New World Aeternum is launching today: Here is everything new with the Season of Opportunity

New World Aeternum is launching today: Here is everything new with the Season of Opportunity

Innovations in Game Modes

3v3 Arenas

  • A bug was fixed that allowed the Phoenix artifact to trigger after the end of a round and leave a player dead for the next round.

Duels

  • A bug was fixed that allowed players in a duel to receive bonuses from players outside of the duel.

Outpost Rush

  • A bug was fixed that caused players to teleport behind a door barrier (e.g., fort walls in Outpost Rush) after using.

This is what you can expect in Aeternum:

Economy, Progress, and Equipment

General

  • Invasions have been disabled for the first week of the standard worlds to allow companies enough time to gear up.
  • Warfare bread should now be purified by the artifact “Wrath of Nature”.
  • Coatings now function more like whetstones. They are not tied to a specific weapon and instead last for their entire duration, even when the current weapon is not equipped or is changed.
  • A bug was fixed that caused potions purchased from the fort’s weapon chamber to not play animations during war or an invasion.
  • A bug was fixed that caused the unique effect of the Odo artifact not to trigger.
  • The tooltip for the sting effect of Scorpion’s Sting has been updated to clarify that it is set to a fixed value and cannot be reduced by unconditional cooldown reducers. Any type of conditional cooldown reducer still lowers the cooldown after it is set.
  • Transmog tokens can no longer be obtained from elite chests.

Effects

  • A bug was fixed that caused elemental damage counter effects to be incorrectly declared as empowers.
  • The max strength of elemental damage counter effect has been reduced from 45% to 30%.
  • Healing Breeze has received functional changes:
    • Value increased to 16%
    • The activation cooldown of the ability has been removed. Instead, there is now an application cooldown for the status effect and not for the effect activation. The cooldown now refers to the target it is applied to. It will now be more worthwhile to heal others rather than just the healer.
    • A functionality has been added to reduce the effectiveness of Healing Breeze by 35% when the player applies it to themselves.
  • A bug was fixed that caused the effect “Healing Tome” not to always apply.
  • A bug was fixed that caused Brutal Stoneform to apply more buffs than other Stoneform variants.
  • A bug was fixed that prevented Heart Rune activation from reliably triggering the Heartfelt Purification and Healing Heart effects.

Important Bug Fixes

  • A bug was fixed that allowed stolen ranged weapons (specific items from the barnacle and gunpowder mutator), with the Malicious effect triggered, a non-working effect for that weapon type. This is no longer possible. These items are now drawn with Eager Pace. Previously obtained items are not affected by this change.
  • A bug was fixed that incorrectly claimed that the High-Quality Glowworm Bait worked in freshwater.
  • A bug was fixed that caused the dog pet animation to not loop correctly.
  • A bug was fixed that caused players to randomly lose 1 XP.

Mounts

  • The first mount task now shows the key to summon the mount.
  • A bug was fixed that caused large positional desynchronization issues when the player moved on their mount after a long lag.
  • A bug was fixed that caused the mount UI to remain active when entering an expedition.
  • A bug was fixed that caused reduced vertical camera movement not to apply when the player jumped on their mount.
  • A bug was fixed that caused the player’s stamina bar to remain hidden when they logged out while on their mount.

UI/UX/Social

General

  • The maximum character name limit has been reduced from 16 to 15.
  • The cooldown for faction switching, which activates after the first faction switch, has been reduced to 30 days.
  • There is now a zero-tolerance filter for very specific terms in the game chat, regardless of whether the language filter has been activated. If the filter detects any of these terms, the chat message will be rejected by the server and not transmitted to the world.
  • The UI will now close when using Free, similar to the Recall in the Inn.
  • The delay in cross-world modes, war, and invasion after rejoining has been increased from 1 minute to 3 minutes based on player feedback.

Important Bug Fixes

  • A bug was fixed that caused the cooldown UI not to update correctly with cooldown-reducing abilities.
  • A bug was fixed that caused the targeting icon to appear in the wrong place at resolutions other than 1920×1080.
  • A bug was fixed that caused the number of remaining revives to be displayed as higher than the actual number available in game mode instances.
  • A bug was fixed that caused the global refining bonus from the Weaver’s Fort not to display as applied.
  • Bug fixes on the scoreboard in Outpost Rush (non-applied team colors, swapped teams, non-updated points) have been made.
  • A bug was fixed that made it impossible for characters in standard worlds (originally fresh start worlds) to transfer to other worlds.
  • A bug was fixed that caused the HUD of the matchmaking queue to continue to display in matches.
  • A bug was fixed that caused FX textures to stick to the screen after processing.
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