In FIFA 22 there will be some new features. This includes that in competitive game modes like the Weekend League a new setting applies: Various aids for players are being removed.
What kind of change is this? In the new Pitch Notes for gameplay (via EA Sports), it is emphasized that the game in FIFA 22 should feel fairer. Frustrating gameplay situations that arise because apparently not what you input on the controller happens, are to be eliminated.
To this end, EA Sports has consulted with FIFA professionals and intensely playing FIFA fans to increase fairness in gameplay: ‘Some themes kept coming up: Players wished for more control, a higher skill ceiling, and more consistency in certain actions,’ the statement explains.
‘For this reason, we are expanding the competitive settings of FIFA 22. While they are mandatory in some modes, the competitive settings are available to all players in every mode of FIFA if they want to use them.’
Something similar had also been hinted at by developer Sam Rivera in the MeinMMO interview.
In these modes the changes apply: The new competitive settings are mandatory in the following modes and cannot be changed.
- FUT Rivals
- FUT Champions
- Online Seasons
- Co-op Seasons
- Pro Clubs
More control, but also effort through new settings
This is changing: As it stands, 7 settings are mandatory in the modes mentioned above. These are primarily supportive settings that help with automation during the game. Especially newcomers can benefit from these supports, while professionals prefer to turn them off to have complete control.
The changes are as follows:
- Contextual Agile Dribbling: Off
- Automatic Clearance Kicks: Off
- Automatic Flair Passes: Off
- Automatic Shots: Off
- Header Assistance: Off
- Shoulder Charge: Manual
- Through Ball Assistance: Semi
What do the changes mean? Here we look at the influence of the settings.
Shoulder Charge: Manual means that there is neither pace assistance nor directional assistance when shoulder charging in defense. In the ‘Assisted’ mode, there is pace help to stay close to the opponent – that now goes away.
Automatic Flair Passes: If they are enabled, players can perform flair passes depending on the game situation without additional input. This can help if, for example, a back-heel pass is the better choice than first turning and then passing. When switched off, the flair modifier must be held.
Automatic Clearance Kicks: Under pressure, players in defense can sometimes clear the ball to defuse a situation. The option is now gone, and clearance kicks will only be executed when you input them yourself.
Automatic Shots: This occurred less frequently, but it was possible that for example, on a corner, uncontrolled players sought the shot. This was somewhat contextual. Such shots are being removed.
Agile Dribbling: The contextual agile dribbling allowed players to dribble in a 1-on-1 situation depending on the situation using the left stick. This is being disabled.
Header Assistance: This was meant to provide a more relaxed gaming experience by adjusting your header direction and strength. Without the assistance, you have to execute these headers manually and more precisely. It therefore becomes more dependent on your own inputs.
The Through Ball Assistance: ‘With assistance’ ensured that through balls were adjusted in such a way that the ball went towards the teammate and was not intercepted. On ‘Semi’, meaning the new default setting, direction and strength of the ball are only partially assisted. By the way: On ‘Manual’, the ball flies exactly in the direction you are looking.
How do you see the new changes? Does a lot change for you – or did you adjust the settings manually anyway? Tell us in the comments!
You can find everything about the FIFA 22 release here.
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