LoL: Patch Notes 6.5 The most important changes at a glance

LoL: Patch Notes 6.5 The most important changes at a glance

Riot Games has released a new patch for its MOBA League of Legends, which primarily addresses the older champions .

This patch is primarily focused on the Generalists in LoL. Generalists refers to champions who are currently not particularly strong in a specific field, but tick many checkboxes and provide consistent performance. This includes champions like Renekton, Sejuani, and Jarvan. Other heroes will also receive fine-tuning.

Changes to Champions in League of Legends

LoL Hecarim Wallpaper

Gnar: He receives one of the strongest improvements here..  let’s face it. His base attack damage increases from 48 to 51. Yep – 3 AD.

Hecarim: His ability Devastating Charge (E) now knocks opponents back further depending on how far he has traveled with it. (250-400 units instead of a constant 300 units). Also, the bonus movement speed is now multiplicative. Thanks to Ilias for the correction!

Jarvan: Jarvan has been particularly favored in this patch. His Dragon’s Descent (W) now has less cooldown, and his Cataclysm (R) now costs less mana (100 instead of 100/125/150), dealing AOE damage to all targets trapped in the Cataclysm, rather than just the clicked champion.

Kog’Maw: After seeing a Kog’Maw almost every game over the past few weeks, either banned or in the Rift, changes were necessary. His Bio-Arcane Barrage (W) no longer grants a passive increase in attack speed and now provides 5/10/15/20/25 bonus damage instead of a constant 15 bonus damage. To compensate for the loss of attack speed, he now receives +3.5% attack speed per level. His Caustic Spittle (Q) costs less mana.

Nautilus: He was very popular in the top lane lately, but Nautilus now has to face a nerf. The damage of his Tidal Wave (E) has been reduced from 60/95/130/165/200 to 55/85/115/145/175.

Pantheon: A significant nerf to his Spear Shot (E). The base damage to champions has been significantly reduced from 80/140/200/260/320 to 80/130/180/230/280. Additionally, this ability now scales with only 3.0 bonus attack damage instead of 3.6. But hey, take a breath – the damage to minions has been increased from 50% to 60%. Great, right? Moreover, Grand Skyfall (R) now provides no mana back if you cancel the ability. After cancellation, you now face not just a 10-second cooldown on the ability, but 30 seconds. Poor baker boy…

Renekton: As mentioned earlier, Renekton is supposed to receive a little love. His Slice and Dice (E) now generates only 2 fury on minions instead of 2.5, but now the first cast of the ability (Slice) also generates fury. His bonus health from Dominus (R) has been raised at the start. Originally 200/400/800 bonus health, now 250/500/750 bonus health.

Shen: Even though it doesn’t quite fit a ninja, his Stand United (R) is now better visible. This also applies to allies who flash out of combat while Shen’s ultimate is being cast on them. The screen now gets noticeably tinted – similar to the time reversal (R) of Zilean.

Sejuani: The automatic attack after using her ability Glacial Prison (W) is now executed faster. Additionally, Permafrost (E) deals more damage at the first ranks. The damage has been adjusted from 60/90/120/150/180 to 80/105/130/155/180.

Soraka: As already announced, Soraka now has a HoT – healing over time. Her Starcall (Q) now always slows enemies, gives Soraka a healing over time buff, and increases her movement speed when she is not moving towards enemies. Astral Infusion (W) now heals less, but copies the healing over time buff on the allied target when Soraka casts Astral Infusion (W) while she herself is affected by the healing over time buff. It’s actually not that complicated, as it sounds.

Talon: Many have been waiting for when Talon will be nerfed in League of Legends. His Shadow Assault (R) now has a higher cooldown (from 75/66/55 seconds to 100/80/60 seconds) and now costs 100 mana at all ranks instead of 80/90/100 mana.

Urgot: Yes, a name not many players expected in these patch notes. His Terror Capacitor (W) can now be cast during Hyperkinetic Position Reverser (R). But that’s not all. Upon completion of his ultimate ability Hyperkinetic Position Reverser, opponents within a radius of 375 units of Urgot’s new position are placed in fear. Yes, Urgot now has a fear – I can hardly believe it myself.

Vi: A very popular champion for the jungle – but played little lately. Her Vault Breaker (E) now costs less mana (instead of 60 at all ranks, now 40/45/50/55/60 mana), and the damage has been significantly increased. Previously, it dealt 5/20/35/50/65 damage – now: 10/30/50/70/90 damage. BAM!

Changes to Items in League of Legends

Devourer Enchantment: The Rift Herald (also known as Harald) now provides only 2 charges instead of 5.

Guardian Angel: Now costs less in total (reduced from 2900 to 2700 gold) and helps champions with low health better. Instead of restoring 30% of maximum health when the item resurrects you, it now restores 30% of maximum health or 700 health points, whichever is greater.

Less Experience and More Sounds!

As already announced, leveling up accounts to level 30 now requires only half the experience points compared to before. Hello Smurfs.

LoL Champion Selection Pre-Selection

In the new champion selection there are finally (new) sounds when you

  • have to select or ban
  • are offered a champion for trade
  • cannot play the champion you selected during pick intent because the opponent has banned or selected him.

You can find the complete patch notes on the official League of Legends website. Here are the official patch notes.

What do you think of the changes? I’m going to play Jarvan now.

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