Expedition 33 Lune Builds – The strongest builds for the devastating sorceress

Expedition 33 Lune Builds – The strongest builds for the devastating sorceress

We will show you how to play Lune, the powerful sorceress in Expedition 33, with some strong builds.

In Clair Obscur: Expedition 33, you have an almost endless variety of options to equip your characters. However, such freedom also carries the potential to be overwhelmed and to choose combinations that simply do not work. Therefore, we would like to present to you two particularly strong builds for Lune. One for the early game and one for the endgame.

Screenshot from a trailer for Clair Obscur: Expedition 33
Lune joins the group early on – and is extremely strong.

Lune Build in the Early Game – Lots of Lightning

In the early game, options are still limited, but you can already get a lot out of the sorceress Lune here. Note that you do not necessarily need all components for this build, as it also works well without all Pictos.

Weapon: Deminerim

The weapon Denerim reduces the cost of your lightning abilities by 1 AP starting from level 4, allowing you to spam many abilities. Perfect for beginners.

Attributes

Luck and strength, but the scaling of the weapon is not so relevant at the beginning of the game. Choose what you like.

Abilities

  • Electrify
  • Wildfire
  • Immolation
  • Rockslide
  • Lightning Dance
  • Thunderfall

Required Pictos

The following Pictos are a solid selection. You can swap some out if you are missing any. Critical Burn is very important for your damage.

  • Critical Burn: 25 % increased crit chance against burning enemies.
  • Dead Energy II: +3 AP when you defeat an enemy.
  • Augmented Counter: 25 % increased damage when countering.
  • Energising Start I: +1 AP at the start of the battle.
  • Energising Start II: +1 AP at the start of the battle.

Combat Guide

At the beginning, apply burning to all enemies, either with Wildfire (for groups) or with Immolation (for single targets). Afterwards, you can spam Electrify to generate AP and deal damage. Once you have gathered enough AP, just decide if you want to break the enemies with Rockslide or deal extremely high damage directly with Lightning Dance.

This process should quickly turn most enemies in the early game into splinters.

Devastating Gradient Attacks – Lune in the Endgame

The second build is particularly strong in the endgame. You need to have already unlocked Gradient attacks and some strong Lumina. So the build is only useful in Act 3 but can work in “New Game+” even earlier.

Note that you must have had all conversations with Lune in the camp to possess her final Gradient attack “Heaven’s Break”. The build comes from YouTuber Fervor Gaming and has proven to be very successful in our tests – indeed so successful that it trivialized many fights.

Weapon: Saperim

Saperim is a weapon with the lightning element that also offers powerful bonuses for Gradient attacks. At level 20, your Gradient attacks and Gradient counters deal 50 % more damage.

Attributes

Put all points into defense, then into luck, and finally into strength. Defense and luck scale very well with the weapon and increase your attack power more than pure strength.

Abilities

  • Healing Light

This single ability is used to spend AP and generate light pigments. It is not important that you actually heal a character with it. It is only about the light pigments that can be generated so easily.

Required Pictos

The following Pictos are essential for the build to work. If you are missing Pictos, the result will be correspondingly weaker:

  • Painted Power: The damage limit of 9,999 is removed.
  • Cheater: You always play 2x in a row.
  • Augmented First Strike: 50 % additional damage on the first hit. Once per fight.
  • Greater Powerful: Powerful is +15 % stronger.
  • Auto Powerful: You automatically gain Powerful at the start of the fight.
  • Warming Up: 5 % additional damage per turn, stackable up to 5 times.
  • Auto Death: You die at the beginning of the fight.
  • Survivor: You survive fatal damage once per fight with 1 HP.
  • Gradient Fighter: Gradient attacks deal 25 % more damage.
  • Glass Canon: You deal 25 % more damage but also take 25 % more damage.
  • At Death’s Door: You deal 50 % more damage when your HP is below 10 %.

A list of all Pictos for maximum effect can be found here:

Lune Gradient Power Luminas

For the build to work, you should also have Verso on your team. Equip the ability Phantom Stars with him. Give him all the Pictos with “Charging” in the name that offer a bonus to the Gradient bar.

It is also important to have “Auto Death” and “Breaking Death”, as this immediately fills the enemies’ break bar, and with “Second Chance”, Verso is immediately revived. “Cheater” is also helpful. Verso is mainly used to fill the break and gradient bars.

For your last companion, take Sciel. For Sciel, use the same Pictos as for Verso, but with the ability “Fate’s Wrath”. This will increase the damage of the selected ally in their next turn by 100 %.

Combat Guide

At the start of the battle, Verso and Sciel automatically die. This fills the break bar of all enemies. If it is Lune’s turn, use Healing Light on allies. As soon as it is Verso’s turn, you adjust it so that he has 9 AP. In his next turn (thanks to Cheater immediately), use “Phantom Stars” to break all enemies and fill a large amount of the gradient bar.

Then use “Fate’s Wrath” on Lune with Sciel and in Sciel’s second turn use “Intervention” so that Lune can act immediately.

If everything went correctly, Lune now has 3 filled gradient bars and can use “Heaven’s Break”. The attack can inflict up to 400,000,000 damage on all enemies, which essentially pulverizes every enemy in the game instantly. Even the secret final boss of the game has been defeated more than 8 times with it. Other builds were even too powerful for the developers. Because one could cause several billion damage with a single ability.

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