In Fellowship, everything revolves around dungeons that you know all too well from MMORPGs. However, even though the Steam game is not an MMORPG, you will soon be able to grind infinitely in it.
What kind of game is this? The developers of Fellowship are big MMORPG fans, but many of their friends never experienced a good endgame because the lengthy leveling phase scared them away. This circumstance led to the creation of Fellowship, a Multiplayer Online Dungeon Adventure (MODA), where players can simply grind dungeon after dungeon without having to level a character to the maximum level first.
Just like in an MMORPG, there are trash mobs, bosses, and even traps in the dungeons, and there is loot for the characters upon completion.
You can watch the new trailer here:
Differences and Uniqueness of Fellowship
How does the game differ from an MMORPG? Fellowship differs from an MMORPG primarily in that there is no open world; instead, the entire game focuses on the dungeons. With each completion, there is loot, and new difficulty levels are constantly unlocked to make dungeons not only harder but also to incorporate more mechanics.
Another uniqueness is the characters you play. While in an MMORPG you choose from various classes, in Fellowship you select a character. The character then has predefined abilities that can be modified with talents.
How does Fellowship play? Cedric Holmeier is a freelance author at MeinMMO and has already tried the MODA twice with the developers. He says about it:
Fellowship is a game that can fill many gaps at once. It is suitable not only for lazy levelers but also for MMORPG beginners. Those who are patiently waiting for the next update or even the next new MMORPG can effectively bridge this time with Fellowship as a filler.
During discussions with the developers, they also expressed a great interest in making the MODA exciting for professionals. A timer is to indicate how quickly groups have completed a dungeon. The many different difficulty levels are intended not only to increase HP and DMG but also to add new mechanics to the dungeons.
Professionals and esports teams can then compete in Fellowship based on the time they need for their clear, and the developers themselves said they look forward to seeing what creative solutions players develop.
Despite the omission of typical MMORPG content, it is also crucial whether the developers can quickly deliver enough content to satisfy players. If new dungeons and characters are released too slowly, Fellowship could also quickly lose its appeal.
Fellowship launches in Early Access on Steam on October 9, 2025, and can already be tried for free between September 18 and 23, 2025. The MODA is planned to be offered later as a purchase title, but the price is not yet known. A detailed preview report by MeinMMO author Cedric Holmeier can be found here: If you love endgames in MMORPGs, a game on Steam offers you plenty of it, but there is a catch.