Hearthstone: Von diesen Lieblingskarten müsst Ihr Euch bald trennen

Hearthstone: Von diesen Lieblingskarten müsst Ihr Euch bald trennen

You will miss these 10 cards from Hearthstone as soon as the new format “Standard” goes live.

With the expansion “Whispers of the Old Gods”, Blizzard will introduce the new game format “Standard” at the end of April or the beginning of May, where only the current expansions from the ongoing and last year can be played. In plain language, this means that players will have to say goodbye to cards from Goblins VS. Gnomes and Naxxramas if they want to play the new mode. Those who want to stay “Wild” will see no changes.

We present to you our top 10 cards that you will miss.

Place 10: Glevehr

Hearthstone Top 10 Glevehr

One of the most annoying cards in the expansion was definitely the Glevehr for Hunters. For just 2 mana, the weapon had stats of 2/2 and could easily remove smaller threats from the board or deal the first hits to the beloved “Face.” As if that weren’t annoying enough, the weapon also grants a friendly minion +1 attack when played, which typically leads to even more damage that had to be received in the early turns of the game.

We will definitely not miss this card – but we don’t play Hunters either.

Place 9: Instable Portal

Hearthstone Top 10 Instable Portal

The Instable Portal is considered one of the cards with the highest random factor in the game, but it was still used in many decks. For 2 mana, the Mage received a random minion that cost 3 mana less. This led to numerous fun situations, where one could play a Ragnaros in turn 4 (with the coin) or receive a class card that opponents did not expect at all. For example, Prophet Velen likes to double the damage of Fireballs and Pyroblasts.

Of course, the spell could also go horribly wrong and spit out a Murloc. In any case, the Instable Portal was a card that provided fun and memorable moments and will likely be fondly remembered by players.

Place 8: Call to Arms

Hearthstone Top 10 Call to Arms

Call to Arms was quite ridiculed upon its initial announcement, but quickly became a staple in many Paladin decks. For 3 mana, it summons 3 1/1 minions and equips a 1/4 weapon. Especially in combination with one or even two Knife Juggler, the three recruits of the Silver Hand could clear the board effectively. What remains is then simply cleaned up manually with the weapon, and one has drawn a significant benefit from a very cheap card. A versatile card that is finally going into its well-deserved summer break.

Place 7: Shielded Minibot

Hearthstone Top 10 Shielded Minibot

And it gets even tougher for Paladins. The 2/2 minion for 2 mana, Shielded Minibot, also ends up in the junkyard of Mechs. It has long been regarded as one of the strongest Paladin cards, as it has a Divine Shield and thus often results in a free trade favoring the Paladin.

There was hardly a deck where the Minibot was not used, whether Aggro or Secret Paladin, the little mech is too valuable to exchange for another creature.

Place 6: Bite of the Death

Hearthstone Top 10 Bite of the Death

Warriors have to say goodbye to one of the most powerful weapons in the game, as the Bite of the Death will be leaving the ranked mode and will only be available in the “Wild” mode in the future. For 4 mana, the axe had stats of 4/2 and had the “Whirlwind” deathrattle: “Deal 1 damage to all minions.” This allowed for numerous effects to be combined. Angry Berserkers could be made even stronger, Acolytes of Pain became card batteries, and Armor Masters could generate massive amounts of armor. Since it occupied a fixed place in almost all Warrior decks, this blade will likely be missed painfully.

On the second page, we will discuss the remaining top 5.

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