The developers of the indie MMORPG Gloria Victis are currently revamping the hero’s controls to ensure that the battles feel really good.
Since a developer from the single-player RPG The Witcher 3 is currently working on the MMORPG Gloria Victis and is responsible for the animations, the hero’s controls should match the fluid and spectacular movements. Therefore, the team is currently revising the controls. They want the battles to not only look good thanks to the new animations but also feel good.
New animations require new controls
The new animations are currently about 75 percent complete. It should be noted that there must be specific movements for each weapon, detailing how the hero performs them. The more animations the character can execute, the more convincing it appears in the game.
The new animations will initially be implemented only for the player character. Once it has all the movement sequences and they work well, the NPCs and opponents will be adapted accordingly.
Fights will be expanded
The new behavior due to the animations brings a new control system. The so-called character controller needs to be adjusted. This simultaneously allows for new combat mechanics to be introduced, for example, that strong attacks can interrupt a strike or that blocking functions more effectively.
All of this must be synchronized to prevent lag, which can have fatal consequences, especially in PvP. The new controls and new animations are intended to make the gameplay smoother.
This update is one of the most extensive that the MMORPG Gloria Victis has experienced so far. The game is currently in an early access phase.