The final part of the “The League of Explorers” expansion for Hearthstone is accessible. We will show you how to complete the Hall of Explorers on Heroic!
Stealing the Staff from the Thief
Last night the final part of the current expansion for Hearthstone was opened, and we will show you how to defeat the bosses there in the solo adventure on Heroic.
In Wing 4 of the “League of Explorers,” you need to recover the staff from the Hall of Explorers, which was previously stolen by the mysterious Rafaam. He revives various creatures in the museum hall. Even on “normal,” some encounters can be quite challenging; we will tell you which decks can give you a good chance even on Heroic.
Skelesaurus Hex on Heroic
The wing begins with a very luck-dependent battle. The Skelesaurus Hex ensures that he receives a random card that costs 0 mana in each turn with his hero ability. If you have bad luck in the first turns and face an overwhelming force of Onyxia or other monsters, you can leave the match early and try again.
The greatest successes are achieved here with a “classic” Mill Rogue by TyDK, which makes use of the card Brann Bronzebeard. Together with the Deep Light Oracle, Three-Way Gang, and Vanishing, you can bleed the opponent out fairly quickly without suffering too many losses yourself. 2 Healing Bots provide the necessary resilience, and one or two tanks like Deathlord soak up the initial damage.
Anyone who wants to cheat a little can also try with a Mage deck that contains the new card “Animated Armor” – this is often ignored by the boss. Apparently, the AI cannot yet assess this card as a real threat. However, it is only a matter of time before that is fixed.
The Steel Sentinel
If Blizzard can do one thing masterfully, it is developing bosses that make you think, “Please, no!” The Steel Sentinel is exactly such a representative. While he can only take 1 damage per attack in normal mode, the same applies to all his minions in Heroic mode. As if that weren’t annoying enough, he also has plenty of healing, armor, and divine shields. The solution to the riddle – or at least an adequate answer – is a Paladin deck by ReganisPrime, which heavily relies on minions that deal 1 damage and do so as many times as possible.
The Knife Juggler and Call to Arms are essential cards, as are Equality and Consecration. The Tournament Medic pays off early on to compensate for the high damage the Sentinel throws at you. Cards like the Ghostly Silencer increase the effectiveness of the Juggler, and the Nerv-o-Tron is more than worth its mana.
Even with a perfect starting hand, this fight is no walk in the park, and it may take several attempts before you have dismantled the armor into its components.
Master Thief Rafaam
In the penultimate battle, you have to face Rafaam himself. Since he is a thief, he snatches your deck and plays with it. The player, on the other hand, is provided with a deck from Elise Starseeker, which allows the challenge to be quite manageable. In addition, his hero ability is essentially “Unstable Portal” from the Mage – but it costs 0 mana on Heroic.
Since Rafaam uses the player’s deck, you should build him a very bad deck. The Warrior deck by nickhimself, which makes use of the Cursed Blade, is excellently suited for this, as it doubles the damage Rafaam suffers. Aside from Sir Finley Mrrgglton, who replaces Rafaam’s hero ability with something worse, all cards are of rare quality, as this enhances your Rare Spear, which gains +1/+1 each time. But be careful, as Rafaam can take control of your weapon with his Bone Raptor – so make sure you made good use of it before that happens.
Rafaam Unleashed
In the final battle of the League of Explorers, Rafaam unleashes the full power of the Staff of Origin. The particularly cool fact is that almost all previous bosses can reappear, giving you the true feeling of a worthy final battle.
The battle itself is a real chunk, as Rafaam is immune for a large part of it. Every few rounds, he loses this immunity but summons a 10/10 minion with a particularly strong effect in exchange. As a counterbalance, you will receive a new hero ability that allows you to gain various League artifacts to defeat Rafaam one more time.
The highest chances of victory are currently attributed to the Control Priest by Mephybenny. With Mind Control, you can snag particularly powerful minions in the later game, while Vol’jin, Lightbomb, and Mass Dispel ensure the necessary security in the earlier rounds to withstand the challenge with the artifacts. Sister Daryal is especially valuable, as you will want to use the hero ability every turn to keep control of the situation.
With that, you have also survived this adventure! If you have mastered all battles on Heroic, a special card back awaits you. Do you still need help with the other wings? Then take a look at our other articles about the League of Explorers:






