The endgame of Diablo 4 lures with the nightmare dungeons, which are more difficult versions of the normal dungeons in the game. A player found the content of the action RPG not so “action-packed”, so he compiled statistics on how much action is really in the dungeons.
How did the player calculate this? The reddit user Ohh_Yeah explains in a post on Reddit how he calculated the numbers:
- He used the recording program OBS and completed the nightmare dungeons on tier 5-15 once each, totaling ten runs.
- He used a hunter with the buzzsaws build, which is considered one of the best builds in Season 1.
- After the run, he stopped the time he spent running and fighting and calculated the respective percentage.
He calculated the fighting time by taking the moment when his brain switched from “running” to “fighting” as the starting point. Small mobs he ran past were not included in the statistics.
You can also see the buzzsaws build of the hunter in action in the following video:
What numbers has he found? The user was surprised to find that he only spent 43% of the time fighting, including preparation time. In contrast, he spent 57% of the time running around.
His worst run had only 21% fighting time, while in his best run, he spent about 65% fighting. In the first case, he unfortunately had to run back twice because he did not reach the objectives of his quest to progress.
He had only a few dungeons with a boss at the end, but all bosses made up a maximum of 10% of the fighting time. On average, it was even only 5%.
How do other fans perceive these numbers? The creator of the statistics feels that the low fighting time feels “bad” to him. Many agree with him, and a user even calls Diablo 4 a “non-action RPG”. And the blame lies with the nightmare dungeons, at least the lower levels.
We have gathered some opinions that illustrate that players feel a lack of fast-paced action:
- iiTryhard: “It’s no fun to overlook a prisoner that you have to free, and then have to run back through 10 rooms that you’ve already cleared. If this is the endgame, then playing is pointless for me.”
- Responsible-War-9389: “Now consider inventory management, time in town, and loading screens.”
- ManlyPoop: “Nightmare dungeons define the endgame. You need them to progress, and they determine the replay value of the endgame. Right now, they are objectively boring.”
Users do not enjoy overlooking quest objectives and therefore running back into rooms they have already cleared. The main problem for many is the backtracking, which costs an enormous amount of time and slows down the game.
Additionally, other classes are at a disadvantage. The buzzsaw hunter is among the best classes in Season 1. For example, a necromancer would not be able to complete the nightmare dungeon as quickly because he is even slower.
To help you get through the nightmare dungeons as quickly as possible, you should read our explanation of the content: Diablo 4: Nightmare Dungeons and Seals – How this feature works