In the beta of Monster Hunter Wilds, the combat feeling felt oddly lackluster. The “boom” of monster hunters was missing. Now it is clear: the so-called “hitstop” is set to return in the release version.
What is the “hitstop”? It refers to the brief slowdown of the gameplay that occurs as soon as you hit a monster with a particularly hard hit. This way, the impact of the attack is felt particularly palpably by the monster hunter in front of the screen.
This very “hitstop” was drastically shortened in the beta of Monster Hunter Wilds. The result: Many experienced players of the Monster Hunter series criticized the combat experience in the test. The “boom” and the “oomph” were missing during hits. Now it is clear that the feedback has reached the developers!
Fresh gameplay from Monster Hunter Wilds:
“Hitstop” makes a comeback
Has the combat experience improved? Thanks to a preview event at Capcom in Osaka, Japan, it is clear that the developers have already processed the beta testers’ feedback. Austin Wood from gamesradar.com reports that the “hitstop” is back in the current version of the game, making the fights feel immediately more powerful and satisfying.
This insight is also underscored by a post from Creative-Desk-9346 on Reddit, which included a short video clip from the game showing the brief delay.
In a group interview, Director Yuya Tokuda also confirmed that after the beta, they eagerly switched back to the usual player experience. They only made adjustments to the “hitstop” because there was quite a bit of criticism regarding it after the launch of Monster Hunter World from overseas.
Consequently, they were very happy about the feedback from the beta, as the “hitstop” is simply part of the Monster Hunter experience.
For the final launch, further adjustments are planned to ensure that finishing moves, for example, will feel maximum powerful. By the way, MyMMO editor Leya Jankowski was also on site and brought some more exciting insights: I was able to play the full version of Monster Hunter Wilds for 7 hours in Japan and one thing stood out to me