The Division: The RPG Aspect of Weapons – Customize Your Favorite Weapon

The Division: The RPG Aspect of Weapons – Customize Your Favorite Weapon

In an “IGN First”, Ubisoft Massive explains how the RPG aspect of weapons in The Division looks and what customization options are available.

Senior Game Designer Fredrik Thylander explains in a new video from IGN that the RPG aspects of The Division are diverse. According to the designer from Massive, all weapons have different characteristics, so all player types can be satisfied. You will likely soon find your individual favorite weapon and customize it as you like.

Division-Munition

Each Weapon Type is Unique

Fredrik Thylander is responsible for the weapons and weapon modifications in The Division. In the video, he describes the different weapon types and explains how to modify them. RPG and shooter are intended to become one.

Division-Sniper

This is to be achieved by ensuring that each weapon type has unique characteristics. They should not only represent “visual variations” but also feel different. Each type has its own mechanics.

There are six different weapon types:

  • Light Machine Gun: When you shoot with it, this weapon type becomes increasingly precise while shooting, stability is increased, and spread is reduced. This should allow for long bursts of fire.
  • Assault Rifle: The classic assault rifle feels like you are used to from other shooters. It has some recoil and spread, but everything is within a controllable range.
  • Submachine Gun: These have a fairly large spread but do not deviate too much when firing. They are not very precise but quite stable. At optimal distance from the enemy, they perform well.
  • Sniper Rifle: All sniper rifles have a strong headshot bonus. That is what makes them unique. Headshots deal devastating damage.
  • Shotgun: Nothing is really said about them, but it should be known from the beta that they are extremely deadly at close range.
  • Sidearms

Furthermore, he briefly discusses high-end weapons. Here, he emphasizes that these come with three talents, which provide important advantages. The Tactical M249 Para is introduced, which we already covered in this article.

The Division TRailer

Thylander explains that the talents are not unlocked immediately. You need to meet certain prerequisites, such as a specific amount of stamina, electronics, etc. Here, the RPG aspect is particularly noticeable. Efforts are required to fully exploit your weapon’s potential. Combinations of all customization options can provide you with significant advantages.

With Modifications to the Favorite Weapon

There is also the possibility to modify your weapon. There are up to four mod slots: Optics, Underbarrel, Magazine, and Muzzle. You can customize your weapon as you like: If you think it doesn’t zoom in close enough, spreads too much, or needs a silencer, there are numerous modification options for your weapon.

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Senior Game Designer Fredrik Thylander believes that the agents will appreciate this variety. He is very proud that they have been able to reconcile the cover shooter with RPG mechanics. Both combined work exceptionally well.

People will have a lot of fun with this.

The Division releases on March 8. Here you can get supplied with nice gameplay videos.

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