Fallout 4: One of the nastiest vaults played with the addiction of its inhabitants

Fallout 4: One of the nastiest vaults played with the addiction of its inhabitants

The vaults in Fallout were supposed to serve the survival of humanity, but often acted as a stage for terrible experiments. One of the most insidious vaults was number 95.

What kind of vault is this? You can find Vault 95 in Fallout 4, on the edge of the glowing sea.

The population of the bunker was hand-picked by Vault-Tec: Only drug addicts were allowed to move in.

As can be discovered in the terminals within the vault, Vault-Tec had put forth a hypothesis: That any individual could break free from addiction if there were no alternatives. Therefore, there were no substances in the vault that could satisfy the residents’ addiction.

Instead, a rehabilitation program was run there, with medical facilities and regular meetings to collectively cope with withdrawal. It was basically the counterpart to the drug vault 106 from Fallout 3. At least, it seemed that way.

And the experiment went well for five years. As a vault resident noted in his terminal entries, there were occasional problems, but the vault community grew together like family. The resident mentioned that for many, the falling of the bombs was the end of the world – but for the residents of Vault 95, it was the chance for a new beginning. And they would have loved to spend their lives together there.

But as is often the case in vaults, there was a sinister plan in the background: One of the residents was an undercover Vault-Tec employee. He even recorded in logs that the experiment had helped everyone and that they saw their own hypothesis confirmed.

But then the traitor, undetected by the others, opens the proverbial Pandora’s box after five years: a secret stash full of drugs, alcohol, and other substances that would last a lifetime.

When the other residents, who had been in withdrawal for years, found this stash, chaos erupted. The resident mentioned in his logs that some “cracked immediately” and grabbed what they could to get high. Others resisted, but there were fights, shootings, and deaths.

At first, the resident wrote that he would hide until the chaos ended, and he was not willing to give up what he had. But in the end, he went back out and said: “There is no reason to stay sober.” He wanted to be with his friends again – without knowing if anyone was still left.

If you reach Vault 95 during Fallout 4, you see that the Gunners have taken over the bunker. Throughout the vault, you will find skeletons clinging to drugs and substances. In the common rooms, on the toilet, down by the generator: everywhere lie the last remnants of the residents who were deceived.

At least for one of your companions, Cait, Vault 95 can be a glimmer of hope. She can use the medical facilities there to rid herself of her own demons. Do you want more background information about the vaults in Fallout? Then check this out: MeinMMO editor Benedict Grothaus has summarized some of the most evil and important vaults in the world of Fallout for you.

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This is an AI-powered translation. Some inaccuracies might exist.
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