A new “One Turn Kill” combo is causing headaches in Hearthstone. Even professional players sometimes struggle to execute it.
With the latest expansion for Hearthstone, Dr. Boom’s Lab, numerous new deck ideas are coming to light. Particularly popular are the large combos that can annihilate opponents in just one turn. For the Priest, such a combination has now emerged.
However, the execution is so complicated and exhausting that even professional players like Disguised Toast regularly make mistakes and mess up the crucial step.
This is how the new Priest One-Hit combo works
The core of the combo is the new Priest minion Experiment. For 1 mana, it only has stats of 0/2, but it comes with the Deathrattle effect: Return all spells you cast on this minion to your hand.
Two Radiant Elementals must be on the battlefield to reduce the spell costs by 2.
The Experiment is then repeatedly targeted with Divine Spirit. Next, the Experiment is cloned with Horrifying Nightmare and finally killed with Twisted Fate. All the spells cast return to hand.
Now, repeat the process with the copy of the Experiment and gain double the amount of spells in hand! This process is repeated several times with slight variations. This graphic from Reddit user PrepCoinConcede shows how it should ideally proceed:
By the end of the turn, you have a multitude of Divine Spirits. You summon a Stonehoof Boar (1/1 minion with Charge), cast all Divine Spirits on it, and then swap health and attack with Twisted Fate. Is there a taunting minion in the way? No worries, as Horrifying Nightmare simply clones the piglet.
What do the pros struggle with? While executing the combo, it is tiring to keep track of which spells are active on which minions. A single mistake can lead to your hand being too full, causing a crucial card for the combo to be “burned”.
Possible target for nerfs. Currently, the deck is still more of a fun variant that at least provides a lot of entertainment when watching streamers.
However, if players learn to confidently and repeatedly execute this combination, it could mean a nerf. Because in the past, Blizzard has not been enthusiastic about “One Turn Kill” combos, as they ruin the interactivity in Hearthstone.
What do you think of this combo? Could you pull it off easily? Or does it show that there are indeed deeply complicated plays possible in Hearthstone?


