Monster Hunter Wilds was released just over 2 weeks ago, and there are voices in the community expressing dissatisfaction with the game’s scope. Fans have reflected on the issue and explain why the content is not the problem.
Why are players complaining? Particularly on X and Reddit, disappointed voices are increasingly common, complaining that the game offers too little content. Affected players have often invested over 50 hours of gameplay and lament the feeling of having nothing more to do in the game.
Similarly, the length of the story and the story itself are noted as points of criticism, as well as the time needed to complete the game fully. Many players feel that they are finished with Monster Hunter Wilds after around 100 hours.
On Reddit, there are now some players who do not see the problem in the content of the game but rather in the players themselves.
“Monster Hunter Wilds does not have a content problem.”
User Saedreth opens his Reddit post with these words and lists the following points that he believes lead to the players’ feelings:
- Newcomers find the story of Wilds too short because they do not understand that the story in Monster Hunter has served more as a veiled tutorial, gently teaching players the mechanics and increasing difficulty. The story is more of a guideline and backdrop than the focus of the game.
- Additionally, one should not compare Wilds too much with World. While World had a longer, yet bland and exhausting story, it too did not have much content at launch, and the game grew over time. The same will be true for Wilds.
Furthermore, the attitude of the players who express this feeling is also a problem:
- Many players today tend to inhale new games and “complete” them as if it were a full-time job. This makes the time invested seem much less to them. Additionally, these players expect a classic open-world game like Skyrim, where they can repeatedly play new side quests and similar content. Monster Hunter simply does not work that way.
- He compares Monster Hunter to a sandbox, where players like to build castles and constantly tear them down to try new things and experiment with what is available. If one only focuses on the surface, it is no wonder that one quickly becomes bored.
- Additionally, “meta-chasers” are a problem. Players who rush through the game as quickly as possible to reach the endgame and rely on pre-built setups will not enjoy the game for long. The game is designed for experimentation, learning and mastering new mechanics, and constantly mixing things up, rather than sticking to a fixed setup. Players who focus on that quickly feel like the game has nothing more to offer.
In the comments, there are numerous supporters who share his opinion. After all, Monster Hunter Wilds offers around 14 weapons in various variants, 29 large monsters in different difficulty levels, over 500 different armor pieces, plenty of decorations, and artisanal weapon variants with which players can experiment.
Therefore, the problem is less about the content of the game and more about how players engage with it. They appeal to take your time and play Monster Hunter Wilds in a way that it does not run out too quickly. New content will come in due time, just as it did with Monster Hunter World.
If you are among those who have already reached the endgame and feel like there is nothing more to do, fortunately, you won’t have to wait long for the first major update to arrive. Because already in early April, the first Title Update is set to come, bringing a major fan favorite with a bunch of new content: Capcom reveals when the first major update for Monster Hunter Wilds will be released – brings a new area where you can chill with friends