In Monster Hunter World there will be story quests for players with high ranks. This was not the case in previous titles. Additionally, the little cat companions are now able to form friendships and take small monsters on quests. At Gamescom 2017, producer Ryozo Tsujimoto and director Yuya Tokuda revealed this and more new details.
At Gamescom 2017, the YouTuber and monster hunter Arekkz Gaming conducted an interview with director Yuya Tokuda and producer Ryozo Tsujimoto. The two developers revealed new details about Monster Hunter World. Here is a list of the new information from the interview.

The system of Low-Rank and High-Rank remains – but now with more story
In Monster Hunter titles, hunters can rise in rank. By hunting monsters and completing key quests, the rank is increased. A higher rank unlocks more challenging quests.
The structures of Low-Rank and High-Rank remain intact. However, in older titles, there was no story for players with high ranks. This time, the developers want the story to progress for high-rank players as well. Ryozo promised in the interview a nice, compact story that will run through the entire game via story quests.

The only change in the rank system will be that multiplayer and single-player quests will be merged. Previously, there was a separation between the Village Hall and Gathering Hall. The Gathering Hall was the online mode, where the difficulty of quests was designed for multiple players. So, there were significantly stronger monsters to hunt than in the solo area.
With Monster Hunter World, there will only be one hall where players can take on quests either solo or in multiplayer.
Palicos can form friendships and temporarily hire small monsters
Palicos are small creatures in Monster Hunter that look like cats and walk on two legs. It has always been possible to take them as companions to assist on quests.
In Monster Hunter World, players can only take one Palico on quests. This Palico can befriend the local cats. These cats teach the player’s Palico the language of small monsters. Once the Palico has learned a few words, the small monsters can temporarily go along on a quest.
The monsters will only stay with the player for a short time and then leave.

Open-world maps go deeper rather than broader
When the development of Monster Hunter World began in 2014, there were fewer open-world games than today. This was before most had come into contact with Zelda: Breath of the Wild .
In general, it is known that in this type of game, the player has many freedoms in how they want to progress through the game. They can determine when they want to explore and are not bound by any fixed sequence.
Many of the past and present open-world games promoted the size and expansiveness of their open worlds. Some, like Zelda: Breath of the Wild, were criticized for having worlds that, while vast, felt empty.
With Monster Hunter World, the developers want to achieve exactly the opposite. Instead of a single, large, broad map, there will be multiple maps. Each of the individual areas should gain a depth that provides the player with much detail and interaction in the world.

Beards, downloadable quest DLC & eggs
In addition to the new information mentioned above, Tsujimoto and Tokuda revealed more:
- Cosmetic customization: The developers promised beards. Character creation in Monster Hunter World will have more details than older titles.
- Free downloadable quest DLC: It is a tradition of the franchise to continually offer free downloadable quests. Since Monster Hunter World will be released on home consoles PS4 and Xbox One, the developers can be more creative with the DLC quests. It is conceivable that there will be time-limited quests where players have to jump into the game at a specific time.
- A maximum of 4 players in quest co-op and a lobby for up to 16 players
- Egg quests will become more dynamic: Hunters will be able to execute more actions on an egg quest in the future. Previously, they could only hold the eggs and run.

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