New “Un’Goro” cards in Hearthstone destroy your own deck. Is that tactically sound or way too risky?
In just over a week, the expansion “Journey to Un’Goro” is likely to be released. Blizzard is showing more and more cards to get players excited for the new expansion. In today’s edition, there are some Hunter cards as well as a legendary minion for Warriors and Hemet Nesingwary, which significantly reduces the player’s deck.
For Hunters, new synergies with Deathrattle cards are beckoning, as the Terrorscale Stalker, a 3/3 minion for 3 mana, triggers the Deathrattle effect of another minion upon battle cry.
The Small Raptor, 2/1 for 1 mana, comes with a strong battle cry. A 4/3 Raptor for 1 mana is shuffled into the Hunter’s deck.
As a neutral minion, the Thunder Lizard, a 3/3 beast for 3 mana, awaits. If an Elemental was played in the previous turn, the Lizard triggers “Adapt”.
A similar mechanic is present in the Hunter card Crackling Razormaw. For 2 mana with impressive stats of 3/2, it adds “Adapt” to a friendly beast as a battle cry – without any requirements.
For Paladins, there is the Lightinfused Stegodon. This dino for 4 mana with stats of 3/4 grants all Silver Hand recruits an “Adapt” – combined with several 1/1 recruits, this could become quite powerful.
Crazy indeed is Hemet, Jungle Hunter. For 6 mana, he has solid stats of 6/6 and a battle cry that requires planning. Hemet destroys all cards in the player’s deck that cost 3 mana or less! While this ensures that you draw something “big” from the deck every time, it could also destroy some key cards.
The legendary Warrior minion is King Mosh. For 9 mana, he has stats of 9/7 and the battle cry to kill all wounded minions on the battlefield.
What do you think of these new cards?







