to the brink of death and kill them with one shot.
- Removing haste from passive “Run and Gun” skills of the Thunder Cannon has been removed.
- These skills now provide a continuous 40% haste for 1 second after the start of a reload to increase movement speed during reloading.
- Fixed an issue where the grenade launcher went on cooldown without firing if executed quickly after a weapon switch.
Bow
- Fixed an issue that caused passive haste skills of the bow to last shorter when haste consumables were active.
- Fixed an issue that nullified the damage effect of “Arrow Rain” if weapons were switched after shooting.
- Fixed an issue that triggered incorrect animations of the bowstring when players were interrupted while aiming.
Fire Staff
- Fixed an issue that caused the effect “Empowering Meteor Shower” to activate from damage instances of the passive skill “Blazing Spectacle”.
- Fixed an issue that restarted the timer for “Unhindered Casting” after expiration.
- Fixed an issue that caused the ultimate effect “Afterburner” to get stuck on a player indefinitely.
- Activating “Burned Out” no longer causes delays in running and does not break automatic running.
Battle Axe
- Fixed an issue where “Maelstrom” occasionally stopped ice spikes or beacons from allies.
- Fixed a typo in the description of “Source of Gravity”.
- Fixed an issue where kills with “Source of Gravity” were not displayed correctly in the respawn menu.
- Start and recovery of “Execution” have been shortened, and the target acquisition of the skill has been improved.
- The tooltip for “Execution” now correctly explains how damage against targets with under 50% Health is calculated. The attack damage was not increased to 300%, but the base damage was increased by 50%.
- Fixed an issue where the Battle Axe skill “Brawler’s Fury” did not consistently increase damage.
- A bug with the skill “Harvesting” was fixed that caused the target to pass through the player and then move back in front of the player when it was pulled.
- Fixed an issue where the root applied by Source of Gravity did not display the symbols in red.
Axe
- Fixed an issue where the passive Axe skill “Rejuvenating Critical Hits” did not trigger on headshots.
- Status effects “Infected Shoot Diseases” and “Weakened” have been split into two separate effects.
- Aerogenic Transmission: Weakening and disease debuffs now correctly persist on affected targets when the disease cloud disappears.
Ice Gauntlets
- Fixed an issue where “Maelstrom” occasionally stopped ice rain from allies.
- Added additional damage information to the tooltip for “Ice Wind”.
- Fixed an issue where ice damage effects caused the passive Ice Gauntlets skill “Severe Frostbite” not to function.
- Cold Touch: The description now makes it clearer that players must have full health instead of just 99% for this passive skill to activate.
- Ultimate Chill no longer weakens targets, now only increases the damage of the player who has the upgrade against chilled targets.
- Weakened Gale no longer weakens targets, now increases damage from “Ice Storm” on targets below 50% health by 10%.
- Pillar Eruption: Burst damage to enemies within 3m now occurs every 2 seconds, instead of every time the ice pillar fires.
Life Staff
- Fixed an issue where the effect area of the beacon was destroyed when neutral targets were hit.
- Resolved several issues with targeting skills’ line of sight.
- Except for Hotkey 1, activating hotkeys for targeted healing of group members will no longer cast when players are not in a group. Hotkey 1 will heal the caster.
- Tooltips for “Divine Embrace” and “Embrace of Light” now clarify their function.
- Fixed a bug where the combination of the upgrade “Purification” of “Light Splash” with the effect “Purity of Light” cleared additional debuffs.
Musket
- Cancel windows for “Manstop effect” are triggered after reloading has begun. This should better match the cancel windows of other weapon skills.
- Fixed a bug where impact effects for the musket were displayed even when the server declared a shot invalid.
- Fixed a bug where the aiming camera remained active even after exiting the shooter stance.
- Fixed a bug where the shot counter of “Shooter Stance” did not count down correctly.
- Fixed a bug where the bomb was dropped if the right mouse button was held down when activating “Sticky Bomb.” Now, if the right mouse button is released while aiming with “Sticky Bomb,” the musket is pulled out again.
- Status effects “Rooted” and “Ripped” split into 2 different effects.
Rapier
We found that the rapier was primarily used as a weapon for escaping, which was never its intended purpose. We want players to use the weapon’s mobility to gain a tactical position in combat, not to flee. Additionally, we felt that the fight against riposte was frustrating, as mistakes in using the ability were not punished. By making the ability a bit riskier (especially in fights against multiple enemies), this effect should be reduced. We will continue to monitor the rapier and make the necessary changes.
- “Allegro” and “Inhale” are no longer triggered immediately upon activation of the ability. They are now triggered only after successfully dodging an attack.
- Riposte:
- The animations for the counterattack and cancellation have been extended by an additional recovery phase.
- The invulnerability window at the end of the counterattack has been slightly reduced.
- The size of the hitbox for counterattacks has been reduced to decrease the likelihood of hitting multiple targets.
- The probability of a counterattack hitting only a single target has been increased.
- The ranged weapon sounds for the rapier fléche have been updated based on player feedback.
- To top it off: On successful riposte, you gain power that increases damage by 10% for 3 seconds; you are no longer uninterruptible.
- Tondo and Sweep now use slash damage instead of thrust damage.
Spear
- Fixed an issue where the spear’s passive defense stance property was triggered by damage-over-time ticks when using the Bleeding Sweeper effect.
- Revitalizing critical hits: Fixed an issue where headshots with the spear thrower did not trigger this passive skill.
- Fixed an issue that caused the Revitalizing Combo of the Cyclone not to grant stamina when “Strong Dynamics” was unlocked.
Sword and Shield
- “Defiance Stance” has been renamed to “Defender’s Resolve” to avoid a conflict with Great Sword stances.
- Fixed an issue where “Courage” was canceled before the active frames of the sword skill “Shield Basher”.
- Improved the targeting of “Sword and Shield”, where it did not function as smoothly and consistently as expected.
- Fixed an issue that caused the defensive formation enhancement of Sword and Shield to persist outside of combat.
Woe’s Gauntlets
- Fixed an issue where the Woe Blades effects of other players were invisible.
- Fixed an issue where the Woe Gauntlets status effect “Chained Focus” persisted while traversing the world.
- Fixed an issue where the Woe Blade was not displayed correctly when equipped while running.
- Activating the Woe Blade no longer causes a delay while running.
- The ranged weapon sounds for the Woe Gauntlet ball have been updated based on player feedback.
Warhammer
- Fixed an issue where the Warhammer attack “Shockwave” could not be blocked and stunned through blocks.
Effects
- Bag effects ‘Ammo in Abundance’ and ‘Endless Ammo’ revised:
- ‘Endless Ammo’ is now ‘Ammo in Abundance’ and indicates that it returns all ammo from hits with ranged weapons.
- Existing bags with the ‘Ammo in Abundance’ effect now have ‘Ammo in Abundance’ instead.
- Anchor Trace: One of the ‘Refreshing Shield’ effects has been replaced by ‘Enchanted’.
- Debilitating Bullet: The description now states that this effect does not shorten the duration of bonuses from consumables.
- Eager Slasher: Typo in the description corrected. Bleed damage is now correctly stated as 10% weapon damage instead of previously 7%.
- Fixed a bug where the lifestyle bonus ‘Healthy’ was not stacking correctly with other effects that increase maximum health.
- Additional description added to the tooltip for the effect ‘Debilitating Shieldbreaker’ that does not shorten the duration of bonuses from consumables.
- Text ‘PvP Only’ added to the effect ‘Critical Retaliation’ because it only works on players.
- Tooltip for the effect ‘Toughness’ now states ‘PvP Only’, clarifying that it does not work against AI hits, as the AI can no longer trigger critical hits.
- Chain effects can now occur on all magical items and not just those that match their damage type.
- Fixed an issue where Nguyen’s jagged spear had two spear effects.
- Fixed an issue with “Exhausted Exploitation” that made the slowing effect less effective with repeated use.
- Fixed an issue where axes did not correctly roll the “Head Severed” effect.
- Fixed an issue where some effect cooldowns were not removed or applied correctly.
- Fixed an issue where the Azoth bomb did not trigger healing from the draining effect of the Azoth shrapnel explosion.
- Fixed an issue where the “Amplified” effect did not function correctly in certain applications of “Amplification.”
- Tooltip for “Malevolent Beacon” now better reflects the behavior of the effect.
- “Severing Shockwave” no longer applies the effect to blocking targets.
- “Malevolent Beacon” has been renamed to “Eager Beacon.” This name better fits with other effects with a chance for critical hits.
- “Accelerated Defiance” has been renamed to “Accelerated Determination” to avoid a conflict with greatsword stances.
- Fixed an issue where the “Elemental Damage Counter” effect was inconsistently triggered by the Ice Cuffs’ pillar attacks.
- Icon for “Additional Pockets” has been revised.
- Fixed an issue where the elemental damage counter and tuning effects triggered other effects and passive skills.
- Fixed an issue where the debilitation purification counter effect cleansed Nereid’s Erosion debuff.
- The following effects will no longer carry over when changing weapons, even if they are contained in armor:
- Amplifying Shield Charge
- Accelerating Traps
- Empowering Shooter’s Stance
- Empowering Explosive Arrow
- Wandering Claw Shot
- Amplifying Piercing
- Healing Protection
- Empowering Meteor Shower
- Eager Effects
- Fixed an issue that caused the “Persistent Consumption” effect to not work with the item “Roasted Monster Turkey Meal.” Additionally, the tooltip for the effect has been updated to remove coatings, as this effect does not work with them.
- Eager Tempo:
- The duration of the 20% haste bonus on critical hits has been reduced from 10 to 5 seconds.
- It now has a cooldown of 10 seconds.
- Energy Boost Counter:
- Dodging an attack with light equipment now grants 15 stamina. The effect previously granted 20.
- It now has a cooldown of 6 seconds.
- The stamina range has been reduced from 10 to 29 stamina to 5 to 15 stamina.
- Refreshing Distance Throw: Fixed an issue that caused the effect to reduce the cooldown of all Axe skills instead of just Social Distance Keeping.
- Refreshing Fire Pillar
- The cooldown reduction of the skill has been increased from 25% to 30% per hit enemy.
- The maximum stacks have been reduced from 3 to a maximum of 2 hits.
- Efficient Burnout
- Fixed an issue where the mana regeneration from “Energy Delivering Burnout” was removed on a hit along with the damage bonus.
- Fixed an issue where the flamethrower retained an 8 second damage bonus instead of removing the bonus on a hit. The actual flamethrower attack (not damage over time) is now considered a hit for all applicable hit-based actions.
- The tooltip has been updated to clarify: After using “Burned Out”, you will receive a 132% mana regeneration rate for 8 seconds. Additionally, your next attack will deal 33% more fire damage.
Changes in Game Modes
War
- Fixed an issue where some areas of effect and projectiles passed through gate walls.
- Fixed an issue where capture points were not displayed correctly in further matches.
- The cooldown of Elixir of Purification has been increased from 10 sec. to 30 sec.
- Fixed an issue where the emblems of attackers and defenders were swapped on the map during the war resolution phase when the attackers won.
- War/Invasion arsenal is now bound upon pickup.
Invasions
- Fixed an issue with teleportation and stuttering of elite enemies when attacking a control point.
- Fixed an issue where capture points were not displayed correctly in further matches.
- Cooldown for purchasing “Elixir of Purification” in the invasion armory has been extended from 10 to 30 sec.
Outpost Rush
- To improve gameplay balance, the armor value of an item that is below 600 will be raised to 600 upon entering Outpost Rush for the duration of the mode.
- Fixed an issue where removed players could see through fort walls to safe zones.
- Fixed an issue where some projectiles passed through collision.
- Fixed an issue where areas of effect broke through the spawn barrier and harmed other players.
- Fixed an issue where repaired turrets in Outpost Rush continued to fire automatically if they were destroyed while firing.
- In PvP arenas and Outpost Rush, it is now explained that there is armor scaling.
PvP Arenas
- To improve gameplay balance, the armor value of an item below 600 will be raised to 600 upon entering PvP arenas for the duration of the mode.
- To avoid uneven teams, arena matches will only begin when all players have accepted their invitation.
- Bullet and arrow trails are now more visible against the environment.
- Arena invitations will no longer be mistakenly retained during character switches.
- Fixed a bug that caused active game mode invitations to be retained when leaving a group.
- Fixed a bug where countdowns for arena invitations were not ending correctly.
- Fixed a bug that caused players to be removed from their group when the time for their arena invitation expired.
- Fixed a bug that caused the arena reward screen to be displayed longer than intended.
- Fixed a bug that caused arena leaderboards to not display correctly.
- Fixed a bug where quick bar slot icons for consumable items were not resetting correctly between rounds.
- Fixed a bug where status effects from consumable items that scale with player level adjusted their value upon leaving the arena.
- Fixed a bug where the PvP arena occasionally displayed incorrect rewards.
Economy, Progress & Equipment
Endgame
- We aimed to provide level 60 players with more guidance on endgame systems such as expertise, gypsum, etc. Upon reaching level 60, there is now a new banner linking to a new section in the journal detailing these systems. Additionally, reminders will be displayed during the next three logins.
Territory Ownership
- The revenue structure for territory ownership has been updated. All revenue generated in a world will now be aggregated, and a percentage will be distributed to each governing company. The percentage depends on the territory and the level of the town, ranging from 5% to 12.5%.
- The costs for territory maintenance have been updated and now scale linearly with the level of the town. The maximum territory maintenance costs at town level 39 now depend on the percentage allocation of the territory’s income. This change removes the breakpoints that discouraged territory owners from upgrading the town level.
- All tax rates for territories have been fixed. The base tax is 1%, crafting fees at x0.5, refining fees at x0.5, and the trading tax is 2.5%.
- All changes can be found in our developer blog here.
Equipment and Loot
- The average skill now only considers shield proficiency when a shield is equipped.
- Refinement counter added to tooltip descriptions for gypsum.
- Tooltip for the Topaz Gypsum Infusion Potion has been updated to display the number of gypsum drops players can receive per day.
- New text for crafting materials with effects now describes which items the effects can be used with.
- The Archaeologist’s Lantern no longer drops with an installed Ice Gem.
- The appearance of the Chardis boss armor dropping from Lazarus Instrumentality mutators has been corrected. Existing pieces of this armor are not affected; their appearance remains the same. However, all new drops of this armor will have the new appearance.
- The armor value of the longsword “Captain’s Command” has now been increased to the correct value of 350.
- The armor value of the longsword “Swordbound Malikor” has now been increased to the correct value of 350.
- The armor value of the “Gruesome Longsword” has now been increased to the correct value of 350.
- For most named items of rank 2 to 4, there are comprehensive improvements. These include a higher gear score, improved effect combinations, lower level requirements, and higher durability. Existing named items in the player’s inventory are not affected and retain their current values and effects. However, all newly dropped or crafted named items have the new values and effects.
- Named items of rank 5 that previously dropped between gear score 500 and 600 now always drop with a gear score of 590. They no longer scale with player skill, as players can now use them at a gear score of at least 590. If players increase their skill for the respective slot to 600, they can upgrade these items.
- Note: This change affects the majority of named items. However, there are exceptions and categories that have not been updated. That is intentional. Due to the sheer number of items, we cannot provide a complete list in these release notes.
- The item “Orange Summer Ray” now has the quality “epic” corresponding to its blue counterpart.
- Named items now have an animated header and a border to distinguish them from other items.
- The thunder gun “Celebrant’s Firework” previously had the wrong appearance. This has been corrected.
- The material requirements for the Corrupted Heart Spear have been adjusted. More wood is now required.
- Crafted “Stormwind” items should now require the correct amount of materials and provide the correct amount of experience.
- The thunder gun of corruption now has the correct appearance.
- The cooldown of the Topaz “Gibts” tuning potion has been updated from 20 to 24 hours.
- The tooltip has been updated to show the number of drops that players can receive per day.
- The Rank 3 warhammer “Crystal Crusher” now looks more crystalline.
- Shields will no longer be dyed for free when exiting preview mode.
- Bug in the name of the skin “The Devil Came to Aeternum” has been fixed.
- Graphical bug with the collision of the Forest Warden cloak has been corrected.
- Item icons for faction axes have been revised.
- Color channels for light cursed Zealot armor have been corrected.
- The warhammer “Dream Destroyer” should no longer be incorrectly classified as a legendary item with 4 effects.
Changes to Equipment, Loot, and Rewards
- Named items received in Outpost Rush can now upgrade from “epic” to “legendary” with a gear score of 600 when improving the competency.
- The Outpost Rush reward chest now contains a named Thunderer.
- The Outpost Rush Conqueror set now includes a Tower Shield.
- The War Reward Set now includes a Tower Shield.
- The Dynasty Warrior Musket has been removed from drop tables.
- The Outpost Rush reward chest now guarantees a competency boost.
- Page-2 sheet music for “The Young King Stanley” can now drop in waypoints around Rabbit Island.
- Some non-functional crafting materials have been removed from drop tables and trading posts.
- “Stonemason Hat” is now called “Stonemason Glasses”.
- Summer Scheme recipes now have their own category in the crafting window.
- New equipment can be obtained in Elite waypoints:
- Bracers of Corrupted Wrath
- The Marker
- Primordial Spear
- Primordial Warhammer
- Primordial Woe Gauntlets
- Primordial Ice Gauntlets
- Soulsmith’s Woe
- Shards of One
- Raucous Exit
- The War reward chest contains a new named Thunderer.
Important Fixes
- Fixed an issue where the mutator boss loot sometimes yielded nothing for players. This change also slightly alters how mutator loot is provided. Bosses with difficulty 10 now grant an additional roll for a piece of their unique armor and weapons.
- Fixed an issue where Captain Thorpe and Empress Zhou did not drop “Timeless Shards” at the correct rate.
- Fixed an issue where the Invasion Obsidian Gauntlets did not drop.
- Fixed an issue where rewards for quests displayed in the journal and when accepting tasks did not show item quantities greater than 1.
- The named items “Malicious Defender” and “Elegant Lamp Lighter” were previously not dropped correctly. This has been fixed. They can drop from the Protector Equipment Chest.
- Fixed an issue where the war hammer “Furious Wrath” had an armor effect.
- Fixed an issue where Invasion Shields dropped from the wrong table.
- Fixed an issue where named war items did not drop from War Reward Chests.
- Fixed an issue where the tooltip for “Armored Armor of the Scorpion Queen” displayed the description instead of the name.
- Fixed an issue where no page numbers were displayed for sheet music for “The Path of the Wide World”.
- Fixed an issue where low-level regeneration potions dropped at high levels.
- Fixed an issue with the symbol for the Engineer’s Hat.
- Corrected tooltip for “Stuffed Blue-Blooded Barbel”.
- Fixed typos in various thunder guns.
- Fixed an issue where symbols for certain crafting attire were stretched in the tailor’s shop.
- Corrected symbols for PvP armor “Dragatacht”.
- Corrected symbols for Rank 5 Jewelcrafting and Tanning Pants.
- Fixed an issue with the symbol of “Roaring Discharge”.
- Fixed an issue where the symbol of “Helm of the Forgotten” Rank 4 did not match the model.
- Fixed graphics issues with the Armor Smith armor set and added fabric.
- Fixed graphics issues with the Twitch armor “Azure Plains”.
- Fixed graphics issues with the skirt “Dancing Flames”.
- Fixed graphics issues with the chest piece of “Death’s Embrace”.
- Fixed graphics issues with the cloak of “Death’s Embrace”.
- Fixed graphics issues with “Smyhle Chestplate”.
- Fixed cases where clothing items were incorrectly deformed on characters.
- Corrected icon for PvP armor sets without prestige.
- Fixed a bug that removed an effect from rank-2 weapons. They now spawn as rank-4 weapons with the expected rarity and number of effects.
- Corrected missing texture for the axe “Blood and Flesh”.
- Fixed a bug where “Vengeance of the Wayfarer” had an armor effect.
- Fixed a bug where certain armors/armor skins clipped through the arms in the main menu when no gloves were equipped.
- Fixed a bug where some new microtransaction weapons had no sound effects for sheathing.
- Corrected unintended indentation in the Unholy Bracers description.
- Fixed graphics issues with the Green Trapper’s cloak.
- Corrected color channels for Nereide shields.
- Fixed distortion and clipping issues with the Alchemist set.
- Fixed graphics issues with engineering set clothing.
- Fixed graphics issues with the “Corrupted Cloak” when opening the inventory.
- Fixed multiple bugs where bows were assigned bracers instead of quivers.
Dismantling
- Soft boots of agility can now be dismantled.
- Fixed an issue where some collector armor did not use the Perfect Dismantling system when dismantling.
- Equipment rewards for Outpost Rush and War can now be perfectly dismantled.
- Legendary fishing rods now provide the correct scrap when dismantling.
- Fixed an issue where there was no perfect dismantling for PvP items from the reward track.
- Fixed an issue where the confirmation popup when dismantling named items stated they were guaranteed drops, even though the chance of obtaining them was below 100%.
- Fixed an issue where the named amulet “Zane’s Chain” was not dismantled into expedition matter. It can now also be crafted in the tailoring with Lazarus matter.
Housing
- Dismantling lock has been added based on player feedback regarding furniture to prevent accidental dismantling.
- The descriptions of housing trophies that provide crafting benefits are now clearer.
- Texts for storage chests for housing now accurately indicate their storage values.
- Fixed an issue where the “Singing Fish” stopped playing music.
- Fixed an issue where abandoning a house at maximum settlement storage dropped house items as bags, causing players to potentially lose items. Players must now have at least one unique item slot in the settlement storage to abandon a house. Excess items go into hidden storage.
- Corrected several tooltip issues in the housing guide.
- Fixed an unintended inclusion in the descriptions of “Ray-finned Barb” and “Blue-blooded Barb.”
- Corrected a situation that prevented players from exiting their houses.
Shadow Shards
- Outpost Rush shields do not become “legendary” when upgrading with shadow shards anymore.
Skills
Manufacturing
- Runenglass Gems
- Players can now combine Ancestor Glyph Stones found at secret locations with charged sand from sandstone to create powerful Runenglass Gems. These resources are only available in the Sulfur Sand Desert.
- Runenglass Gems combine the effects of any gems with additional power, depending on which Ancestor Glyphs they were made with. Players can place their Runenglass Gems in any gem slot of armor or weapons to receive both effects.
- Effects gained from the Glyph Stones always provide an attack bonus, even when they apply to armor. This means players need to consider new strategies for their equipment.
- Runenglass Gems and the resources needed to craft them can be freely bought, sold, and traded to support collectors and makers in the game.
- There is a new first crafting bonus on skill XP that activates when you craft a specific item for the first time.
- We want to encourage players to craft a variety of different items instead of repeatedly crafting the same ones. Therefore, there is double skill XP when you craft an item for the first time.
- Players who utilize this effectively can accelerate their crafting progression.
- Items with a first crafting bonus can be recognized by the chevron symbol in the crafting selection. The symbol disappears after the bonus is consumed.
- There is a new first crafting bonus on skill XP that activates when you craft a specific item for the first time.
- We have added a new crafting material, the Golden Scarab.
- When this material is used in special crafting plans, it gives the craftsman the ability to choose 2 crafting effects for his craft.
- These plans also require 3 timeless shards and 25 crafting mods.
- The Golden Scarab can be found in the new area, the Sulfur Sand Desert. It is a rare loot piece in Glyph, Sulfur, and Elite chests.
- When this material is used in special crafting plans, it gives the craftsman the ability to choose 2 crafting effects for his craft.
- New recipes for consumables
- Players can prepare new recipes to increase attributes using fresh scorpion, armadillo, and enriched dark meat that they obtain from animals native to the sulfur sands desert.
- A refreshing “Desert Sunrise” can be mixed from cactus flesh, minimizing all damage-over-time ailments of the player.
- Aloe gel can be harvested from desert succulents to create Alkahest or Acid Tincture. The latter is especially helpful when battling through the dangerous acid pools of the area.
- Three new dyes celebrate the desert culture of the sulfur sands desert: Turquoise Oasis, Cactus Sage, and Baked Red Clay. These new colors can be made almost entirely from pigments harvested from the Desert Rose Prism Bloom – a plant native to this area.
- Cooks in the sulfur sands desert have a secret ingredient that gives their dishes a unique flavor: fish sauce. This new ingredient offers anglers a new way to enhance the value of their daily catch.
- Chitin
- This new raw material, harvested from scorpions, can be used to craft chitin armor sets that have increased acid resistance.
- Chitin can also be used to create chitin padding, which can be integrated into armor pieces to boost acid resistance.
- Chitin can also be refined to create a new rank 5 material, chitin plate, which can be used as a rank 5 material in other armor recipes.
- The rarity of rank-5 weapon crafting plans is now consistent.
- Fixed an issue where crafting plans were not correctly highlighted in the crafting screen when they were part of an active quest.
- Message added for crafting plans when the item’s armor value is based on your skill.
- The required skill levels for created named items have been lowered. Rank 2 now requires level 1, rank 3 requires level 50, and rank 4 requires level 100.
- Crafting a flawless opal earring with a runestone stopwatch no longer yields a flawless onyx earring.
- Crafting a flawless onyx earring with a runestone stopwatch no longer yields a flawless opal earring.
- When hovering the mouse pointer over crafting skills in the crafting screen, it now displays how much is left until the next level.
- Fixed an issue where the name of plans for garnet plaster balls was displayed incorrectly.
- Fixed an issue where crafting items like the runestone stopwatch displayed incorrect attribute probabilities.
- Material requirements for heavy expedition replica boots have been reduced to match other crafted boots and replicas.
- The crafting costs for legendary non-arena patterns have been reduced by 66%.
- Topaz plaster tuning potions now provide experience for the Arcana skill when crafted.
- Fixed an issue where certain dynasty furnishings provided less woodworking XP when crafted.
Gathering
- Stamina now regenerates while gathering.
- The level requirements for some of the gatherable resources have been adjusted to either increase accessibility or to make room for the new materials from the Sulfur Sand Desert.
- Forestry
- Young Cacti level 0 added.
- Mature Cacti level 50 added.
- Tropical Wood is now level 150, was 175.
- Mining
- Sandstone level 105 added.
- Sulfur level 130 added.
- Magnetite is now level 75, was 105.
- Orichalcum Ore is now level 150, was 175.
- Harvesting
- Aloe Gel level 105 added.
- Wire Fiber is now level 150, was 175.
- Based on feedback from the public testing area, we have reduced the level ranges for the Skinning skill from 16 to 4. This significantly expands the availability of creatures for players of all levels. The new ranges are as follows:
- Skill level 0-49 can skin animals up to level 30.
- Skill level 50-99 can skin animals up to level 45.
- Skill level 100-149 can skin animals up to level 60.
- Skill level 150 can skin animals up to level 67.
Refining
- We have added new recipes, which are all known by default, for refining material conversion to provide players with an additional way to produce a limited number of rare resources per day.
Fishing
- Fixed an issue where accepted messages did not properly interrupt fishing when opening other screens.
- Completed fishing tasks now provide fishing XP.
- While fishing, the game now remembers the last selected bait.
- Fixed an issue where players entered a faulty character state when teleporting while fishing.
- Fixed an issue where the bait menu could still be opened after exiting fishing mode.
- Legendary fish now count towards progress in fishing tasks!
- Fixed an issue with player movements while holding a fishing rod.
- Backend check added to prevent players from activating fishing when they are actively in combat.
- Fixed an incorrect message “Fishing tool required” when switching to fishing mode with a full inventory.
- Fixed an issue where naming fishing spots in the gathering skills screen was unreadable in some languages.
Musical Instruments
- Certain actions (like setting up a camp) will no longer be queued when triggered immediately after creating a music performance.
- Fixed faulty animations that occurred when accepting an invitation to a music performance while resting in a camp.
- Fixed a bug where the client could crash in rare cases during a music performance.
- Fixed a bug where, in rare cases, two zones for music performances could be created directly next to each other.
- The ground effect during music performances no longer extends to all floors in multi-story houses.
- Bonuses for music performances are now listed alphabetically, with “No Effect” at the top.
- There is now an X symbol for unavailable songs/instruments.
- Result banner is now smaller, differently placed, and has shiny stars/a circular glyph frame.
- Time to leave performance reduced to 0.5 seconds.
- Backend check added to prevent players from activating music performances while engaged in combat.
- Fixed a bug that caused a performance area to disappear when quickly switching between areas.
- Fixed a bug where players leaving performances could cause other players to drop their instruments during an ongoing performance.
- Removed redundant text from tooltips for bonuses through music performances.
- It is no longer possible to access the “PvP on/off” popup during a music performance.
- The player counter in the songbook for music performances now shows the possible range (e.g. “1-5”) instead of the maximum number of players.
- Fixed a bug in the German version where unlocking multiple sheets caused overlapping texts.
- Corrected faulty UI message that occurred when attempting to start a music performance during invasion/war. The incorrect message suggested that music performances are allowed during invasions/wars. They are not.
- Grammar mistakes in several musical instrument achievements corrected.
- Players can no longer perform a song if there is an object above them that would prevent them from standing.
- Progress achievements for music skill added at levels 20/40/80/140/200.
- Plans for crafting and dismantling instruments updated. Instruments rank 2 to 4 are now dismantled into a new instrument adornment, with which the higher-ranked instrument can be crafted. The instrument itself is no longer used. This change was made because the previous crafting plans could lead to the wrong item being consumed during crafting. We really like the idea of upgrading an instrument in rank, and we think this change still captures that while being safer for players in terms of managing their items.
- Note bars in performances now have colors based on the armor value of the equipped instrument and the impact on the hit zone.
- Changed the size, font, and graphics of the result banner at the end of the performance.
UX/UI & Social
Trade
- Fixed an issue where coins disappeared when received during a trade and the amount of coins sent to the player would exceed the wallet limit.
- Corrected the icons for ‘Cheers!’ and ‘Drop Micro’.
Group Search
- Blocked player lobbies no longer appear in the group search list.
- Notification on being removed from a group changed to clarify that players were ejected and did not leave voluntarily.
In-Game Shop
- Fixed an issue where shop items were marked as quest items in the tooltip.
- Corrected character transfer item in the shop to show the correct amount of character transfer tokens credited to your account.
- Fixed an issue where weapons did not display in player hands when previewing weapon skins.
- Fixed an issue that caused crashes when using the shop.
- When selecting a weapon skin, if none is equipped, the character no longer switches from weapon drawn to weapon sheathed during the skin preview. Instead, the base is selected and displayed.
- Shop search is now case insensitive.
- Fixed an issue that caused a rare program crash when viewing items in the shop.
- Fixed an issue where the fabric of skins remained on armor during dyeing.
- Fixed an issue that broke the off-hand animation after previewing shield skins.
Trading Post
- Fixed an issue where the effect list in the trading post did not display information on effects scaling up on weapons.
- Fixed an issue where expired contracts displayed the wrong completion time.
- Fixed an issue where the trading post did not process actions in the queue when players teleported.
- Fixed an issue where the rarity of items with effects was incorrectly displayed as ‘common’.
Key Bug Fixes
- Players can now assign actions to arrow keys and the end key.
- Blocked player lobbies no longer appear in the group search list.
- Rotation of the Lost’s war axe icon corrected.
- Fixed a bug where the cooldown of skills was not displayed correctly when players switched weapons outside of combat.
- Changed font of rewards in the journal.
- Progress reward in faction rank now displays the correct rank name.
- The icon for event currency no longer disappears when quickly scrolling through the event shop.
- Faction intake checks now have a label.
- Notifications now correctly display which company name was changed.
- Fixed a bug where the target circle occasionally displayed ammunition counts for melee weapons.
- Fixed a bug where the tooltip for an item displayed the skin icon even when no skin was applied.
- Fixed a bug where the musket ability ‘Mortar Charge’ showed inconsistent ammunition counts when players approached an obstacle.
- Fixed a bug where the display for targeted healing of group members continued to appear in menus.
- Fixed an issue with sharing azoth vial stacks when players were at or near their azoth limit.
- Corrected icon for Heavy Greaves (Orichalcum).
- Corrected icon for Tower Shield (Orichalcum).
- Corrected time penalty for exceeding completion time in mutated expeditions.
- The user interface for music performances no longer overlaps with that for faction control points.
- Fixed a bug where target markers disappeared when returning to the main menu and logging back into the game world.
- Fixed a bug where right-clicking on the map occasionally did not set a waypoint and the cursor jumped to a random point on the map.
- Help, recruitment, and trading chat now default to showing the feed instead of notifications.
- Translations for crafting yield boosts have been revised for all languages to avoid text overlaps.
- Help chat is now area-bound based on the game mode players are in.
- Fixed a bug where the login queue did not report correct information.
- Fixed a bug where target markers disappeared upon returning to the main menu after logging back in.
- Fixed a bug where song titles could overflow the selection field for music performances.
- Music rewards are now updated when players’ music skill levels rise.
- Fixed a bug where the notification banner was displayed again after switching game modes.
- Fixed a bug where players could still move while interacting with storage sheds.
- Corrected a typo in the mission area of the achievements window.
- Fixed a bug where default data was displayed in the friends list.
- Fixed a bug where the loot ticker was filled but not updated with new items after continuously picking up items.
- Fixed a bug where only the loading screen for invasions was displayed after participating in an invasion.
- Fixed a bug where players could not open reward containers after opening too quickly those containing coins/azoth/azoth salt.
- Fixed an issue where pressing (i) in the tutorial opened the map.
- Fixed an issue where prices for faction items were not updating when players were in the faction store in balance while the territory changed ownership, resulting in a change in discount.
- Fixed an issue where a blank rewards screen was displayed when quickly opening reward containers.
- Fixed an issue where players started moving while trying to split stacks in their inventory using the corresponding hotkey (Ctrl).
- Fixed an issue where the title ‘Completed’ of city projects was not translated.
- Fixed an issue where the button to leave an invasion was not displayed in the escape menu.
- Fixed an issue that caused incorrect rarity animations when players quickly opened multiple reward containers in succession.
- Fixed an issue where text from fishing spots overlapped in the fishing skill screen in some languages.
- Fixed an issue where the scrollbar in the city project overview blocked the total progress and parts of the mission maps during an event.
- Fixed an issue where the incorrect negative value was displayed on the victory screen when players completed a mutated run over the target time.
- Fixed an issue where incorrect player animations were triggered when previewing weapon and tool skins.
- Fixed an issue where the ‘Open Next’ button in the popup when opening reward containers did not select the last opened container type.
- Fixed an issue where players could use ‘Recall to Inn’ in the starting area before they reached the city.
- Corrected inconsistent colors of the symbols for Orichalcum ore and bars. Updated the symbol for Asmodeum bars to better distinguish it from that of Orichalcum bars.
- Fixed an issue where there was text overflow in the event button in the main menu in some languages.
- Corrected unnecessary capitalization in loading screen tips.
- Corrected various inconsistencies in capitalization in the settings menu.
- Corrected various messages that incorrectly referred to wars when players attempted to leave 3v3 arenas.
- Fixed an issue where the appropriate sounds were not always played when equipping and unequipping.
- Fixed an issue where some players could not see the members of their company under “Members”.
- Fixed an issue where the character counter in the chat became inaccurate when linked items were deleted from the chat text.
- Fixed an issue where players could not interact with NPCs when they stood too close to them.
- Fixed an issue where graphic effects from remains persisted after they should have been destroyed.
- Corrected some lighting issues at the “Deceit” waypoint in Edenhain, which previously caused rectangular and unnaturally looking illuminated spots.
- Corrected the graphic of a fishing spot that was underwater in the Boarding Knife Reef.
- Fixed an issue where players did not receive a prompt to leave when they obstructed the setup of their tent.
- Fixed an issue that allowed players to establish camps in settlements under certain circumstances.
- Fixed an issue where the dialogue screen did not reappear after completing a quest.
- Fixed an issue where the Ancestors’ Bridge was not displayed on the map in the Weaver Marsh.
- Fixed an issue where players could get stuck in equilibrium at certain locations in the settlement.
- Corrected multiple fishing spots that were not displayed on the map.
- Corrected the spawn location of the Timeless Lion.
- Fixed an issue where the falling sound was triggered twice when jumping down stairs.
- Fixed an issue where the delay setting in chat was reset to a lower value when set above 255.
- The “Retry Connection” button that appears in the main menu during connection issues has been translated into all languages.
- The house purchase screen now displays your correct amount of Talers.
- Fixed an issue where the pinned quest objectives UI overlapped with the armory during war preparation.
- Fixed an issue where enemy nameplates were displayed above the invasion HUD.
- The status effects on boss nameplates are no longer cut off when the nameplate is at its highest point on the screen.
- Fixed an issue that caused the tooltip of the War Bread to display an incorrect value for damage absorption. It now shows 5% instead of 15%.
Comfort Improvements
- There is now a two-second delay between instrument swaps for players to address issues with too many simultaneous notifications.
- The expedition mutator screen now has additional messages regarding gear scaling.
- Key terms and values are now highlighted in all tooltips for weapon skills.
- Fixed an issue where extra Azoth salt received for unselected rewards was not displayed when a PvP reward series was completed. This was purely a visual issue. You still received the correct amount of salt.
- Fixed an issue where the order of crafting recipes changed after opening a new crafting station.
- Fixed an issue where the health indicators for siege weapons were misaligned.
- Players are now better informed about coin limits when dismantling.
- The opening sequence for learning blueprints, plans, and sheet music has been improved and aligned with the flow of opening a chest.
- Skills in “Select Ability” in mastery skill trees are now arranged in the same order as elsewhere.
- Music performances now have an updated audience interface with colors indicating the difficulty of songs and clearer labels.
- The spend-points banner is now displayed less frequently in the HUD.
- Regions in the storage shed are now sorted by name.
- Various effects now have more appropriate symbols.
- Mass crafting of items is now more efficient.
- The “In Combat” icon now has improved animations when players enter or leave fights.
- Removed the hotkey assignment for “Take All” from the storage to prevent players from triggering it accidentally when opening the storage.
- The symbols for progress milestones have been updated to emphasize the primary rewards.
- UI notifications for war and invasion declarations are no longer triggered when players are in an instance such as an expedition, outpost rush, or a 3v3 arena match. They will now display after players exit the instance.
- New character names can now also use certain non-English characters, such as “ß”.
- The faction switch now costs no Azoth.
- Retreating opponents now display “Immune” when hit.
- Unlocking a new inventory slot now has a sound effect.
- Removed outdated information from the war declaration menu.
- Removed a chest that would have lowered the weight capacity of the settlement storage below current usage. Excess items will no longer be placed in a discarded bag.
- Added the missing waterfowl compass symbol.
- The popup when inviting players to a company from the company flyout has been added to the social flyout.
- There is now a small notification when players try to use a consumable that cannot be used in combat.
- There are now audio cues when a respawn point has a timer or gets unlocked.
- Faction mark symbols now have faction colors.
- The character list box in the main menu now aligns better with the character dropdown.
- Boss markers now show a maximum of five status effects.
- The inventory can now be opened at all water depths, up to ‘Deep/Drowning’. When drowning, inventory and the fishing status will now be exited.
- The opening of craftable containers on the crafting screen has been disabled, as currently only the opening of a stacked item is supported.
- The faction mission board now shows territory reputation instead of invasion messages.
- The weight of each storage location is now displayed in the storage dropdown to make it easier to see where you have stored your items.
- Players on probation can no longer interact with the company account for war declarations.
- Fixed an issue where player damage numbers were not displayed when players had floating damage numbers disabled.
- Fixed an issue where multipliers on the experience bar displayed more than two decimal places.
- Fixed an issue where the AFK warning did not function correctly after players entered an expedition while the AFK warning was active.
- Fixed an issue where some wars were canceled rather than postponed due to a server crash.
- Markers for territory claim points are now always visible during the outpost rush.
- Fixed an issue where switching ingredients in a way that lowered the item’s potential gear score caused the amount of Azoth able to be spent on crafting not to update.
- Fixed an issue where players did not receive progress for gear attribute achievements.
- Fixed an issue where players lost musical instrument bonuses after logging out or crashing.
- Fixed an issue where achieving certain achievements did not count towards the total number of achievements reached.
Audio
- Fixed an issue where audio occasionally cut out when switching to lower settings.
- Gameplay music (Duel, PvP Arena, Dungeon, Outpost Rush, Siege War, and Invasion) is now reset when the loading screen is displayed.
- Fixed an issue where background music from the Boarding House Reef played during the “Barnacles and Black Powder” expedition.
- There are new sounds for leaving and staying on the character selection screen.
- Fixed an issue where recently played dialogue lines took precedence over new ones when players interacted with a different NPC.
- Fixed an issue where equipping and unequipping the fishing rod had incorrect sounds.
- Fixed an issue where no sounds were played during the mortar reload animation.
- The “Sad Violin” emote is now quieter.
- The audio atmosphere within various settlements of Aeternum has been updated.
- The detection of what type of surface a player is walking on has been updated for better sound matching.
- Fixed an issue that caused the music from the Corrupted Breaches to continue playing even after the event was completed.
What do you think of the update? Does the patch convince you, or are you waiting for the “Fresh Start” servers? Feel free to share in the comments.
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