Is the new MMORPG Crowfall really as bad as some believe? This is what the players say!

Is the new MMORPG Crowfall really as bad as some believe? This is what the players say!

The new MMORPG Crowfall has recently launched, and hardly anyone has shown interest. The game initially built up a lot of hype, which diminished significantly after the first gameplay opportunities. We at MeinMMO are examining the community’s opinion after the launch.

What is Crowfall? The western MMORPG attracted a lot of attention at its announcement, as it shone with unique ideas. It is played in various matches that last a long time. Players climb the leaderboard and try to lead until the world is destroyed and they start over.

You have permanent progress between matches in the Eternal Kingdom, where you can also set up a house, among other things. This concept managed to gain many fans, but then the game fell quiet.

Why was Crowfall criticized? Crowfall was introduced in a Kickstarter campaign in 2015 and has therefore been in development for a long time. In the six years it took to release, many players and supporters have looked elsewhere.

But not only that was in Crowfall’s way, as the first reviews were sometimes devastating. The playable betas from last year felt very unfinished. The game did not run as smoothly as it should have given the development stage. This spread quickly, and anticipation for Crowfall continued to decline.

What happens now? The release of Crowfall took place in early July and although expectations were low, it seems that the game could actually deliver. The positive voices within the community are growing louder. However, not all of the game’s problems have of course been resolved and disappeared.

Crowfall places a strong focus on PvP gameplay. NPC opponents are clearly a secondary aspect here. Games that focus on player interaction need an active, good, and ideally large community.

In this video, the YouTuber Evengaming shows us about 17 minutes of PvP gameplay from Crowfall:

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What does the community say about the game?

How big is the community? Crowfall currently does not have many players. Unfortunately, we do not have exact numbers for you, but the servers are not overly populated. As mentioned earlier, the game’s initial rise has flattened over the years, and for many, it has already been forgotten.

The rush at launch was therefore limited. However, gradually more and more people want to try out the game. Slowly but surely, the trend is spreading. Some want to see “if it’s really that bad,” while others simply want to get a personal impression.

It seems, however, that the player numbers are currently rising. Whether the trend remains depends on the developers, who now need to deliver the necessary game improvements before Crowfall falls into oblivion again.

What do the positive voices say? Looking around on reddit, more and more people are speaking out who are surprisingly positive about the game.

  • User Loot-Collector writes (via reddit): “Crowfall exceeds my expectations. […] After the release, I wanted to take a look for myself and have played for 12 hours until this morning, and had a good time. […] The fighting feels smooth, […] the game runs buttery smooth, […] it is aesthetically beautiful, offers a nice diversity of races and classes, and resource gathering is exciting”
  • User phillukin writes (via reddit): “the game completely blew me away. Character development feels as deep as in Diablo 2. There are so many builds and characters I want to try out.”
  • User pierce768 adds (via reddit): “especially in small groups, you can find really good fights and tactics. The teamwork makes the whole fighting feel less clunky and much more interesting”
Crowfall user rating
A survey on reddit that over 1200 players participated in shows that the positive sentiment barely outweighs the negative. I voted here for Neutral, as I have not played it myself.

What do the negative voices say? Many players continue to be rather negative towards Crowfall. We want to reflect this opinion as well.

  • User HappySkidder writes (via reddit): “It looks fun, but it does not look like a 40€ game, and that’s my problem. I think it should cost more around 25-30€, balancing that with a cosmetic shop. A game that relies heavily on large battles with evenly matched opponents and many players playing for a long time is really asking for a lot with 40€.”
  • User IncreaseCompetitive has a problem with the combat system as a solo player and writes (via reddit): “I think the biggest problem I noticed is that it is just a gank-fest. Many players are out there in groups, hunting solo players. What made WvW in Guild Wars 2 so great, namely that a really good player could take out a group of worse players, is missing here. Here, a solo player is just gank fodder.”

Another major point is the combat system, which has been a recurring topic in the game’s betas and alphas. It feels clunky. Not bad, but also just not good or satisfying.

Editor Joseph Bradford has made a comparison (via mmorpg.com): “I don’t want to say the animations are bad – they’re not. I like how my Confessor jumps and spins when I cast fire. […], but the flow of gameplay just doesn’t come through as it should. I think back to when Black Desert SOnline recently released the Corsair. The animations flowed beautifully and seamlessly during combat that it was hard to believe it wasn’t a predefined rotation. This feedback is missing in Crowfall.”

The release trailer for Crowfall shows large PvP battles

What do you think? Have you played Crowfall already or do you want to try it out? Are you perhaps even one of the backers of the Kickstarter campaign? What do you think about the combat system? Let us know in the comments!

If you want to jump into Crowfall now, we have everything about the 11 classes and 33 subclasses for you.

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