Blizzard is trying to solve the gold problem in Diablo 4 with a new patch – But it’s not that easy

Blizzard is trying to solve the gold problem in Diablo 4 with a new patch – But it’s not that easy

Since Season 4, players have been suffering from a lack of gold in Diablo 4. Blizzard stated that they want to address the problem and are making a first attempt with a patch. But that only solves a small part of it.

Season 4 in Diablo 4 started on May 14 and not only brought new content but also the realization: Everything is somehow more expensive. Whether it’s about upgrading the healing potion, endgame crafting, or improving gear.

Even MeinMMO editor and Diablo expert Benedict Grothaus is as poor as a church mouse.

On X, Blizzard reported on May 20 with a patch that aims to lower the costs of a feature in Diablo 4. But that does not yet address the core gold problem of the players.

Crafting chests cost less gold

How is Blizzard trying to solve the gold problem? On May 20, Global Community Development Director Adam Fletcher reported on X to the community. He writes that the team will soon release a patch that aims to reduce the gold costs for crafting chests.

Game Director Joseph Piepiora shared the post on X and added:

While we continue to review the gold economy, there is one change we wanted to make immediately: The costs for converting materials for Masterworking have now been drastically reduced.

Why is the solution not so easy? While it is now possible to convert materials for the new endgame crafting ‘Masterworking’ (Completion) for less gold, the rest remains just as expensive in Diablo 4. Once the materials are converted, you still need hundreds of thousands to millions of gold to improve items with them.

You can now get the large Ingolith chest for 60,000 gold.

Other features are also expensive. Upgrading the healing potion costs several million gold depending on the level. If you try different builds and switch between items, you also need quite a bit of gold for upgrading gear and enchanting individual items.

What the developers fundamentally change about the gold problem and when remains to be seen. On May 17, Adam Fletcher already commented on X, that there are ‘internal discussions about gold and some other things that are ongoing.’

‘Masterworking’ is the new endgame crafting in Diablo 4. There are a total of 12 levels with which you can improve your items. ‘Tempering’ is the second new form of crafting that you can use earlier because it is simply cheaper.

However, many players rush to the occultist first when they find a strong item. There, they reroll one of the stats or imprint a legendary affix to fit the item into their build. Both of these cost a lot of gold. Therefore, you should get used to a different order when crafting: Diablo 4: A silly mistake can cost you millions of gold – And a perfect item

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