New Update 1.09 of CoD Vanguard fixes 13 maps and gives you stronger sniper weapons

New Update 1.09 of CoD Vanguard fixes 13 maps and gives you stronger sniper weapons

Call of Duty: Vanguard released its extensive update 1.09 on the evening of December 15th. Included are many fixes for maps, adjustments to weapons, and revisions in the Zombie mode. The patch notes are shown to you by MeinMMO in English.

The World War II CoD Vanguard still suffers from some teething problems even six weeks after the release. With the latest update 1.09, many bugs are to be fixed and broken challenges repaired.

CoD Vanguard: Update 1.09 – Patch Notes

When does the update come? The patch 1.09 is already online.

How large is the update? Although the adjustments are quite extensive, the download remains small. On PlayStation, the update was barely more than 200 MB.

What has changed? The developers split the extensive patch notes into: one part Multiplayer and one part Zombies. We will now proceed similarly:

Multiplayer Adjustments with Update 1.09

What has changed in multiplayer? Many adjustments concern broken challenges that do not count progress correctly. Included are also buffs for sniper attachments and numerous repairs of the multiplayer maps:

Stability and Season Challenges

Weapons

  • The riot shield reliably blocks bullets from the front again
  • ‘Firefight’ blueprint had visual issues
  • Sights now work with the ‘Hunter incentive’ blueprint of the Kar 98k
  • Bolt-action revolvers no longer jump around when reloading
  • Setups with 7-bullet magazines now have bullet reserves that are divisible by 7
  • Talismans are now easier to use and are less buggy
  • Camo challenge of the double-barrel shotgun shows the correct magazine attachment
  • Camo challenges of the STG44 and M1 Garand show correct progress
  • Kills for challenges in Warzone also count in Vanguard now
  • Panzefaust challenge with killstreaks now requires long-range kills

Balancing

  • Bolt-action revolver: Small caliber no longer reduces damage, but has more range loss
  • Gorenko sniper rifle: Standard sight no longer obscures vision when using the bayonet
  • The bayonet together with the perk ‘Melee Range’ no longer has super range
  • Mortar strike is now easier to deploy and the calling device deals more damage
  • Kar 98k and Type 99 – Smaller calibers can now also finish enemies with chest hits
    • We tested the small bullets and recommend trying out the 20-bullet magazine of the Kar 98k. Simple chest hit kills with 20 shots in the magazine are very strong.

Maps

  • Paradise
    • Out-of-map exploits removed
    • Issues with destroyable walls fixed
  • Radar
    • Spawn adjustments to reduce spawning near enemies
    • Render problem removed that showed a lot of fog on the map for some
    • Weirdly blinking textures removed
  • Bocage
    • Bullet penetration fixed for some walls
    • Frag grenade problem fixed that caused damage through walls
  • Red Star
    • Bug fixed where light effects followed the player around the whole map
  • Berlin
    • Distracting and graphically incorrect shadows no longer appear under lights
  • Numa Numa
    • Invisible terrain removed that intercepted bullets
  • Gavutu
    • A wall kept reappearing even though it was already destroyed
  • Demanysk
    • The perks ‘Demolition’ and ‘Tactician’ now work correctly on the map
  • Sub Pens, Castle, Oasis, The House
    • Out-of-map exploits removed

Modes

  • Control is now online as a new mode
  • Champion Hill Duos now runs more stable and does not crash the game anymore
  • The scoreboard and spectator mode now work in Champions Hill

User Interface

  • No more crossplay error when inviting players from other platforms
  • The progress displays for a prestige level up now work correctly
  • Incorrectly displayed prestige icons have been revised

Zombie Adjustments with Update 1.09

The list for adjustments in the zombie mode is also impressive and makes many bugs disappear from the game:

Objectives

  • Purge
    • Better visibility in dark areas for easier collection of control runes
    • The progress bar no longer overlaps with other notifications
    • Professor Krafft now also speaks about completing a purge mission

Alliances

  • Brimstone
    • No longer deals damage when players are down
    • Only deals damage to zombies in the player’s line of sight
  • Dead Accurate
    • Rocket launchers now work correctly with the alliance
  • Swift Vengeance
    • Description changed – only weapon damage is increased by the alliance
    • Knives now work correctly with the alliance

Weapons

  • Weapons from boxes now show the correct weapon model
  • The magazines of weapons from mystery boxes sometimes displayed the magazine incorrectly
  • There were issues with some sights that prevented a player from loading into the match
  • Hits with rocket launchers showed incorrect critical hits

Gameplay

  • The portal missions should now allow you to access other locations more frequently
  • Exploits have been removed that allowed players to shield themselves from zombie damage

Furthermore, there have been some minor adjustments regarding visual issues, such as the display of subtitles, and overall stability should now be better. If you want to take a look at the English patch notes yourself, you can find them here (via sledgehammergames.com).

The substantial list eliminates some annoying bugs from the game. However, there are still some overpowered weapon options and various issues.

Feel free to leave a comment with your impression of the game’s state. Does Vanguard work well for you, or do you have major problems?

Source(s): Sledgehammer Games
Deine Meinung? Diskutiere mit uns!
0
I like it!
This is an AI-powered translation. Some inaccuracies might exist.
Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.