The contents of the next patch for Diablo 4 are known. Patch 1.1.3 is quite unspectacular and offers many bug fixes and quality-of-life changes for annoying enemies and their affixes. What exactly is stated in the patch notes can be seen in our overview.
What does Patch 1.1.3 offer? The patch mainly addresses errors in the Season of Malice and reduces the annoyance of monsters and their affixes with CC effects regarding stuns. These will be adjusted somewhat, resulting in players losing control less frequently and not for as long.
When will Patch 1.1.3 be released? The patch is expected to be released on August 29. Blizzard has already announced the complete patch notes for Season 1.
The most important adjustments are listed here:
- We have made several changes to monster skills and elite affixes that cause loss of control effects.
- The death explosion from fire-enchanted monsters now causes one wave less and deals 20% less damage.
- A bug has been fixed where starting from level 35, the Echo of Varshan had no guaranteed legendary loot chance.
- Achievements, trophies, and challenges with the same unlocking criteria across multiple platforms are now transferred through cross-platform progression.
- A bug has been fixed that allowed the inventory of druids to fill with ghost blessings, blocking the progress of quests that had items associated with them.
- A bug has been fixed where hunters could skip a phase of the encounter “Echo of Lilith” through concealment.
- A bug has been fixed where treasure goblins between levels 15 and 40 did not drop a guaranteed legendary item upon death.
- A bug has been fixed where several bosses starting from level 35 might not drop a legendary item.
Further down, we will list the complete patch notes in an overview. You can find all general information about the season in our overview for Season 1.
Patch Notes 1.1.3 Overview
Gameplay Updates
Monsters
Sources of loss of control
We have made several changes to monster skills and elite affixes that cause loss of control effects, for example:
- Cold-enchanted elite opponents that attack quickly in succession (e.g. ghost archers or snake creatures) no longer activate cold enchantment with each hit.
- Ice wind now less frequently causes overlapping walls.
- The stun skill of the cannibal devourer can now be dodged more easily.
- The cooldown of the ice pillars of the cold goat man has been increased.
- The freezing amount from attacks of the cold spider has been reduced.
- The stun duration of the Nangari snake eye has been reduced from 1.5 to 1.25 seconds.
- Further changes that allow players to be less frequently targeted by loss of control.
General
- The death explosion from fire-enchanted monsters now causes one wave less and deals 20% less damage.
- The damage of the rushing attack of the swollen corpse has been reduced by 14%.
Miscellaneous
- Affixes on items are now uniformly sorted.
- The seasonal filter and the “My Class” filter in the “Codex of Power” menu now save the last filter criteria.
- Controller navigation in the glyph upgrade menu now feels more natural.
- Achievements, trophies, and challenges with the same unlocking criteria across multiple platforms are now transferred through cross-platform progression.
Fixed Bugs
Season of Malice
- A bug has been fixed that displayed an incorrect tooltip for the shadow clone from the imprisoned Heart of Deception on the Fields of Hatred.
- A bug has been fixed where the shadow clone from the imprisoned Heart of Deception could be afflicted with loss of control effects that would then transfer to the player.
- A bug has been fixed where the stun effect of the imprisoned Heart of Calculation was not triggered when the cast skill was infused.
- A bug has been fixed where monsters in the Greedy Pit were able to open the door to the chamber where Varshan is encountered.
- A bug has been fixed where the quest “The Echo of Varshan” could not be completed if Varshan was defeated by the player after he had been killed by him.
- A bug has been fixed where completed objectives of the season journey were shown in the “Challenges” menu under “Recently Completed.”
- A bug has been fixed where the rewards for defeating Varshan for the first time could not be found in the player’s loot chest if he missed it.
- A bug has been fixed where starting from level 35, the Echo of Varshan had no chance for guaranteed legendary loot.
- A bug has been fixed where during the quest “The Bitter Truth,” Cormond did not appear after Varshan was defeated if the party leader was killed during the fight.
Gameplay
- When the following skills and powers were applied by a player to a monster, other players could unintentionally benefit from this effect. This has been fixed.
- Skills and passive skills
- Decay
- Shadow Plague
- Screw Blades
- Shatter
- Paragon nodes and glyphs
- Bloodfall
- Exploit Weakness
- Revenge
- Dominate
- Ripper and Claw
- Corpse Giver
- Amplify
- A bug has been fixed that allowed the inventory of druids to fill with ghost blessings, blocking the progress of quests that had items associated with them.
Developer’s Comment: Druidic ghost offerings can now be dropped from the quest inventory, allowing other quest items to be picked up again.- A bug has been fixed where players could lose abnormal embers when entering a cellar.
- A bug has been fixed where players became temporarily stationary when attempting to dodge immediately after casting a channeled spell (e.g., Flame Death or Thunderstorm).
- A bug has been fixed where treasure goblins between levels 15 and 40 did not drop a guaranteed legendary item upon death.
- A bug has been fixed where several bosses starting from level 35 might not drop a legendary item.
User Interface
- A bug has been fixed where the prompt for dissolving a clan asked the player to enter the clan name instead of the provided code.
- A bug has been fixed where during the quest “Answers in the Ashes,” the quest marker for searching the archive room disappeared when passing the target.
- A bug has been fixed where the target “Faded Blessed Mother” incorrectly specified the name for the dungeon “Echo of Hatred.”
- A bug has been fixed where two overlapping symbols for Cormond’s workbench were displayed in the Blistering Steppe.
- A bug has been fixed where multiple notifications for untracked whispers displayed the same update repeatedly.
Miscellaneous
- A bug has been fixed where mounted NPCs appeared to ride an invisible horse. (GHOST HORSES?!)
- A bug has been fixed where classes that cannot equip daggers were able to equip the skeleton key, i.e., the dagger that is given as a reward for completing the quest “Caught.”
- A bug has been fixed where progress during the quest “The Jewel of the East” could be blocked during co-op play.
- A bug has been fixed where progress on the druid class quest “Ghosts of the Lost Grove” could be blocked if the player joined after activating the last stone of a group.
- A bug has been fixed where hunters could skip a phase of the encounter “Echo of Lilith” through concealment.
- Performance and stability improvements across all platforms.
More on the topic1Diablo 4 has taken a cool feature from Diablo 3, but it is so intrusive that players prefer to play without sound
2Blizzard is already demanding a lot of money for skins in Diablo 4, completely overdoing it with new cosmetics: “I can get 2 AAA games for that”
3Diablo 4: Slaughterhouses – How to find the keys and become the Butcher
Diablo 4 regularly takes care of bug fixes and similar issues. Is there anything missing in the patch or is there something that definitely needs to be changed? Write it in the comments.
If you want to relax properly in Diablo 4, we have the perfect builds for you:
5 relaxing builds in Diablo 4 that require minimal clicking
- When the following skills and powers were applied by a player to a monster, other players could unintentionally benefit from this effect. This has been fixed.
- Skills and passive skills
- Decay
- Shadow Plague
- Screw Blades
- Shatter
- Paragon nodes and glyphs
- Bloodfall
- Exploit Weakness
- Revenge
- Dominate
- Ripper and Claw
- Corpse Giver
- Amplify
- A bug has been fixed that allowed the inventory of druids to fill with ghost blessings, blocking the progress of quests that had items associated with them.
Developer’s Comment: Druidic ghost offerings can now be dropped from the quest inventory, allowing other quest items to be picked up again.- A bug has been fixed where players could lose abnormal embers when entering a cellar.
- A bug has been fixed where players became temporarily stationary when attempting to dodge immediately after casting a channeled spell (e.g., Flame Death or Thunderstorm).
- A bug has been fixed where treasure goblins between levels 15 and 40 did not drop a guaranteed legendary item upon death.
- A bug has been fixed where several bosses starting from level 35 might not drop a legendary item.
User Interface
- A bug has been fixed where the prompt for dissolving a clan asked the player to enter the clan name instead of the provided code.
- A bug has been fixed where during the quest “Answers in the Ashes,” the quest marker for searching the archive room disappeared when passing the target.
- A bug has been fixed where the target “Faded Blessed Mother” incorrectly specified the name for the dungeon “Echo of Hatred.”
- A bug has been fixed where two overlapping symbols for Cormond’s workbench were displayed in the Blistering Steppe.
- A bug has been fixed where multiple notifications for untracked whispers displayed the same update repeatedly.
Miscellaneous
- A bug has been fixed where mounted NPCs appeared to ride an invisible horse. (GHOST HORSES?!)
- A bug has been fixed where classes that cannot equip daggers were able to equip the skeleton key, i.e., the dagger that is given as a reward for completing the quest “Caught.”
- A bug has been fixed where progress during the quest “The Jewel of the East” could be blocked during co-op play.
- A bug has been fixed where progress on the druid class quest “Ghosts of the Lost Grove” could be blocked if the player joined after activating the last stone of a group.
- A bug has been fixed where hunters could skip a phase of the encounter “Echo of Lilith” through concealment.
- Performance and stability improvements across all platforms.
More on the topic1Diablo 4 has taken a cool feature from Diablo 3, but it is so intrusive that players prefer to play without sound
2Blizzard is already demanding a lot of money for skins in Diablo 4, completely overdoing it with new cosmetics: “I can get 2 AAA games for that”
3Diablo 4: Slaughterhouses – How to find the keys and become the Butcher
Diablo 4 regularly takes care of bug fixes and similar issues. Is there anything missing in the patch or is there something that definitely needs to be changed? Write it in the comments.
If you want to relax properly in Diablo 4, we have the perfect builds for you:
- Skills and passive skills
- Skills and passive skills