Smite, Smite, and more Smite…
Do you know what I can’t stand besides flamers, haters, and trolls? Quitters who can’t finish a game properly just because they’re on the supposedly weaker team. In the extreme cases, some players throw in the towel after just three minutes, and all it takes is for the “First Blood” to be claimed by the opposing team.
The slain player often receives sarcastic and humiliating emotes like “Super!” and “You are the best” thrown at them. As soon as possible (thankfully this can only happen after a few minutes), there will be a query with F6 asking if one wants to give up the round.
Honestly: Giving up after the first player death feels to me like a football team quitting because they didn’t get the kick-off in the coin toss. Where does this enormous demotivation come from?
Friends are mightier than F6!
This is another reason why you should always go into the battlegrounds of SMITE with at least two acquaintances: Because then a request to give up cannot succeed, as more than half of the players must agree. And to be honest, I have learned much more from defeats than from easy victories. When you get truly “overrun,” you often see some god combinations and attack strategies that you wouldn’t have thought of, and you are a bit better prepared. Those who only finish matches in which they achieve an easy or undeserved victory (for example, because an opponent left the game) will not improve either.
[quote_right]Not with me, weaklings![/quote_right]
Of course, defeats can be demotivating, but personally, they push me towards new heights. And when the first “weaklings” hit “F6” after five minutes to agree to a forfeit, it really ignites my will to turn things around and enthusiastically hammer on my now quite worn “F7” key to continue the game.
Only an honest defeat is a good defeat
Another point is that I would feel bad if I gave up. It always makes me a bit sad when the opposing team aborts the game before the real end – a victory through enemy capitulation just doesn’t feel “right”. For me, it’s part of the game to smash the Phoenix and then the enemy Titan and to win properly – especially because, in these final battles in the enemy base, one can often relinquish control again, as the enemies are clearly at an advantage here. At the same time, I want to allow the opposing team that beautiful, euphoric feeling of storming our base so that they can “seal the deal,” as they say.
[quote_right]Those who can’t lose shouldn’t play either.[/quote_right]
Often enough, I hear comments like “Don’t waste my time” or “OMG, please forfeit, you can’t do anything,” but that only motivates me further.
So here’s a call to all my dear quitters out there: If you don’t want to finish a match, no matter how poorly it goes – then don’t even start the game. Those who can’t lose shouldn’t play either.

