In the new patch of Final Fantasy XIV, there are big buffs for DPS, but two classes are suffering

In the new patch of Final Fantasy XIV, there are big buffs for DPS, but two classes are suffering

Patch 7.4 for Final Fantasy XIV is live. In addition to some new content like more main story, a new raid, and boss enemies, there are also adjustments to the jobs. The DPS can look forward to big buffs, but two classes are suffering.

What buffs are there in Patch 7.4? Specifically, the ranged DPS jobs can look forward to buffs with Patch 7.4. For example, the Red Mage gets power-ups. Some other DPS as well as all healers will also be buffed. The Dark Knight class can also look forward to a minimal buff.

However, the Gunbreaker, a second tank class, and the Viper, which was added with Dawntrail, are hit particularly hard. A total of 14 abilities will be adjusted downwards for tanks, 23 for the DPS. You can read more about the detailed changes to the classes below the video. However, with the table of contents, you can jump directly to your job.

Power for ranged DPS, less for the tank

What do these adjustments mean specifically? How these changes will affect the new content is still uncertain. Such a strong debuff for the Viper, as is happening now, could potentially lower the popularity of the class significantly.

The DPS classes that have received buffs, on the other hand, tend to fight from a distance – except for the hybrid Red Mage. On top of that, there are the healer buffs. So it might be that in the new content, healers will be needed more for damage output in addition to their main task (healing).

Potentially, the buffs for ranged attackers suggest that they might be needed in the new content such as the raid or against the new boss.

The debuffs for the Revolver Blade, on the other hand, could simply mean that the job was a bit too strong for the developers. This could just be balancing adjustments.

However, why exactly the jobs were adjusted and why, for example, Black Mage and Dragoon were not changed cannot be stated with certainty at the moment.

The buffs and debuffs of Patch 7.4 in detail

What has been adjusted in detail? Final Fantasy XIV brings significant changes to some classes with Patch 7.4. Here are the adjustments in detail:

The Tanks

Dark Knight

CommandChange
Living ShadowSimulacrum duration has been increased from 20 to 22 seconds

Gun Breaker

CommandChange
BloodfestNow increases maximum Cartridges to 6 in addition to adding 3 charges to your Powder Gauge.
Recast time has been reduced from 120 to 60 seconds.
Gnashing FangPotency has been reduced from 380 to 330.
Potency upon learning the trait Melee Mastery II has been changed from 500 to 440.
Now a charged action with a maximum of 2 charges.
Savage ClawPotency has been reduced from 460 to 410.
Potency upon learning the trait Melee Mastery II has been changed from 560 to 500.
Wicked TalonPotency has been reduced from 540 to 490.
Potency upon learning the trait Melee Mastery II has been changed from 620 to 560.
Jugular RipPotency has been reduced from 200 to 180.
Potency upon learning the trait Melee Mastery II has been changed from 240 to 220.
Abdomen TearPotency has been reduced from 240 to 220.
Potency upon learning the trait Melee Mastery II has been changed from 280 to 260.
Eye GougePotency has been reduced from 280 to 260.
Potency upon learning the trait Melee Mastery II has been changed from 320 to 300.
Burst StrikePotency has been reduced from 380 to 340.
Potency upon learning the trait Melee Mastery II has been changed from 460 to 420.
HypervelocityPotency has been reduced from 160 to 140.
Potency upon learning the trait Melee Mastery II has been changed from 200 to 180.
Sonic BreakPotency has been increased from 300 to 340.
Damage over time potency has been increased from 60 to 120.
Damage over time duration has been reduced from 30 to 15 seconds.
Double DownPotency has been reduced from 1,200 to 1,000.
Cartridge cost has been increased from 1 to 2.
Reign of BeastsPotency has been reduced from 1,000 to 800.
Noble BloodPotency has been reduced from 1,100 to 900.
Lion HeartPotency has been reduced from 1,200 to 1,000.
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The DPS

Ninja

CommandChange
Goka MekkyakuPotency has been increased from 600 to 850.

Viper

CommandChange
Steel MawPotency has been increased from 100 to 120.
Honed Reavers potency has been increased from 120 to 140.
Reaving MawPotency has been increased from 100 to 120.
Honed Reavers potency has been increased from 120 to 140.
Hunter’s BitePotency has been increased from 130 to 180.
Swiftskin’s BitePotency has been increased from 130 to 180.
Jagged MawPotency has been increased from 140 to 180.
Grimhunter’s Venom effect potency has been increased from 160 to 220.
Bloodied MawPotency has been increased from 140 to 180.
Grimhunter’s Venom potency has been increased from 160 to 220.
Last LashPotency has been increased from 100 to 120.
VicepitPotency has been increased from 220 to 250.
Hunter’s DenPotency has been increased from 280 to 300.
Swiftskin’s DenPotency has been increased from 280 to 300.
Uncoiled FuryReduction in potency after the first target has been changed from 60% to 75%.
ReawakenReduction in potency after the first target has been changed from 65% to 80%.
First GenerationReduction in potency after the first target has been changed from 65% to 80%.
Second GenerationReduction in potency after the first target has been changed from 65% to 80%.
Third GenerationReduction in potency after the first target has been changed from 65% to 80%.
Fourth GenerationReduction in potency after the first target has been changed from 65% to 80%.
Uncoiled TwinfangReduction in potency after the first target has been changed from 60% to 75%.
Uncoiled TwinbloodReduction in potency after the first target has been changed from 60% to 75%.
OuroborosReduction in potency after the first target has been changed from 65% to 80%.
First LegacyReduction in potency after the first target has been changed from 65% to 80%.
Second LegacyReduction in potency after the first target has been changed from 65% to 80%.
Third LegacyReduction in potency after the first target has been changed from 65% to 80%.
Fourth LegacyReduction in potency after the first target has been changed from 65% to 80%.

Bard

CommandChange
Apex ArrowPotency has been increased from 120-600 to 140-700.
Blast ArrowPotency upon learning the trait Ranged Mastery has been changed from 600 to 700.
Radiant EncorePotency when 1 Coda is active has been increased from 600 to 700.
Potency when 2 Coda are active has been increased from 700 to 800.
Potency when 3 Coda are active has been increased from 1,000 to 1,100.

Machinist

CommandChange
DrillPotency upon learning the trait Marksman’s Mastery II has been changed from 620 to 660.
Air AnchorPotency upon learning the trait Marksman’s Mastery II has been changed from 620 to 660.
Chain SawPotency upon learning the trait Marksman’s Mastery II has been changed from 620 to 660.
ExcavatorPotency has been increased from 620 to 660.

Dancer

CommandChange
Saber DancePotency upon learning the trait Dynamic Dancer has been changed from 520 to 540.
Fan Dance IVPotency upon learning the trait Dynamic Dancer has been changed from 420 to 460.
Last DancePotency has been increased from 520 to 540.

Red Mage

CommandChange
EmboldenIncrease to own magic damage changed from 5% to 10%.
ManaficationIn accordance with the removal of Enhanced Manafication, recast time has been reduced from 120 to 110 seconds.
Now temporarily increases the ranges of Enchanted Riposte, Enchanted Zwerchhau, and Enchanted Redoublement to 25 yalms.
The additional effect “Grants 6 stacks of Manafication” has been changed to “Grants 3 stacks of Magicked Swordplay.” The duration remains at 30 seconds.
The additional effect “Grants Prefulgence Ready upon consuming 6 stacks of Manafication” has been changed to “Grants Prefulgence Ready.” The duration remains at 30 seconds.
Vice of ThornsPotency has been increased from 900 to 950.
PrefulgenceAction change settings can now be enabled to switch Prefulgence with Manafication.
Enhanced ManaficationThe trait has been removed.
Enhanced Manafication IIThe trait has been removed.
Enhanced Manafication IIIIn conjunction with the removal of Enhanced Manafication and Enhanced Manafication II, Enhanced Manafication III will be renamed Enhanced Manafication.
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The Healers

White Mage

CommandChange
Glare IIIPotency upon learning the trait White Magic Mastery has been changed from 340 to 350.
Afflatus MiseryPotency upon learning the trait White Magic Mastery has been changed from 1,360 to 1,400.
Plenary IndulgenceThe effect “Grants Confession to nearby party members” has been changed to “Grants Confession to nearby party members, reducing damage taken by 10%.” The duration remains at 10 seconds.

Scholar

CommandChange
BiolysisPotency upon learning the trait Tactician’s Mastery has been changed from 80 to 85.

Astrologian

CommandChange
Collective UnconsciousThe duration of damage over time has been increased from 5 seconds to 10 seconds.
Damage reduction effect duration has been increased from 5 to 10 seconds.
The effect “Effects will be applied continuously to self and all party members standing within the celestial ring” has been changed to “Wheel of Fortune will be applied continuously to self and all party members standing within the celestial ring.”

Sage

CommandChange
Eukrasian Dosis IIIPotency upon learning the trait Magick Mastery has been changed from 80 to 85.

Patch 7.4 starts today and brings a whole range of new content. In addition to the main story and a new 8-man raid, the glamour restrictions are finally being lifted. The Star Light Festival 2025 will also begin on December 17, 2025. You can read all about it here: Final Fantasy XIV: Seasonal Events 2025 – The Star Light Festival

Source(s): Lodestone
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