The studio behind Mass Effect: Andromeda is no longer existing. The team has been relocated to a new place.
For those who have been following the development history of BioWare’s RPG Mass Effect: Andromeda, the following news may not come as a surprise. The studio behind the game, BioWare Montreal, has been dissolved and thus no longer exists. The employees have largely been integrated into the team at EA Motive, which is set to develop a new IP in the future.
The CFO Blake Jorgensen from EA stated: “We are building a new studio in Montreal, as we have already said. And we have hired more than 100 people for this, who are brand new to EA. With this, we want to produce the new IP that is being created around Jade Raymond’s team. We have integrated the former team of BioWare Montreal into the same building.”
Thus, there are now only two BioWare studios left, namely BioWare Edmonton (Dragon Age 4, Anthem) and BioWare Austin (SWTOR).
DLCs for Andromeda are now virtually excluded
Mass Effect: Andromeda was eagerly awaited by fans but could not meet the high expectations. The “open world” of the planets was too monotonous for many, and despite numerous side missions, they felt more like something to “grind through” rather than genuinely enjoyable.
Moreover, many story arcs were not fully concluded, which left many players with a sense of an “unfinished” story that resembled popcorn cinema more than a good BioWare story.
To add to that, there were numerous issues, such as the botched facial animations, which brought additional ridicule to the RPG. Just think back to the “My face is tired” meme that circulated through the forums for a long time.
This also clarifies the question of potential story DLCs for Andromeda. They have become even less likely.
Haven’t played Mass Effect: Andromeda yet? You can try the story for free!

