In the first studio update of LawBreakers, you will learn how the alpha phase of LawBreakers went and how the development will continue.
The first section of the alpha phase of LawBreakers has now ended and showed the developers where improvements are needed in the game. In a video log, Rohan Rivas and Cliff Bleszinski from the developer Boss Key Productions explain what impressions they got from the alpha phase.
Player feedback brings changes to the game
The alpha phase of LawBreakers was important for the developers. For example, server capacities were tested and how players from different regions could play together. Professional players made it clear during the alpha that the game balancing still needs work. Cliff Bleszinski says that a lot more testing and experimenting will be done before the game is released.
Because the development studio consists of only about 65-70 employees, it is difficult to have an alpha phase active alongside the development of the game. Therefore, they are taking a step back to focus on game development. In this development, the feedback of the alpha players will be considered and compared with the game’s statistics. The developers at Boss Key Productions value communication, which is why they explain to players what will be worked on in the near future.
The Enforcer should be more fun:
Although the Enforcer is balanced in gameplay, it is not as fun as the developers would like it to be. The Enforcer’s kit is too “normal” and should become more unique.
More game modes and maps:
More variety and fun in the game should come from additional game modes and maps that the developers are already working on.
LawBreakers playable at Gamescom 2016
The developers have partnered with ESL. This allows LawBreakers to be playable at over 30 computers at Gamescom. You can find the ESL booth in Hall 9. There will be a live show match on 19.08.2016 from 6:00 PM to 8:00 PM German time.