New World Aeternum is launching today: Here is everything new with the Season of Opportunity

New World Aeternum is launching today: Here is everything new with the Season of Opportunity

Game World

Expeditions | The Lazarus Instrumentarium

  • Cilla and Chardis have received important innovations for the launch of New World: Aeternum. In addition to new mechanics, new opponents, and unique behaviors between regular and mutated difficulty levels of the expedition, each of these encounters has received a series of improvements to provide a new and challenging experience. We hope you have fun on your next journey into the Lazarus Instrumentarium!

The announcement trailer of New World Aeternum:

Important Bug Fixes

  • Wave effects now function normally when players move with the beast mode rune in water.
  • A bug was fixed that caused the player to have the wrong pose after sprinting when drawing or stowing their weapon.
  • A bug was fixed that caused the Tondo upgrade “And Again” not to trigger when a damage-over-time rune glass was equipped.
  • A bug was fixed that caused two-handed weapons to not be held correctly in certain situations, such as in the transmog menu.
  • A bug was fixed that caused other players to not see the animation of applied weapon bonuses and coatings.
  • Healing pop-ups now appear when players heal themselves.
  • A bug was fixed that allowed players to move and attack after using “Free” while auto-running.
  • A bug was fixed that caused players to move at walking speed after firing an arrow.
  • A bug was fixed that allowed weapon skills to be used while wearing the Purifying Flame.
  • A bug was fixed that caused the Azoth staff to be carried at the hip in certain situations.
  • A bug was fixed that prevented the inventory menu from opening when it was opened at the end of certain situations.
  • A bug was fixed that caused players to slide when they were walking backwards while casting the fishing rod.
  • A bug was fixed that caused player swings to continue while gathering.
  • A bug was fixed that caused the player to lay down to avoid drowning in water.
  • A bug was fixed that caused a short sliding animation when switching weapons and then immediately running.
  • A rare bug was fixed that caused players to get stuck when falling.
  • A very rare bug was fixed that prevented soul trials from starting.

Camera

  • The self-correcting follow camera has received some adjustments to smooth out its height changes and better conform to the terrain.
  • A bug was fixed that caused the player character to always look at the camera when turning in the shop.
  • A camera bug was fixed that was triggered by switching from the captured to the targeted state.
  • Free look has been disabled during the interaction camera state.
  • Free look and weapon modifier cycling can no longer be assigned to the same key to avoid confusion when switching weapons and cameras. Free look is now unbound in the default options.
  • A bug with reduced vertical camera movement was fixed that occurred when the player jumped from a lower height onto an angled object like a stone or hill.
  • Camera aim switching is now enabled by default on all platforms.
  • Free look now also works on the inventory screen and is no longer permanently enabled when entering the inventory screen.

Innovations in AI

Stagger

  • Hitting an AI opponent with a light or heavy attack, as well as some abilities, now causes an interrupt reaction called stagger. The stagger caused by these attacks is limited by a cooldown that is triggered after a certain amount of stagger is inflicted (depending on weapon and attack)
    • For melee attacks, the cooldown is generally triggered after 2 to 3 staggers and resets after 2 seconds during which the opponent is not hit.
    • For ranged attacks, the cooldown is triggered after a single stagger but resets after 2 seconds regardless of further ranged hits.
    • Skills that state they cause an opponent to stagger always cause a stagger, regardless of the limitation cooldown status.
    • AI opponents with silver and gold name tags are less susceptible to stagger.

Important Bug Fixes

  • Fort training dummies no longer display a health bar.
  • A bug was fixed where health displayed on name tags would not update correctly.
  • A bug was fixed where ranged AI could occasionally miss the player while shooting.

Threat Generation

  • Threat generated by blocking has been increased by 100%.
  • Threat generated by light and heavy sword attacks has been increased.
  • Threat generated by the passive ability of the shield tree “Last Blow” has been increased from 15% to 40%.
  • The percentage provocation threat boost has been increased from 15% to 35%.
  • Threat generated by healing from the life staff and the unholy gauntlets has been decreased.
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