Monster Hunter Wilds finally addresses a major criticism that put you under time pressure

Monster Hunter Wilds finally addresses a major criticism that put you under time pressure

In the so-called Guild Report, Monster Hunter Wilds now responds more directly and quickly to community feedback. With a new change, they aim to alleviate players’ fears of missing out – and it’s hitting a nerve with the fans.

What changes are expected soon? In various posts, the developers of Monster Hunter Wilds have been frequently sharing common player feedback and what they intend to do about it. In the latest Guild Report, they address community feedback via x.com, stating that the tempered monsters should be permanently present in the game.

The tempered monsters are particularly strong monsters and thus the current toughest challenges of the game. Until now, they were only available temporarily in the form of event quests, which caused many players to fear missing out. Additionally, from the fans’ perspective, this also led to a lack of appropriate challenges in the game between event phases.

So far, there was only the monster Rey Dau in a tempered variant, but now he, along with Uth Duna, is set to be permanently available in the game starting July 23, 2025. This means that the tempered Uth Duna will appear one week earlier than originally planned and will remain available from then on.

The team is also considering permanently integrating upcoming tempered monsters as well as all other event quests into the game. This is aimed at avoiding time pressure and increasing the constant amount of content in the game – a fact that the community appreciates.

“This is the solution I wanted to see!”

How is the change perceived by players? In a thread on Reddit, the community discusses this innovation. Overall, fans are pleased that there is finally more open engagement with feedback. They see this change as an important step to keep players consistently in the game. However, there are also some voices that view the innovation more critically:

  • Tough_Accident3148 writes: “This is very welcome! A non-MMO/live-service game should really not impose scheduling requirements or require careful planning to participate in the parts that are particularly fun. To me, this is quite a big ask. I’m glad they’re considering letting us play when we can.”
  • Angelfry is happy: “This is a huge relief that I can finally kill them and get the armor instead of trying once and then giving up.”
  • xlbingo10 celebrates: “Oh, thank God. I also hope they actually move beyond mere ‘consideration’ for the event quests and forget the live-service FOMO nonsense.”
  • Sufficient-Bid-6602 comments: “Nice, I can finally return to Wilds without getting bored.”
  • Masappo chimes in: “This is the solution I wanted to see!”
  • Random_Guy_47 adds: “However, this poses a problem. If all event quests are available, the player base spreads out among them. This makes it harder to find an SOS for the older quests that most players have already completed.”

Particularly the latter point was, according to the community, a concern that existed during the times of Monster Hunter World. Many users reassure the player, stating that they have no issues finding teammates even today in World. In the predecessor to Wilds, all event quests are now permanently available.

Fans see such changes as an important step to bring the game closer to the community and to keep players happy in the long run.

Even with the latest update, TU2, the newest reviews of Monster Hunter Wilds on Steam are still largely negative. This is mainly still due to significant performance issues that many players are struggling with. Capcom recently addressed this issue and explained how they plan to improve things in the future: Capcom explains how Monster Hunter Wilds will progress, aiming to solve the community’s biggest problem

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