MMORPGs that you can complete? How is that supposed to work? The new developer studio Empyrean Interactive aims to answer that.
Themepark MMOs usually have a problem: You want to tell an exciting story through quests, but in principle, the actions of the players have no impact. Everyone completes the same missions, kills the same enemies, experiences the same story that never comes to a conclusion because the evil final boss constantly respawns.
A MMO that you can complete
Empyrean wants to change this by allowing you to truly complete the story in an MMO world. How exactly this will work is yet to be specified by the developers. In principle, these are adventures experienced cooperatively with other players, taking place in a large, persistent online world.
Whether this means that you experience a story in a group like in a single-player RPG, complete this story, and then wait for new content is unclear, but it would somehow make sense. You should focus on exploring the world, engaging in exciting battles, and completing quests during the adventures. This way, you will either win or lose in the end.
Concentrated experience
It should be clear from who works at this developer studio, that not just a few people are at work here with a vision they do not know how to implement. On board are former employees of well-known studios such as Riot, Red 5, Turbine, Blizzard, Trion, 38 Studios, and Valve.
The games they are currently planning are not referred to as MMORPGs, but as Persistent Cooperative Adventures (PCAs). To realize this idea, the founders of Empyrean, Geoff Virtue (Hearthstone: Heroes of Warcraft) and Joe Piepiora (Wildstar), are currently looking for investors.
It will be interesting to see how the PCAs will play out. Online games where you can truly experience a story with impact and an ending sound intriguing.