Vampire Coast
If you like pirates, the Vampire Coast is just the faction for you. It impresses with strong artillery that you can get early in the game, flexible armies, and the ability to easily focus on specific strategies.
Of the factions suggested here, the Vampire Coast is the most complex, as your zombies are weak at the start of the game. However, it has the significant advantage that you learn directly several essential mechanics for the game that you need with other factions:
- Necromancy summons units immediately instead of recruiting them over several turns but requires access to corpses – logically.
- Your flagships function like a “horde”: you can build buildings there and recruit units on the go without (as with beastmen) having to forego settlements.
- Vampiric corruption allows you to hold cities and heal your units. For all chaos factions, corruption is an essential means, and even if you do not “need” it, it is essential to understand how it works so you do not lose armies yourself.
- Loyalty can cause the commanders of certain factions to revolt and turn against you. You need to keep them satisfied.
- Pirate ports can be built in enemy cities to generate additional income.
Each of these mechanics is also found in some of the other factions in the game, but in the Vampire Coast, they are either optional, easier to master, or there is a way to avoid negative effects. Thus, it is easier to familiarize yourself with the mechanics to later play other factions.
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