Is a rule for loot distribution that should make it clear that the one who truly needs the item and whose character will become stronger receives it. This promotes the overall strength of the player group. The term “need before greed” has also become a designation for a loot method in the game, where players can indicate that they need an item (need) or just want it to sell for profit (greed). The in-game symbols for this are a dice or a wallet. A typical question when an item drops that you don’t necessarily need, but which would at least provide a small boost, is: “Does anyone have need for that?”