The creators of Payday have announced a new co-op shooter and shared some details about their new heist game.
What kind of game is this? The game is titled “Den of Wolves” and is a co-op shooter developed by 10 Chambers. 10 Chambers is the studio behind the co-op shooter GTFO and was founded in 2015 by Ulf Andersson, who is considered the creator and mastermind behind the Payday franchise.
Den of Wolves is set in 2097 in a futuristic future where research and technology are highly advanced. The setting is the city of Midtown, where primarily wealthy corporations hold power, using the city as their arena. Simon Viklund, Narrative Director at 10 Chambers, described Midtown as “Manhattan on crack.”
Players take on the role of a heist crew that works both for and against various companies. Missions can take on various forms, such as corporate espionage, kidnapping, and sabotage. For example, you might receive a mission from a large corporation to harm its competitor.
Additionally, the developers gave us some comparisons to describe Den of Wolves, saying it’s a mix of Payday and Black Mirror, but also a baby of Heat, Inception, and Blade Runner.
Live service with Early Access on Steam
What do we know about the release? Den of Wolves is set to be released in Early Access on Steam, but the developers have not yet provided a release window.
A console release is also planned, but the PC release takes priority.
Furthermore, Den of Wolves is expected to be a live service game and will receive DLCs over time that will expand the shooter’s game world.
Every heist tells its own storyline
What distinguishes the gameplay of the game? Den of Wolves is played in 4-player co-op. The difficulty is said to be somewhere between GTFO (hardcore) and Payday (arcade). Even though Den of Wolves is supposed to be easier than GTFO, it still builds on a similar concept: players should lose control of a situation and then reclaim it.
Additionally, there is something like a backstory that explains how the city became what it is in 2097. There is no coherent campaign. Instead, there are various storylines that tell their own stories.
A storyline consists of various missions. For instance, we might receive the mission to break into the office of a particular company, steal data, and bring it to a competing corporation.
This break-in, however, is not the first mission of the storyline. Previously, you might have to break into another building to obtain a building plan or something similar. The storyline concludes with the actual break-in and consists of various missions that serve to execute the actual break-in, which is also part of the storyline.
What are the plans for the funding model? 10 Chambers plans to offer microtransactions for Den of Wolves, but these are expected to be “tasteful.”
According to Simon Viklund, there will be no P2W and no gambling mechanics or anything similar. The plan is mainly for cosmetic items.