FIFA 22 annoys players with endless tasks – Too much effort for too little reward

FIFA 22 annoys players with endless tasks – Too much effort for too little reward

In FIFA 22 there are numerous goals that can be completed for rewards. However, they can become very time-consuming, which annoys some players.

When you log in to Ultimate Team, you will find the goals and milestones that can be completed in FIFA 22 after just a few clicks. They offer various rewards – from XP to packs to players.

Especially during the current TOTS event, there are lots of exciting cards that you can secure: for example, the Team-of-the-Season version of Dante, Ajorque, or Maxim.

The good thing is that you can obtain the cards through playing without having to buy packs. However, there is criticism about how much effort some players require.

No room for extra tasks in FIFA 22?

That’s the problem: Large parts of the weekly goals and milestones with player rewards in FIFA 22 take place in friendly match modes. This means they sometimes have special requirements and can be completed without your players losing contracts.

Additionally, defeats do not affect your record or your coin boost per game – you can also quit early without consequences. This “Golden Goal system” is popular and has even become its own mode.

Having goals in friendly matches thus brings certain advantages and was a new solution in FIFA 22, after they used to take place in competitive modes like Division Rivals or Weekend League. This created the problem that strong players dropped ranks to complete the goals more easily – which spoiled the fun for players in lower leagues.

FIFA 22 tasks
Many tasks require many games

Now there is a new problem with the tasks: Since they now take place in friendly matches, there is another field that you need to work on. You can no longer play Rivals simultaneously, earn points for the Weekend League, and solve the tasks in the meantime. And then there are also Squad Battles and FUT Champions that you might still want to play.

This is what the community says: In the FIFA subreddit, there is currently a discussion that some players find the effort required for the goals to be too high. One user writes:

Does anyone else think that the number of games you have to play for goals is ridiculous?

Seriously: 20 games with teams mostly from weak leagues, 10-15 potentially for Dante, 8 for Ajorque. And that’s before the 8 games for “good” Rivals rewards, Icon Swaps, FUT Champs qualification, and up to 20 games in Champs.

reddit user JayTeeYGO123 (via reddit)

The post sparked a decent discussion with over 100 comments. Some players mention that it has simply become too much for them:

  • “Yes, that’s why I don’t play them. Rivals, WL, and the occasional Squad Battles match is enough for me,” says one user (via reddit).
  • “Since they moved the goals from Rivals to friendly matches, I have almost completely given them up. I mostly play only on weekends, and I cannot sacrifice all these games for a useless playlist,” describes another one (via reddit): “Additionally, in Rivals it was possible to passively fulfill goals (e.g., reaching a Brazilian goal when you have a Brazilian team, which is no longer the case).

There are also opposing voices. One notes that you only need to fulfill specific goals – not all. Just the ones that you actually enjoy. However, other players argue that the effort still does not necessarily pay off:

For me, it somehow depends. For example, cards like Ajorque, with the Saudi/Belgian Pro/Turkish League goals are too much for what these cards are worth. These cards are mediocre cards that many people will not use. Cards like Dante or Fati are something else for me because they are actually usable, solid to good cards. I don’t mind the grind for them because they are really worth it.

User mrspiffyhimself (via reddit)

Others emphasize that the relationship simply has to be right. However, certain tasks, for example, for the current TOTS tokens, simply cannot keep up here. They are simply too time-consuming for the rewards they ultimately bring.

Overall, the reward system in FIFA 22 is a constant topic for discussion. Because: even in the other modes, you have to play a lot to ultimately receive good rewards.

This was reduced with the Weekend League, which only requires 20 instead of 30 games this year, but with Division Rivals and qualification, it still takes a lot of time that you have to invest.

The alternative to grinding is to buy many packs in FIFA 22. However, the risk is high due to the factor of luck that in the end you may not get the value you hoped for.

What do you think about the tasks in FIFA 22? Do you find the requirements reasonable, or are they too much? Tell us in the comments.

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