Let It Die: PS4 game becomes Free2Play, but doesn’t want to look like it

Let It Die: PS4 game becomes Free2Play, but doesn’t want to look like it

The developers of Let It Die discuss the free-to-play model of the upcoming survival action MMO.

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Let It Die will be a pure online game set in a post-apocalyptic environment. In addition to grim reapers on skateboards, you will have to face nasty opponents in a brutal, hostile world. The game has so far been compared by some English-speaking media, who have had their hands on an early demo version, to the successful series Dark Souls – skateboards aside.

When asked whether these similarities with From Software’s games are intentional, the CEO of Grasshopper Manufacture, Suda51, did not provide a concrete answer. He did not say “no,” but also not “yes.” However, such comparisons can generally be seen as very positive and as a quality feature: After all, Dark Souls enjoys great popularity among fans.

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Nonetheless, there is also skepticism towards this title: Let It Die will be free-to-play. What balance will the developers find between pay-to-win and the possibility of earning progress by playing? It is clear that one will have to invest either money or time. But how far apart will the margins be?

Free-to-Play does not mean Pay-to-Win in Let It Die

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According to Suda51, the development team is aware of the players’ concerns, which is why they want to handle it sensitively. He admits: They would create a game in which players can invest money – if they want to. However, they primarily want to develop a game that is free and still comes across as a AAA title for 60 US dollars. Players should not confuse free-to-play with pay-to-win.

Sudo51 does not go into detail about how they will ultimately monetize their efforts. After all, something is rarely given for free. It remains to be seen how the relationship between money and invested time will turn out.

Let It Die will be released in 2016 for the Playstation 4.


More info on Let It Die has been prepared in this article.

Source(s): Polygon
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