Many players have turned their backs on World of Warcraft. We wanted to know your reasons for this – here are the results: 5 reasons why players who read MeinMMO have stopped playing WoW.
A few days ago we launched a survey and wanted to know from you, why you stopped playing World of Warcraft. Now it’s time to evaluate this survey.
So we present to you the top 5 reasons why our readers no longer want to play World of Warcraft in its current form.
Rank 5: Too little content and thus boredom
In fifth place, with almost 9% of the votes, is the argument of “too little content” and the resulting boredom. These players log into World of Warcraft, take a quick look around and often don’t know what to do with their time in the game.
Although there is a wide range of content and completely new types of content (island expeditions or war fronts), these contents do not create the allure. For many players, they are irrelevant and thus shunned.
Boredom is the result and WoW is increasingly put aside – until the subscription is canceled.
Rank 4: There are too many random factors
An MMORPG cannot do without random elements, but World of Warcraft has simply gone too far. At least 11% of the survey participants think so. The value of loot in a dungeon is no longer determined only by whether a boss drops a corresponding item with a certain chance but also whether this item is then upgraded.
Additional item levels, socket slots, or tertiary attributes like “lifesteal” determine whether an otherwise bad item becomes exceptionally good. The joy of chasing the same item remains very limited.
For many players, this is a clear reason to turn their backs on WoW.
Rank 3: Players dislike the Azerite system
With 12% in 3rd place is a feature that actually constitutes a core of World of Warcraft: Battle for Azeroth: the Azerite system.
With the removal of artifact weapons in Legion, players needed new items with great attributes to replace their former weapons. This gap could only be insufficiently filled by the Azerite system. While there are numerous passive bonuses, some of which affect gameplay, these are in the minority.
The system causes more frustration. Because those who find stronger equipment feel reset. It is necessary to constantly unlock the same properties again and again. The ongoing “losing and winning” of the same passive effects leads to much, but certainly not to joy.
Add to that the fact that the actual artifact, the Heart of Azeroth, is incredibly boring. Every player wears the necklace and it has no relevant impact on gameplay. It feels arbitrary and interchangeable, lacking any attachment.
At least: With Patch 8.2 Rise of Azshara, this is supposed to change. The Heart of Azeroth will become more exciting and farming artifact power will no longer be necessary to use all abilities of Azerite armor.
Rank 2: Other reasons
In 2nd place, you chose “Other reasons”, meaning answers we did not consider in our survey. Here it’s best to let the comments speak for themselves as the reasons were varied:
Marven Geiß: “I have no connection to my server, my guild, my community, or the game world anymore. […] Thanks to tools and cross-server zones, we know we can behave like the ax in the woods and it has absolutely zero consequences.“
Damian: “I canceled my subscription because Blizzard is only focusing on the one-way street of group content, which ultimately consists of countless repetitions at different difficulty levels. Completely repetitive, without meaning or sense. It’s all just a timesink.”
pro.non-ciert: “It’s just hopelessly outdated now. My godchild already laughs at the graphics. Everything has its time, and WoW’s time is over.”
tyler: “The reason I don’t play it like I used to? CHARACTER-PRUNING! Soon you won’t need a keyboard anymore; just a few buttons will suffice.”
Rank 1: WoW is too easy; everything is handed to you
With 15% of all votes, most players on our side believe that World of Warcraft has become too easy. Rewards are given without much effort, and thus there are few ways to distinguish oneself as a “good player” from the “casuals”. This naturally goes hand in hand with the criticism of the upgrade system (titan-forged/warforged).
Blizzard continues to emphasize that statistically it is almost unheard of for a player who only participates in “LFR” raids to have as good equipment as a player who mingles in mythic raids, but just the possibility that this happens is enough to cause frustration. And besides, we all know that one player who pulled a 380 item from a heroic dungeon, right?
Almost one-fifth are satisfied
But by no means have all players temporarily or permanently turned their backs on World of Warcraft. 18% of the survey participants stated that they still play World of Warcraft and are having a lot of fun with the current state of the game. So if Blizzard adjusts the right points of criticism, WoW could once again excite these players.
Does the result of the survey match your own feelings?






