Elden Ring: Nightreign – Everything about the Server Down of Patch 1.02.2 and the Start of “Deep of Night”

Elden Ring: Nightreign – Everything about the Server Down of Patch 1.02.2 and the Start of “Deep of Night”

Complete Patch Notes for Version 1.02.2 of Elden Ring: Nightreign

Balance Changes and Feature Updates

Nightfarers Adjustments

Wylder

  • Increased Poise while casting Claw Shot.
  • Increased Stamina damage dealt by Claw Shot to blocking enemies.

Guardian

  • Increased Strength and Dexterity gain when leveling up.
  • Increased the Steel Guard passive ability angle range.
  • Increased the range of the Wings of Salvation Ultimate Art’s weapon portion.
  • Increased the attack power of Halberd guard counters.

Duchess

  • Increased Dexterity gain when leveling up.
  • Increased the attack power of some Dagger attacks.
  • Decreased the two-handed Dagger’s second heavy attack damage.
  • This change does not affect charged attacks.
  • Increased the duration of the Finale Ultimate Art.

Raider

  • Increased the Greataxe’s and Great Hammer’s ability to stagger enemies with attacks.
  • Increased the attack range of the Retaliation skill.

Revenant

  • Adjusted the transparency of Revenant’s summoned spirits.
  • Players can now pass through Revenant’s spirits Helen and Frederick.

Recluse

  • Increased the offensive spells attack power of Magic Cocktail.
  • Decreased the time required to cast spells using Magic Cocktail.

Executor

  • Increased attack power while Cursed Sword is in use.
  • Increased the attack power of the Cursed Sword weapon skill when the skill is in use and the blade is in its unleashed state.
  • Increased the attack power of some attacks while Aspects of the Crucible: Beast is active.

Weapons, Passive Effects, and Special Effects Adjustments

  • Increased the stagger damage with dual-wielded jump attacks for some small and medium weapons.
  • Decreased the stagger damage with dual-wielded jump attacks for some large weapons.
  • Increased the potency of the death status ailment applied by the weapon skill Death Flare of Eclipse Shotel.
  • Set a cap on the cumulative effects of the Power of Vengeance and Power of House Marais passive effects and adjusted their potency accordingly.
  • Adjusted the stagger effect of the “Guard counters trigger holy bursts” passive’s explosion to ensure that it doesn’t reset the enemy’s posture break state.

Relic Effects Adjustments

  • Adjusted “[Wylder] Standard attacks enhanced with fiery follow-ups when using Character Skill (greatsword only)” to consume stamina when performing follow-up attacks.
  • Increased the attack power of “[Wylder] Art activation spreads fire in area” burn effect.
  • Adjusted “[Wylder] Art activation spreads fire in area” so that burn effect’s attack power does not vary between one-handed and two-handed weapon wielding.
  • Increased duration extension of “[Ironeye] Extends duration of weak point” effect.
  • Increased potency of “Continuous HP Recovery” effect.
  • Increased potency of “HP restored when using medicinal boluses, etc” effect.
  • Increased potency of “[Recluse] Activating Ultimate Art raises Max HP” effect.
  • Changed “[Recluse] Activating Ultimate Art raises Max HP” effect so HP increase persists until an attack is received, even after the art’s duration ends.
  • Increased the amount of Runes obtained through “Critical Hits Earn Runes” effect.
  • Increased potency of “HP Restoration upon (specific weapon type) attacks” effect.
  • Increased potency of “FP Restoration upon (specific weapon type) attacks” effect.
  • Reduced duration of “Improved Poise & Damage Negation When Knocked Back by Damage” effect.

Other Nightfarers Adjustments

  • Adjusted the visibility of the “Rykard’s Rancor” sorcery.

Everdark Sovereign Adjustments

Sentient Pest

  • Increased attack and stamina attack power against guarding Nightfarers while possessed by Animus, Ascendant Light.
  • Adjusted and modified the attack actions of Animus, Ascendant Light, Gnoster, Wisdom of Night, and Faurtis Stoneshield.
  • Reduced the stagger duration when Nightfarers is hit by some attacks of Animus, Ascendant Light.

Equilibrious Beast

  • Adjusted effect granted to summoned condemned Nightfarers so it can be dispelled by Law of Regression.
  • Increased enhancement granted by the light dropped by defeated condemned Nightfarers.
  • Reduced attack power of the condemned Guardian.
  • Removed effect that increased damage negation upon re-summoning condemned.
  • Reduced death status effect resistance of condemned Nightfarers.
  • Adjusted reaction of condemned Nightfarers to player character’s ranged attacks.
  • Adjusted targeting priority of condemned Nightfarers under specific combat rules.
  • Note: Known issue where condemned Nightfarers may not render under specific conditions; fix planned.

Darkdrift Knight

  • Increased HP and stamina attack power against guarding Nightfarers for Fulghor, Champion of Nightglow.
  • Increased the attack power of some attacks from Fulghor, Champion of Nightglow.

Other Enemies

  • Adjusted reaction to player character’s ranged attacks of condemned Nightfarers that appear during events.
  • Added a stagger reaction when strong attacks (e.g., Ultimate Arts) hit the Red Wolf of the King Consort boss.
  • Fixed a bug where some attacks of the Marionette Soldiers were less likely to hit player characters.

Limveld Adjustments

  • Increased the Night’s Tide damage after defeating the second night boss.
  • Adjusted spawn locations of Sentient Pest incursions so they are less likely to occur far from player characters.

Menu Adjustments

  • Adjusted the design of the Holy attribute icon.

Regarding Penalties for Disconnecting from Online Sessions

  • Adjusted penalty rate for session disconnection.
    • Disconnecting due to network issues or quitting mid-session will result in penalties, limiting multiplayer capabilities.
    • Rejoining the session removes the imposed penalty.

Bug Fixes

  • Fixed bug where Wylder’s right-handed Greatsword post-attack delay was shorter than expected when chaining with Sorceries/Incantations.
  • Fixed Guardian’s Wings of Salvation Ultimate Art being interrupted or deflected.
  • Fixed Duchess backstepping not accepting pre-inputs for skill commands.
  • Fixed Magic Cocktail bug allowing recast under certain conditions.
  • Fixed allied clipping through tombstones when Totem Stella was used.
  • Fixed Revenant spirits not reviving when HP depleted.
  • Fixed special effects appearing above Revenant instead of spirits.
  • Fixed Executor not landing critical hits with Cursed Sword under certain conditions.
  • Fixed Relic Effect “HP Restoration upon Thrusting Counterattack” not applying to Executor’s Cursed Sword.
  • Fixed Executor action pre-inputs after deflect with Cursed Sword.
  • Fixed Power of Vengeance and Power of House Marais passive effects disappearing when opening large door to final battle area.
  • Fixed rarity of weapons from Dormant Power not displaying correctly.
  • Fixed passive effects triggered by walking not activating with precision-aimed bow/crossbow shots.
  • Fixed unresponsiveness after some stance attacks.
  • Fixed passive effect “Improved Charged Sorceries” not applying to Shattering Crystal.
  • Fixed Frostbite ailment incorrectly applying during Ultimate Art.
  • Fixed Equilibrious Beast fight issue where Libra could move underground.
  • Fixed False Blessing level-down bugs during Equilibrious Beast battle.
  • Fixed blessings becoming usable again after second night boss.
  • Fixed Spectral Hawk unintentional moves.
    • Addresses leftover issues from App Ver. 1.02.
  • Fixed final battle area transport bug when dying from falling during cutscene.
  • Fixed Dormant Power not appearing under unstable network.
  • Fixed Wending Grace activating after reconnecting to session.
  • Reduced rendering load for Everdark Sovereign Tricephalos attacks on PS4/Xbox One.

PC-Only Adjustments

  • Fixed diagonal input making it difficult to switch targets.
  • Improved game stability in some environments.
Source(s): Elden Ring via X, Bandai Namco
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