Many players have already reached the endgame of WoW Classic in Wrath of the Lich King and are now farming gear in raids and heroic dungeons. However, some players apparently can’t get enough quickly enough – healers are raising objections.
These players are the issue: Healers have long been regarded as the most important members of a group in large parts of the community. Every player has their role in the group, but the success of the next enemy group or the next boss usually depends on the healer’s mana.
If the DPS players are bad, a dungeon simply takes longer. If the tank lacks gear, a good healer can usually compensate for that, as long as the tank doesn’t fall over after a hit.
Healers are responsible for keeping you alive. However, it has traditionally been the case in WoW for years: Everyone needs healers, but hardly anyone wants to play them.
So what is the problem? A part of the classic community plays extraordinarily performance-oriented, always looking for optimal groups and wants to spend as little time as possible on dungeons, raids, and quests.
Accordingly, players are in a hurry when they are in a group for heroic dungeons. In heroic dungeons, you can prepare for raids, which are among the most important activities at level 80.
In the currently largest thread in the WoW Classic subreddit, a user criticizes it with a meme. One must never stop, not even for a minute – dungeons must be mastered immediately and without a breather.
This particularly goes against the grain of healers. The thread has already accumulated over 6,000 upvotes and over 600 comments. The most popular comments come from healers who are complaining.
WotLK Classic is super popular. The first ship to Northrend in the middle of the night alone had hundreds of players on board:
“Dude, that’s not your decision”
A popular strategy in dungeons is called “Big Pull”, which means pulling as many enemies as possible together. For DPS players, this is a feast, as their damage numbers shoot up to insane heights. Especially new healers struggle with the high demands.
The problem here is that according to healers, mainly other players demand such pulls, even though they can’t handle that. One player describes his experiences as “interesting”, another elaborates on his experiences:
In my second heroic dungeon as a healer, one of the DPS told the tank: ‘You can pull more’, right in the second trash group. I quietly sweated and thought to myself: Dude, that’s not your decision.
chuk9 on reddit
Even as a healer with good gear, such a situation is difficult, another user reports. Currently, many off-spec characters are playing as tanks who still want to rush through the dungeon. This does not work when a healer needs to drink or resurrect other players at the back.
There are also ongoing complaints that some people have absurd requirements for the “Gearscore”, especially for raids. Staring at numbers and hoping for a slightly faster run drains the fun from the game, according to players.
Even some tanks agree. One had to deal with a DPS player who kept pulling more groups – until the wipe. Such behavior is not conducive to speed. Other tanks agree that they and the healers set the pace and depend on the healer’s mana. Another group had an unhealthy attitude towards speed early on and paid dearly for it:
2 players are kicked from the group in WotLK Classic before they can loot – still win every item