Complete Patch Notes for Version 1.02.2 of Elden Ring: Nightreign
Balance Changes and Feature Updates
Nightfarers Adjustments
Wylder
- Increased Poise while casting Claw Shot.
- Increased Stamina damage dealt by Claw Shot to blocking enemies.
Guardian
- Increased Strength and Dexterity gain when leveling up.
- Increased the Steel Guard passive ability angle range.
- Increased the range of the Wings of Salvation Ultimate Art’s weapon portion.
- Increased the attack power of Halberd guard counters.
Duchess
- Increased Dexterity gain when leveling up.
- Increased the attack power of some Dagger attacks.
- Decreased the two-handed Dagger’s second heavy attack damage.
- This change does not affect charged attacks.
- Increased the duration of the Finale Ultimate Art.
Raider
- Increased the Greataxe’s and Great Hammer’s ability to stagger enemies with attacks.
- Increased the attack range of the Retaliation skill.
Revenant
- Adjusted the transparency of Revenant’s summoned spirits.
- Players can now pass through Revenant’s spirits Helen and Frederick.
Recluse
- Increased the offensive spells attack power of Magic Cocktail.
- Decreased the time required to cast spells using Magic Cocktail.
Executor
- Increased attack power while Cursed Sword is in use.
- Increased the attack power of the Cursed Sword weapon skill when the skill is in use and the blade is in its unleashed state.
- Increased the attack power of some attacks while Aspects of the Crucible: Beast is active.
Weapons, Passive Effects, and Special Effects Adjustments
- Increased the stagger damage with dual-wielded jump attacks for some small and medium weapons.
- Decreased the stagger damage with dual-wielded jump attacks for some large weapons.
- Increased the potency of the death status ailment applied by the weapon skill Death Flare of Eclipse Shotel.
- Set a cap on the cumulative effects of the Power of Vengeance and Power of House Marais passive effects and adjusted their potency accordingly.
- Adjusted the stagger effect of the “Guard counters trigger holy bursts” passive’s explosion to ensure that it doesn’t reset the enemy’s posture break state.
Relic Effects Adjustments
- Adjusted “[Wylder] Standard attacks enhanced with fiery follow-ups when using Character Skill (greatsword only)” to consume stamina when performing follow-up attacks.
- Increased the attack power of “[Wylder] Art activation spreads fire in area” burn effect.
- Adjusted “[Wylder] Art activation spreads fire in area” so that burn effect’s attack power does not vary between one-handed and two-handed weapon wielding.
- Increased duration extension of “[Ironeye] Extends duration of weak point” effect.
- Increased potency of “Continuous HP Recovery” effect.
- Increased potency of “HP restored when using medicinal boluses, etc” effect.
- Increased potency of “[Recluse] Activating Ultimate Art raises Max HP” effect.
- Changed “[Recluse] Activating Ultimate Art raises Max HP” effect so HP increase persists until an attack is received, even after the art’s duration ends.
- Increased the amount of Runes obtained through “Critical Hits Earn Runes” effect.
- Increased potency of “HP Restoration upon (specific weapon type) attacks” effect.
- Increased potency of “FP Restoration upon (specific weapon type) attacks” effect.
- Reduced duration of “Improved Poise & Damage Negation When Knocked Back by Damage” effect.
Other Nightfarers Adjustments
- Adjusted the visibility of the “Rykard’s Rancor” sorcery.
Everdark Sovereign Adjustments
Sentient Pest
- Increased attack and stamina attack power against guarding Nightfarers while possessed by Animus, Ascendant Light.
- Adjusted and modified the attack actions of Animus, Ascendant Light, Gnoster, Wisdom of Night, and Faurtis Stoneshield.
- Reduced the stagger duration when Nightfarers is hit by some attacks of Animus, Ascendant Light.
Equilibrious Beast
- Adjusted effect granted to summoned condemned Nightfarers so it can be dispelled by Law of Regression.
- Increased enhancement granted by the light dropped by defeated condemned Nightfarers.
- Reduced attack power of the condemned Guardian.
- Removed effect that increased damage negation upon re-summoning condemned.
- Reduced death status effect resistance of condemned Nightfarers.
- Adjusted reaction of condemned Nightfarers to player character’s ranged attacks.
- Adjusted targeting priority of condemned Nightfarers under specific combat rules.
- Note: Known issue where condemned Nightfarers may not render under specific conditions; fix planned.
Darkdrift Knight
- Increased HP and stamina attack power against guarding Nightfarers for Fulghor, Champion of Nightglow.
- Increased the attack power of some attacks from Fulghor, Champion of Nightglow.
Other Enemies
- Adjusted reaction to player character’s ranged attacks of condemned Nightfarers that appear during events.
- Added a stagger reaction when strong attacks (e.g., Ultimate Arts) hit the Red Wolf of the King Consort boss.
- Fixed a bug where some attacks of the Marionette Soldiers were less likely to hit player characters.
Limveld Adjustments
- Increased the Night’s Tide damage after defeating the second night boss.
- Adjusted spawn locations of Sentient Pest incursions so they are less likely to occur far from player characters.
Menu Adjustments
- Adjusted the design of the Holy attribute icon.
Regarding Penalties for Disconnecting from Online Sessions
- Adjusted penalty rate for session disconnection.
- Disconnecting due to network issues or quitting mid-session will result in penalties, limiting multiplayer capabilities.
- Rejoining the session removes the imposed penalty.
Bug Fixes
- Fixed bug where Wylder’s right-handed Greatsword post-attack delay was shorter than expected when chaining with Sorceries/Incantations.
- Fixed Guardian’s Wings of Salvation Ultimate Art being interrupted or deflected.
- Fixed Duchess backstepping not accepting pre-inputs for skill commands.
- Fixed Magic Cocktail bug allowing recast under certain conditions.
- Fixed allied clipping through tombstones when Totem Stella was used.
- Fixed Revenant spirits not reviving when HP depleted.
- Fixed special effects appearing above Revenant instead of spirits.
- Fixed Executor not landing critical hits with Cursed Sword under certain conditions.
- Fixed Relic Effect “HP Restoration upon Thrusting Counterattack” not applying to Executor’s Cursed Sword.
- Fixed Executor action pre-inputs after deflect with Cursed Sword.
- Fixed Power of Vengeance and Power of House Marais passive effects disappearing when opening large door to final battle area.
- Fixed rarity of weapons from Dormant Power not displaying correctly.
- Fixed passive effects triggered by walking not activating with precision-aimed bow/crossbow shots.
- Fixed unresponsiveness after some stance attacks.
- Fixed passive effect “Improved Charged Sorceries” not applying to Shattering Crystal.
- Fixed Frostbite ailment incorrectly applying during Ultimate Art.
- Fixed Equilibrious Beast fight issue where Libra could move underground.
- Fixed False Blessing level-down bugs during Equilibrious Beast battle.
- Fixed blessings becoming usable again after second night boss.
- Fixed Spectral Hawk unintentional moves.
- Addresses leftover issues from App Ver. 1.02.
- Fixed final battle area transport bug when dying from falling during cutscene.
- Fixed Dormant Power not appearing under unstable network.
- Fixed Wending Grace activating after reconnecting to session.
- Reduced rendering load for Everdark Sovereign Tricephalos attacks on PS4/Xbox One.
PC-Only Adjustments
- Fixed diagonal input making it difficult to switch targets.
- Improved game stability in some environments.
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