New World brings a large patch 1.1 with over 100 adjustments – Patch Notes

New World brings a large patch 1.1 with over 100 adjustments – Patch Notes

Today, November 18th, the major patch 1.1 titled “Into Misfortune” is being released in New World. The major major patch brings the announced new features such as the weapon Unholy Gauntlet, as well as over 100 bug fixes and balance adjustments to the weapons. We at MeinMMO summarize the patch notes.

Update 9:00 AM: There are new, delayed patch notes in the forum:

– We fixed an issue where chests in the Lazarus Instrumentality and Garden of Origins did not contribute to a player’s watermark system.
– Fixed bugs that prevented the crafting of Arcana weapons of item level 600.
– T5 weaponsmith pants will now be looted from the NPC “Entropy”, allowing players to complete their full weaponsmith upgrade set.
– The coin gain from expedition bosses at Starstone Gravehill has been increased by 25% – this increases to 100% for endgame expeditions.

Via New World Forum

What are the major new features of the update? The major new features of the update are:

  • The new weapon Unholy Gauntlet
  • The new enemy types in the form of Varangian Knights
  • New enemy models such as Swarm Sorcerers, Beetles, or Pirate Alligators
  • New quests in the starting area
  • Revisions of graphics in the starting area
  • 3 new faction missions in PvP
  • 10% more luck in drops and 30% more luck in gathering if you are flagged for PvP
  • 10% faster movement speed on roads
  • Bug fixes regarding loot in the dungeon “Garden of Origins”
  • Healing now gets a 30% bonus with light gear and a 15% bonus with medium gear
  • The bug with 250 Constitution was fixed, and at the same time, there was a nerf to damage reduction
  • Faction changes can now be made every 60 instead of 120 days
  • All trading posts are connected and items can be listed for a maximum of 14 days
  • The experience points for leveling crafting skills have been increased. This is especially aimed at weak crafting materials, as you can read in this post: Dataminers find a change to crafting – fans already hate it.
  • The materials needed for the crafting of potions have been revised
  • A new set of weapons added that were designed in the Battle for New World. They can also become legendary

In addition to these changes, there were many other adjustments and bug fixes. The AI has been improved in many areas, and bugs with them have been fixed, such as when abilities did not hit properly or the AI stopped fighting when too many players were present.

There were also many bug fixes and balance adjustments to all weapons, which you can find further down in the patch notes.

When will the update be released? The new patch will be released on November 18th at 2:00 PM German time. The server downtime is expected to be about 4 hours, until 6:00 PM German time.

We will keep you updated as usual if there are any extensions. Updates regarding the maintenance can be found here: New World: Maintenance on 18.11. – How long is server down?

New World Patch 1.1 – Complete patch notes

New Weapon: Unholy Gauntlet

The Unholy Gauntlet has appeared in Aeternum. Manipulate the power of misfortune, support your allies, and weaken your enemies with this magical hybrid weapon that deals both damage and support. It is the first weapon that scales with both Intelligence and Focus. This makes it an ideal complement to the Life Staff and other magical weapons. Adventurers can utilize Unholy magic in different ways with two weapon mastery trees:

  • Obliteration focuses on maximum damage at close range and revolves around the Unholy Blade, a summoned blade of decaying unholy energy.
  • Decay provides healing and weakening at range and orbits the Decay Sphere, a projectile with two phases that can weaken enemies and heal allies.

With its arsenal of bonuses and weaknesses, the Unholy Gauntlet is perfect for group combat and can significantly empower allies at the expense of your enemies.

New Enemies: Varangian Knights

The Varangians are a group of knights currently causing trouble in the southeast of Aeternum. Their leader is Lord Commander Attalus, a Gaul notorious for his brutality and peculiar sense of humor. Commander Attalus and the Varangians are the vassals of a powerful warlord named Varik “The Hammer” Iznov. They have been sent to the southeast of Aeternum to seek magical artifacts and arcane knowledge left by the Purple Sorcerer. They want to secure magical weapons that can aid their lord in his conquests. A fierce competition exists among the Varangians as they vie for the favor of their Lord Commander Attalus.

However, everyone wonders why these fearsome warriors have come to Aeternum in the first place. Face numerous new types of enemies, including Varangian Hackers, Varangian Scouts, Varangian Knights, and Varangian Archers, while trying to figure out what exactly they are searching for in Aeternum.

World

World

  • Graphical variety and improvements added to the starting area.
    • Starting areas have received updated graphics.
    • Graphic effects for corruption and decrepit were enhanced in farms and landmarks.
  • Ezra’s Forge has been revamped and moved from the Amrhein Temple to the southwest of Wind Circle.
  • Run faster on roads! There is now a movement bonus when running on roads:
    • +10 % movement speed when traveling on roads.
    • The increased movement speed is only triggered when players have run for 3 seconds and are on a road.
    • The movement bonus disappears when players become engaged in combat actions, such as dodging, blocking, attacking, or being hit by a debuff.
  • The increased movement speed is not active while players are actively involved in wars, outpost storms, or duels.
  • We have added a luck bonus of +10 % for PvP-flagged players and a gathering luck bonus of +30 %.
  • Important bug fixes:
    • Bugs were fixed that caused various AI characters to get stuck in cliffs or rocks.
    • Bugs with gating and triggering bosses in expeditions were fixed, where some doors appeared closed but were actually open.
    • Multiple bugs in expeditions were fixed, which allowed players to attack enemies without getting hit, or heal allies without being in combat.
    • Various stats, names, and versions of enemies were updated/corrected.
    • Various missing or incorrect collisions in the game world and navigation meshes were fixed.

Quests

  • New PvP faction missions:
    • Control Points – Take control of a fort.
    • Intervention – Defeat members of the opposing faction and collect their tears.
    • War Camp Loot – Retrieve hidden plans from the opposing war camp.
  • We have overhauled several quests in the main storyline to make the player experience more exciting and dynamic, such as fights in waves, destructible objects, and encounter-tracking nodes.
    • Due to these changes, player progress in some main story quests may have been reset.
    • The quests “Old Stones Remember” and “New Novice, Old Quests” have been extensively overhauled, and those who were in the process of completing them must once again visit Yonas in Anglerbiegung to reaccept the quests.
  • The location of one of the “Wolf Cave” quests for Survivalists in First Light has been changed so that players do not have to travel so far. The combat design has also been revamped in all three starting areas to a wave event.
  • Important bug fixes:
    • The first faction missions have been revamped, so newcomers no longer receive the quest to hunt sheep.
    • Faction rank 2 quests are now offered from level 20, but still recommended only for players from level 25.
    • “Return to the Innkeeper” quests now provide the correct amount of Azoth.
    • The map markers for hunting missions in Hollertor have been overhauled and are now more accurate.
    • In two elite faction murder missions in Lichtholz, the targets are elite enemies that only appear at night. We have revised the quest text to include this information.
    • Various revisions in the texts to correct typos, accommodate changed quest locations, and strengthen the story.
    • Naming conventions for city projects have been changed to better distinguish them from faction missions.
    • PvE faction mission loot in the Garden of Origins has been fixed.
    • A discrepancy between the text and the actual requirements of the fishing quest “To Be a Master” has been fixed.
    • A bug has been fixed that caused PvP spy missions in uninhabited areas not to be completed.
    • Voice-overs for several NPCs have been corrected.
    • Various bugs have been fixed that caused NPCs not to finish their animations.
    • Various bugs have been fixed that displayed incorrect loot markers.

World Technology

  • Important bug fixes:
    • A bug that caused some AI characters to spawn more frequently than intended has been fixed.
    • Various bugs that could occur when interacting with scattered journal entries in the world have been fixed.
    • A bug has been fixed that prevented the town project overview from updating.
    • PvP experience bonuses no longer apply in expeditions.

Combat and AI

Combat

Consumables

  • A bug has been fixed that allowed the “Well-Fed” bonus to stack through multiple ranks and types of food. From now on, the latest version of the bonus replaces all previous versions.
  • A bug has been fixed that caused weapon coating items not to be consumed correctly when used.

Equipment Effects

  • Scaling of draining effects on rings and weapons from a range of 0.5 to 1.5 % damage converted to health on hit has been increased to a range of 1 to 5 %.
  • Efficiency of the effects “Freedom,” “Power,” and “Invigorating,” which reduce debuffs, has been increased from a range of 3 to 5 % based on armor value to a range of 3 to 8 %.
  • Cooldown of the “Eager Pace” effect (which grants “Haste” on critical hits) has been shortened from 10 to 5 seconds, and duration of “Haste” has been increased from 2 to 3 seconds.
  • Effectiveness of the duration of “Poisoning,” “Bloodletting,” “Burning,” “Paralyzing,” “Weakened,” and “Infected” ring effects has been increased from a range of 3 to 7 % to 5 to 15 %.
  • A bug has been fixed that allowed chain elemental effects to damage invulnerable characters.
  • A bug has been fixed that allowed chain elemental effects to hit downed or dead targets.
  • A bug has been fixed that allowed the effect “Corrupted Ban” to scale higher than other ban effects.
  • A bug has been fixed that allowed chain elemental effects to trigger from the first hit of the great axe ability “Source of Gravity.”
  • A bug has been fixed that incorrectly gave the effect “Hearty” a bonus to strike damage.

Equipment Weight

  • The healing bonus for light equipment weight has been increased from 20 to 30 %, and the healing bonus for medium equipment weight has been increased from 10 to 15 %.

Navigation Innovations

  • Jumping and crossing are now disabled when navigation is deactivated (e.g., when hit by a root effect).
  • Jump camera has been revamped for smoother movement.
  • Spot jumping has been revamped to allow translation in the air.
  • Various animation bugs have been fixed, as well as other bugs, to generally optimize navigation.
    • A bug has been fixed that caused players to get stuck in an unnatural sliding animation when attacking while sliding.
    • A bug has been fixed that caused jumping to interrupt targeting on certain area effect skills.
    • A bug has been fixed that caused a brief pause in movement when crossing while auto-running.
    • A bug has been fixed that made the player animation choppy when completing the transition to running.
    • A bug has been fixed that noticeably slowed players jumping while running upon landing.
    • A bug has been fixed that caused shields to be put away incorrectly after chaining certain actions.
    • A bug has been fixed that allowed players changing weapons while gathering to no longer have the correct weapon equipped or have attack animations executed correctly.
    • A bug has been fixed that caused players to become unresponsive when blocking while running and trying to crouch.
    • A bug has been fixed that caused the relevant animation not to display correctly when consuming consumables while gathering.
    • A bug has been fixed that caused the camera to move with crouching/lying down when players executed these actions while harvesting or skinning.
    • A bug has been fixed that caused multiple lying down actions to lead to weapons not being put away correctly.
    • A bug has been fixed with player movement that attempted to place a campsite in the air.
    • A bug has been fixed that allowed players to bypass collision when drawing weapons while lying down.
    • A bug has been fixed that caused players to clip through protruding collisions when performing certain skills while lying down.
    • A bug has been fixed that caused players not to turn correctly when switching from backpedaling or “Shield Charge” to running.
    • A bug has been fixed that caused auto-running not to stop when players attempted to place a campsite.
    • A bug has been fixed that allowed players to scale unarmed attacks with strength after lying down and jumping multiple times.
    • A bug has been fixed that caused players to occasionally not be able to execute heavy attacks when a magical weapon was equipped after lying down multiple times.

Duels

  • Gathering is no longer possible in duels. Players can no longer duel while gathering to avoid wear damage.

Attribute Level Bonuses

  • Damage reduction from the bonus at 250 Constitution has been reduced from 80 to 60 %.
  • A bug has been fixed that caused the cooldown of the bonus at 250 Constitution to trigger from a blocked hit.
  • A bug has been fixed that prevented players from interrupting attacks by dodging during the cooldown window of a skill when the bonus for 250 Strength was active.

Dodging

  • A bug has been fixed that caused dodging rolls for two-handed melee and magic sticks to have a smaller invulnerability window than other weapon types.
  • The times for the interruptions when dodging between different weapon types have been standardized.
  • A bug has been fixed that caused backward dodging to teleport players a short distance.
  • A bug has been fixed that caused players to take no damage from an area effect when they were crouching in the affected area.

War

  • Buildings are now immune to bonuses and debuffs that logically would not affect siege weapons and deployable buildings.
  • Player collision on Inferno traps has been disabled as players frequently were getting stuck on them.
  • Players can no longer deal damage to each other with weapon skills through fort gates and war camp gates.

Outpost Storm

  • We have reduced the effect of war bread from +15 % damage and defense to +5 % damage and defense.
  • We have reduced damage mitigation from the Baroness bonus from 25 % to 15 %.
  • We have reduced damage and defense from the Commander’s tent from +5 %/+7.5 %/+15 % to +3 %/+6 %/+9 %.

Important Bug Fixes

  • Ambush Attack: A bug has been fixed that caused Ambush Attack to trigger if players were attacked from the front.
  • When Blocking: A bug has been fixed that allowed some passive weapon skills that only trigger when blocking to trigger against unblockable targets.
  • Cooldowns: A bug has been fixed that removed various cooldowns for passive skills and effects when weapons were switched or equipment was unequipped.

Weapons

War Hammer

Our goal with some of the following changes was to better distinguish the Moloch skill tree from the Massbreaker tree and to shift some of the “Ripped” effect from “Shockwave” to “Armor Breaker”.

  • Armor Breaker
    • Sustainable Trauma: “Ripped” effectiveness increased from 15 to 20 %
    • Opening Act: Bonus damage increased from 15 to 25 %
    • The hit range of Armor Breaker has been adjusted to make it easier to hit opponents on slopes or on the ground.
  • Power Hammer
    • Damage scaling has been increased from 160 to 170 %.
    • The cooldown has been reduced from 22 to 20 seconds.
    • Justice for All: Damage scaling has been increased from 200 to 220 %.
  • Demolition Hammer
    • Damage has been increased from 120 to 130 %.
    • Safety Measures: Duration of the “Reinforcement” effect increased from 4 to 7 seconds.
  • Drive Away
    • Wide Swings: A bug has been fixed that caused this upgrade to be less efficient against multiple targets.
  • Shockwave
    • Separating Shockwave (item effect): Maximum “Ripped” effectiveness has been reduced from 20 to 10 %.
  • Path of Fate
    • Draining Path of Fate (item effect): A bug has been fixed that prevented this effect from functioning when the “Stimulated Reduction” modifier was equipped.
  • Passive Skills
    • Exhausting Strikes: The deduction on stamina regeneration from “exhausted” has been increased from 15 to 20 %.
Life Staff

The changes to the Life Staff aim to shift some of the healing power to light and medium equipment weight while also making tank healer characters slightly weaker. We also want to make it easier to target and heal the right group members.

  • Base healing has been generally reduced by 20 % to offset the increased healing from equipment weight.
  • Changes to targeted effects
    • All targeted healing spells (and targeting of targets) now uniformly have a maximum range of 25 meters.
    • The healing function has been adjusted for targets outside of range:
      • The group user interface now changes color when the target is out of range.
      • If the target moves out of range, the spell is canceled instead of targeting the caster.
      • If targeted healing is cast on a target outside of range, a message now appears stating that the target is out of range.
    • A bug has been fixed that caused targeted healing activated by the skill button not to heal the desired target directly.
  • Holy Ground
    • A bug has been fixed that caused the graphic effect and tooltip of the Life Staff skill “Holy Ground” to display a longer duration than the actual duration.
    • The effectiveness of the buff effect of “Holy Ground” has been reduced from 3 to 15 % to 3 to 10 %.
    • Stamina and mana regeneration from “Holy Ground” has been reduced from 100 to 50 %.
    • A bug has been fixed that allowed healing from this ability to stack from multiple sources when using different skill upgrades.
  • Light Burst
    • The effectiveness of the Life Staff skill “Light Burst” has been increased from 40 to 60 %.
    • The effectiveness of the “Light Burst” upgrade “Shared Recovery” has been increased from 3 to 5 %.
  • Shield Sphere
    • A bug has been fixed that caused the effect “Shared Protection” to be updated by the healing from “Blessing of the Guardian”.
    • Healing Protection (item effect): The functionality of this effect has been changed. It will now only trigger when the target healed by “Shield Sphere” is below 50 % health.
  • Embrace of Light
    • The effectiveness of the “Embrace of Light” upgrade “Connection” has been increased from 1 to 2 %.
  • Passive Skills
    • Blessing (item effect): The effectiveness of the healing bonus has been reduced from 10 to 30 % to 5 to 20 %.
Axe

We aimed to strengthen the throwing axe tree and make it more useful, bolster the skill “Infected Throw” and make it more effective against healing, and improve the buffers for heavy attacks for more consistent use. We also fixed bugs that led to failures.

  • Generally
    • A bug has been fixed that allowed “Targeted Throw” to be used to interrupt simple attacks at any time.
    • A bug has been fixed that caused heavy attacks to not be buffered correctly, thus some attack transition did not function.
    • A bug has been fixed that caused players targeting a target to move far enough away from that target that attacks could fail, as the hitbox was slightly smaller than the distance of the player to the target.
  • Berserker
    • A bug has been fixed that caused activating “Berserker” to consume the buff bonuses “Unbridled Fury” and “Gathered Power”.
  • Wild Charge
    • A bug has been fixed that caused “Wild Charge” to trigger in settlements without a cooldown.
  • Roaring Floods
    • A bug has been fixed that caused some attacks to fail.
  • Infected Throw
    • Duration of “Disease” and “Weakness” has been increased from 5 to 10 seconds.
    • Deadly Power: Bonus duration on targets with low health has been increased from 8 to 15 seconds.
    • Aerogenic Transmission: Duration of the area effect cloud has been increased from 3 to 6 seconds.
  • Tearful Throw
    • The cooldown has been reduced from 15 to 8 seconds.
  • Defy Death
    • A bug has been fixed that caused the ultimate cooldown for “Defy Death” to be removed when a player died.
Great Axe
  • Gutter
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Bow
  • Primary Attack
    • A bug has been fixed that allowed consecutive primary attacks to be fired faster than intended.
  • The descriptions of “Rain of Arrows”, “Poison Shot”, and “Splitting Shot” have been revised and now indicate that they do not allow headshots.
  • A bug has been fixed that caused various bow skills not to benefit from increased damage from higher tier arrows.
  • Dodge Shot
    • Distance: This upgrade now grants “Haste” at the end of the skill instead of at the beginning, so that not part of the bonus duration is lost through the skill animation.
  • Poison Shot
    • The cooldown of “Poison Shot” has been reduced from 35 to 30 seconds.
    • A bug has been fixed that caused “Poison Shot” to enter cooldown without being able to be fired.
  • Quick Shot
    • The cooldown has been reduced from 20 to 14 seconds.
    • Quick and Accurate: A bug has been fixed that caused this upgrade to not reduce the cooldown when the last arrow from “Quick Shot” killed the target.
  • Rain of Arrows
    • “Rain of Arrows” no longer hits enemies through doors.
  • Passive Skills
    • A bug has been fixed that caused firing from the hip with the bow to trigger the passive musket skill “Enhanced Precision”.
Sword

Our primary goal with the updates to sword and shield was to ensure that the skill “Jump Strike” felt better and that heavy attacks were more buffered and thus more consistent.

  • A bug has been fixed that caused basic attack buffers and cancels for heavy sword attacks to not function correctly.
  • A bug has been fixed that caused the fully charged heavy sword attack to have different timings than the regular heavy attack.
  • Shield Charge
    • Enhanced Storm: The duration of “Weakened” has been increased from 4 to 10 seconds.
  • Jump Strike
    • The cooldown has been reduced from 25 to 18 seconds.
    • Damage scaling has been increased from 135 to 150 %.
    • The recovery after “Jump Strike” has been accelerated to facilitate transitions to other attacks.
    • Stealthy: The description has been revised and now also indicates the percentage of slow.
Fire Staff

We have reduced the effectiveness of standard attacks of the fire staff as they felt too powerful compared to certain skills, and have also buffed some skills.

  • Fire Pillar
    • Damage scaling has been increased from 134 to 170 %.
    • A bug has been fixed that caused “Fire Pillar” to target the spellcaster when activated by the skill button.
    • A bug has been fixed that caused “Fire Pillar” not to trigger “Runes of Helios” when activated by the skill button.
    • A bug has been fixed that caused “Fire Pillar” to double-hit targets near the edge of the effect.
  • Meteor Shower
    • A bug has been fixed that caused “Runes of Helios” to trigger when targeting “Meteor Shower” instead of when casting.
  • Fireball
    • We have clarified that “Fireball” does not land critical hits. Previously, damage was displayed in critical color without actually causing critical damage. There are no longer orange damage values displayed, and an additional tooltip has been added.
  • Flamethrower
    • Damage scaling has been increased from 34 to 50 %.
  • Passive Skills
    • Unhindered Casting: The damage bonus has been reduced from 10 to 5 %.
    • Clear Mind: The effectiveness of “Empower” has been reduced from 10 to 5 %.
    • Runes of Helios: The damage bonus has been reduced from 30 to 25 %.
    • Prophet of the Fire God: The critical damage bonus has been reduced from 20 to 15 %.
    • Spellcaster:
      • The critical hit chance bonus has been reduced from 15 to 10 %.
      • A bug has been fixed that increased the critical hit chance for standard attacks instead of just skills.
    • Pyromania: The damage bonus has been reduced from 20 to 15 %.
    • Ignite: A bug has been fixed that caused “Ignite” to incorrectly increase the bonus duration by the wrong value.
    • Afterburn: The time to trigger “Afterburn” (without activating a skill) has been reduced from 6 to 4 seconds.
    • The passive skills “Scorching” and “Blazing Spectacle” have been overhauled:
      • “Scorching” no longer applies “Burning” on critical hits but triggers “Burning” on light attacks.
      • “Blazing Spectacle” now only applies “Burning” on critical hits with skills.
Polearm

Our goal has been to enhance and adjust some of the less popular skills to have a broader array of meaningful skills.

  • We have adjusted how far players move toward the target with heavy attacks. The heavy attack previously brought players too close to the target, causing the passive skill “Deadly Reach” not to trigger consistently.
  • Leg Sweeper
    • Graceful Strike:
      • Damage scaling has been increased from 125 to 150 %.
      • This is now a heavy attack and can trigger passive skills associated with heavy attacks.
  • Impalement
    • Bleeding damage has been increased from 10 to 20 %
  • Perforate
    • Damage scaling has been increased from 70 to 80 %.
    • A bug has been fixed that caused the passive skill “Fluid Movements” to not reduce the cooldown of “Perforate”.
  • Whirlwind
    • Damage scaling has been increased from 110 to 130 %.
  • Jump Kick
    • A bug has been fixed that caused the cooldown of “Jump Kick” to begin 1 frame before the hitbox appeared. This led to the skill cooldown beginning even if the attack was interrupted early, even if it did not hit.
Ice Gauntlets

With the Ice Gauntlets, we aimed to reduce the effectiveness of some maximized skill combinations without diminishing the usefulness of the individual skills.

  • Heavy Attack – The timings for starting the heavy attack and the recovery afterwards have been extended and aligned with the timings of heavy attacks from other magical weapons.
  • A bug has been fixed that caused Ice Gauntlets to move faster than other magical weapons during attacks.
  • A bug has been fixed that caused simple attacks with Ice Gauntlets to occasionally pass through an opponent without dealing damage when too close.
  • Ice Storm
    • Time between damage points has been increased from 0.25 to 0.33 seconds.
    • A bug has been fixed that caused “Ice Storm” to deal no damage when the player had the item effect “Endless Thaw”.
    • A bug has been fixed that caused “Ice Storm” not to deal damage to opponents who are immune to slowing effects.
    • A bug has been fixed that caused “Ice Storm” to stop when the spellcaster switched to another active weapon.
  • Ice Spikes
    • A bug has been fixed that displayed a timer for casting “Ice Spikes” instead of it being cast immediately.
  • Ice Wind
    • Damage scaling per damage point has been increased from 16 to 20 %.
  • Ice Rain
    • The cooldown has been increased from 20 to 30 seconds.
  • Ice Grave
    • Players trapped in Ice Grave can no longer be healed.
    • The health of the grave has been reduced to 50 % of the player’s maximum health.
    • The damage of the breakout burst attack has been reduced from 168 to 70 %.
    • A bug has been fixed that allowed invulnerability in “Ice Grave” to be removed while the grave is still active.
    • A bug has been fixed that allowed players trapped in Ice Grave to move after dying.
  • Ice Pillar
    • The health of the Ice Pillar has been increased by 20 %.
    • The Ice Pillar now has a maximum duration of 45 seconds.
    • A bug has been fixed that allowed the Ice Pillar to consume mana, but not activate on slopes, in terrain, or from a ledge.
    • A bug has been fixed that allowed players to place multiple Ice Pillars simultaneously by dying and being revived.
    • A bug has been fixed that caused the Ice Pillar to target neutral players or AI opponents in duels.
  • Passive Skills
    • Ultimate Cooling
      • The bonus damage of “Ultimate Cooling” has been reduced from 35 to 25 %.
      • A bug has been fixed that caused “Ultimate Cooling” to occasionally not affect opponents.
      • The tooltip for “Ultimate Cooling” has been revised to clarify functionality.
    • Critical Frost: The bonus to critical hit chance has been reduced from 20 to 15 %.
    • Energetic Critical Hit: The critical damage bonus has been reduced from 15 to 10 %.
    • Heavy Freezing
      • The freeze effect now has a 5-second cooldown.
      • A bug has been fixed that allowed opponents with this passive skill to immobilize players standing in their own Ice Storm.
    • A bug has been fixed that allowed the item effect “Icy Refreshment” to be activated when knocking out or killing a player. Now it only activates upon knocking out.
Rapier
  • A bug has been fixed that caused the cooldown of “Tondo”, “Swing”, and “Fléche” to begin 1 frame before the hitbox appeared. This led to the cooldown of the skills beginning even if the attack was interrupted early, even if it did not hit.
  • Cutting Gale
    • The targeting of “Cutting Gale” has been improved to fix the issue where subsequent attacks often failed to hit or were hard to land.
    • Overwhelm: A bug has been fixed that caused this upgrade to mistakenly deal stamina damage instead of just block damage.
  • Tondo
    • The cooldown has been reduced from 11 to 6 seconds.
    • And Again: A bug has been fixed that caused this upgrade to only function against blocking targets.
  • Riposte
    • The cooldown has been reduced from 20 to 12 seconds.
    • The base stun duration has been increased from 1.5 to 2 seconds.
    • Lasting Consequences: The stun duration has been increased from 2 to 2.5 seconds.
  • Passive Skills
    • Dynamics: The bonus damage has been increased from 25 to 30 %.
    • Agility: A bug has been fixed that caused this passive skill to grant “Haste” from bleeding damage points instead of actual weapon hits.
Muskete

As with the updates of other weapons, the goal here was also to enhance and adjust some of the less popular skills to have a broader array of meaningful skills.

  • The base damage of the musket has been increased by 2.5 %.
  • A bug has been fixed that caused the musket not to be reloadable after players executed a dodge roll and then triggered auto-run.
  • A bug has been fixed that caused reloading after an interruption to not automatically continue when the player was targeting.
  • A bug has been fixed that caused overloaded musket shots not to be consumed when shot while crouching from the hip.
  • Traps
    • Traps can no longer be triggered by players at death’s door.
  • Sticky Bomb
    • Damage has been increased from 175 to 235 %.
  • Stop Effect
    • The cooldown has been reduced from 18 to 15 seconds.
  • Powerful Shot
    • The cooldown has been reduced from 15 to 12 seconds.
  • Shooting Stance
    • The cooldown has been reduced from 20 to 18 seconds.
    • Players can now exit the shooting stance by pressing the run key, skill button, dodging, or Esc, or by releasing the right mouse button.
  • Critical Reload
    • A bug has been fixed that caused this passive skill to not function consistently.

AI

General AI
  • New AI Enemies
    • New Lost Enemies
      • Decrepit Swarm Sorcerer
      • Decrepit Beetle
      • Lost Shaman
      • Lost House Alligator
    • Ancestral Guardians
      • Skeleton Sorcerer
  • Innovations with Corrupted Villagers
    • The strong Corrupted Worker has set aside his pickaxe and is instead lifting weights – he looks stronger than ever.
    • The attack sets of the villagers have been revised to make them stand out better from each other.
Bug Fixes and AI Improvements
  • General
    • A bug has been fixed that caused AI to sometimes be pushed into invalid areas and consequently die.
    • A bug has been fixed that caused health potions to generate threat.
    • A bug has been fixed that prevented the AI from responding when a large number of players were nearby.
    • A bug has been fixed that caused some objects spawned by bosses not to disappear as intended.
    • We have added a hitbox to the feet of all Deserting enemies to ensure that player attacks are consistently registered.
    • Elite Markings
      • A bug has been fixed that caused slow zones created by the “slimy” modifier to fall through multi-story buildings.
      • A bug has been fixed that caused Phalanx and Slow Aura to occasionally stick to the feet of an enemy and move unpredictably.
      • A bug has been fixed that caused the Slasher to hit a much larger area than intended.
    • Corruption Breaches
      • A bug has been fixed that caused breaches to suddenly disappear in the middle of combat.
      • A bug has been fixed that caused enemies to sometimes not disappear after a breach was completed.
    • Outpost Storm
      • A bug has been fixed that caused bears to attack the wrong gate when both gates were upgraded to rank 3.
    • Invasion
      • A bug has been fixed that allowed players to block the Spriggan with their body.
      • The damage of the invasion Spriggan has been consistently reduced by 20 %.
      • The damage the invasion Spriggan does to buildings has been reduced by 50 %.
  • Ancestral Guardians
    • Ancestral Sorcerers
      • The Ancestral Sorcerer is no longer immune to being stunned.
      • The damage of the “Shockwave” melee spell of the Ancestral Sorcerer has been reduced.
      • A bug has been fixed that caused some Ancestral Guardian AI characters to not retreat correctly.
      • A bug has been fixed that caused some Ancestral Guardian AI characters to move sideways endlessly.
  • Angry Earth Creatures
    • Dryad Archer
      • The jumping spread shot from the Dryad Archer should now more consistently hit players.
    • Dryad Stalker
      • A bug has been fixed that caused Stalkers to perform a T-pose when hit by certain attacks.
  • Corrupted
    • Corrupted Acolyte
      • A bug has been fixed that allowed Corrupted Acolytes to be immune to group-wide effects.
    • Dynasty Apprentice
      • A bug has been fixed that caused the Dynasty Apprentice to deal no damage.
    • Corrupted Commander
      • A bug has been fixed that caused the Commander to repeatedly execute his sprint attack.
    • Yonas the Corrupted
      • The model size of Yonas the Corrupted has been reduced.
      • The self-healing of Yonas has been reduced to make him a more playable opponent for single players.
    • Dynasty Summoner
      • A bug has been fixed that caused the Dynasty Summoner to heal significantly more than intended when retreating.
    • Corrupted Villagers
      • A bug has been fixed that allowed Corrupted Villagers to infinitely chase players.
    • Unholy Destroyer
      • A bug has been fixed that caused the laser of the Unholy Destroyer to hit players through fort walls.
  • Lost
    • Lost Gatekeeper
      • A bug has been fixed that caused Lost Gatekeepers to not retreat correctly.
    • Drowned Sailors
      • A bug has been fixed that caused the Drowned to block with sword and shield in combo attacks.
      • A bug has been fixed that caused Drowned sailors to get stuck in the geometry.
    • Pistol Fighter
      • A bug has been fixed that caused the pistol fighter to use melee attacks against targets outside of range. The pistol fighter now uses his ranged attacks better.
    • Decrepit
      • A bug has been fixed that prevented decrepit enemies from killing players at death’s door.
      • A bug has been fixed that caused the head of the decrepit enforcer to get stuck in a fence.
    • Deserting
      • A bug has been fixed with the size of deserting enemies that caused them to get stuck in doorways.
      • A bug has been fixed that caused the cannon of the pirate deserting to get stuck in his hand when he staggered during a cannon attack.
Expeditionen
  • Amrhein Excavation
    • Simon Grey
      • We have adjusted Simon’s markers so that they are always the same static effects between spawns.
      • A bug has been fixed that caused him to not stop summoning lackeys after all his lackeys were killed.
    • Foreman Nakashima
      • We have adjusted Nakashima’s markers so that they are always the same static effects between spawns.
  • The Depths
    • Archdeacon Azamela
      • A bug has been fixed that allowed Azamela’s dogs to be repeatedly killed for experience and loot.
      • A bug has been fixed that caused incorrect animations to be played during the spawn of dogs.
      • A rare bug has been fixed that caused Azamela to attempt to attack players outside his arena.
      • A bug has been fixed that allowed teleporters to be left on after a team wipe.
      • A bug has been fixed that caused the teleportation graphic effect not to be applied to the player.
      • A bug has been fixed that caused his obelisks not to show the ray effect.
    • A bug has been fixed that allowed the corrupted armor to be damaged by opponents over Captain Thorpe’s teleporter.
    • A bug has been fixed that caused Acolyth enemies in the Scuttleblade to be immune to all group-wide debuffs.
  • Dynasty Shipyard
    • Commander Chen
      • The damage areas from Commander Chen have been reduced to consistently deal damage in expected areas.
    • Isabella’s Pets
      • A bug has been fixed that caused Isabella to not look at the player she was targeting with her pistol shot.
      • A bug has been fixed to prevent the death of Isabella’s tigers from boosting the AI outside the arena.
      • A bug has been fixed that caused Isabella to only deal strike damage.
    • Empress
      • A bug has been fixed that caused the dragon breath spell to kill players at death’s door.
      • A bug has been fixed that caused pearls to continue casting spells even after death.
      • A bug has been fixed that caused the hitbox of pearls to be too high.
      • The timing of the dragon jump has been adjusted to make it less likely to hit players before the graphic appears.
      • A bug has been fixed that made “Corruption Blast” hard to block for players very close (such as the tank of the group).
      • A bug has been fixed that made the Empress vulnerable to damage during certain animations in phase 2.
Arena Bosses
  • Greed Gutter
    • A bug has been fixed that caused the lackeys of the Greed Gutter to drop loot.
  • Baines
    • The model size of Baines has been reduced.

Economy, Progression, and Loot

  • The wait time between faction changes has been reduced from 120 to 60 days.
  • The weight of the repair kit has been reduced from 2.0 to 0.1. We found that 2.0 was too heavy while 0.1 is very light. This should make it no longer a problem to have a few repair kits ready in your bag.
  • We have raised blessed iron chunks for all factions to the top rank of the faction store. Blessed iron chunks can be endowed with the effect “Toughness” for armor items.

Economy

  • All trading posts are now interconnected.
    • The fees for purchase and sales orders are defined by the settlement in which you post them.
    • Transaction taxes on your purchases are defined by the settlement in which you make the purchase.
    • Items listed in expired sales orders are returned to the settlement from which they were offered.
  • It is no longer possible to place items for 28 days in the trading post. The maximum is now 14 days.
  • The equipment wear due to PvP deaths has been reduced by 10 %.
  • The amount of honey obtained from beehives has been reduced by 50 % and the amount of milk from cows by 65 %. Honey trees are not affected. We made this change because more milk and honey are present in the world than we originally assumed. The bees and cows like it.
  • Property taxes are now due every 7 instead of every 5 days. The amount has not changed, so players now have 2 extra days in their houses without an increase in tax.

Progression

  • The gain in territory reputation from cooking has been reduced as it was a bit too generous compared to other crafting skills.
  • A Harplass Homestead town project has been overhauled and now requires 1 mission item instead of 5.
  • The XP requirements for leveling crafting skills have been increased.

Skills

  • Changes to potion crafting
    • We felt that crafting some higher-tier basic potions (especially health and mana potions) was a bit too difficult. Therefore, we have revised the plans for their crafting and introduced a new alchemical ingredient for that: Alkahest.
    • Alkahest is made by distilling the magical herbs found in Aeternum and will now serve as a reliable and effective base for potions.
  • Rare resources from gathering spots
    • Thanks to reports in the forum, we found and fixed a bug regarding the probability of rare resources appearing at gathering spots of rank 2/3/4. Thank you to everyone who helped make New World even better with their reports!
    • The short version of the problem is that we had some probabilities that multiplied with each other, causing the chance of some already rare items to appear to go to zero. This combined with a problem that could practically make it impossible for an item to appear when your luck values were too high (i.e., the opposite of how luck works!). The result was that you had to have a certain “luck window” to even have a drop chance that was near zero.
    • After the fix, items like Fae Iron, Unholy Metal, Phase Fiber, and Petrified Wood should now appear with a correct probability as soon as you reach a certain skill level.
      • You can increase this probability by eating the corresponding skill food while gathering.
      • Skill food also gives you a (very small) chance that these rare items will appear before you would normally obtain them based solely on your skill level.
  • Fishing
    • Starting fishing missions now require 3 Gammarus bait instead of 5.

Loot/Rewards

  • We have added various new named items as special drops from named knights in the game world. Knights that are targets of quests do not have special drops.
  • We have introduced a new type of weapon that opposing knights can drop.
  • The shield “Tower Defender” now also looks like a tower shield instead of a long pointed shield.
  • We have added a set of weapons designed by the participants in the “Battle for New World” event. These weapons are rank 5 and can become legendary if they roll with an armor value of 600.

Important Bug Fixes

  • Players can no longer create purchase orders for items that cannot exist.
  • A bug has been fixed that allowed bread and cheese bait to be crafted in kitchens.
  • Players can no longer offer sale orders if their inventory is full.
  • A bug has been fixed that caused wild boars and alligators to provide more XP than intended when skinned.
  • A bug has been fixed that caused players to trip over laid items that did not belong to them and with which they could not interact correctly.
  • A bug has been fixed that prevented mission items for town projects from resetting the mission status when dropped.
  • A bug has been fixed that caused rapid clicking of the left mouse button while reeling in fish to result in auto-reeling, making it very difficult to control the tension of the fishing line.
  • A bug has been fixed that caused certain low-level enemies to drop common items of higher rank.
  • A bug has been fixed that caused small and large star metal and orichalcum veins to provide opposite amounts of ore when mined.
  • A bug has been fixed with a piece of Syndicate armor that had a too high armor value (and thus a too high level requirement). Please note that this fix also affects existing instances of this item.
  • A bug has been fixed that required gold and platinum ingots to be melted at an oven one rank too high.
  • A bug has been fixed that caused some named crafted items to appear as “legendary” but were made as “epic”. They should now also be displayed as “epic”.
  • A bug has been fixed that allowed fire staffs to be made from unrefined wood.
  • We have introduced new crafting mods in response to a small number of effects being rolled on items but not assigned during crafting.
  • A bug has been fixed that caused some crafting mods to appear in the game but not be able to be traded at the trading post. Additionally, the trading post listed some crafting mods that are outdated and should not appear in the game – these can no longer be listed in the trading post.
  • We have removed some outdated and non-functional crafting mods from the drop lists. If you owned one of these items, it has been changed to another functional item:
    • Arcanist Pendant (Star Metal) has been changed to Arcanist Pendant (Steel).
    • Armor Smith Pendant (Star Metal) has been changed to Armor Smith Pendant (Steel).
    • Cook Pendant (Star Metal) has been changed to Cook Pendant (Steel).
    • Chunk Corrupted Matter has been changed to Shard Corrupted Matter.
    • Jeweler Pendant (Star Metal) has been changed to Jeweler Pendant (Steel).
    • Traveler Pendant (Orichalcum) has been changed to Traveler Pendant (Star Metal).
    • Drop with thick Azoth has been changed to vial with thick Azoth.
    • Twisting Vines have been changed to Twisted Thornberry Bundle.
    • Entwining Vines have been changed to Twisted Thornberry Bundle.
    • Thresher Vines have been changed to Twisted Thornberry Bundle.
    • Wyrdwood Resin Shard has been changed to Resin Chippings.
    • Wyrdwood Resin Block has been changed to Resin Chippings.
    • Vial of Wyrdwood Juice has been changed to Vial of Juice.
    • Drink of Wyrdwood Juice has been changed to Drink of Juice.
  • A bug has been fixed that prevented attribute mods from being used as ingredients when crafting repair kits.
  • A bug has been fixed that caused a fee in Talers when using repair kits.
  • A bug has been fixed that caused certain parts of weapon smith armor not to drop (chest/pants).

UX/UI & Social

Improvements to Streamer Mode

  • Players can now block company invites, group invites, friendship requests, taler transfers, duel requests, and direct messages in chat individually.
  • When “Do Not Disturb” is enabled, all incoming notifications are turned off.
  • When sending invitations or requests to players who are actively using Streamer Mode, senders receive a notification that their messages are blocked.

Breaking Down and Repairing

  • Damaged equipment now explains in a tooltip how it can be repaired.
    • If a player has damaged equipment, there is now an appropriate display in the inventory screen.
  • There is a tutorial window that better explains repair parts.
  • The buttons “Repair All” and “Repair” have been highlighted.

Other Bugs

  • Players can no longer complete trades from player to player that would cause inventory to overflow.
  • Players near the taler limit can no longer make trades that would cause a player to exceed the limit and therefore lose talers.
  • Crafting materials required for quests now have a quest symbol and are highlighted by an animation.
  • A bug has been fixed that caused titles to reset after each game update.
  • A number of items with missing icons in the trading post now have the correct icons.
  • Leaving a group during a war previously caused players to leave the war unexpectedly. Players can now no longer leave groups during wars but can leave the war if they confirm that they really want to.
  • A bug has been fixed that caused the incorrect rank of crafting and refining stations to sometimes be displayed on the dropdown map.
  • “Take All” in the storage shed now needs confirmation to avoid annoying accidental clicks.
  • We now show an icon for members of your faction when they are marked. This should help players better recognize whether reinforcements are nearby or whether they are enough for a PvP fight.
  • The tooltip on the map for upcoming wars and invasions will now remain hidden when opening the map until the next war or invasion if you close it.
  • If translated texts are missing, debug texts will no longer be displayed, but the English original text to make the context more understandable.

What do you think about the update and all the many innovations and adjustments? Feel free to share it in the comments!

Source(s): New World
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