- Aspect of the Protector
- Cooldown for “Barrier” was reduced from 30 to 20 seconds.
- Unique Ancestor items
- Andariel’s Visage
- “Poison Nova” now appears on the opponent instead of the player.
- Damage of “Poison Nova” increased by 50%.
- Harbinger of Doom
- Damage of “Shadow Explosion” increased by 100%.
- Ring of the Starless Skies
- Maximum stacks for resource cost reduction and bonus damage increased from 4 to 5.
- This increases the maximum amount of resource cost reduction and bonus damage from 40%[x] to 50%[x].
- Tyrael’s Might
- Damage of “Divine Barrage” increased by 100%.
- Value requirement for secondary values was reduced from 90 to 60 per paragon table.
- Whirlwind
- Damage increased by 15%.
- Brutal Whirlwind
- Bonus damage increased from 30%[x] to 35%[x].
- Invocation of the Ancestors
- Damage from Korlic’s “Leap” increased by 12.5%.
- Damage from Talic’s “Whirlwind” increased by 20%.
- Damage from Madawc’s “Havoc” increased by 13%.
- Supreme Invocation of the Ancestors
- Damage bonus increased from 20%[x] to 25%[x].
- Berserk
- Damage increased by 8%.
- Hemorrhage
- Bleed damage over time increased by 8%.
- Improved Hemorrhage
- The duration of vulnerability has been increased from 3 to 5 seconds.
- Battle Hemorrhage
- Bleed damage bonus increased from 10%[x] to 15%[x].
- Combat Hemorrhage
- Maximum stacks increased from 4 to 5.
- Damage reduction increased from 3% to 4%.
- Empower effect duration increased from 3 to 6 seconds.
- Pressure Point
- Previously – Lucky Hit: Your core skills have a 10% chance to make enemies vulnerable for 2 seconds.
- Now – Lucky Hit: Your core and weapon mastery skills have a 10% chance to make enemies vulnerable for 2 seconds.
- Stonehard
- Additional thorns as bleed damage increased from 10% to 15%.
- Wandering Arsenal
- Damage per unique source of weapon damage increased from 10%[x] to 12%[x].
- Aspect of Hard Hitting
- Weapon switch to activate the effect reduced from 6 to 5.
- Aspect of Erasure
- Previously – Lucky Hit: You have a chance of 45-60% to gain 20 Fury when “Rend” damages at least one bleeding target.
- Now – Lucky Hit: You have a chance of 45-60% to gain 20 Fury when a core skill damages at least one bleeding target. Your maximum Fury is increased by 5-20.
- Aspect of the Dust Devil
- Damage of “Whirlwind-Dust Devil” increased by 100%.
- Aspect of the Relentless Weapon Master
- Previously – Your fury generation is increased by 35-65% as long as all bonuses from the central passive skill Wandering Arsenal are active.
- Now – Your fury generation is increased by 35-65% and the fury costs of your skills are reduced by 15% as long as all bonuses from the central passive skill Wandering Arsenal are active.
- Gohr’s Devastating Grasp
- Explosion damage of “Whirlwind” increased from 25-35% to 40-50% base damage.
- Wrath of the Ancestors
- Damage increased from 30-50%[x] to 40-60%[x].
- Gift of the Stag
- Maximum spirit power increased from 20 to 40.
- Thorn Skin
- Thorns amount doubled.
- Favored Beast
- Previously – Reduces the duration of loss of control effects by 15%.
- Now – Increases movement speed and incapacitation reduction by 15%.
- Sickle Claws
- Critical hit chance increased from 5%[+] to 10%[+].
- Iron Feather
- Maximum life increased from 14%[x] to 20%[x].
- Charged Attacks
- Attack speed increased from 10%[+] to 15%[+].
- Uplift
- Restored spirit power increased from 20 to 30.
- Fortification
- Stalation increased from 15% to 25% of your maximum life.
- Obsidian Strike
- Required number of killed enemies for guaranteed “Overwhelm” lowered from 20 to 10.
- Rabies
- Poison damage increased by 25%.
- Pulverize
- Damage increased by 76%.
- Rampaging Pulverize
- Previously – Enemies overridden by “Pulverize” are stunned for 3 seconds.
- Now – “Pulverize” deals 30%[x] increased overwhelm damage. Enemies overridden by “Pulverize” are stunned for 3 seconds.
- Wrath of Nature
- Chance to trigger a free skill of the opposing category increased from 30% to 35%.
- Perfect Storm
- Damage bonus increased from 20%[x] to 30%[x].
- Range of Nature
- Damage to distant enemies increased from 3/6/9%[x] to 5/10/15%.
- Toxic Claws
- Poison amount increased from 8/15/23% to 12/24/36% of the base skill damage.
- Quick Transformation
- Maximum damage bonus increased from 6/12/18%[x] to 8/16/24%[x].
- Defense Stance
- Previously – Increases the amount of fortification you receive from all sources by 5/10/15%[+].
- Now – Increases the amount of fortification you receive from all sources by 5/10/15%[+] and you receive 3/6/9% damage reduction while fortified.
- Assemble
- Previously – In bear shape, you receive 6/12/18%[+] additional healing from all sources.
- Now – In bear shape, you receive 6/12/18%[+] additional healing from all sources and gain 4/8/12% increased maximum life.
- Provocation
- The time required for “Overwhelm” in bear shape was reduced from 24/20/16 to 20/16/12 seconds.
- Aspect of the Trampled Earth
- Damage increase from “Earthquake” increased from 50-80%[x] to 70-100% of normal damage.
- Underground Aspect
- Damage bonus increased from 10-25%[x] to 15-30%[x].
- Aspect of the Alphas
- Damage increase of the werewolf companion from 85-115%[x] to 100-130%[x].
- Insatiable Aspect
- Damage from “Rend” when cast with more than 50 spirit power increased from 10-25% to 20-35%.
- Legendary node “Blood Calls Blood”
- Maximum damage increased from 15%[x] to 30%[x].
- Glyph: Blood Drinker
- Fortification bonus increased from 7% to 10% of your maximum life.
- Glyph: Desecration
- Shadow damage bonus increased from 15%[x] to 20%[x].
- Glyph: Gravekeeper
- Damage bonus per cold corpse increased from 2%[x] to 3%[x], up to a maximum of 12%[x] to 18%[x].
- Aspect of Sacrifice
- Sacrifice bonus increased from 10-25%[x] to 35-50%[x].
- Aspect of the Protective Storm
- Previously – Each time “Bone Storm” deals damage to an opponent, you gain a barrier of 1-6% of your base life for 10 seconds.
- Now – Each time “Bone Storm” deals damage to an opponent, you gain a barrier of 1-6% of your maximum life for 10 seconds.
- Improved Sacrifice: Skirmisher
- Critical hit chance bonus increased from 5%[+] to 10%[+].
- Improved Sacrifice: Defender
- Your resistances against all damage types are increased from 20%[+] to 25%[+].
- Improved Sacrifice: Reaper
- Shadow damage bonus increased from 15%[x] to 20%[x].
- Improved Sacrifice: Shadow Mage
- Maximum essence increased from 15 to 20.
- Now also increases essence generation by 20%.
- Improved Sacrifice: Cold Mage
- Damage against vulnerable enemies increased from 15%[x] to 20%[x].
- Improved Sacrifice: Bone Mage
- Overwhelm damage increased from 25%[x] to 30%[x].
- Improved Sacrifice: Bone Golem
- Attack speed bonus increased from 10%[+] to 15%[+].
- Improved Sacrifice: Blood Golem
- Maximum life increased from 10%[x] to 15%[x].
- Improved Sacrifice: Iron Golem
- Critical hit damage bonus increased from 30%[x] to 35%[x].
- Legendary node: Blood Calls Blood
- Maximum damage increased from 15%[x] to 30%[x].
- Glyph: Blood Drinker
- Fortification bonus increased from 7% to 10% of your maximum life.
- Glyph: Desecration
- Shadow damage bonus increased from 15%[x] to 20%[x].
- Glyph: Gravekeeper
- Damage bonus for each cold corpse increased from 2%[x] to 3%[x], up to a maximum of 12%[x] to 18%[x].
- Aspect of Sacrifice
- Sacrifice bonus increased from 10-25%[x] to 35-50%[x].
- Aspect of the Protective Storm
- Previously – Each time “Bone Storm” deals damage to an opponent, you gain a barrier of 1-6% of your base life for 10 seconds.
- Now – Each time “Bone Storm” deals damage to an opponent, you gain a barrier of 1-6% of your maximum life for 10 seconds.
- Screw Blades
- Initial damage increased by 20%.
- Return damage increased by 20%.
- Blade Storm
- Damage increased by about 25%.
- Load
- “Lucky Hit” no longer requires direct damage to trigger and now also works on effects that deal damage over time.
- Tough
- Damage reduction increased from 4/8/12% to 6/12/18%.
- Soothing Darkness
- Previously – While you are stealthy, you heal for 4/8/12% of your maximum life per second.
- Now – When you activate stealth, and every second while you are stealthy, you heal for 5/10/15% of your maximum life.
- Glyph: Versatility
- Damage from non-base and non-core skills increased from 15%[x] to 25%[x].
- Glyph: Fluidity
- Previously – When you cast a dexterity skill, you gain 6 seconds of 9% more energy regeneration.
- Now – When you cast a dexterity skill, you deal 10%[x] increased damage and gain 6 seconds of 15% more energy regeneration.
- Glyph: Explosive
- Damage reduction increased from 10%[x] to 15%[x].
- Glyph: Reduce
- Damage reduction increased from 10% to 15%.
- Aspect of the Blade Dancer
- Damage increased from 30-60%[x] to 50-80%[x].
- Aspect of the Artful Initiative
- Energy required to throw grenades decreased from 100 to 75.
- Grenade damage increased by 50%.
- Aspect of Surprise
- Grenade damage increased by 200%.
- When casting “Shadow Step”, grenades are now dropped at the spot where the player teleports to, rather than where they are coming from.
- Aspect of the Thief
- Grenade damage increased by 50%.
- Aspect of Cloaking
- Time required for a “Dark Veil” reduced from 3 to 2 seconds.
- Shady Aspect
- Previously – Lucky Hit: Critical hits with precision skills had a chance of up to 45-60% to grant a free shadow of “Dark Veil”.
- Now – Lucky Hit: Critical hits have a chance of up to 45-60% to grant a free shadow of Dark Veil.
- Aspect of the Barrage
- Damage from “Arrow Storm” increased by 30%.
- Bonus damage of all “Arrow Storms” increased from 25-35%[x] to 30-40%[x].
- Aspect of Vengeance
- Damage from “Arrow Storm” increased by 30%.
- Eyes in the Dark
- Previously – “Death Trap” caused 50-70%[x] more damage. As long as “Death Trap” does not hit a boss or player or kill an enemy, it is continuously readied.
- Now – “Death Trap” causes 50-90%[x] more damage and is readied a second time.
- Seal of the Saboteur
- Grenade damage increased by 50%.
- Ice Armor
- Barrier strength increased from 30% of base life to 25% of maximum life.
- Glittering Teleportation
- Duration increased from 3 to 4 seconds.
- Flame Death
- Damage reduction increased from 15% to 20%.
- Powerful Defense
- Maximum resistance increased from 1/2/3% to 2/4/6%.
- Adjusted functionality: No longer excludes base skills.
- Glass Cannon
- Additional damage taken decreased from 3/6/9%[x] to 2/4/6%[x].
- Elemental Alignment
- Duration of “Persistence” increased from 2 to 3 seconds.
- Conductivity
- Movement speed increased from 3/6/9%[+] to 4/8/12%[+].
- Duration increased from 3 to 4 seconds.
- Thunder Strike
- Damage reduction from enemies increased from 5/10/15%[x] to 6/12/18%.
- Heat
- Healing per burning enemy nearby increased from 0.3/0.6/0.9% to 0.5/1/1.5%.
- Healing per burning boss nearby increased from 0.6/1.2/1.8% to 2/4/6%.
- Inner Flames
- Bonus damage in healthy state increased from 3/6/9%[x] to 4/8/12%[x].
- Excess Energy
- Cooldown reduction for hits against elite enemies increased from 0.25 to 0.35 seconds.
- Avalanche
- Bonus damage increased from 45%[x] to 60%[x].
- Burning
- Bonus damage per unique burning source increased from 2%[x] to 4%[x].
- Esus Wildness
- Critical hit chance increased from 5%[+] to 10%[+].
- Shatter
- Bonus damage increased from 25%[x] to 30%[x].
- Vyr’s Mastery
- Bonus damage increased from 15%[x] to 20%[x].
- Bonus damage after a critical hit increased from 20%[x] to 25%[x].
- Aspect of Concentration
- Damage reduction increased from 10-20% to 15-25%.
- Aspect of the Unbroken Chain
- Additional chainskip of Chain Lightning increased from 4 to 5.
- Aspect of the Overwhelming Flow
- Chance to cast an additional shock skill increased from 15-30% to 25-40%.
- Aspect of the Mage Lord
- Previously – Vyr’s Mastery grants 6-9% damage reduction for each opponent nearby, up to 18-27%.
- Now – Vyr’s Mastery grants 6-9% damage reduction, tripled in combat against a nearby enemy.
- Aspect of the Broken Stars
- Damage from “Meteorites” increased from 20-35%[x] to 30-45%[x].
- Aspect of Frozen Memories
- Additional applications increased from 1 to 2.
- Aspect of the Battle Mage
- Maximum stacks increased from 3 to 5.
- Burn Scar
- Glow damage increased by ~35%.
- Esadora’s Overflowing Cameo
- Damage increase per 100 intelligence increased from 50%[x] to 60%[x].
- Staff of Endless Wrath
- Bonus damage increased from 40-60%[x] to 50-70%[x].
- Gloves of the Enlightened
- Damage reduction from 35-25%[x] to 30-20% reduced.
- Health and damage level in the Pit have been reduced. This change is especially relevant as players approach level 60 to enable more players to utilize completions.
- The health of all tormented bosses was reduced by 30%. This includes blood boils from the tormented Echo of Lilith.
- A bug was fixed where the damage of the mighty flashes elixir scaled unintentionally high when triggered by companions like the necromancer’s servants.
- A bug was fixed where casting “Boulder” with “Dolmenstone” did not work. “Boulder” now has a cap of 10, but its damage is increased by 10% per boulder.
- A bug was fixed where “Rapid Fire” could not hit nearby enemies correctly when “Thief’s Kiss” was equipped, sometimes firing projectiles behind the player. This also increases the explosion radius by 25%.
- A bug was fixed where companions were counted as minions in various cases.
- Unique Ancestor items
- Andariel’s Visage
- “Poison Nova” now appears on the opponent instead of the player.
- Damage of “Poison Nova” increased by 50%.
- Harbinger of Doom
- Damage of “Shadow Explosion” increased by 100%.
- Ring of the Starless Skies
- Maximum stacks for resource cost reduction and bonus damage increased from 4 to 5.
- This increases the maximum amount of resource cost reduction and bonus damage from 40%[x] to 50%[x].
- Tyrael’s Might
- Damage of “Divine Barrage” increased by 100%.
- Value requirement for secondary values was reduced from 90 to 60 per paragon table.
- Whirlwind
- Damage increased by 15%.
- Brutal Whirlwind
- Bonus damage increased from 30%[x] to 35%[x].
- Invocation of the Ancestors
- Damage from Korlic’s “Leap” increased by 12.5%.
- Damage from Talic’s “Whirlwind” increased by 20%.
- Damage from Madawc’s “Havoc” increased by 13%.
- Supreme Invocation of the Ancestors
- Damage bonus increased from 20%[x] to 25%[x].
- Berserk
- Damage increased by 8%.
- Hemorrhage
- Bleed damage over time increased by 8%.
- Improved Hemorrhage
- The duration of vulnerability has been increased from 3 to 5 seconds.
- Battle Hemorrhage
- Bleed damage bonus increased from 10%[x] to 15%[x].
- Combat Hemorrhage
- Maximum stacks increased from 4 to 5.
- Damage reduction increased from 3% to 4%.
- Empower effect duration increased from 3 to 6 seconds.
- Pressure Point
- Previously – Lucky Hit: Your core skills have a 10% chance to make enemies vulnerable for 2 seconds.
- Now – Lucky Hit: Your core and weapon mastery skills have a 10% chance to make enemies vulnerable for 2 seconds.
- Stonehard
- Additional thorns as bleed damage increased from 10% to 15%.
- Wandering Arsenal
- Damage per unique source of weapon damage increased from 10%[x] to 12%[x].
- Aspect of Hard Hitting
- Weapon switch to activate the effect reduced from 6 to 5.
- Aspect of Erasure
- Previously – Lucky Hit: You have a chance of 45-60% to gain 20 Fury when “Rend” damages at least one bleeding target.
- Now – Lucky Hit: You have a chance of 45-60% to gain 20 Fury when a core skill damages at least one bleeding target. Your maximum Fury is increased by 5-20.
- Aspect of the Dust Devil
- Damage of “Whirlwind-Dust Devil” increased by 100%.
- Aspect of the Relentless Weapon Master
- Previously – Your fury generation is increased by 35-65% as long as all bonuses from the central passive skill Wandering Arsenal are active.
- Now – Your fury generation is increased by 35-65% and the fury costs of your skills are reduced by 15% as long as all bonuses from the central passive skill Wandering Arsenal are active.
- Gohr’s Devastating Grasp
- Explosion damage of “Whirlwind” increased from 25-35% to 40-50% base damage.
- Wrath of the Ancestors
- Damage increased from 30-50%[x] to 40-60%[x].
- Gift of the Stag
- Maximum spirit power increased from 20 to 40.
- Thorn Skin
- Thorns amount doubled.
- Favored Beast
- Previously – Reduces the duration of loss of control effects by 15%.
- Now – Increases movement speed and incapacitation reduction by 15%.
- Sickle Claws
- Critical hit chance increased from 5%[+] to 10%[+].
- Iron Feather
- Maximum life increased from 14%[x] to 20%[x].
- Charged Attacks
- Attack speed increased from 10%[+] to 15%[+].
- Uplift
- Restored spirit power increased from 20 to 30.
- Fortification
- Stalation increased from 15% to 25% of your maximum life.
- Obsidian Strike
- Required number of killed enemies for guaranteed “Overwhelm” lowered from 20 to 10.
- Rabies
- Poison damage increased by 25%.
- Pulverize
- Damage increased by 76%.
- Rampaging Pulverize
- Previously – Enemies overridden by “Pulverize” are stunned for 3 seconds.
- Now – “Pulverize” deals 30%[x] increased overwhelm damage. Enemies overridden by “Pulverize” are stunned for 3 seconds.
- Wrath of Nature
- Chance to trigger a free skill of the opposing category increased from 30% to 35%.
- Perfect Storm
- Damage bonus increased from 20%[x] to 30%[x].
- Range of Nature
- Damage to distant enemies increased from 3/6/9%[x] to 5/10/15%.
- Toxic Claws
- Poison amount increased from 8/15/23% to 12/24/36% of the base skill damage.
- Quick Transformation
- Maximum damage bonus increased from 6/12/18%[x] to 8/16/24%[x].
- Defense Stance
- Previously – Increases the amount of fortification you receive from all sources by 5/10/15%[+].
- Now – Increases the amount of fortification you receive from all sources by 5/10/15%[+] and you receive 3/6/9% damage reduction while fortified.
- Assemble
- Previously – In bear shape, you receive 6/12/18%[+] additional healing from all sources.
- Now – In bear shape, you receive 6/12/18%[+] additional healing from all sources and gain 4/8/12% increased maximum life.
- Provocation
- The time required for “Overwhelm” in bear shape was reduced from 24/20/16 to 20/16/12 seconds.
- Aspect of the Trampled Earth
- Damage increase from “Earthquake” increased from 50-80%[x] to 70-100% of normal damage.
- Underground Aspect
- Damage bonus increased from 10-25%[x] to 15-30%[x].
- Aspect of the Alphas
- Damage increase of the werewolf companion from 85-115%[x] to 100-130%[x].
- Insatiable Aspect
- Damage from “Rend” when cast with more than 50 spirit power increased from 10-25% to 20-35%.
- Legendary node “Blood Calls Blood”
- Maximum damage increased from 15%[x] to 30%[x].
- Glyph: Blood Drinker
- Fortification bonus increased from 7% to 10% of your maximum life.
- Glyph: Desecration
- Shadow damage bonus increased from 15%[x] to 20%[x].
- Glyph: Gravekeeper
- Damage bonus per cold corpse increased from 2%[x] to 3%[x], up to a maximum of 12%[x] to 18%[x].
- Aspect of Sacrifice
- Sacrifice bonus increased from 10-25%[x] to 35-50%[x].
- Aspect of the Protective Storm
- Previously – Each time “Bone Storm” deals damage to an opponent, you gain a barrier of 1-6% of your base life for 10 seconds.
- Now – Each time “Bone Storm” deals damage to an opponent, you gain a barrier of 1-6% of your maximum life for 10 seconds.
- Improved Sacrifice: Skirmisher
- Critical hit chance bonus increased from 5%[+] to 10%[+].
- Improved Sacrifice: Defender
- Your resistances against all damage types are increased from 20%[+] to 25%[+].
- Improved Sacrifice: Reaper
- Shadow damage bonus increased from 15%[x] to 20%[x].
- Improved Sacrifice: Shadow Mage
- Maximum essence increased from 15 to 20.
- Now also increases essence generation by 20%.
- Improved Sacrifice: Cold Mage
- Damage against vulnerable enemies increased from 15%[x] to 20%[x].
- Improved Sacrifice: Bone Mage
- Overwhelm damage increased from 25%[x] to 30%[x].
- Improved Sacrifice: Bone Golem
- Attack speed bonus increased from 10%[+] to 15%[+].
- Improved Sacrifice: Blood Golem
- Maximum life increased from 10%[x] to 15%[x].
- Improved Sacrifice: Iron Golem
- Critical hit damage bonus increased from 30%[x] to 35%[x].
- Legendary node: Blood Calls Blood
- Maximum damage increased from 15%[x] to 30%[x].
- Glyph: Blood Drinker
- Fortification bonus increased from 7% to 10% of your maximum life.
- Glyph: Desecration
- Shadow damage bonus increased from 15%[x] to 20%[x].
- Glyph: Gravekeeper
- Damage bonus for each cold corpse increased from 2%[x] to 3%[x], up to a maximum of 12%[x] to 18%[x].
- Aspect of Sacrifice
- Sacrifice bonus increased from 10-25%[x] to 35-50%[x].
- Aspect of the Protective Storm
- Previously – Each time “Bone Storm” deals damage to an opponent, you gain a barrier of 1-6% of your base life for 10 seconds.
- Now – Each time “Bone Storm” deals damage to an opponent, you gain a barrier of 1-6% of your maximum life for 10 seconds.
- Screw Blades
- Initial damage increased by 20%.
- Return damage increased by 20%.
- Blade Storm
- Damage increased by about 25%.
- Load
- “Lucky Hit” no longer requires direct damage to trigger and now also works on effects that deal damage over time.
- Tough
- Damage reduction increased from 4/8/12% to 6/12/18%.
- Soothing Darkness
- Previously – While you are stealthy, you heal for 4/8/12% of your maximum life per second.
- Now – When you activate stealth, and every second while you are stealthy, you heal for 5/10/15% of your maximum life.
- Glyph: Versatility
- Damage from non-base and non-core skills increased from 15%[x] to 25%[x].
- Glyph: Fluidity
- Previously – When you cast a dexterity skill, you gain 6 seconds of 9% more energy regeneration.
- Now – When you cast a dexterity skill, you deal 10%[x] increased damage and gain 6 seconds of 15% more energy regeneration.
- Glyph: Explosive
- Damage reduction increased from 10%[x] to 15%[x].
- Glyph: Reduce
- Damage reduction increased from 10% to 15%.
- Aspect of the Blade Dancer
- Damage increased from 30-60%[x] to 50-80%[x].
- Aspect of the Artful Initiative
- Energy required to throw grenades decreased from 100 to 75.
- Grenade damage increased by 50%.
- Aspect of Surprise
- Grenade damage increased by 200%.
- When casting “Shadow Step”, grenades are now dropped at the spot where the player teleports to, rather than where they are coming from.
- Aspect of the Thief
- Grenade damage increased by 50%.
- Aspect of Cloaking
- Time required for a “Dark Veil” reduced from 3 to 2 seconds.
- Shady Aspect
- Previously – Lucky Hit: Critical hits with precision skills had a chance of up to 45-60% to grant a free shadow of “Dark Veil”.
- Now – Lucky Hit: Critical hits have a chance of up to 45-60% to grant a free shadow of Dark Veil.
- Aspect of the Barrage
- Damage from “Arrow Storm” increased by 30%.
- Bonus damage of all “Arrow Storms” increased from 25-35%[x] to 30-40%[x].
- Aspect of Vengeance
- Damage from “Arrow Storm” increased by 30%.
- Eyes in the Dark
- Previously – “Death Trap” caused 50-70%[x] more damage. As long as “Death Trap” does not hit a boss or player or kill an enemy, it is continuously readied.
- Now – “Death Trap” causes 50-90%[x] more damage and is readied a second time.
- Seal of the Saboteur
- Grenade damage increased by 50%.
- Ice Armor
- Barrier strength increased from 30% of base life to 25% of maximum life.
- Glittering Teleportation
- Duration increased from 3 to 4 seconds.
- Flame Death
- Damage reduction increased from 15% to 20%.
- Powerful Defense
- Maximum resistance increased from 1/2/3% to 2/4/6%.
- Adjusted functionality: No longer excludes base skills.
- Glass Cannon
- Additional damage taken decreased from 3/6/9%[x] to 2/4/6%[x].
- Elemental Alignment
- Duration of “Persistence” increased from 2 to 3 seconds.
- Conductivity
- Movement speed increased from 3/6/9%[+] to 4/8/12%[+].
- Duration increased from 3 to 4 seconds.
- Thunder Strike
- Damage reduction from enemies increased from 5/10/15%[x] to 6/12/18%.
- Heat
- Healing per burning enemy nearby increased from 0.3/0.6/0.9% to 0.5/1/1.5%.
- Healing per burning boss nearby increased from 0.6/1.2/1.8% to 2/4/6%.
- Inner Flames
- Bonus damage in healthy state increased from 3/6/9%[x] to 4/8/12%[x].
- Excess Energy
- Cooldown reduction for hits against elite enemies increased from 0.25 to 0.35 seconds.
- Avalanche
- Bonus damage increased from 45%[x] to 60%[x].
- Burning
- Bonus damage per unique burning source increased from 2%[x] to 4%[x].
- Esus Wildness
- Critical hit chance increased from 5%[+] to 10%[+].
- Shatter
- Bonus damage increased from 25%[x] to 30%[x].
- Vyr’s Mastery
- Bonus damage increased from 15%[x] to 20%[x].
- Bonus damage after a critical hit increased from 20%[x] to 25%[x].
- Aspect of Concentration
- Damage reduction increased from 10-20% to 15-25%.
- Aspect of the Unbroken Chain
- Additional chainskip of Chain Lightning increased from 4 to 5.
- Aspect of the Overwhelming Flow
- Chance to cast an additional shock skill increased from 15-30% to 25-40%.
- Aspect of the Mage Lord
- Previously – Vyr’s Mastery grants 6-9% damage reduction for each opponent nearby, up to 18-27%.
- Now – Vyr’s Mastery grants 6-9% damage reduction, tripled in combat against a nearby enemy.
- Aspect of the Broken Stars
- Damage from “Meteorites” increased from 20-35%[x] to 30-45%[x].
- Aspect of Frozen Memories
- Additional applications increased from 1 to 2.
- Aspect of the Battle Mage
- Maximum stacks increased from 3 to 5.
- Burn Scar
- Glow damage increased by ~35%.
- Esadora’s Overflowing Cameo
- Damage increase per 100 intelligence increased from 50%[x] to 60%[x].
- Staff of Endless Wrath
- Bonus damage increased from 40-60%[x] to 50-70%[x].
- Gloves of the Enlightened
- Damage reduction from 35-25%[x] to 30-20% reduced.
- Health and damage level in the Pit have been reduced. This change is especially relevant as players approach level 60 to enable more players to utilize completions.
- The health of all tormented bosses was reduced by 30%. This includes blood boils from the tormented Echo of Lilith.
- A bug was fixed where the damage of the mighty flashes elixir scaled unintentionally high when triggered by companions like the necromancer’s servants.
- A bug was fixed where casting “Boulder” with “Dolmenstone” did not work. “Boulder” now has a cap of 10, but its damage is increased by 10% per boulder.
- A bug was fixed where “Rapid Fire” could not hit nearby enemies correctly when “Thief’s Kiss” was equipped, sometimes firing projectiles behind the player. This also increases the explosion radius by 25%.
- A bug was fixed where companions were counted as minions in various cases.
- Aspect of the Protector
- Cooldown for “Barrier” was reduced from 30 to 20 seconds.
- Unique Ancestor items
- Andariel’s Visage
- “Poison Nova” now appears on the opponent instead of the player.
- Damage of “Poison Nova” increased by 50%.
- Harbinger of Doom
- Damage of “Shadow Explosion” increased by 100%.
- Ring of the Starless Skies
- Maximum stacks for resource cost reduction and bonus damage increased from 4 to 5.
- This increases the maximum amount of resource cost reduction and bonus damage from 40%[x] to 50%[x].
- Tyrael’s Might
- Damage of “Divine Barrage” increased by 100%.
- Value requirement for secondary values was reduced from 90 to 60 per paragon table.
- Whirlwind
- Damage increased by 15%.
- Brutal Whirlwind
- Bonus damage increased from 30%[x] to 35%[x].
- Invocation of the Ancestors
- Damage from Korlic’s “Leap” increased by 12.5%.
- Damage from Talic’s “Whirlwind” increased by 20%.
- Damage from Madawc’s “Havoc” increased by 13%.
- Supreme Invocation of the Ancestors
- Damage bonus increased from 20%[x] to 25%[x].
- Berserk
- Damage increased by 8%.
- Hemorrhage
- Bleed damage over time increased by 8%.
- Improved Hemorrhage
- The duration of vulnerability has been increased from 3 to 5 seconds.
- Battle Hemorrhage
- Bleed damage bonus increased from 10%[x] to 15%[x].
- Combat Hemorrhage
- Maximum stacks increased from 4 to 5.
- Damage reduction increased from 3% to 4%.
- Empower effect duration increased from 3 to 6 seconds.
- Pressure Point
- Previously – Lucky Hit: Your core skills have a 10% chance to make enemies vulnerable for 2 seconds.
- Now – Lucky Hit: Your core and weapon mastery skills have a 10% chance to make enemies vulnerable for 2 seconds.
- Stonehard
- Additional thorns as bleed damage increased from 10% to 15%.
- Wandering Arsenal
- Damage per unique source of weapon damage increased from 10%[x] to 12%[x].
- Aspect of Hard Hitting
- Weapon switch to activate the effect reduced from 6 to 5.
- Aspect of Erasure
- Previously – Lucky Hit: You have a chance of 45-60% to gain 20 Fury when “Rend” damages at least one bleeding target.
- Now – Lucky Hit: You have a chance of 45-60% to gain 20 Fury when a core skill damages at least one bleeding target. Your maximum Fury is increased by 5-20.
- Aspect of the Dust Devil
- Damage of “Whirlwind-Dust Devil” increased by 100%.
- Aspect of the Relentless Weapon Master
- Previously – Your fury generation is increased by 35-65% as long as all bonuses from the central passive skill Wandering Arsenal are active.
- Now – Your fury generation is increased by 35-65% and the fury costs of your skills are reduced by 15% as long as all bonuses from the central passive skill Wandering Arsenal are active.
- Gohr’s Devastating Grasp
- Explosion damage of “Whirlwind” increased from 25-35% to 40-50% base damage.
- Wrath of the Ancestors
- Damage increased from 30-50%[x] to 40-60%[x].
- Gift of the Stag
- Maximum spirit power increased from 20 to 40.
- Thorn Skin
- Thorns amount doubled.
- Favored Beast
- Previously – Reduces the duration of loss of control effects by 15%.
- Now – Increases movement speed and incapacitation reduction by 15%.
- Sickle Claws
- Critical hit chance increased from 5%[+] to 10%[+].
- Iron Feather
- Maximum life increased from 14%[x] to 20%[x].
- Charged Attacks
- Attack speed increased from 10%[+] to 15%[+].
- Uplift
- Restored spirit power increased from 20 to 30.
- Fortification
- Stalation increased from 15% to 25% of your maximum life.
- Obsidian Strike
- Required number of killed enemies for guaranteed “Overwhelm” lowered from 20 to 10.
- Rabies
- Poison damage increased by 25%.
- Pulverize
- Damage increased by 76%.
- Rampaging Pulverize
- Previously – Enemies overridden by “Pulverize” are stunned for 3 seconds.
- Now – “Pulverize” deals 30%[x] increased overwhelm damage. Enemies overridden by “Pulverize” are stunned for 3 seconds.
- Wrath of Nature
- Chance to trigger a free skill of the opposing category increased from 30% to 35%.
- Perfect Storm
- Damage bonus increased from 20%[x] to 30%[x].
- Range of Nature
- Damage to distant enemies increased from 3/6/9%[x] to 5/10/15%.
- Toxic Claws
- Poison amount increased from 8/15/23% to 12/24/36% of the base skill damage.
- Quick Transformation
- Maximum damage bonus increased from 6/12/18%[x] to 8/16/24%[x].
- Defense Stance
- Previously – Increases the amount of fortification you receive from all sources by 5/10/15%[+].
- Now – Increases the amount of fortification you receive from all sources by 5/10/15%[+] and you receive 3/6/9% damage reduction while fortified.
- Assemble
- Previously – In bear shape, you receive 6/12/18%[+] additional healing from all sources.
- Now – In bear shape, you receive 6/12/18%[+] additional healing from all sources and gain 4/8/12% increased maximum life.
- Provocation
- The time required for “Overwhelm” in bear shape was reduced from 24/20/16 to 20/16/12 seconds.
- Aspect of the Trampled Earth
- Damage increase from “Earthquake” increased from 50-80%[x] to 70-100% of normal damage.
- Underground Aspect
- Damage bonus increased from 10-25%[x] to 15-30%[x].
- Aspect of the Alphas
- Damage increase of the werewolf companion from 85-115%[x] to 100-130%[x].
- Insatiable Aspect
- Damage from “Rend” when cast with more than 50 spirit power increased from 10-25% to 20-35%.
- Legendary node “Blood Calls Blood”
- Maximum damage increased from 15%[x] to 30%[x].
- Glyph: Blood Drinker
- Fortification bonus increased from 7% to 10% of your maximum life.
- Glyph: Desecration
- Shadow damage bonus increased from 15%[x] to 20%[x].
- Glyph: Gravekeeper
- Damage bonus per cold corpse increased from 2%[x] to 3%[x], up to a maximum of 12%[x] to 18%[x].
- Aspect of Sacrifice
- Sacrifice bonus increased from 10-25%[x] to 35-50%[x].
- Aspect of the Protective Storm
- Previously – Each time “Bone Storm” deals damage to an opponent, you gain a barrier of 1-6% of your base life for 10 seconds.
- Now – Each time “Bone Storm” deals damage to an opponent, you gain a barrier of 1-6% of your maximum life for 10 seconds.
- Improved Sacrifice: Skirmisher
- Critical hit chance bonus increased from 5%[+] to 10%[+].
- Improved Sacrifice: Defender
- Your resistances against all damage types are increased from 20%[+] to 25%[+].
- Improved Sacrifice: Reaper
- Shadow damage bonus increased from 15%[x] to 20%[x].
- Improved Sacrifice: Shadow Mage
- Maximum essence increased from 15 to 20.
- Now also increases essence generation by 20%.
- Improved Sacrifice: Cold Mage
- Damage against vulnerable enemies increased from 15%[x] to 20%[x].
- Improved Sacrifice: Bone Mage
- Overwhelm damage increased from 25%[x] to 30%[x].
- Improved Sacrifice: Bone Golem
- Attack speed bonus increased from 10%[+] to 15%[+].
- Improved Sacrifice: Blood Golem
- Maximum life increased from 10%[x] to 15%[x].
- Improved Sacrifice: Iron Golem
- Critical hit damage bonus increased from 30%[x] to 35%[x].
- Legendary node: Blood Calls Blood
- Maximum damage increased from 15%[x] to 30%[x].
- Glyph: Blood Drinker
- Fortification bonus increased from 7% to 10% of your maximum life.
- Glyph: Desecration
- Shadow damage bonus increased from 15%[x] to 20%[x].
- Glyph: Gravekeeper
- Damage bonus for each cold corpse increased from 2%[x] to 3%[x], up to a maximum of 12%[x] to 18%[x].
- Aspect of Sacrifice
- Sacrifice bonus increased from 10-25%[x] to 35-50%[x].
- Aspect of the Protective Storm
- Previously – Each time “Bone Storm” deals damage to an opponent, you gain a barrier of 1-6% of your base life for 10 seconds.
- Now – Each time “Bone Storm” deals damage to an opponent, you gain a barrier of 1-6% of your maximum life for 10 seconds.
- Screw Blades
- Initial damage increased by 20%.
- Return damage increased by 20%.
- Blade Storm
- Damage increased by about 25%.
- Load
- “Lucky Hit” no longer requires direct damage to trigger and now also works on effects that deal damage over time.
- Tough
- Damage reduction increased from 4/8/12% to 6/12/18%.
- Soothing Darkness
- Previously – While you are stealthy, you heal for 4/8/12% of your maximum life per second.
- Now – When you activate stealth, and every second while you are stealthy, you heal for 5/10/15% of your maximum life.
- Glyph: Versatility
- Damage from non-base and non-core skills increased from 15%[x] to 25%[x].
- Glyph: Fluidity
- Previously – When you cast a dexterity skill, you gain 6 seconds of 9% more energy regeneration.
- Now – When you cast a dexterity skill, you deal 10%[x] increased damage and gain 6 seconds of 15% more energy regeneration.
- Glyph: Explosive
- Damage reduction increased from 10%[x] to 15%[x].
- Glyph: Reduce
- Damage reduction increased from 10% to 15%.
- Aspect of the Blade Dancer
- Damage increased from 30-60%[x] to 50-80%[x].
- Aspect of the Artful Initiative
- Energy required to throw grenades decreased from 100 to 75.
- Grenade damage increased by 50%.
- Aspect of Surprise
- Grenade damage increased by 200%.
- When casting “Shadow Step”, grenades are now dropped at the spot where the player teleports to, rather than where they are coming from.
- Aspect of the Thief
- Grenade damage increased by 50%.
- Aspect of Cloaking
- Time required for a “Dark Veil” reduced from 3 to 2 seconds.
- Shady Aspect
- Previously – Lucky Hit: Critical hits with precision skills had a chance of up to 45-60% to grant a free shadow of “Dark Veil”.
- Now – Lucky Hit: Critical hits have a chance of up to 45-60% to grant a free shadow of Dark Veil.
- Aspect of the Barrage
- Damage from “Arrow Storm” increased by 30%.
- Bonus damage of all “Arrow Storms” increased from 25-35%[x] to 30-40%[x].
- Aspect of Vengeance
- Damage from “Arrow Storm” increased by 30%.
- Eyes in the Dark
- Previously – “Death Trap” caused 50-70%[x] more damage. As long as “Death Trap” does not hit a boss or player or kill an enemy, it is continuously readied.
- Now – “Death Trap” causes 50-90%[x] more damage and is readied a second time.
- Seal of the Saboteur
- Grenade damage increased by 50%.
- Ice Armor
- Barrier strength increased from 30% of base life to 25% of maximum life.
- Glittering Teleportation
- Duration increased from 3 to 4 seconds.
- Flame Death
- Damage reduction increased from 15% to 20%.
- Powerful Defense
- Maximum resistance increased from 1/2/3% to 2/4/6%.
- Adjusted functionality: No longer excludes base skills.
- Glass Cannon
- Additional damage taken decreased from 3/6/9%[x] to 2/4/6%[x].
- Elemental Alignment
- Duration of “Persistence” increased from 2 to 3 seconds.
- Conductivity
- Movement speed increased from 3/6/9%[+] to 4/8/12%[+].
- Duration increased from 3 to 4 seconds.
- Thunder Strike
- Damage reduction from enemies increased from 5/10/15%[x] to 6/12/18%.
- Heat
- Healing per burning enemy nearby increased from 0.3/0.6/0.9% to 0.5/1/1.5%.
- Healing per burning boss nearby increased from 0.6/1.2/1.8% to 2/4/6%.
- Inner Flames
- Bonus damage in healthy state increased from 3/6/9%[x] to 4/8/12%[x].
- Excess Energy
- Cooldown reduction for hits against elite enemies increased from 0.25 to 0.35 seconds.
- Avalanche
- Bonus damage increased from 45%[x] to 60%[x].
- Burning
- Bonus damage per unique burning source increased from 2%[x] to 4%[x].
- Esus Wildness
- Critical hit chance increased from 5%[+] to 10%[+].
- Shatter
- Bonus damage increased from 25%[x] to 30%[x].
- Vyr’s Mastery
- Bonus damage increased from 15%[x] to 20%[x].
- Bonus damage after a critical hit increased from 20%[x] to 25%[x].
- Aspect of Concentration
- Damage reduction increased from 10-20% to 15-25%.
- Aspect of the Unbroken Chain
- Additional chainskip of Chain Lightning increased from 4 to 5.
- Aspect of the Overwhelming Flow
- Chance to cast an additional shock skill increased from 15-30% to 25-40%.
- Aspect of the Mage Lord
- Previously – Vyr’s Mastery grants 6-9% damage reduction for each opponent nearby, up to 18-27%.
- Now – Vyr’s Mastery grants 6-9% damage reduction, tripled in combat against a nearby enemy.
- Aspect of the Broken Stars
- Damage from “Meteorites” increased from 20-35%[x] to 30-45%[x].
- Aspect of Frozen Memories
- Additional applications increased from 1 to 2.
- Aspect of the Battle Mage
- Maximum stacks increased from 3 to 5.
- Burn Scar
- Glow damage increased by ~35%.
- Esadora’s Overflowing Cameo
- Damage increase per 100 intelligence increased from 50%[x] to 60%[x].
- Staff of Endless Wrath
- Bonus damage increased from 40-60%[x] to 50-70%[x].
- Gloves of the Enlightened
- Damage reduction from 35-25%[x] to 30-20% reduced.
- Health and damage level in the Pit have been reduced. This change is especially relevant as players approach level 60 to enable more players to utilize completions.
- The health of all tormented bosses was reduced by 30%. This includes blood boils from the tormented Echo of Lilith.
- A bug was fixed where the damage of the mighty flashes elixir scaled unintentionally high when triggered by companions like the necromancer’s servants.
- A bug was fixed where casting “Boulder” with “Dolmenstone” did not work. “Boulder” now has a cap of 10, but its damage is increased by 10% per boulder.
- A bug was fixed where “Rapid Fire” could not hit nearby enemies correctly when “Thief’s Kiss” was equipped, sometimes firing projectiles behind the player. This also increases the explosion radius by 25%.
- A bug was fixed where companions were counted as minions in various cases.
- Minor healing potion
- Initial healing increased by 50%.
- Light and medium healing potions
- Initial healing increased by 100%.
- Strong, great, significant, and superior healing potions
- Initial healing increased by 200%.
- Rabies
- Poison damage increased by 25%.
- Pulverize
- Damage increased by 76%.
- Rampaging Pulverize
- Previously – Enemies overridden by “Pulverize” are stunned for 3 seconds.
- Now – “Pulverize” deals 30%[x] increased overwhelm damage. Enemies overridden by “Pulverize” are stunned for 3 seconds.
- Wrath of Nature
- Chance to trigger a free skill of the opposing category increased from 30% to 35%.
- Perfect Storm
- Damage bonus increased from 20%[x] to 30%[x].
- Range of Nature
- Damage to distant enemies increased from 3/6/9%[x] to 5/10/15%.
- Toxic Claws
- Poison amount increased from 8/15/23% to 12/24/36% of the base skill damage.
- Quick Transformation
- Maximum damage bonus increased from 6/12/18%[x] to 8/16/24%[x].
- Defense Stance
- Previously – Increases the amount of fortification you receive from all sources by 5/10/15%[+].
- Now – Increases the amount of fortification you receive from all sources by 5/10/15%[+] and you receive 3/6/9% damage reduction while fortified.
- Assemble
- Previously – In bear shape, you receive 6/12/18%[+] additional healing from all sources.
- Now – In bear shape, you receive 6/12/18%[+] additional healing from all sources and gain 4/8/12% increased maximum life.
- Provocation
- The time required for “Overwhelm” in bear shape was reduced from 24/20/16 to 20/16/12 seconds.
- Aspect of the Trampled Earth
- Damage increase from “Earthquake” increased from 50-80%[x] to 70-100% of normal damage.
- Underground Aspect
- Damage bonus increased from 10-25%[x] to 15-30%[x].
- Aspect of the Alphas
- Damage increase of the werewolf companion from 85-115%[x] to 100-130%[x].
- Insatiable Aspect
- Damage from “Rend” when cast with more than 50 spirit power increased from 10-25% to 20-35%.
- Legendary node “Blood Calls Blood”
- Maximum damage increased from 15%[x] to 30%[x].
- Glyph: Blood Drinker
- Fortification bonus increased from 7% to 10% of your maximum life.
- Glyph: Desecration
- Shadow damage bonus increased from 15%[x] to 20%[x].
- Glyph: Gravekeeper
- Damage bonus per cold corpse increased from 2%[x] to 3%[x], up to a maximum of 12%[x] to 18%[x].
- Aspect of Sacrifice
- Sacrifice bonus increased from 10-25%[x] to 35-50%[x].
- Aspect of the Protective Storm
- Previously – Each time “Bone Storm” deals damage to an opponent, you gain a barrier of 1-6% of your base life for 10 seconds.
- Now – Each time “Bone Storm” deals damage to an opponent, you gain a barrier of 1-6% of your maximum life for 10 seconds.
- Improved Sacrifice: Skirmisher
- Critical hit chance bonus increased from 5%[+] to 10%[+].
- Improved Sacrifice: Defender
- Your resistances against all damage types are increased from 20%[+] to 25%[+].
- Improved Sacrifice: Reaper
- Shadow damage bonus increased from 15%[x] to 20%[x].
- Improved Sacrifice: Shadow Mage
- Maximum essence increased from 15 to 20.
- Now also increases essence generation by 20%.
- Improved Sacrifice: Cold Mage
- Damage against vulnerable enemies increased from 15%[x] to 20%[x].
- Improved Sacrifice: Bone Mage
- Overwhelm damage increased from 25%[x] to 30%[x].
- Improved Sacrifice: Bone Golem
- Attack speed bonus increased from 10%[+] to 15%[+].
- Improved Sacrifice: Blood Golem
- Maximum life increased from 10%[x] to 15%[x].
- Improved Sacrifice: Iron Golem
- Critical hit damage bonus increased from 30%[x] to 35%[x].
- Legendary node: Blood Calls Blood
- Maximum damage increased from 15%[x] to 30%[x].
- Glyph: Blood Drinker
- Fortification bonus increased from 7% to 10% of your maximum life.
- Glyph: Desecration
- Shadow damage bonus increased from 15%[x] to 20%[x].
- Glyph: Gravekeeper
- Damage bonus for each cold corpse increased from 2%[x] to 3%[x], up to a maximum of 12%[x] to 18%[x].
- Aspect of Sacrifice
- Sacrifice bonus increased from 10-25%[x] to 35-50%[x].
- Aspect of the Protective Storm
- Previously – Each time “Bone Storm” deals damage to an opponent, you gain a barrier of 1-6% of your base life for 10 seconds.
- Now – Each time “Bone Storm” deals damage to an opponent, you gain a barrier of 1-6% of your maximum life for 10 seconds.
- Screw Blades
- Initial damage increased by 20%.
- Return damage increased by 20%.
- Blade Storm
- Damage increased by about 25%.
- Load
- “Lucky Hit” no longer requires direct damage to trigger and now also works on effects that deal damage over time.
- Tough
- Damage reduction increased from 4/8/12% to 6/12/18%.
- Soothing Darkness
- Previously – While you are stealthy, you heal for 4/8/12% of your maximum life per second.
- Now – When you activate stealth, and every second while you are stealthy, you heal for 5/10/15% of your maximum life.
- Glyph: Versatility
- Damage from non-base and non-core skills increased from 15%[x] to 25%[x].
- Glyph: Fluidity
- Previously – When you cast a dexterity skill, you gain 6 seconds of 9% more energy regeneration.
- Now – When you cast a dexterity skill, you deal 10%[x] increased damage and gain 6 seconds of 15% more energy regeneration.
- Glyph: Explosive
- Damage reduction increased from 10%[x] to 15%[x].
- Glyph: Reduce
- Damage reduction increased from 10% to 15%.
- Aspect of the Blade Dancer
- Damage increased from 30-60%[x] to 50-80%[x].
- Aspect of the Artful Initiative
- Energy required to throw grenades decreased from 100 to 75.
- Grenade damage increased by 50%.
- Aspect of Surprise
- Grenade damage increased by 200%.
- When casting “Shadow Step”, grenades are now dropped at the spot where the player teleports to, rather than where they are coming from.
- Aspect of the Thief
- Grenade damage increased by 50%.
- Aspect of Cloaking
- Time required for a “Dark Veil” reduced from 3 to 2 seconds.
- Shady Aspect
- Previously – Lucky Hit: Critical hits with precision skills had a chance of up to 45-60% to grant a free shadow of “Dark Veil”.
- Now – Lucky Hit: Critical hits have a chance of up to 45-60% to grant a free shadow of Dark Veil.
- Aspect of the Barrage
- Damage from “Arrow Storm” increased by 30%.
- Bonus damage of all “Arrow Storms” increased from 25-35%[x] to 30-40%[x].
- Aspect of Vengeance
- Damage from “Arrow Storm” increased by 30%.
- Eyes in the Dark
- Previously – “Death Trap” caused 50-70%[x] more damage. As long as “Death Trap” does not hit a boss or player or kill an enemy, it is continuously readied.
- Now – “Death Trap” causes 50-90%[x] more damage and is readied a second time.
- Seal of the Saboteur
- Grenade damage increased by 50%.
- Ice Armor
- Barrier strength increased from 30% of base life to 25% of maximum life.
- Glittering Teleportation
- Duration increased from 3 to 4 seconds.
- Flame Death
- Damage reduction increased from 15% to 20%.
- Powerful Defense
- Maximum resistance increased from 1/2/3% to 2/4/6%.
- Adjusted functionality: No longer excludes base skills.
- Glass Cannon
- Additional damage taken decreased from 3/6/9%[x] to 2/4/6%[x].
- Elemental Alignment
- Duration of “Persistence” increased from 2 to 3 seconds.
- Conductivity
- Movement speed increased from 3/6/9%[+] to 4/8/12%[+].
- Duration increased from 3 to 4 seconds.
- Thunder Strike
- Damage reduction from enemies increased from 5/10/15%[x] to 6/12/18%.
- Heat
- Healing per burning enemy nearby increased from 0.3/0.6/0.9% to 0.5/1/1.5%.
- Healing per burning boss nearby increased from 0.6/1.2/1.8% to 2/4/6%.
- Inner Flames
- Bonus damage in healthy state increased from 3/6/9%[x] to 4/8/12%[x].
- Excess Energy
- Cooldown reduction for hits against elite enemies increased from 0.25 to 0.35 seconds.
- Avalanche
- Bonus damage increased from 45%[x] to 60%[x].
- Burning
- Bonus damage per unique burning source increased from 2%[x] to 4%[x].
- Esus Wildness
- Critical hit chance increased from 5%[+] to 10%[+].
- Shatter
- Bonus damage increased from 25%[x] to 30%[x].
- Vyr’s Mastery
- Bonus damage increased from 15%[x] to 20%[x].
- Bonus damage after a critical hit increased from 20%[x] to 25%[x].
- Aspect of Concentration
- Damage reduction increased from 10-20% to 15-25%.
- Aspect of the Unbroken Chain
- Additional chainskip of Chain Lightning increased from 4 to 5.
- Aspect of the Overwhelming Flow
- Chance to cast an additional shock skill increased from 15-30% to 25-40%.
- Aspect of the Mage Lord
- Previously – Vyr’s Mastery grants 6-9% damage reduction for each opponent nearby, up to 18-27%.
- Now – Vyr’s Mastery grants 6-9% damage reduction, tripled in combat against a nearby enemy.
- Aspect of the Broken Stars
- Damage from “Meteorites” increased from 20-35%[x] to 30-45%[x].
- Aspect of Frozen Memories
- Additional applications increased from 1 to 2.
- Aspect of the Battle Mage
- Maximum stacks increased from 3 to 5.
- Burn Scar
- Glow damage increased by ~35%.
- Esadora’s Overflowing Cameo
- Damage increase per 100 intelligence increased from 50%[x] to 60%[x].
- Staff of Endless Wrath
- Bonus damage increased from 40-60%[x] to 50-70%[x].
- Gloves of the Enlightened
- Damage reduction from 35-25%[x] to 30-20% reduced.
- Health and damage level in the Pit have been reduced. This change is especially relevant as players approach level 60 to enable more players to utilize completions.
- The health of all tormented bosses was reduced by 30%. This includes blood boils from the tormented Echo of Lilith.
- A bug was fixed where the damage of the mighty flashes elixir scaled unintentionally high when triggered by companions like the necromancer’s servants.
- A bug was fixed where casting “Boulder” with “Dolmenstone” did not work. “Boulder” now has a cap of 10, but its damage is increased by 10% per boulder.
- A bug was fixed where “Rapid Fire” could not hit nearby enemies correctly when “Thief’s Kiss” was equipped, sometimes firing projectiles behind the player. This also increases the explosion radius by 25%.
- A bug was fixed where companions were counted as minions in various cases.
- Unique Ancestor items
- Andariel’s Visage
- “Poison Nova” now appears on the opponent instead of the player.
- Damage of “Poison Nova” increased by 50%.
- Harbinger of Doom
- Damage of “Shadow Explosion” increased by 100%.
- Ring of the Starless Skies
- Maximum stacks for resource cost reduction and bonus damage increased from 4 to 5.
- This increases the maximum amount of resource cost reduction and bonus damage from 40%[x] to 50%[x].
- Tyrael’s Might
- Damage of “Divine Barrage” increased by 100%.
- Value requirement for secondary values was reduced from 90 to 60 per paragon table.
- Whirlwind
- Damage increased by 15%.
- Brutal Whirlwind
- Bonus damage increased from 30%[x] to 35%[x].
- Invocation of the Ancestors
- Damage from Korlic’s “Leap” increased by 12.5%.
- Damage from Talic’s “Whirlwind” increased by 20%.
- Damage from Madawc’s “Havoc” increased by 13%.
- Supreme Invocation of the Ancestors
- Damage bonus increased from 20%[x] to 25%[x].
- Berserk
- Damage increased by 8%.
- Hemorrhage
- Bleed damage over time increased by 8%.
- Improved Hemorrhage
- The duration of vulnerability has been increased from 3 to 5 seconds.
- Battle Hemorrhage
- Bleed damage bonus increased from 10%[x] to 15%[x].
- Combat Hemorrhage
- Maximum stacks increased from 4 to 5.
- Damage reduction increased from 3% to 4%.
- Empower effect duration increased from 3 to 6 seconds.
- Pressure Point
- Previously – Lucky Hit: Your core skills have a 10% chance to make enemies vulnerable for 2 seconds.
- Now – Lucky Hit: Your core and weapon mastery skills have a 10% chance to make enemies vulnerable for 2 seconds.
- Stonehard
- Additional thorns as bleed damage increased from 10% to 15%.
- Wandering Arsenal
- Damage per unique source of weapon damage increased from 10%[x] to 12%[x].
- Aspect of Hard Hitting
- Weapon switch to activate the effect reduced from 6 to 5.
- Aspect of Erasure
- Previously – Lucky Hit: You have a chance of 45-60% to gain 20 Fury when “Rend” damages at least one bleeding target.
- Now – Lucky Hit: You have a chance of 45-60% to gain 20 Fury when a core skill damages at least one bleeding target. Your maximum Fury is increased by 5-20.
- Aspect of the Dust Devil
- Damage of “Whirlwind-Dust Devil” increased by 100%.
- Aspect of the Relentless Weapon Master
- Previously – Your fury generation is increased by 35-65% as long as all bonuses from the central passive skill Wandering Arsenal are active.
- Now – Your fury generation is increased by 35-65% and the fury costs of your skills are reduced by 15% as long as all bonuses from the central passive skill Wandering Arsenal are active.
- Gohr’s Devastating Grasp
- Explosion damage of “Whirlwind” increased from 25-35% to 40-50% base damage.
- Wrath of the Ancestors
- Damage increased from 30-50%[x] to 40-60%[x].
- Gift of the Stag
- Maximum spirit power increased from 20 to 40.
- Thorn Skin
- Thorns amount doubled.
- Favored Beast
- Previously – Reduces the duration of loss of control effects by 15%.
- Now – Increases movement speed and incapacitation reduction by 15%.
- Sickle Claws
- Critical hit chance increased from 5%[+] to 10%[+].
- Iron Feather
- Maximum life increased from 14%[x] to 20%[x].
- Charged Attacks
- Attack speed increased from 10%[+] to 15%[+].
- Uplift
- Restored spirit power increased from 20 to 30.
- Fortification
- Stalation increased from 15% to 25% of your maximum life.
- Obsidian Strike
- Required number of killed enemies for guaranteed “Overwhelm” lowered from 20 to 10.
- Rabies
- Poison damage increased by 25%.
- Pulverize
- Damage increased by 76%.
- Rampaging Pulverize
- Previously – Enemies overridden by “Pulverize” are stunned for 3 seconds.
- Now – “Pulverize” deals 30%[x] increased overwhelm damage. Enemies overridden by “Pulverize” are stunned for 3 seconds.
- Wrath of Nature
- Chance to trigger a free skill of the opposing category increased from 30% to 35%.
- Perfect Storm
- Damage bonus increased from 20%[x] to 30%[x].
- Range of Nature
- Damage to distant enemies increased from 3/6/9%[x] to 5/10/15%.
- Toxic Claws
- Poison amount increased from 8/15/23% to 12/24/36% of the base skill damage.
- Quick Transformation
- Maximum damage bonus increased from 6/12/18%[x] to 8/16/24%[x].
- Defense Stance
- Previously – Increases the amount of fortification you receive from all sources by 5/10/15%[+].
- Now – Increases the amount of fortification you receive from all sources by 5/10/15%[+] and you receive 3/6/9% damage reduction while fortified.
- Assemble
- Previously – In bear shape, you receive 6/12/18%[+] additional healing from all sources.
- Now – In bear shape, you receive 6/12/18%[+] additional healing from all sources and gain 4/8/12% increased maximum life.
- Provocation
- The time required for “Overwhelm” in bear shape was reduced from 24/20/16 to 20/16/12 seconds.
- Aspect of the Trampled Earth
- Damage increase from “Earthquake” increased from 50-80%[x] to 70-100% of normal damage.
- Underground Aspect
- Damage bonus increased from 10-25%[x] to 15-30%[x].
- Aspect of the Alphas
- Damage increase of the werewolf companion from 85-115%[x] to 100-130%[x].
- Insatiable Aspect
- Damage from “Rend” when cast with more than 50 spirit power increased from 10-25% to 20-35%.
- Legendary node “Blood Calls Blood”
- Maximum damage increased from 15%[x] to 30%[x].
- Glyph: Blood Drinker
- Fortification bonus increased from 7% to 10% of your maximum life.
- Glyph: Desecration
- Shadow damage bonus increased from 15%[x] to 20%[x].
- Glyph: Gravekeeper
- Damage bonus per cold corpse increased from 2%[x] to 3%[x], up to a maximum of 12%[x] to 18%[x].
- Aspect of Sacrifice
- Sacrifice bonus increased from 10-25%[x] to 35-50%[x].
- Aspect of the Protective Storm
- Previously – Each time “Bone Storm” deals damage to an opponent, you gain a barrier of 1-6% of your base life for 10 seconds.
- Now – Each time “Bone Storm” deals damage to an opponent, you gain a barrier of 1-6% of your maximum life for 10 seconds.
- Improved Sacrifice: Skirmisher
- Critical hit chance bonus increased from 5%[+] to 10%[+].
- Improved Sacrifice: Defender
- Your resistances against all damage types are increased from 20%[+] to 25%[+].
- Improved Sacrifice: Reaper
- Shadow damage bonus increased from 15%[x] to 20%[x].
- Improved Sacrifice: Shadow Mage
- Maximum essence increased from 15 to 20.
- Now also increases essence generation by 20%.
- Improved Sacrifice: Cold Mage
- Damage against vulnerable enemies increased from 15%[x] to 20%[x].
- Improved Sacrifice: Bone Mage
- Overwhelm damage increased from 25%[x] to 30%[x].
- Improved Sacrifice: Bone Golem
- Attack speed bonus increased from 10%[+] to 15%[+].
- Improved Sacrifice: Blood Golem
- Maximum life increased from 10%[x] to 15%[x].
- Improved Sacrifice: Iron Golem
- Critical hit damage bonus increased from 30%[x] to 35%[x].
- Legendary node: Blood Calls Blood
- Maximum damage increased from 15%[x] to 30%[x].
- Glyph: Blood Drinker
- Fortification bonus increased from 7% to 10% of your maximum life.
- Glyph: Desecration
- Shadow damage bonus increased from 15%[x] to 20%[x].
- Glyph: Gravekeeper
- Damage bonus for each cold corpse increased from 2%[x] to 3%[x], up to a maximum of 12%[x] to 18%[x].
- Aspect of Sacrifice
- Sacrifice bonus increased from 10-25%[x] to 35-50%[x].
- Aspect of the Protective Storm
- Previously – Each time “Bone Storm” deals damage to an opponent, you gain a barrier of 1-6% of your base life for 10 seconds.
- Now – Each time “Bone Storm” deals damage to an opponent, you gain a barrier of 1-6% of your maximum life for 10 seconds.
- Screw Blades
- Initial damage increased by 20%.
- Return damage increased by 20%.
- Blade Storm
- Damage increased by about 25%.
- Load
- “Lucky Hit” no longer requires direct damage to trigger and now also works on effects that deal damage over time.
- Tough
- Damage reduction increased from 4/8/12% to 6/12/18%.
- Soothing Darkness
- Previously – While you are stealthy, you heal for 4/8/12% of your maximum life per second.
- Now – When you activate stealth, and every second while you are stealthy, you heal for 5/10/15% of your maximum life.
- Glyph: Versatility
- Damage from non-base and non-core skills increased from 15%[x] to 25%[x].
- Glyph: Fluidity
- Previously – When you cast a dexterity skill, you gain 6 seconds of 9% more energy regeneration.
- Now – When you cast a dexterity skill, you deal 10%[x] increased damage and gain 6 seconds of 15% more energy regeneration.
- Glyph: Explosive
- Damage reduction increased from 10%[x] to 15%[x].
- Glyph: Reduce
- Damage reduction increased from 10% to 15%.
- Aspect of the Blade Dancer
- Damage increased from 30-60%[x] to 50-80%[x].
- Aspect of the Artful Initiative
- Energy required to throw grenades decreased from 100 to 75.
- Grenade damage increased by 50%.
- Aspect of Surprise
- Grenade damage increased by 200%.
- When casting “Shadow Step”, grenades are now dropped at the spot where the player teleports to, rather than where they are coming from.
- Aspect of the Thief
- Grenade damage increased by 50%.
- Aspect of Cloaking
- Time required for a “Dark Veil” reduced from 3 to 2 seconds.
- Shady Aspect
- Previously – Lucky Hit: Critical hits with precision skills had a chance of up to 45-60% to grant a free shadow of “Dark Veil”.
- Now – Lucky Hit: Critical hits have a chance of up to 45-60% to grant a free shadow of Dark Veil.
- Aspect of the Barrage
- Damage from “Arrow Storm” increased by 30%.
- Bonus damage of all “Arrow Storms” increased from 25-35%[x] to 30-40%[x].
- Aspect of Vengeance
- Damage from “Arrow Storm” increased by 30%.
- Eyes in the Dark
- Previously – “Death Trap” caused 50-70%[x] more damage. As long as “Death Trap” does not hit a boss or player or kill an enemy, it is continuously readied.
- Now – “Death Trap” causes 50-90%[x] more damage and is readied a second time.
- Seal of the Saboteur
- Grenade damage increased by 50%.
- Ice Armor
- Barrier strength increased from 30% of base life to 25% of maximum life.
- Glittering Teleportation
- Duration increased from 3 to 4 seconds.
- Flame Death
- Damage reduction increased from 15% to 20%.
- Powerful Defense
- Maximum resistance increased from 1/2/3% to 2/4/6%.
- Adjusted functionality: No longer excludes base skills.
- Glass Cannon
- Additional damage taken decreased from 3/6/9%[x] to 2/4/6%[x].
- Elemental Alignment
- Duration of “Persistence” increased from 2 to 3 seconds.
- Conductivity
- Movement speed increased from 3/6/9%[+] to 4/8/12%[+].
- Duration increased from 3 to 4 seconds.
- Thunder Strike
- Damage reduction from enemies increased from 5/10/15%[x] to 6/12/18%.
- Heat
- Healing per burning enemy nearby increased from 0.3/0.6/0.9% to 0.5/1/1.5%.
- Healing per burning boss nearby increased from 0.6/1.2/1.8% to 2/4/6%.
- Inner Flames
- Bonus damage in healthy state increased from 3/6/9%[x] to 4/8/12%[x].
- Excess Energy
- Cooldown reduction for hits against elite enemies increased from 0.25 to 0.35 seconds.
- Avalanche
- Bonus damage increased from 45%[x] to 60%[x].
- Burning
- Bonus damage per unique burning source increased from 2%[x] to 4%[x].
- Esus Wildness
- Critical hit chance increased from 5%[+] to 10%[+].
- Shatter
- Bonus damage increased from 25%[x] to 30%[x].
- Vyr’s Mastery
- Bonus damage increased from 15%[x] to 20%[x].
- Bonus damage after a critical hit increased from 20%[x] to 25%[x].
- Aspect of Concentration
- Damage reduction increased from 10-20% to 15-25%.
- Aspect of the Unbroken Chain
- Additional chainskip of Chain Lightning increased from 4 to 5.
- Aspect of the Overwhelming Flow
- Chance to cast an additional shock skill increased from 15-30% to 25-40%.
- Aspect of the Mage Lord
- Previously – Vyr’s Mastery grants 6-9% damage reduction for each opponent nearby, up to 18-27%.
- Now – Vyr’s Mastery grants 6-9% damage reduction, tripled in combat against a nearby enemy.
- Aspect of the Broken Stars
- Damage from “Meteorites” increased from 20-35%[x] to 30-45%[x].
- Aspect of Frozen Memories
- Additional applications increased from 1 to 2.
- Aspect of the Battle Mage
- Maximum stacks increased from 3 to 5.
- Burn Scar
- Glow damage increased by ~35%.
- Esadora’s Overflowing Cameo
- Damage increase per 100 intelligence increased from 50%[x] to 60%[x].
- Staff of Endless Wrath
- Bonus damage increased from 40-60%[x] to 50-70%[x].
- Gloves of the Enlightened
- Damage reduction from 35-25%[x] to 30-20% reduced.
- Health and damage level in the Pit have been reduced. This change is especially relevant as players approach level 60 to enable more players to utilize completions.
- The health of all tormented bosses was reduced by 30%. This includes blood boils from the tormented Echo of Lilith.
- A bug was fixed where the damage of the mighty flashes elixir scaled unintentionally high when triggered by companions like the necromancer’s servants.
- A bug was fixed where casting “Boulder” with “Dolmenstone” did not work. “Boulder” now has a cap of 10, but its damage is increased by 10% per boulder.
- A bug was fixed where “Rapid Fire” could not hit nearby enemies correctly when “Thief’s Kiss” was equipped, sometimes firing projectiles behind the player. This also increases the explosion radius by 25%.
- A bug was fixed where companions were counted as minions in various cases.
- Aspect of the Protector
- Cooldown for “Barrier” was reduced from 30 to 20 seconds.
- Unique Ancestor items
- Andariel’s Visage
- “Poison Nova” now appears on the opponent instead of the player.
- Damage of “Poison Nova” increased by 50%.
- Harbinger of Doom
- Damage of “Shadow Explosion” increased by 100%.
- Ring of the Starless Skies
- Maximum stacks for resource cost reduction and bonus damage increased from 4 to 5.
- This increases the maximum amount of resource cost reduction and bonus damage from 40%[x] to 50%[x].
- Tyrael’s Might
- Damage of “Divine Barrage” increased by 100%.
- Value requirement for secondary values was reduced from 90 to 60 per paragon table.
- Whirlwind
- Damage increased by 15%.
- Brutal Whirlwind
- Bonus damage increased from 30%[x] to 35%[x].
- Invocation of the Ancestors
- Damage from Korlic’s “Leap” increased by 12.5%.
- Damage from Talic’s “Whirlwind” increased by 20%.
- Damage from Madawc’s “Havoc” increased by 13%.
- Supreme Invocation of the Ancestors
- Damage bonus increased from 20%[x] to 25%[x].
- Berserk
- Damage increased by 8%.
- Hemorrhage
- Bleed damage over time increased by 8%.
- Improved Hemorrhage
- The duration of vulnerability has been increased from 3 to 5 seconds.
- Battle Hemorrhage
- Bleed damage bonus increased from 10%[x] to 15%[x].
- Combat Hemorrhage
- Maximum stacks increased from 4 to 5.
- Damage reduction increased from 3% to 4%.
- Empower effect duration increased from 3 to 6 seconds.
- Pressure Point
- Previously – Lucky Hit: Your core skills have a 10% chance to make enemies vulnerable for 2 seconds.
- Now – Lucky Hit: Your core and weapon mastery skills have a 10% chance to make enemies vulnerable for 2 seconds.
- Stonehard
- Additional thorns as bleed damage increased from 10% to 15%.
- Wandering Arsenal
- Damage per unique source of weapon damage increased from 10%[x] to 12%[x].
- Aspect of Hard Hitting
- Weapon switch to activate the effect reduced from 6 to 5.
- Aspect of Erasure
- Previously – Lucky Hit: You have a chance of 45-60% to gain 20 Fury when “Rend” damages at least one bleeding target.
- Now – Lucky Hit: You have a chance of 45-60% to gain 20 Fury when a core skill damages at least one bleeding target. Your maximum Fury is increased by 5-20.
- Aspect of the Dust Devil
- Damage of “Whirlwind-Dust Devil” increased by 100%.
- Aspect of the Relentless Weapon Master
- Previously – Your fury generation is increased by 35-65% as long as all bonuses from the central passive skill Wandering Arsenal are active.
- Now – Your fury generation is increased by 35-65% and the fury costs of your skills are reduced by 15% as long as all bonuses from the central passive skill Wandering Arsenal are active.
- Gohr’s Devastating Grasp
- Explosion damage of “Whirlwind” increased from 25-35% to 40-50% base damage.
- Wrath of the Ancestors
- Damage increased from 30-50%[x] to 40-60%[x].
- Gift of the Stag
- Maximum spirit power increased from 20 to 40.
- Thorn Skin
- Thorns amount doubled.
- Favored Beast
- Previously – Reduces the duration of loss of control effects by 15%.
- Now – Increases movement speed and incapacitation reduction by 15%.
- Sickle Claws
- Critical hit chance increased from 5%[+] to 10%[+].
- Iron Feather
- Maximum life increased from 14%[x] to 20%[x].
- Charged Attacks
- Attack speed increased from 10%[+] to 15%[+].
- Uplift
- Restored spirit power increased from 20 to 30.
- Fortification
- Stalation increased from 15% to 25% of your maximum life.
- Obsidian Strike
- Required number of killed enemies for guaranteed “Overwhelm” lowered from 20 to 10.
- Rabies
- Poison damage increased by 25%.
- Pulverize
- Damage increased by 76%.
- Rampaging Pulverize
- Previously – Enemies overridden by “Pulverize” are stunned for 3 seconds.
- Now – “Pulverize” deals 30%[x] increased overwhelm damage. Enemies overridden by “Pulverize” are stunned for 3 seconds.
- Wrath of Nature
- Chance to trigger a free skill of the opposing category increased from 30% to 35%.
- Perfect Storm
- Damage bonus increased from 20%[x] to 30%[x].
- Range of Nature
- Damage to distant enemies increased from 3/6/9%[x] to 5/10/15%.
- Toxic Claws
- Poison amount increased from 8/15/23% to 12/24/36% of the base skill damage.
- Quick Transformation
- Maximum damage bonus increased from 6/12/18%[x] to 8/16/24%[x].
- Defense Stance
- Previously – Increases the amount of fortification you receive from all sources by 5/10/15%[+].
- Now – Increases the amount of fortification you receive from all sources by 5/10/15%[+] and you receive 3/6/9% damage reduction while fortified.
- Assemble
- Previously – In bear shape, you receive 6/12/18%[+] additional healing from all sources.
- Now – In bear shape, you receive 6/12/18%[+] additional healing from all sources and gain 4/8/12% increased maximum life.
- Provocation
- The time required for “Overwhelm” in bear shape was reduced from 24/20/16 to 20/16/12 seconds.
- Aspect of the Trampled Earth
- Damage increase from “Earthquake” increased from 50-80%[x] to 70-100% of normal damage.
- Underground Aspect
- Damage bonus increased from 10-25%[x] to 15-30%[x].
- Aspect of the Alphas
- Damage increase of the werewolf companion from 85-115%[x] to 100-130%[x].
- Insatiable Aspect
- Damage from “Rend” when cast with more than 50 spirit power increased from 10-25% to 20-35%.
- Legendary node “Blood Calls Blood”
- Maximum damage increased from 15%[x] to 30%[x].
- Glyph: Blood Drinker
- Fortification bonus increased from 7% to 10% of your maximum life.
- Glyph: Desecration
- Shadow damage bonus increased from 15%[x] to 20%[x].
- Glyph: Gravekeeper
- Damage bonus per cold corpse increased from 2%[x] to 3%[x], up to a maximum of 12%[x] to 18%[x].
- Aspect of Sacrifice
- Sacrifice bonus increased from 10-25%[x] to 35-50%[x].
- Aspect of the Protective Storm
- Previously – Each time “Bone Storm” deals damage to an opponent, you gain a barrier of 1-6% of your base life for 10 seconds.
- Now – Each time “Bone Storm” deals damage to an opponent, you gain a barrier of 1-6% of your maximum life for 10 seconds.
- Improved Sacrifice: Skirmisher
- Critical hit chance bonus increased from 5%[+] to 10%[+].
- Improved Sacrifice: Defender
- Your resistances against all damage types are increased from 20%[+] to 25%[+].
- Improved Sacrifice: Reaper
- Shadow damage bonus increased from 15%[x] to 20%[x].
- Improved Sacrifice: Shadow Mage
- Maximum essence increased from 15 to 20.
- Now also increases essence generation by 20%.
- Improved Sacrifice: Cold Mage
- Damage against vulnerable enemies increased from 15%[x] to 20%[x].
- Improved Sacrifice: Bone Mage
- Overwhelm damage increased from 25%[x] to 30%[x].
- Improved Sacrifice: Bone Golem
- Attack speed bonus increased from 10%[+] to 15%[+].
- Improved Sacrifice: Blood Golem
- Maximum life increased from 10%[x] to 15%[x].
- Improved Sacrifice: Iron Golem
- Critical hit damage bonus increased from 30%[x] to 35%[x].
- Legendary node: Blood Calls Blood
- Maximum damage increased from 15%[x] to 30%[x].
- Glyph: Blood Drinker
- Fortification bonus increased from 7% to 10% of your maximum life.
- Glyph: Desecration
- Shadow damage bonus increased from 15%[x] to 20%[x].
- Glyph: Gravekeeper
- Damage bonus for each cold corpse increased from 2%[x] to 3%[x], up to a maximum of 12%[x] to 18%[x].
- Aspect of Sacrifice
- Sacrifice bonus increased from 10-25%[x] to 35-50%[x].
- Aspect of the Protective Storm
- Previously – Each time “Bone Storm” deals damage to an opponent, you gain a barrier of 1-6% of your base life for 10 seconds.
- Now – Each time “Bone Storm” deals damage to an opponent, you gain a barrier of 1-6% of your maximum life for 10 seconds.
- Screw Blades
- Initial damage increased by 20%.
- Return damage increased by 20%.
- Blade Storm
- Damage increased by about 25%.
- Load
- “Lucky Hit” no longer requires direct damage to trigger and now also works on effects that deal damage over time.
- Tough
- Damage reduction increased from 4/8/12% to 6/12/18%.
- Soothing Darkness
- Previously – While you are stealthy, you heal for 4/8/12% of your maximum life per second.
- Now – When you activate stealth, and every second while you are stealthy, you heal for 5/10/15% of your maximum life.
- Glyph: Versatility
- Damage from non-base and non-core skills increased from 15%[x] to 25%[x].
- Glyph: Fluidity
- Previously – When you cast a dexterity skill, you gain 6 seconds of 9% more energy regeneration.
- Now – When you cast a dexterity skill, you deal 10%[x] increased damage and gain 6 seconds of 15% more energy regeneration.
- Glyph: Explosive
- Damage reduction increased from 10%[x] to 15%[x].
- Glyph: Reduce
- Damage reduction increased from 10% to 15%.
- Aspect of the Blade Dancer
- Damage increased from 30-60%[x] to 50-80%[x].
- Aspect of the Artful Initiative
- Energy required to throw grenades decreased from 100 to 75.
- Grenade damage increased by 50%.
- Aspect of Surprise
- Grenade damage increased by 200%.
- When casting “Shadow Step”, grenades are now dropped at the spot where the player teleports to, rather than where they are coming from.
- Aspect of the Thief
- Grenade damage increased by 50%.
- Aspect of Cloaking
- Time required for a “Dark Veil” reduced from 3 to 2 seconds.
- Shady Aspect
- Previously – Lucky Hit: Critical hits with precision skills had a chance of up to 45-60% to grant a free shadow of “Dark Veil”.
- Now – Lucky Hit: Critical hits have a chance of up to 45-60% to grant a free shadow of Dark Veil.
- Aspect of the Barrage
- Damage from “Arrow Storm” increased by 30%.
- Bonus damage of all “Arrow Storms” increased from 25-35%[x] to 30-40%[x].
- Aspect of Vengeance
- Damage from “Arrow Storm” increased by 30%.
- Eyes in the Dark
- Previously – “Death Trap” caused 50-70%[x] more damage. As long as “Death Trap” does not hit a boss or player or kill an enemy, it is continuously readied.
- Now – “Death Trap” causes 50-90%[x] more damage and is readied a second time.
- Seal of the Saboteur
- Grenade damage increased by 50%.
- Ice Armor
- Barrier strength increased from 30% of base life to 25% of maximum life.
- Glittering Teleportation
- Duration increased from 3 to 4 seconds.
- Flame Death
- Damage reduction increased from 15% to 20%.
- Powerful Defense
- Maximum resistance increased from 1/2/3% to 2/4/6%.
- Adjusted functionality: No longer excludes base skills.
- Glass Cannon
- Additional damage taken decreased from 3/6/9%[x] to 2/4/6%[x].
- Elemental Alignment
- Duration of “Persistence” increased from 2 to 3 seconds.
- Conductivity
- Movement speed increased from 3/6/9%[+] to 4/8/12%[+].
- Duration increased from 3 to 4 seconds.
- Thunder Strike
- Damage reduction from enemies increased from 5/10/15%[x] to 6/12/18%.
- Heat
- Healing per burning enemy nearby increased from 0.3/0.6/0.9% to 0.5/1/1.5%.
- Healing per burning boss nearby increased from 0.6/1.2/1.8% to 2/4/6%.
- Inner Flames
- Bonus damage in healthy state increased from 3/6/9%[x] to 4/8/12%[x].
- Excess Energy
- Cooldown reduction for hits against elite enemies increased from 0.25 to 0.35 seconds.
- Avalanche
- Bonus damage increased from 45%[x] to 60%[x].
- Burning
- Bonus damage per unique burning source increased from 2%[x] to 4%[x].
- Esus Wildness
- Critical hit chance increased from 5%[+] to 10%[+].
- Shatter
- Bonus damage increased from 25%[x] to 30%[x].
- Vyr’s Mastery
- Bonus damage increased from 15%[x] to 20%[x].
- Bonus damage after a critical hit increased from 20%[x] to 25%[x].
- Aspect of Concentration
- Damage reduction increased from 10-20% to 15-25%.
- Aspect of the Unbroken Chain
- Additional chainskip of Chain Lightning increased from 4 to 5.
- Aspect of the Overwhelming Flow
- Chance to cast an additional shock skill increased from 15-30% to 25-40%.
- Aspect of the Mage Lord
- Previously – Vyr’s Mastery grants 6-9% damage reduction for each opponent nearby, up to 18-27%.
- Now – Vyr’s Mastery grants 6-9% damage reduction, tripled in combat against a nearby enemy.
- Aspect of the Broken Stars
- Damage from “Meteorites” increased from 20-35%[x] to 30-45%[x].
- Aspect of Frozen Memories
- Additional applications increased from 1 to 2.
- Aspect of the Battle Mage
- Maximum stacks increased from 3 to 5.
- Burn Scar
- Glow damage increased by ~35%.
- Esadora’s Overflowing Cameo
- Damage increase per 100 intelligence increased from 50%[x] to 60%[x].
- Staff of Endless Wrath
- Bonus damage increased from 40-60%[x] to 50-70%[x].
- Gloves of the Enlightened
- Damage reduction from 35-25%[x] to 30-20% reduced.
- Health and damage level in the Pit have been reduced. This change is especially relevant as players approach level 60 to enable more players to utilize completions.
- The health of all tormented bosses was reduced by 30%. This includes blood boils from the tormented Echo of Lilith.
- A bug was fixed where the damage of the mighty flashes elixir scaled unintentionally high when triggered by companions like the necromancer’s servants.
- A bug was fixed where casting “Boulder” with “Dolmenstone” did not work. “Boulder” now has a cap of 10, but its damage is increased by 10% per boulder.
- A bug was fixed where “Rapid Fire” could not hit nearby enemies correctly when “Thief’s Kiss” was equipped, sometimes firing projectiles behind the player. This also increases the explosion radius by 25%.
- A bug was fixed where companions were counted as minions in various cases.
- 1
- 2
Paragon
Developer’s comment: Primary attributes of a class are metrics that increase the damage of all skills. The primary attribute for sorcerers is, for instance, intelligence – this change therefore affects their rare Paragon nodes that have threshold bonuses for dexterity and willpower. The value requirements to activate a rare node increase with each additional Paragon table you progress through. Some of these nodes requiring secondary values were harder to activate than intended. This change makes it easier to activate these nodes, especially on later Paragon tables.
Barbarian
Skills
Passive Skills
Central Passive Skills
Legendary Aspects
Unique Items
Druid
Spirit Blessings
Skills
Passive skills
Legendary aspects
Paragon
Legendary aspects
Necromancer
Book of the Dead
Paragon
Legendary aspects
Hunter
Skills
Passive Skills
Paragon
Legendary aspects
Developer’s comment: This change only affects where the grenades are dropped with “Shadow Step”, not with “Dodge”.
Unique Items
Sorcerer
Skills
Passive Skills
Legendary aspects
Unique Items
Endgame
Developer’s comment: We are adjusting the Pit to allow more players to experience a smoother endgame progression.
Fixed bugs
Developer’s comment: The mighty flashes elixir now deals a percentage of your weapon damage as damage instead of a percentage of the opponent’s health. This change aims to weaken its effectiveness against stronger enemies in higher tiers of the Pit, but keep it useful for players throughout the game’s progression. We pair this change with health reduction of enemies in the Pit so that players who push deeper into the Pit are not unduly affected.
Paragon
Developer’s comment: Primary attributes of a class are metrics that increase the damage of all skills. The primary attribute for sorcerers is, for instance, intelligence – this change therefore affects their rare Paragon nodes that have threshold bonuses for dexterity and willpower. The value requirements to activate a rare node increase with each additional Paragon table you progress through. Some of these nodes requiring secondary values were harder to activate than intended. This change makes it easier to activate these nodes, especially on later Paragon tables.
Barbarian
Skills
Passive Skills
Central Passive Skills
Legendary Aspects
Unique Items
Druid
Spirit Blessings
Skills
Passive skills
Legendary aspects
Paragon
Legendary aspects
Necromancer
Book of the Dead
Paragon
Legendary aspects
Hunter
Skills
Passive Skills
Paragon
Legendary aspects
Developer’s comment: This change only affects where the grenades are dropped with “Shadow Step”, not with “Dodge”.
Unique Items
Sorcerer
Skills
Passive Skills
Legendary aspects
Unique Items
Endgame
Developer’s comment: We are adjusting the Pit to allow more players to experience a smoother endgame progression.
Fixed bugs
Developer’s comment: The mighty flashes elixir now deals a percentage of your weapon damage as damage instead of a percentage of the opponent’s health. This change aims to weaken its effectiveness against stronger enemies in higher tiers of the Pit, but keep it useful for players throughout the game’s progression. We pair this change with health reduction of enemies in the Pit so that players who push deeper into the Pit are not unduly affected.
Paragon
Developer’s comment: Primary attributes of a class are metrics that increase the damage of all skills. The primary attribute for sorcerers is, for instance, intelligence – this change therefore affects their rare Paragon nodes that have threshold bonuses for dexterity and willpower. The value requirements to activate a rare node increase with each additional Paragon table you progress through. Some of these nodes requiring secondary values were harder to activate than intended. This change makes it easier to activate these nodes, especially on later Paragon tables.
Barbarian
Skills
Passive Skills
Central Passive Skills
Legendary Aspects
Unique Items
Druid
Spirit Blessings
Skills
Passive skills
Legendary aspects
Paragon
Legendary aspects
Necromancer
Book of the Dead
Paragon
Legendary aspects
Hunter
Skills
Passive Skills
Paragon
Legendary aspects
Developer’s comment: This change only affects where the grenades are dropped with “Shadow Step”, not with “Dodge”.
Unique Items
Sorcerer
Skills
Passive Skills
Legendary aspects
Unique Items
Endgame
Developer’s comment: We are adjusting the Pit to allow more players to experience a smoother endgame progression.
Fixed bugs
Developer’s comment: The mighty flashes elixir now deals a percentage of your weapon damage as damage instead of a percentage of the opponent’s health. This change aims to weaken its effectiveness against stronger enemies in higher tiers of the Pit, but keep it useful for players throughout the game’s progression. We pair this change with health reduction of enemies in the Pit so that players who push deeper into the Pit are not unduly affected.
Patch Notes 1.4.3 Build #54876 (PC) and #54828 (Console)
Game updates
Developer’s comment: We appreciate the enthusiasm of the community since the start of season 4 and are very satisfied with the state of the game. The changes in this patch aim to strengthen classes and builds that are slightly underperforming compared to others. We are also significantly reducing the difficulty level of the Pit to ensure that all builds can reach level 60 and obtain the highest-level masterworking materials.
Balance updates
General
Healing potions
Legendary aspects
Passive skills
Legendary aspects
Paragon
Legendary aspects
Necromancer
Book of the Dead
Paragon
Legendary aspects
Hunter
Skills
Passive Skills
Paragon
Legendary aspects
Developer’s comment: This change only affects where the grenades are dropped with “Shadow Step”, not with “Dodge”.
Unique Items
Sorcerer
Skills
Passive Skills
Legendary aspects
Unique Items
Endgame
Developer’s comment: We are adjusting the Pit to allow more players to experience a smoother endgame progression.
Fixed bugs
Developer’s comment: The mighty flashes elixir now deals a percentage of your weapon damage as damage instead of a percentage of the opponent’s health. This change aims to weaken its effectiveness against stronger enemies in higher tiers of the Pit, but keep it useful for players throughout the game’s progression. We pair this change with health reduction of enemies in the Pit so that players who push deeper into the Pit are not unduly affected.
Paragon
Developer’s comment: Primary attributes of a class are metrics that increase the damage of all skills. The primary attribute for sorcerers is, for instance, intelligence – this change therefore affects their rare Paragon nodes that have threshold bonuses for dexterity and willpower. The value requirements to activate a rare node increase with each additional Paragon table you progress through. Some of these nodes requiring secondary values were harder to activate than intended. This change makes it easier to activate these nodes, especially on later Paragon tables.
Barbarian
Skills
Passive Skills
Central Passive Skills
Legendary Aspects
Unique Items
Druid
Spirit Blessings
Skills
Passive skills
Legendary aspects
Paragon
Legendary aspects
Necromancer
Book of the Dead
Paragon
Legendary aspects
Hunter
Skills
Passive Skills
Paragon
Legendary aspects
Developer’s comment: This change only affects where the grenades are dropped with “Shadow Step”, not with “Dodge”.
Unique Items
Sorcerer
Skills
Passive Skills
Legendary aspects
Unique Items
Endgame
Developer’s comment: We are adjusting the Pit to allow more players to experience a smoother endgame progression.
Fixed bugs
Developer’s comment: The mighty flashes elixir now deals a percentage of your weapon damage as damage instead of a percentage of the opponent’s health. This change aims to weaken its effectiveness against stronger enemies in higher tiers of the Pit, but keep it useful for players throughout the game’s progression. We pair this change with health reduction of enemies in the Pit so that players who push deeper into the Pit are not unduly affected.
Paragon
Developer’s comment: Primary attributes of a class are metrics that increase the damage of all skills. The primary attribute for sorcerers is, for instance, intelligence – this change therefore affects their rare Paragon nodes that have threshold bonuses for dexterity and willpower. The value requirements to activate a rare node increase with each additional Paragon table you progress through. Some of these nodes requiring secondary values were harder to activate than intended. This change makes it easier to activate these nodes, especially on later Paragon tables.
Barbarian
Skills
Passive Skills
Central Passive Skills
Legendary Aspects
Unique Items
Druid
Spirit Blessings
Skills
Passive skills
Legendary aspects
Paragon
Legendary aspects
Necromancer
Book of the Dead
Paragon
Legendary aspects
Hunter
Skills
Passive Skills
Paragon
Legendary aspects
Developer’s comment: This change only affects where the grenades are dropped with “Shadow Step”, not with “Dodge”.
Unique Items
Sorcerer
Skills
Passive Skills
Legendary aspects
Unique Items
Endgame
Developer’s comment: We are adjusting the Pit to allow more players to experience a smoother endgame progression.
Fixed bugs
Developer’s comment: The mighty flashes elixir now deals a percentage of your weapon damage as damage instead of a percentage of the opponent’s health. This change aims to weaken its effectiveness against stronger enemies in higher tiers of the Pit, but keep it useful for players throughout the game’s progression. We pair this change with health reduction of enemies in the Pit so that players who push deeper into the Pit are not unduly affected.