In the thread around LoL, the discussion goes even further back. Warhammer itself was heavily inspired by Tolkien and his Lord of the Rings – which in turn has deep roots in European mythology.
And at least World of Warcraft is even a little further branched, as a significant inspiration here was Dungeons & Dragons, one of the oldest and now largest role-playing games in the world. Many character stats and traits were derived from this rule set. D&D has in turn inspired much: Because of the most annoying thing about Dungeons & Dragons, we have Magic: The Gathering today and every role-player will understand this
The discussion, however, goes even further in the whole thread, and especially further back, because according to fans, Warcraft itself was not even the beginning of the whole story – but Warhammer.
… and without Warhammer, there would be no Warcraft
Several users discuss in a lengthy comment thread about the origins of the whole thing. Much of what you know from Warcraft is very similar to content from Warhammer. A user compares:
- Zergs are like Tyranids
- Protoss are like Eldar
- and Space Marines are… like Space Marines
By the way, Space Marines themselves had a precursor: Thunder Warriors, who were already genetically enhanced superhumans, but too unstable.
Even the units of the fantasy world are partially identical. This is because Blizzard once wanted to have a license for a Warhammer game but did not get it. As a consequence, they simply made their own game, but kept the already created designs.
It wasn’t quite like that, though. A developer explains: Allen Adham, one of the founders of Blizzard – then still Silicon & Synapse –, genuinely wanted to make a Warhammer game. However, the studio had previously released two licensed games with moderate success. Many developers resisted the idea and pushed to create their own world: Warcraft.
In the thread around LoL, the discussion goes even further back. Warhammer itself was heavily inspired by Tolkien and his Lord of the Rings – which in turn has deep roots in European mythology.
And at least World of Warcraft is even a little further branched, as a significant inspiration here was Dungeons & Dragons, one of the oldest and now largest role-playing games in the world. Many character stats and traits were derived from this rule set. D&D has in turn inspired much: Because of the most annoying thing about Dungeons & Dragons, we have Magic: The Gathering today and every role-player will understand this
The discussion, however, goes even further in the whole thread, and especially further back, because according to fans, Warcraft itself was not even the beginning of the whole story – but Warhammer.
… and without Warhammer, there would be no Warcraft
Several users discuss in a lengthy comment thread about the origins of the whole thing. Much of what you know from Warcraft is very similar to content from Warhammer. A user compares:
- Zergs are like Tyranids
- Protoss are like Eldar
- and Space Marines are… like Space Marines
By the way, Space Marines themselves had a precursor: Thunder Warriors, who were already genetically enhanced superhumans, but too unstable.
Even the units of the fantasy world are partially identical. This is because Blizzard once wanted to have a license for a Warhammer game but did not get it. As a consequence, they simply made their own game, but kept the already created designs.
It wasn’t quite like that, though. A developer explains: Allen Adham, one of the founders of Blizzard – then still Silicon & Synapse –, genuinely wanted to make a Warhammer game. However, the studio had previously released two licensed games with moderate success. Many developers resisted the idea and pushed to create their own world: Warcraft.
In the thread around LoL, the discussion goes even further back. Warhammer itself was heavily inspired by Tolkien and his Lord of the Rings – which in turn has deep roots in European mythology.
And at least World of Warcraft is even a little further branched, as a significant inspiration here was Dungeons & Dragons, one of the oldest and now largest role-playing games in the world. Many character stats and traits were derived from this rule set. D&D has in turn inspired much: Because of the most annoying thing about Dungeons & Dragons, we have Magic: The Gathering today and every role-player will understand this
In the thread around LoL, the discussion goes even further back. Warhammer itself was heavily inspired by Tolkien and his Lord of the Rings – which in turn has deep roots in European mythology.
And at least World of Warcraft is even a little further branched, as a significant inspiration here was Dungeons & Dragons, one of the oldest and now largest role-playing games in the world. Many character stats and traits were derived from this rule set. D&D has in turn inspired much: Because of the most annoying thing about Dungeons & Dragons, we have Magic: The Gathering today and every role-player will understand this
The discussion, however, goes even further in the whole thread, and especially further back, because according to fans, Warcraft itself was not even the beginning of the whole story – but Warhammer.
… and without Warhammer, there would be no Warcraft
Several users discuss in a lengthy comment thread about the origins of the whole thing. Much of what you know from Warcraft is very similar to content from Warhammer. A user compares:
- Zergs are like Tyranids
- Protoss are like Eldar
- and Space Marines are… like Space Marines
By the way, Space Marines themselves had a precursor: Thunder Warriors, who were already genetically enhanced superhumans, but too unstable.
Even the units of the fantasy world are partially identical. This is because Blizzard once wanted to have a license for a Warhammer game but did not get it. As a consequence, they simply made their own game, but kept the already created designs.
It wasn’t quite like that, though. A developer explains: Allen Adham, one of the founders of Blizzard – then still Silicon & Synapse –, genuinely wanted to make a Warhammer game. However, the studio had previously released two licensed games with moderate success. Many developers resisted the idea and pushed to create their own world: Warcraft.
In the thread around LoL, the discussion goes even further back. Warhammer itself was heavily inspired by Tolkien and his Lord of the Rings – which in turn has deep roots in European mythology.
And at least World of Warcraft is even a little further branched, as a significant inspiration here was Dungeons & Dragons, one of the oldest and now largest role-playing games in the world. Many character stats and traits were derived from this rule set. D&D has in turn inspired much: Because of the most annoying thing about Dungeons & Dragons, we have Magic: The Gathering today and every role-player will understand this
What do League of Legends, World of Warcraft, and Warhammer have in common? Surprisingly a lot, as one player has found out. After initially being a bit upset with his MOBA, the community explained to him how all the worlds are connected.
This is what the player experienced:
- On Reddit, a new player shares that after a long time in League of Legends, he plays WoW Classic for the first time, which is the “old” version of World of Warcraft – similar to the LoL bully Tyler1 before him.
- After four months of completely immersing himself in the MMORPG, he notices more and more similarities between LoL and WoW.
- His “discovery” is no surprise, especially for veterans of the games, but it sparks a discussion about the origins of the worlds.
What does LoL “steal”? In his thread, the user shows various images comparing designs from League of Legends with those he now discovers in World of Warcraft. He is not particularly happy about his discovery.
He writes: “It looks like League was strongly inspired by WoW. And that actually makes me hate LoL, but that’s not necessarily bad. Now I have found my true home.” His findings include:
- The champion Vel’koz, who resembles the old god C’thun
- Runes on the summoning stones in front of dungeons in WoW, which can almost be identically found at the edge of the LoL map
- Designs of certain champions like Sion or Taric, who look similar to some characters from Warcraft (specifically: Orcs or certain crystal armors)
- The design of certain weapons
- The champion Skarner, who looks almost exactly like Skorpyron from the Legion raid “The Nighthold”
In the comments, other users agree but explain: It is quite clear that much is similar. After all, League of Legends only exists because of Warcraft.
Without Warcraft, there would be no League of Legends …
League of Legends is actually a standalone version of “Defense of the Ancients”, short: DotA. DotA was one of the most popular map mods for Warcraft 3 and already had an identical gameplay concept like LoL and other MOBAs do today.
Even many of the heroes and their abilities back then were adopted, not only in LoL but also in DOTA 2 and later in Heroes of the Storm. The designs were also relatively similar. A user adds:
Some of the original designers of the DotA mod were the initial designers that Riot brought in to develop League because they wanted a “spiritual successor” to DotA that didn’t require the base game [Warcraft 3], which was no longer supported by the developers. Blizzard was already focused on WoW.
By the way: One of the creators of LoL and DotA has tried another MOBA again.
In a response to this, it says: While it wasn’t the initial designers, the original creators actually came to Riot later. The similarities are therefore not surprising.
In the thread around LoL, the discussion goes even further back. Warhammer itself was heavily inspired by Tolkien and his Lord of the Rings – which in turn has deep roots in European mythology.
And at least World of Warcraft is even a little further branched, as a significant inspiration here was Dungeons & Dragons, one of the oldest and now largest role-playing games in the world. Many character stats and traits were derived from this rule set. D&D has in turn inspired much: Because of the most annoying thing about Dungeons & Dragons, we have Magic: The Gathering today and every role-player will understand this
In the thread around LoL, the discussion goes even further back. Warhammer itself was heavily inspired by Tolkien and his Lord of the Rings – which in turn has deep roots in European mythology.
And at least World of Warcraft is even a little further branched, as a significant inspiration here was Dungeons & Dragons, one of the oldest and now largest role-playing games in the world. Many character stats and traits were derived from this rule set. D&D has in turn inspired much: Because of the most annoying thing about Dungeons & Dragons, we have Magic: The Gathering today and every role-player will understand this
The discussion, however, goes even further in the whole thread, and especially further back, because according to fans, Warcraft itself was not even the beginning of the whole story – but Warhammer.
… and without Warhammer, there would be no Warcraft
Several users discuss in a lengthy comment thread about the origins of the whole thing. Much of what you know from Warcraft is very similar to content from Warhammer. A user compares:
- Zergs are like Tyranids
- Protoss are like Eldar
- and Space Marines are… like Space Marines
By the way, Space Marines themselves had a precursor: Thunder Warriors, who were already genetically enhanced superhumans, but too unstable.
Even the units of the fantasy world are partially identical. This is because Blizzard once wanted to have a license for a Warhammer game but did not get it. As a consequence, they simply made their own game, but kept the already created designs.
It wasn’t quite like that, though. A developer explains: Allen Adham, one of the founders of Blizzard – then still Silicon & Synapse –, genuinely wanted to make a Warhammer game. However, the studio had previously released two licensed games with moderate success. Many developers resisted the idea and pushed to create their own world: Warcraft.
In the thread around LoL, the discussion goes even further back. Warhammer itself was heavily inspired by Tolkien and his Lord of the Rings – which in turn has deep roots in European mythology.
And at least World of Warcraft is even a little further branched, as a significant inspiration here was Dungeons & Dragons, one of the oldest and now largest role-playing games in the world. Many character stats and traits were derived from this rule set. D&D has in turn inspired much: Because of the most annoying thing about Dungeons & Dragons, we have Magic: The Gathering today and every role-player will understand this
In the thread around LoL, the discussion goes even further back. Warhammer itself was heavily inspired by Tolkien and his Lord of the Rings – which in turn has deep roots in European mythology.
And at least World of Warcraft is even a little further branched, as a significant inspiration here was Dungeons & Dragons, one of the oldest and now largest role-playing games in the world. Many character stats and traits were derived from this rule set. D&D has in turn inspired much: Because of the most annoying thing about Dungeons & Dragons, we have Magic: The Gathering today and every role-player will understand this
The discussion, however, goes even further in the whole thread, and especially further back, because according to fans, Warcraft itself was not even the beginning of the whole story – but Warhammer.
… and without Warhammer, there would be no Warcraft
Several users discuss in a lengthy comment thread about the origins of the whole thing. Much of what you know from Warcraft is very similar to content from Warhammer. A user compares:
- Zergs are like Tyranids
- Protoss are like Eldar
- and Space Marines are… like Space Marines
By the way, Space Marines themselves had a precursor: Thunder Warriors, who were already genetically enhanced superhumans, but too unstable.
Even the units of the fantasy world are partially identical. This is because Blizzard once wanted to have a license for a Warhammer game but did not get it. As a consequence, they simply made their own game, but kept the already created designs.
It wasn’t quite like that, though. A developer explains: Allen Adham, one of the founders of Blizzard – then still Silicon & Synapse –, genuinely wanted to make a Warhammer game. However, the studio had previously released two licensed games with moderate success. Many developers resisted the idea and pushed to create their own world: Warcraft.
In the thread around LoL, the discussion goes even further back. Warhammer itself was heavily inspired by Tolkien and his Lord of the Rings – which in turn has deep roots in European mythology.
And at least World of Warcraft is even a little further branched, as a significant inspiration here was Dungeons & Dragons, one of the oldest and now largest role-playing games in the world. Many character stats and traits were derived from this rule set. D&D has in turn inspired much: Because of the most annoying thing about Dungeons & Dragons, we have Magic: The Gathering today and every role-player will understand this